Badminton-Scoreboard/Classes/Native/UnityEngine.PhysicsModule.cpp

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2023-10-08 02:24:48 +00:00
#include "pch-cpp.hpp"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include <limits>
// System.Action`2<UnityEngine.PhysicsScene,Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>>
struct Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2;
// UnityEngine.ContactPoint[]
struct ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411;
// System.Delegate[]
struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771;
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
// UnityEngine.RaycastHit[]
struct RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8;
// UnityEngine.CharacterController
struct CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A;
// UnityEngine.Collider
struct Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76;
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3;
// System.DelegateData
struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E;
// System.Reflection.MethodInfo
struct MethodInfo_t;
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C;
// UnityEngine.Rigidbody
struct Rigidbody_t268697F5A994213ED97393309870968BC1C7393C;
// System.String
struct String_t;
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915;
IL2CPP_EXTERN_C RuntimeClass* Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C RuntimeClass* Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var;
IL2CPP_EXTERN_C String_t* _stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC;
IL2CPP_EXTERN_C const RuntimeMethod* NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA_RuntimeMethod_var;
struct ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9;
struct Delegate_t_marshaled_com;
struct Delegate_t_marshaled_pinvoke;
struct ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411;
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918;
struct RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8;
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// <Module>
struct U3CModuleU3E_tCFCF033B61CFCC76C69180CF9A7B07EED67725EA
{
};
// UnityEngine.Physics
struct Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56 : public RuntimeObject
{
};
// System.String
struct String_t : public RuntimeObject
{
// System.Int32 System.String::_stringLength
int32_t ____stringLength_4;
// System.Char System.String::_firstChar
Il2CppChar ____firstChar_5;
};
// System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject
{
};
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke
{
};
// Native definition for COM marshalling of System.ValueType
struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com
{
};
// Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>
struct NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259
{
// System.Void* Unity.Collections.NativeArray`1::m_Buffer
void* ___m_Buffer_0;
// System.Int32 Unity.Collections.NativeArray`1::m_Length
int32_t ___m_Length_1;
// Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel
int32_t ___m_AllocatorLabel_2;
};
// System.Boolean
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22
{
// System.Boolean System.Boolean::m_value
bool ___m_value_0;
};
// System.Double
struct Double_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F
{
// System.Double System.Double::m_value
double ___m_value_0;
};
// System.Int32
struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C
{
// System.Int32 System.Int32::m_value
int32_t ___m_value_0;
};
// System.IntPtr
struct IntPtr_t
{
// System.Void* System.IntPtr::m_value
void* ___m_value_0;
};
// UnityEngine.PhysicsScene
struct PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE
{
// System.Int32 UnityEngine.PhysicsScene::m_Handle
int32_t ___m_Handle_0;
};
// UnityEngine.Quaternion
struct Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974
{
// System.Single UnityEngine.Quaternion::x
float ___x_0;
// System.Single UnityEngine.Quaternion::y
float ___y_1;
// System.Single UnityEngine.Quaternion::z
float ___z_2;
// System.Single UnityEngine.Quaternion::w
float ___w_3;
};
// System.Single
struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C
{
// System.Single System.Single::m_value
float ___m_value_0;
};
// UnityEngine.Vector2
struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7
{
// System.Single UnityEngine.Vector2::x
float ___x_0;
// System.Single UnityEngine.Vector2::y
float ___y_1;
};
// UnityEngine.Vector3
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2
{
// System.Single UnityEngine.Vector3::x
float ___x_2;
// System.Single UnityEngine.Vector3::y
float ___y_3;
// System.Single UnityEngine.Vector3::z
float ___z_4;
};
// System.Void
struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915
{
union
{
struct
{
};
uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1];
};
};
// UnityEngine.Collision
struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0 : public RuntimeObject
{
// UnityEngine.Vector3 UnityEngine.Collision::m_Impulse
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Impulse_0;
// UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_RelativeVelocity_1;
// UnityEngine.Component UnityEngine.Collision::m_Body
Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* ___m_Body_2;
// UnityEngine.Collider UnityEngine.Collision::m_Collider
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_3;
// System.Int32 UnityEngine.Collision::m_ContactCount
int32_t ___m_ContactCount_4;
// UnityEngine.ContactPoint[] UnityEngine.Collision::m_ReusedContacts
ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* ___m_ReusedContacts_5;
// UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts
ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* ___m_LegacyContacts_6;
};
// Native definition for P/Invoke marshalling of UnityEngine.Collision
struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Impulse_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_RelativeVelocity_1;
Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* ___m_Body_2;
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_3;
int32_t ___m_ContactCount_4;
ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_ReusedContacts_5;
ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_LegacyContacts_6;
};
// Native definition for COM marshalling of UnityEngine.Collision
struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Impulse_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_RelativeVelocity_1;
Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* ___m_Body_2;
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_3;
int32_t ___m_ContactCount_4;
ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_ReusedContacts_5;
ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_LegacyContacts_6;
};
// UnityEngine.ContactPoint
struct ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9
{
// UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_0;
// UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_1;
// System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID
int32_t ___m_ThisColliderInstanceID_2;
// System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID
int32_t ___m_OtherColliderInstanceID_3;
// System.Single UnityEngine.ContactPoint::m_Separation
float ___m_Separation_4;
};
// UnityEngine.ControllerColliderHit
struct ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92 : public RuntimeObject
{
// UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* ___m_Controller_0;
// UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_1;
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_2;
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_3;
// UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_MoveDirection_4;
// System.Single UnityEngine.ControllerColliderHit::m_MoveLength
float ___m_MoveLength_5;
// System.Int32 UnityEngine.ControllerColliderHit::m_Push
int32_t ___m_Push_6;
};
// Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit
struct ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke
{
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* ___m_Controller_0;
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_MoveDirection_4;
float ___m_MoveLength_5;
int32_t ___m_Push_6;
};
// Native definition for COM marshalling of UnityEngine.ControllerColliderHit
struct ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com
{
CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* ___m_Controller_0;
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_1;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_MoveDirection_4;
float ___m_MoveLength_5;
int32_t ___m_Push_6;
};
// System.Delegate
struct Delegate_t : public RuntimeObject
{
// System.IntPtr System.Delegate::method_ptr
Il2CppMethodPointer ___method_ptr_0;
// System.IntPtr System.Delegate::invoke_impl
intptr_t ___invoke_impl_1;
// System.Object System.Delegate::m_target
RuntimeObject* ___m_target_2;
// System.IntPtr System.Delegate::method
intptr_t ___method_3;
// System.IntPtr System.Delegate::delegate_trampoline
intptr_t ___delegate_trampoline_4;
// System.IntPtr System.Delegate::extra_arg
intptr_t ___extra_arg_5;
// System.IntPtr System.Delegate::method_code
intptr_t ___method_code_6;
// System.IntPtr System.Delegate::interp_method
intptr_t ___interp_method_7;
// System.IntPtr System.Delegate::interp_invoke_impl
intptr_t ___interp_invoke_impl_8;
// System.Reflection.MethodInfo System.Delegate::method_info
MethodInfo_t* ___method_info_9;
// System.Reflection.MethodInfo System.Delegate::original_method_info
MethodInfo_t* ___original_method_info_10;
// System.DelegateData System.Delegate::data
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
// System.Boolean System.Delegate::method_is_virtual
bool ___method_is_virtual_12;
};
// Native definition for P/Invoke marshalling of System.Delegate
struct Delegate_t_marshaled_pinvoke
{
intptr_t ___method_ptr_0;
intptr_t ___invoke_impl_1;
Il2CppIUnknown* ___m_target_2;
intptr_t ___method_3;
intptr_t ___delegate_trampoline_4;
intptr_t ___extra_arg_5;
intptr_t ___method_code_6;
intptr_t ___interp_method_7;
intptr_t ___interp_invoke_impl_8;
MethodInfo_t* ___method_info_9;
MethodInfo_t* ___original_method_info_10;
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
int32_t ___method_is_virtual_12;
};
// Native definition for COM marshalling of System.Delegate
struct Delegate_t_marshaled_com
{
intptr_t ___method_ptr_0;
intptr_t ___invoke_impl_1;
Il2CppIUnknown* ___m_target_2;
intptr_t ___method_3;
intptr_t ___delegate_trampoline_4;
intptr_t ___extra_arg_5;
intptr_t ___method_code_6;
intptr_t ___interp_method_7;
intptr_t ___interp_invoke_impl_8;
MethodInfo_t* ___method_info_9;
MethodInfo_t* ___original_method_info_10;
DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11;
int32_t ___method_is_virtual_12;
};
// UnityEngine.ModifiableContactPair
struct ModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960
{
// System.IntPtr UnityEngine.ModifiableContactPair::actor
intptr_t ___actor_0;
// System.IntPtr UnityEngine.ModifiableContactPair::otherActor
intptr_t ___otherActor_1;
// System.IntPtr UnityEngine.ModifiableContactPair::shape
intptr_t ___shape_2;
// System.IntPtr UnityEngine.ModifiableContactPair::otherShape
intptr_t ___otherShape_3;
// UnityEngine.Quaternion UnityEngine.ModifiableContactPair::rotation
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotation_4;
// UnityEngine.Vector3 UnityEngine.ModifiableContactPair::position
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position_5;
// UnityEngine.Quaternion UnityEngine.ModifiableContactPair::otherRotation
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___otherRotation_6;
// UnityEngine.Vector3 UnityEngine.ModifiableContactPair::otherPosition
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___otherPosition_7;
// System.Int32 UnityEngine.ModifiableContactPair::numContacts
int32_t ___numContacts_8;
// System.IntPtr UnityEngine.ModifiableContactPair::contacts
intptr_t ___contacts_9;
};
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject
{
// System.IntPtr UnityEngine.Object::m_CachedPtr
intptr_t ___m_CachedPtr_0;
};
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke
{
intptr_t ___m_CachedPtr_0;
};
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com
{
intptr_t ___m_CachedPtr_0;
};
// UnityEngine.Ray
struct Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00
{
// UnityEngine.Vector3 UnityEngine.Ray::m_Origin
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_0;
// UnityEngine.Vector3 UnityEngine.Ray::m_Direction
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Direction_1;
};
// UnityEngine.RaycastHit
struct RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5
{
// UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_0;
// UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_1;
// System.UInt32 UnityEngine.RaycastHit::m_FaceID
uint32_t ___m_FaceID_2;
// System.Single UnityEngine.RaycastHit::m_Distance
float ___m_Distance_3;
// UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV
Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_UV_4;
// System.Int32 UnityEngine.RaycastHit::m_Collider
int32_t ___m_Collider_5;
};
// UnityEngine.Component
struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C
{
};
// System.MulticastDelegate
struct MulticastDelegate_t : public Delegate_t
{
// System.Delegate[] System.MulticastDelegate::delegates
DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13;
};
// Native definition for P/Invoke marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
{
Delegate_t_marshaled_pinvoke** ___delegates_13;
};
// Native definition for COM marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
{
Delegate_t_marshaled_com** ___delegates_13;
};
// System.Action`2<UnityEngine.PhysicsScene,Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>>
struct Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2 : public MulticastDelegate_t
{
};
// UnityEngine.Collider
struct Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.Rigidbody
struct Rigidbody_t268697F5A994213ED97393309870968BC1C7393C : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3
{
};
// UnityEngine.BoxCollider
struct BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76
{
};
// UnityEngine.CapsuleCollider
struct CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76
{
};
// UnityEngine.CharacterController
struct CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76
{
};
// UnityEngine.MeshCollider
struct MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76
{
};
// UnityEngine.SphereCollider
struct SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76
{
};
// <Module>
// <Module>
// UnityEngine.Physics
struct Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_StaticFields
{
// System.Action`2<UnityEngine.PhysicsScene,Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>> UnityEngine.Physics::ContactModifyEvent
Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* ___ContactModifyEvent_0;
// System.Action`2<UnityEngine.PhysicsScene,Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>> UnityEngine.Physics::ContactModifyEventCCD
Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* ___ContactModifyEventCCD_1;
};
// UnityEngine.Physics
// System.String
struct String_t_StaticFields
{
// System.String System.String::Empty
String_t* ___Empty_6;
};
// System.String
// Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>
// Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>
// System.Boolean
struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields
{
// System.String System.Boolean::TrueString
String_t* ___TrueString_5;
// System.String System.Boolean::FalseString
String_t* ___FalseString_6;
};
// System.Boolean
// System.Double
// System.Double
// System.Int32
// System.Int32
// System.IntPtr
struct IntPtr_t_StaticFields
{
// System.IntPtr System.IntPtr::Zero
intptr_t ___Zero_1;
};
// System.IntPtr
// UnityEngine.PhysicsScene
// UnityEngine.PhysicsScene
// UnityEngine.Quaternion
struct Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974_StaticFields
{
// UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___identityQuaternion_4;
};
// UnityEngine.Quaternion
// System.Single
// System.Single
// UnityEngine.Vector3
struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields
{
// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5;
// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6;
// UnityEngine.Vector3 UnityEngine.Vector3::upVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7;
// UnityEngine.Vector3 UnityEngine.Vector3::downVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8;
// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9;
// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10;
// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11;
// UnityEngine.Vector3 UnityEngine.Vector3::backVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12;
// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13;
// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14;
};
// UnityEngine.Vector3
// System.Void
// System.Void
// UnityEngine.Collision
// UnityEngine.Collision
// UnityEngine.ContactPoint
// UnityEngine.ContactPoint
// UnityEngine.ControllerColliderHit
// UnityEngine.ControllerColliderHit
// UnityEngine.ModifiableContactPair
// UnityEngine.ModifiableContactPair
// UnityEngine.Object
struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields
{
// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1;
};
// UnityEngine.Object
// UnityEngine.Ray
// UnityEngine.Ray
// UnityEngine.RaycastHit
// UnityEngine.RaycastHit
// UnityEngine.Component
// UnityEngine.Component
// System.Action`2<UnityEngine.PhysicsScene,Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>>
// System.Action`2<UnityEngine.PhysicsScene,Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>>
// UnityEngine.Collider
// UnityEngine.Collider
// UnityEngine.Rigidbody
// UnityEngine.Rigidbody
// UnityEngine.BoxCollider
// UnityEngine.BoxCollider
// UnityEngine.CapsuleCollider
// UnityEngine.CapsuleCollider
// UnityEngine.CharacterController
// UnityEngine.CharacterController
// UnityEngine.MeshCollider
// UnityEngine.MeshCollider
// UnityEngine.SphereCollider
// UnityEngine.SphereCollider
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// UnityEngine.ContactPoint[]
struct ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411 : public RuntimeArray
{
ALIGN_FIELD (8) ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 m_Items[1];
inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 value)
{
m_Items[index] = value;
}
};
// UnityEngine.RaycastHit[]
struct RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8 : public RuntimeArray
{
ALIGN_FIELD (8) RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 m_Items[1];
inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
}
inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 value)
{
m_Items[index] = value;
}
};
// System.Object[]
struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray
{
ALIGN_FIELD (8) RuntimeObject* m_Items[1];
inline RuntimeObject* GetAt(il2cpp_array_size_t index) const
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items[index];
}
inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
return m_Items + index;
}
inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value)
{
IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length);
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const
{
return m_Items[index];
}
inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index)
{
return m_Items + index;
}
inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value)
{
m_Items[index] = value;
Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value);
}
};
// Unity.Collections.NativeArray`1<T> Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::ConvertExistingDataToNativeArray<UnityEngine.ModifiableContactPair>(System.Void*,System.Int32,Unity.Collections.Allocator)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA_gshared (void* ___0_dataPointer, int32_t ___1_length, int32_t ___2_allocator, const RuntimeMethod* method) ;
// System.Void System.Action`2<UnityEngine.PhysicsScene,Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>>::Invoke(T1,T2)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_gshared_inline (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_arg1, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 ___1_arg2, const RuntimeMethod* method) ;
// System.Void* System.IntPtr::ToPointer()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void* IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline (intptr_t* __this, const RuntimeMethod* method) ;
// Unity.Collections.NativeArray`1<T> Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::ConvertExistingDataToNativeArray<UnityEngine.ModifiableContactPair>(System.Void*,System.Int32,Unity.Collections.Allocator)
inline NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA (void* ___0_dataPointer, int32_t ___1_length, int32_t ___2_allocator, const RuntimeMethod* method)
{
return (( NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 (*) (void*, int32_t, int32_t, const RuntimeMethod*))NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA_gshared)(___0_dataPointer, ___1_length, ___2_allocator, method);
}
// System.Void System.Action`2<UnityEngine.PhysicsScene,Unity.Collections.NativeArray`1<UnityEngine.ModifiableContactPair>>::Invoke(T1,T2)
inline void Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_inline (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_arg1, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 ___1_arg2, const RuntimeMethod* method)
{
(( void (*) (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2*, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259, const RuntimeMethod*))Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_gshared_inline)(__this, ___0_arg1, ___1_arg2, method);
}
// System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_ret, const RuntimeMethod* method) ;
// UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A (const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Ray::get_origin()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Ray::get_direction()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA782767AD4F149FBEA32C71460DFF061B7563688 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, int32_t ___3_mask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ;
// System.Single UnityEngine.Vector3::get_magnitude()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method) ;
// System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_mC128593FD48E6F237BE59CFCDC7DDE7A4E8CB074 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, int32_t ___3_mask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ;
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ;
// UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C (int32_t ___0_instanceID, const RuntimeMethod* method) ;
// UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ;
// System.Single UnityEngine.RaycastHit::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_position, const RuntimeMethod* method) ;
// System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___0_rot, const RuntimeMethod* method) ;
// System.String UnityEngine.UnityString::Format(System.String,System.Object[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m98A0629641086A1BE20BBF7F4EADDE3FE3877D85 (String_t* ___0_fmt, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___1_args, const RuntimeMethod* method) ;
// System.String UnityEngine.PhysicsScene::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, RuntimeObject* ___0_other, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_other, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m729F4A577F5DD911131C5321EC28E44F98A60BA0 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m0211A7BDE011181718838F063296D51F88D92E74 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hit, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ;
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hit, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::get_normalized()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mC339255AAFC484588C813D7BE2BDAE03797D26DB (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_mask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ;
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_mask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ;
// System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::Normalize(UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_Normalize_mEF8349CC39674236CFC694189AFD36E31F89AC8F_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ;
// System.Single UnityEngine.Vector3::Magnitude(UnityEngine.Vector3)
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_Magnitude_m21652D951393A3D7CE92CE40049A0E7F76544D1B_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_vector, const RuntimeMethod* method) ;
// UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline (const RuntimeMethod* method) ;
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_pinvoke(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke& marshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_pinvoke_back(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke& marshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_pinvoke_cleanup(ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_com(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com& marshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_com_back(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com& marshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled)
{
Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit
IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_com_cleanup(ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com& marshaled)
{
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// Conversion methods for marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_pinvoke(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke& marshaled)
{
Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
}
IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_pinvoke_back(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke& marshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled)
{
Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_pinvoke_cleanup(Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke& marshaled)
{
}
// Conversion methods for marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_com(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com& marshaled)
{
Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
}
IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_com_back(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com& marshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled)
{
Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported.");
IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL);
}
// Conversion method for clean up from marshalling of: UnityEngine.Collision
IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_com_cleanup(Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com& marshaled)
{
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Physics::OnSceneContactModify(UnityEngine.PhysicsScene,System.IntPtr,System.Int32,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_OnSceneContactModify_m52106C18952BF4768B05F67FAF2B7F6F6F7D0C9D (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_scene, intptr_t ___1_buffer, int32_t ___2_count, bool ___3_isCCD, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA_RuntimeMethod_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* G_B3_0 = NULL;
Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* G_B2_0 = NULL;
Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* G_B7_0 = NULL;
Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* G_B6_0 = NULL;
{
void* L_0;
L_0 = IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline((&___1_buffer), NULL);
int32_t L_1 = ___2_count;
NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 L_2;
L_2 = NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA(L_0, L_1, 1, NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA_RuntimeMethod_var);
V_0 = L_2;
bool L_3 = ___3_isCCD;
V_1 = (bool)((((int32_t)L_3) == ((int32_t)0))? 1 : 0);
bool L_4 = V_1;
if (!L_4)
{
goto IL_002d;
}
}
{
Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* L_5 = ((Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_StaticFields*)il2cpp_codegen_static_fields_for(Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var))->___ContactModifyEvent_0;
Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* L_6 = L_5;
G_B2_0 = L_6;
if (L_6)
{
G_B3_0 = L_6;
goto IL_0023;
}
}
{
goto IL_002b;
}
IL_0023:
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_7 = ___0_scene;
NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 L_8 = V_0;
NullCheck(G_B3_0);
Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_inline(G_B3_0, L_7, L_8, NULL);
}
IL_002b:
{
goto IL_0040;
}
IL_002d:
{
Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* L_9 = ((Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_StaticFields*)il2cpp_codegen_static_fields_for(Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var))->___ContactModifyEventCCD_1;
Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* L_10 = L_9;
G_B6_0 = L_10;
if (L_10)
{
G_B7_0 = L_10;
goto IL_0038;
}
}
{
goto IL_0040;
}
IL_0038:
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_11 = ___0_scene;
NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 L_12 = V_0;
NullCheck(G_B7_0);
Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_inline(G_B7_0, L_11, L_12, NULL);
}
IL_0040:
{
return;
}
}
// UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A (const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
{
Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6((&V_0), NULL);
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0 = V_0;
return L_0;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m453681A406AADE0A30227D955279F5E7050B790D (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction;
float L_3 = ___2_maxDistance;
int32_t L_4 = ___3_layerMask;
int32_t L_5 = ___4_queryTriggerInteraction;
bool L_6;
L_6 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, L_5, NULL);
V_1 = L_6;
goto IL_0017;
}
IL_0017:
{
bool L_7 = V_1;
return L_7;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m0679FB03C9AFC1E803B8F8AE6CAB409670D31377 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction;
float L_3 = ___2_maxDistance;
int32_t L_4 = ___3_layerMask;
bool L_5;
L_5 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, 0, NULL);
V_1 = L_5;
goto IL_0016;
}
IL_0016:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCFF84927BE3EC1780DBA34CCED374E7FF12ABCBE (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction;
float L_3 = ___2_maxDistance;
bool L_4;
L_4 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, NULL);
V_1 = L_4;
goto IL_0017;
}
IL_0017:
{
bool L_5 = V_1;
return L_5;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCAA46C95211C7BB95697A347B036C012D26EB028 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction;
bool L_3;
L_3 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_1 = L_3;
goto IL_001b;
}
IL_001b:
{
bool L_4 = V_1;
return L_4;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA782767AD4F149FBEA32C71460DFF061B7563688 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___2_hitInfo;
float L_4 = ___3_maxDistance;
int32_t L_5 = ___4_layerMask;
int32_t L_6 = ___5_queryTriggerInteraction;
bool L_7;
L_7 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL);
V_1 = L_7;
goto IL_0019;
}
IL_0019:
{
bool L_8 = V_1;
return L_8;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m56120FFEF0D4F0A44CCA505B5C946E6FB8742F12 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___2_hitInfo;
float L_4 = ___3_maxDistance;
int32_t L_5 = ___4_layerMask;
bool L_6;
L_6 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, L_5, 0, NULL);
V_1 = L_6;
goto IL_0018;
}
IL_0018:
{
bool L_7 = V_1;
return L_7;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m011EA7022C33B2C499EF744E5AF3E01EEB8FBD33 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___2_hitInfo;
float L_4 = ___3_maxDistance;
bool L_5;
L_5 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL);
V_1 = L_5;
goto IL_0018;
}
IL_0018:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m1B27F500505FFB57D78548B9F5A540A2AD092903 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___2_hitInfo;
bool L_4;
L_4 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_1 = L_4;
goto IL_001c;
}
IL_001c:
{
bool L_5 = V_1;
return L_5;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m9879C28DFF6CD3048F2365BC01C855565EE141F8 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, int32_t ___2_layerMask, int32_t ___3_queryTriggerInteraction, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
float L_3 = ___1_maxDistance;
int32_t L_4 = ___2_layerMask;
int32_t L_5 = ___3_queryTriggerInteraction;
bool L_6;
L_6 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, L_5, NULL);
V_1 = L_6;
goto IL_0022;
}
IL_0022:
{
bool L_7 = V_1;
return L_7;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m5CAA0AEDB2A6FB26E5F42A8EA560A61CAAF12E50 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, int32_t ___2_layerMask, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
float L_3 = ___1_maxDistance;
int32_t L_4 = ___2_layerMask;
bool L_5;
L_5 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, 0, NULL);
V_1 = L_5;
goto IL_0022;
}
IL_0022:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m7A0FEA813B93A82713C06D8466F0A21325743488 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
float L_3 = ___1_maxDistance;
bool L_4;
L_4 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, NULL);
V_1 = L_4;
goto IL_0023;
}
IL_0023:
{
bool L_5 = V_1;
return L_5;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mDB89EB287ED040E534F6A933683A070D29DC14D3 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
bool L_3;
L_3 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_1 = L_3;
goto IL_0027;
}
IL_0027:
{
bool L_4 = V_1;
return L_4;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCCD2542138D11E665A5D4F413C1547EE7D794DEB (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___1_hitInfo, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___1_hitInfo;
float L_4 = ___2_maxDistance;
int32_t L_5 = ___3_layerMask;
int32_t L_6 = ___4_queryTriggerInteraction;
bool L_7;
L_7 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL);
V_1 = L_7;
goto IL_0024;
}
IL_0024:
{
bool L_8 = V_1;
return L_8;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m34AC1210E893A9EF969BD2C7104B10BE5B580025 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___1_hitInfo, float ___2_maxDistance, int32_t ___3_layerMask, const RuntimeMethod* method)
{
bool V_0 = false;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_2 = ___1_hitInfo;
float L_3 = ___2_maxDistance;
int32_t L_4 = ___3_layerMask;
bool L_5;
L_5 = Physics_Raycast_mA782767AD4F149FBEA32C71460DFF061B7563688(L_0, L_1, L_2, L_3, L_4, 0, NULL);
V_0 = L_5;
goto IL_001b;
}
IL_001b:
{
bool L_6 = V_0;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m839BA104A76B928A03F075C622923C6FCD2F8685 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___1_hitInfo, float ___2_maxDistance, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___1_hitInfo;
float L_4 = ___2_maxDistance;
bool L_5;
L_5 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL);
V_1 = L_5;
goto IL_0024;
}
IL_0024:
{
bool L_6 = V_1;
return L_6;
}
}
// System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCAC9F02A1AAB49E16B384EBC8318E2DF30F4B0E5 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___1_hitInfo, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___1_hitInfo;
bool L_4;
L_4 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_1 = L_4;
goto IL_0028;
}
IL_0028:
{
bool L_5 = V_1;
return L_5;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_mC128593FD48E6F237BE59CFCDC7DDE7A4E8CB074 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, int32_t ___3_mask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method)
{
{
float L_0 = ___2_maxDistance;
int32_t L_1 = ___3_mask;
int32_t L_2 = ___4_queryTriggerInteraction;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3;
L_3 = Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92((&___0_physicsScene), (&___1_ray), L_0, L_1, L_2, NULL);
return L_3;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
bool V_1 = false;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2;
memset((&V_2), 0, sizeof(V_2));
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_3;
memset((&V_3), 0, sizeof(V_3));
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_4 = NULL;
{
float L_0;
L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___1_direction), NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_003a;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___1_direction;
float L_4 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5;
L_5 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_3, L_4, NULL);
V_2 = L_5;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = V_2;
Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_3), L_6, L_7, NULL);
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_8;
L_8 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_9 = V_3;
float L_10 = ___2_maxDistance;
int32_t L_11 = ___3_layerMask;
int32_t L_12 = ___4_queryTriggerInteraction;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_13;
L_13 = Physics_Internal_RaycastAll_mC128593FD48E6F237BE59CFCDC7DDE7A4E8CB074(L_8, L_9, L_10, L_11, L_12, NULL);
V_4 = L_13;
goto IL_0045;
}
IL_003a:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_14 = (RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*)(RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*)SZArrayNew(RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var, (uint32_t)0);
V_4 = L_14;
goto IL_0045;
}
IL_0045:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_15 = V_4;
return L_15;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m69ED0FF0B70ADBC45B907783C87B308E786F6D51 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___1_direction;
float L_2 = ___2_maxDistance;
int32_t L_3 = ___3_layerMask;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4;
L_4 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, L_2, L_3, 0, NULL);
V_0 = L_4;
goto IL_000e;
}
IL_000e:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_5 = V_0;
return L_5;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_mDCBE530EF2ACD21EAADEA829259291D7327BC80E (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___1_direction;
float L_2 = ___2_maxDistance;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3;
L_3 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, L_2, ((int32_t)-5), 0, NULL);
V_0 = L_3;
goto IL_000f;
}
IL_000f:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4 = V_0;
return L_4;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_mE56962F670046BE618FFE8D9B19595A896922789 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___1_direction;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_2;
L_2 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_0 = L_2;
goto IL_0013;
}
IL_0013:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = V_0;
return L_3;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_mD1643DB52C4E415083E215B154FEB9DFA3AD6D74 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, int32_t ___2_layerMask, int32_t ___3_queryTriggerInteraction, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
float L_2 = ___1_maxDistance;
int32_t L_3 = ___2_layerMask;
int32_t L_4 = ___3_queryTriggerInteraction;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_5;
L_5 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, L_2, L_3, L_4, NULL);
V_0 = L_5;
goto IL_001a;
}
IL_001a:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_6 = V_0;
return L_6;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m4055619E0F7EFA04620EAA0517F8393C4EBCFE87 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, int32_t ___2_layerMask, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
float L_2 = ___1_maxDistance;
int32_t L_3 = ___2_layerMask;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4;
L_4 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, L_2, L_3, 0, NULL);
V_0 = L_4;
goto IL_001a;
}
IL_001a:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_5 = V_0;
return L_5;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m1BBD4E474814BEC9B52B015081A256AE2FE00468 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
float L_2 = ___1_maxDistance;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3;
L_3 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, L_2, ((int32_t)-5), 0, NULL);
V_0 = L_3;
goto IL_001b;
}
IL_001b:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4 = V_0;
return L_4;
}
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_mE94864EF8243F7D3A26C8666CEB02166C3742CB2 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, const RuntimeMethod* method)
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0;
L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_2;
L_2 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_0 = L_2;
goto IL_001f;
}
IL_001f:
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = V_0;
return L_3;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mB37DE98E8C9407C3DB2FB488BAB1CF3A7C6FFFCE (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___1_results, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___1_results;
float L_4 = ___2_maxDistance;
int32_t L_5 = ___3_layerMask;
int32_t L_6 = ___4_queryTriggerInteraction;
int32_t L_7;
L_7 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL);
V_1 = L_7;
goto IL_0024;
}
IL_0024:
{
int32_t L_8 = V_1;
return L_8;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m2BFEE9072E390ED6ACD500FD0AE4E714DE9549BC (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___1_results, float ___2_maxDistance, int32_t ___3_layerMask, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___1_results;
float L_4 = ___2_maxDistance;
int32_t L_5 = ___3_layerMask;
int32_t L_6;
L_6 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, 0, NULL);
V_1 = L_6;
goto IL_0023;
}
IL_0023:
{
int32_t L_7 = V_1;
return L_7;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m1908CB5E0D0570E9C88B6C259041520DD4D3169C (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___1_results, float ___2_maxDistance, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___1_results;
float L_4 = ___2_maxDistance;
int32_t L_5;
L_5 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL);
V_1 = L_5;
goto IL_0024;
}
IL_0024:
{
int32_t L_6 = V_1;
return L_6;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m1961CFCDB7631C7FF4D12F88904CF1BEB24A6C3E (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___1_results, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2;
L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL);
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___1_results;
int32_t L_4;
L_4 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_1 = L_4;
goto IL_0028;
}
IL_0028:
{
int32_t L_5 = V_1;
return L_5;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mB8FE279E06CE87D77387AA9A10562B8052DC8836 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_results, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___2_results;
float L_4 = ___3_maxDistance;
int32_t L_5 = ___4_layerMask;
int32_t L_6 = ___5_queryTriggerInteraction;
int32_t L_7;
L_7 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL);
V_1 = L_7;
goto IL_0019;
}
IL_0019:
{
int32_t L_8 = V_1;
return L_8;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m4CFAA8CA088502DA71D748D276BDAAEF234B12B0 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_results, float ___3_maxDistance, int32_t ___4_layerMask, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___2_results;
float L_4 = ___3_maxDistance;
int32_t L_5 = ___4_layerMask;
int32_t L_6;
L_6 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, 0, NULL);
V_1 = L_6;
goto IL_0018;
}
IL_0018:
{
int32_t L_7 = V_1;
return L_7;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m3EEB10539C49FEAD9533142FEE6578148A48FFA9 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_results, float ___3_maxDistance, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___2_results;
float L_4 = ___3_maxDistance;
int32_t L_5;
L_5 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL);
V_1 = L_5;
goto IL_0018;
}
IL_0018:
{
int32_t L_6 = V_1;
return L_6;
}
}
// System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mBDC9E19F4E3C82DCE03D799FDD41FB3314209460 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_results, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
int32_t V_1 = 0;
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0;
L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL);
V_0 = L_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___2_results;
int32_t L_4;
L_4 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, (std::numeric_limits<float>::infinity()), ((int32_t)-5), 0, NULL);
V_1 = L_4;
goto IL_001c;
}
IL_001c:
{
int32_t L_5 = V_1;
return L_5;
}
}
// System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_ret, const RuntimeMethod* method)
{
typedef void (*Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*);
static Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)");
_il2cpp_icall_func(___0_ret);
}
// UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, int32_t ___3_mask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method)
{
typedef RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* (*Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, float, int32_t, int32_t);
static Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_ray, ___2_maxDistance, ___3_mask, ___4_queryTriggerInteraction);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* V_0 = NULL;
{
int32_t L_0 = __this->___m_Collider_5;
il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var);
Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1;
L_1 = Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C(L_0, NULL);
V_0 = ((Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*)IsInstClass((RuntimeObject*)L_1, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76_il2cpp_TypeInfo_var));
goto IL_0014;
}
IL_0014:
{
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_2 = V_0;
return L_2;
}
}
IL2CPP_EXTERN_C Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*>(__this + _offset);
Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* _returnValue;
_returnValue = RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = __this->___m_Point_0;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*>(__this + _offset);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 _returnValue;
_returnValue = RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39(_thisAdjusted, method);
return _returnValue;
}
// UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = __this->___m_Normal_1;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*>(__this + _offset);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 _returnValue;
_returnValue = RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5(_thisAdjusted, method);
return _returnValue;
}
// System.Single UnityEngine.RaycastHit::get_distance()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method)
{
float V_0 = 0.0f;
{
float L_0 = __this->___m_Distance_3;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
float L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C float RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*>(__this + _offset);
float _returnValue;
_returnValue = RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78(_thisAdjusted, method);
return _returnValue;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_mB2CD29ABC8F59AC338C0A3A5A6B75C38FDA92CA9 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, const RuntimeMethod* method)
{
{
Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37(__this, (&___0_position), NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_m85825C7206E770E39DED9EE6D792702F577A891D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___0_rot, const RuntimeMethod* method)
{
{
Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505(__this, (&___0_rot), NULL);
return;
}
}
// System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_position, const RuntimeMethod* method)
{
typedef void (*Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*);
static Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)");
_il2cpp_icall_func(__this, ___0_position);
}
// System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___0_rot, const RuntimeMethod* method)
{
typedef void (*Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*);
static Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)");
_il2cpp_icall_func(__this, ___0_rot);
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Winvalid-offsetof"
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
// System.String UnityEngine.PhysicsScene::ToString()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var);
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC);
s_Il2CppMethodInitialized = true;
}
String_t* V_0 = NULL;
{
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_0 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)1);
ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_1 = L_0;
int32_t L_2 = __this->___m_Handle_0;
int32_t L_3 = L_2;
RuntimeObject* L_4 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_3);
NullCheck(L_1);
ArrayElementTypeCheck (L_1, L_4);
(L_1)->SetAt(static_cast<il2cpp_array_size_t>(0), (RuntimeObject*)L_4);
String_t* L_5;
L_5 = UnityString_Format_m98A0629641086A1BE20BBF7F4EADDE3FE3877D85(_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC, L_1, NULL);
V_0 = L_5;
goto IL_0022;
}
IL_0022:
{
String_t* L_6 = V_0;
return L_6;
}
}
IL2CPP_EXTERN_C String_t* PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
String_t* _returnValue;
_returnValue = PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7(_thisAdjusted, method);
return _returnValue;
}
// System.Int32 UnityEngine.PhysicsScene::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method)
{
int32_t V_0 = 0;
{
int32_t L_0 = __this->___m_Handle_0;
V_0 = L_0;
goto IL_000a;
}
IL_000a:
{
int32_t L_1 = V_0;
return L_1;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
int32_t _returnValue;
_returnValue = PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814(_thisAdjusted, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, RuntimeObject* ___0_other, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0;
memset((&V_0), 0, sizeof(V_0));
bool V_1 = false;
bool V_2 = false;
{
RuntimeObject* L_0 = ___0_other;
V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject*)((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0);
bool L_1 = V_1;
if (!L_1)
{
goto IL_0015;
}
}
{
V_2 = (bool)0;
goto IL_002d;
}
IL_0015:
{
RuntimeObject* L_2 = ___0_other;
V_0 = ((*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)((PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)UnBox(L_2, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var))));
int32_t L_3 = __this->___m_Handle_0;
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_4 = V_0;
int32_t L_5 = L_4.___m_Handle_0;
V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0);
goto IL_002d;
}
IL_002d:
{
bool L_6 = V_2;
return L_6;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___0_other, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
bool _returnValue;
_returnValue = PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3(_thisAdjusted, ___0_other, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_other, const RuntimeMethod* method)
{
bool V_0 = false;
{
int32_t L_0 = __this->___m_Handle_0;
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_1 = ___0_other;
int32_t L_2 = L_1.___m_Handle_0;
V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0);
goto IL_0012;
}
IL_0012:
{
bool L_3 = V_0;
return L_3;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1_AdjustorThunk (RuntimeObject* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_other, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
bool _returnValue;
_returnValue = PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1(_thisAdjusted, ___0_other, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2;
memset((&V_2), 0, sizeof(V_2));
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
{
float L_0;
L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___1_direction), NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_003c;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___1_direction;
float L_4 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5;
L_5 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_3, L_4, NULL);
V_2 = L_5;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = V_2;
Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_3), L_6, L_7, NULL);
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_8 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this);
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_9 = V_3;
float L_10 = ___2_maxDistance;
int32_t L_11 = ___3_layerMask;
int32_t L_12 = ___4_queryTriggerInteraction;
bool L_13;
L_13 = PhysicsScene_Internal_RaycastTest_m729F4A577F5DD911131C5321EC28E44F98A60BA0(L_8, L_9, L_10, L_11, L_12, NULL);
V_4 = L_13;
goto IL_0041;
}
IL_003c:
{
V_4 = (bool)0;
goto IL_0041;
}
IL_0041:
{
bool L_14 = V_4;
return L_14;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
bool _returnValue;
_returnValue = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730(_thisAdjusted, ___0_origin, ___1_direction, ___2_maxDistance, ___3_layerMask, ___4_queryTriggerInteraction, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m729F4A577F5DD911131C5321EC28E44F98A60BA0 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method)
{
{
float L_0 = ___2_maxDistance;
int32_t L_1 = ___3_layerMask;
int32_t L_2 = ___4_queryTriggerInteraction;
bool L_3;
L_3 = PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62((&___0_physicsScene), (&___1_ray), L_0, L_1, L_2, NULL);
return L_3;
}
}
// System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2;
memset((&V_2), 0, sizeof(V_2));
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_3;
memset((&V_3), 0, sizeof(V_3));
bool V_4 = false;
{
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_0 = ___2_hitInfo;
il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5));
float L_1;
L_1 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___1_direction), NULL);
V_0 = L_1;
float L_2 = V_0;
V_1 = (bool)((((float)L_2) > ((float)(1.40129846E-45f)))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_0045;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___1_direction;
float L_5 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6;
L_6 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_4, L_5, NULL);
V_2 = L_6;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = V_2;
Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_3), L_7, L_8, NULL);
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_9 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this);
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_10 = V_3;
float L_11 = ___3_maxDistance;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_12 = ___2_hitInfo;
int32_t L_13 = ___4_layerMask;
int32_t L_14 = ___5_queryTriggerInteraction;
bool L_15;
L_15 = PhysicsScene_Internal_Raycast_m0211A7BDE011181718838F063296D51F88D92E74(L_9, L_10, L_11, L_12, L_13, L_14, NULL);
V_4 = L_15;
goto IL_004a;
}
IL_0045:
{
V_4 = (bool)0;
goto IL_004a;
}
IL_004a:
{
bool L_16 = V_4;
return L_16;
}
}
IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
bool _returnValue;
_returnValue = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE(_thisAdjusted, ___0_origin, ___1_direction, ___2_hitInfo, ___3_maxDistance, ___4_layerMask, ___5_queryTriggerInteraction, method);
return _returnValue;
}
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m0211A7BDE011181718838F063296D51F88D92E74 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hit, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method)
{
{
float L_0 = ___2_maxDistance;
RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_1 = ___3_hit;
int32_t L_2 = ___4_layerMask;
int32_t L_3 = ___5_queryTriggerInteraction;
bool L_4;
L_4 = PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D((&___0_physicsScene), (&___1_ray), L_0, L_1, L_2, L_3, NULL);
return L_4;
}
}
// System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_2;
memset((&V_2), 0, sizeof(V_2));
int32_t V_3 = 0;
{
float L_0;
L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___1_direction), NULL);
V_0 = L_0;
float L_1 = V_0;
V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0);
bool L_2 = V_1;
if (!L_2)
{
goto IL_003b;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___0_origin;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4;
L_4 = Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline((&___1_direction), NULL);
Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_2), L_3, L_4, NULL);
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_5 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this);
Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_6 = V_2;
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_7 = ___2_raycastHits;
float L_8 = ___3_maxDistance;
int32_t L_9 = ___4_layerMask;
int32_t L_10 = ___5_queryTriggerInteraction;
int32_t L_11;
L_11 = PhysicsScene_Internal_RaycastNonAlloc_mC339255AAFC484588C813D7BE2BDAE03797D26DB(L_5, L_6, L_7, L_8, L_9, L_10, NULL);
V_3 = L_11;
goto IL_003f;
}
IL_003b:
{
V_3 = 0;
goto IL_003f;
}
IL_003f:
{
int32_t L_12 = V_3;
return L_12;
}
}
IL2CPP_EXTERN_C int32_t PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method)
{
PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted;
int32_t _offset = 1;
_thisAdjusted = reinterpret_cast<PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*>(__this + _offset);
int32_t _returnValue;
_returnValue = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3(_thisAdjusted, ___0_origin, ___1_direction, ___2_raycastHits, ___3_maxDistance, ___4_layerMask, ___5_queryTriggerInteraction, method);
return _returnValue;
}
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mC339255AAFC484588C813D7BE2BDAE03797D26DB (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_mask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method)
{
{
RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_0 = ___2_raycastHits;
float L_1 = ___3_maxDistance;
int32_t L_2 = ___4_mask;
int32_t L_3 = ___5_queryTriggerInteraction;
int32_t L_4;
L_4 = PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27((&___0_physicsScene), (&___1_ray), L_0, L_1, L_2, L_3, NULL);
return L_4;
}
}
// System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method)
{
typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, float, int32_t, int32_t);
static PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
bool icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_ray, ___2_maxDistance, ___3_layerMask, ___4_queryTriggerInteraction);
return icallRetVal;
}
// System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hit, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method)
{
typedef bool (*PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, float, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*, int32_t, int32_t);
static PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)");
bool icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_ray, ___2_maxDistance, ___3_hit, ___4_layerMask, ___5_queryTriggerInteraction);
return icallRetVal;
}
// System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_mask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method)
{
typedef int32_t (*PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*, float, int32_t, int32_t);
static PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27_ftn _il2cpp_icall_func;
if (!_il2cpp_icall_func)
_il2cpp_icall_func = (PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)");
int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_ray, ___2_raycastHits, ___3_maxDistance, ___4_mask, ___5_queryTriggerInteraction);
return icallRetVal;
}
#ifdef __clang__
#pragma clang diagnostic pop
#endif
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void* IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline (intptr_t* __this, const RuntimeMethod* method)
{
{
intptr_t L_0 = *__this;
return (void*)(L_0);
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
{
float L_0 = __this->___x_2;
float L_1 = __this->___x_2;
float L_2 = __this->___y_3;
float L_3 = __this->___y_3;
float L_4 = __this->___z_4;
float L_5 = __this->___z_4;
il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
double L_6;
L_6 = sqrt(((double)((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_0, L_1)), ((float)il2cpp_codegen_multiply(L_2, L_3)))), ((float)il2cpp_codegen_multiply(L_4, L_5))))));
V_0 = ((float)L_6);
goto IL_0034;
}
IL_0034:
{
float L_7 = V_0;
return L_7;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_a;
float L_1 = L_0.___x_2;
float L_2 = ___1_d;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___0_a;
float L_4 = L_3.___y_3;
float L_5 = ___1_d;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_a;
float L_7 = L_6.___z_4;
float L_8 = ___1_d;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9;
memset((&L_9), 0, sizeof(L_9));
Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_9), ((float)(L_1/L_2)), ((float)(L_4/L_5)), ((float)(L_7/L_8)), /*hidden argument*/NULL);
V_0 = L_9;
goto IL_0021;
}
IL_0021:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_0;
return L_10;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method)
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = (*(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*)__this);
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1;
L_1 = Vector3_Normalize_mEF8349CC39674236CFC694189AFD36E31F89AC8F_inline(L_0, NULL);
V_0 = L_1;
goto IL_000f;
}
IL_000f:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = V_0;
return L_2;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_gshared_inline (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_arg1, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 ___1_arg2, const RuntimeMethod* method)
{
typedef void (*FunctionPointerType) (RuntimeObject*, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259, const RuntimeMethod*);
((FunctionPointerType)__this->___invoke_impl_1)((Il2CppObject*)__this->___method_code_6, ___0_arg1, ___1_arg2, reinterpret_cast<RuntimeMethod*>(__this->___method_3));
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method)
{
{
float L_0 = ___0_x;
__this->___x_2 = L_0;
float L_1 = ___1_y;
__this->___y_3 = L_1;
float L_2 = ___2_z;
__this->___z_4 = L_2;
return;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_Normalize_mEF8349CC39674236CFC694189AFD36E31F89AC8F_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method)
{
float V_0 = 0.0f;
bool V_1 = false;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2;
memset((&V_2), 0, sizeof(V_2));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value;
float L_1;
L_1 = Vector3_Magnitude_m21652D951393A3D7CE92CE40049A0E7F76544D1B_inline(L_0, NULL);
V_0 = L_1;
float L_2 = V_0;
V_1 = (bool)((((float)L_2) > ((float)(9.99999975E-06f)))? 1 : 0);
bool L_3 = V_1;
if (!L_3)
{
goto IL_001e;
}
}
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___0_value;
float L_5 = V_0;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6;
L_6 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_4, L_5, NULL);
V_2 = L_6;
goto IL_0026;
}
IL_001e:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7;
L_7 = Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline(NULL);
V_2 = L_7;
goto IL_0026;
}
IL_0026:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = V_2;
return L_8;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_Magnitude_m21652D951393A3D7CE92CE40049A0E7F76544D1B_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_vector, const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
float V_0 = 0.0f;
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_vector;
float L_1 = L_0.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___0_vector;
float L_3 = L_2.___x_2;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___0_vector;
float L_5 = L_4.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_vector;
float L_7 = L_6.___y_3;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___0_vector;
float L_9 = L_8.___z_4;
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = ___0_vector;
float L_11 = L_10.___z_4;
il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var);
double L_12;
L_12 = sqrt(((double)((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_1, L_3)), ((float)il2cpp_codegen_multiply(L_5, L_7)))), ((float)il2cpp_codegen_multiply(L_9, L_11))))));
V_0 = ((float)L_12);
goto IL_0034;
}
IL_0034:
{
float L_13 = V_0;
return L_13;
}
}
IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline (const RuntimeMethod* method)
{
static bool s_Il2CppMethodInitialized;
if (!s_Il2CppMethodInitialized)
{
il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var);
s_Il2CppMethodInitialized = true;
}
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0;
memset((&V_0), 0, sizeof(V_0));
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ((Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields*)il2cpp_codegen_static_fields_for(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var))->___zeroVector_5;
V_0 = L_0;
goto IL_0009;
}
IL_0009:
{
Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0;
return L_1;
}
}