#include "pch-cpp.hpp" #ifndef _MSC_VER # include #else # include #endif #include // System.Action`2> struct Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2; // UnityEngine.ContactPoint[] struct ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411; // System.Delegate[] struct DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771; // System.Object[] struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918; // UnityEngine.RaycastHit[] struct RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8; // UnityEngine.CharacterController struct CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A; // UnityEngine.Collider struct Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3; // System.DelegateData struct DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E; // System.Reflection.MethodInfo struct MethodInfo_t; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C; // UnityEngine.Rigidbody struct Rigidbody_t268697F5A994213ED97393309870968BC1C7393C; // System.String struct String_t; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915; IL2CPP_EXTERN_C RuntimeClass* Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C RuntimeClass* Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var; IL2CPP_EXTERN_C String_t* _stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC; IL2CPP_EXTERN_C const RuntimeMethod* NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA_RuntimeMethod_var; struct ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9; struct Delegate_t_marshaled_com; struct Delegate_t_marshaled_pinvoke; struct ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411; struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918; struct RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8; IL2CPP_EXTERN_C_BEGIN IL2CPP_EXTERN_C_END #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // struct U3CModuleU3E_tCFCF033B61CFCC76C69180CF9A7B07EED67725EA { }; // UnityEngine.Physics struct Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56 : public RuntimeObject { }; // System.String struct String_t : public RuntimeObject { // System.Int32 System.String::_stringLength int32_t ____stringLength_4; // System.Char System.String::_firstChar Il2CppChar ____firstChar_5; }; // System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F : public RuntimeObject { }; // Native definition for P/Invoke marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_pinvoke { }; // Native definition for COM marshalling of System.ValueType struct ValueType_t6D9B272BD21782F0A9A14F2E41F85A50E97A986F_marshaled_com { }; // Unity.Collections.NativeArray`1 struct NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 { // System.Void* Unity.Collections.NativeArray`1::m_Buffer void* ___m_Buffer_0; // System.Int32 Unity.Collections.NativeArray`1::m_Length int32_t ___m_Length_1; // Unity.Collections.Allocator Unity.Collections.NativeArray`1::m_AllocatorLabel int32_t ___m_AllocatorLabel_2; }; // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22 { // System.Boolean System.Boolean::m_value bool ___m_value_0; }; // System.Double struct Double_tE150EF3D1D43DEE85D533810AB4C742307EEDE5F { // System.Double System.Double::m_value double ___m_value_0; }; // System.Int32 struct Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C { // System.Int32 System.Int32::m_value int32_t ___m_value_0; }; // System.IntPtr struct IntPtr_t { // System.Void* System.IntPtr::m_value void* ___m_value_0; }; // UnityEngine.PhysicsScene struct PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE { // System.Int32 UnityEngine.PhysicsScene::m_Handle int32_t ___m_Handle_0; }; // UnityEngine.Quaternion struct Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 { // System.Single UnityEngine.Quaternion::x float ___x_0; // System.Single UnityEngine.Quaternion::y float ___y_1; // System.Single UnityEngine.Quaternion::z float ___z_2; // System.Single UnityEngine.Quaternion::w float ___w_3; }; // System.Single struct Single_t4530F2FF86FCB0DC29F35385CA1BD21BE294761C { // System.Single System.Single::m_value float ___m_value_0; }; // UnityEngine.Vector2 struct Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 { // System.Single UnityEngine.Vector2::x float ___x_0; // System.Single UnityEngine.Vector2::y float ___y_1; }; // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 { // System.Single UnityEngine.Vector3::x float ___x_2; // System.Single UnityEngine.Vector3::y float ___y_3; // System.Single UnityEngine.Vector3::z float ___z_4; }; // System.Void struct Void_t4861ACF8F4594C3437BB48B6E56783494B843915 { union { struct { }; uint8_t Void_t4861ACF8F4594C3437BB48B6E56783494B843915__padding[1]; }; }; // UnityEngine.Collision struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0 : public RuntimeObject { // UnityEngine.Vector3 UnityEngine.Collision::m_Impulse Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Impulse_0; // UnityEngine.Vector3 UnityEngine.Collision::m_RelativeVelocity Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_RelativeVelocity_1; // UnityEngine.Component UnityEngine.Collision::m_Body Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* ___m_Body_2; // UnityEngine.Collider UnityEngine.Collision::m_Collider Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_3; // System.Int32 UnityEngine.Collision::m_ContactCount int32_t ___m_ContactCount_4; // UnityEngine.ContactPoint[] UnityEngine.Collision::m_ReusedContacts ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* ___m_ReusedContacts_5; // UnityEngine.ContactPoint[] UnityEngine.Collision::m_LegacyContacts ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411* ___m_LegacyContacts_6; }; // Native definition for P/Invoke marshalling of UnityEngine.Collision struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Impulse_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_RelativeVelocity_1; Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* ___m_Body_2; Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_3; int32_t ___m_ContactCount_4; ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_ReusedContacts_5; ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_LegacyContacts_6; }; // Native definition for COM marshalling of UnityEngine.Collision struct Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Impulse_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_RelativeVelocity_1; Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3* ___m_Body_2; Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_3; int32_t ___m_ContactCount_4; ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_ReusedContacts_5; ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* ___m_LegacyContacts_6; }; // UnityEngine.ContactPoint struct ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 { // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Point Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_0; // UnityEngine.Vector3 UnityEngine.ContactPoint::m_Normal Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_1; // System.Int32 UnityEngine.ContactPoint::m_ThisColliderInstanceID int32_t ___m_ThisColliderInstanceID_2; // System.Int32 UnityEngine.ContactPoint::m_OtherColliderInstanceID int32_t ___m_OtherColliderInstanceID_3; // System.Single UnityEngine.ContactPoint::m_Separation float ___m_Separation_4; }; // UnityEngine.ControllerColliderHit struct ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92 : public RuntimeObject { // UnityEngine.CharacterController UnityEngine.ControllerColliderHit::m_Controller CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* ___m_Controller_0; // UnityEngine.Collider UnityEngine.ControllerColliderHit::m_Collider Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_1; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Point Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_2; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_Normal Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_3; // UnityEngine.Vector3 UnityEngine.ControllerColliderHit::m_MoveDirection Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_MoveDirection_4; // System.Single UnityEngine.ControllerColliderHit::m_MoveLength float ___m_MoveLength_5; // System.Int32 UnityEngine.ControllerColliderHit::m_Push int32_t ___m_Push_6; }; // Native definition for P/Invoke marshalling of UnityEngine.ControllerColliderHit struct ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke { CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* ___m_Controller_0; Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_1; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_MoveDirection_4; float ___m_MoveLength_5; int32_t ___m_Push_6; }; // Native definition for COM marshalling of UnityEngine.ControllerColliderHit struct ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com { CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A* ___m_Controller_0; Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* ___m_Collider_1; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_MoveDirection_4; float ___m_MoveLength_5; int32_t ___m_Push_6; }; // System.Delegate struct Delegate_t : public RuntimeObject { // System.IntPtr System.Delegate::method_ptr Il2CppMethodPointer ___method_ptr_0; // System.IntPtr System.Delegate::invoke_impl intptr_t ___invoke_impl_1; // System.Object System.Delegate::m_target RuntimeObject* ___m_target_2; // System.IntPtr System.Delegate::method intptr_t ___method_3; // System.IntPtr System.Delegate::delegate_trampoline intptr_t ___delegate_trampoline_4; // System.IntPtr System.Delegate::extra_arg intptr_t ___extra_arg_5; // System.IntPtr System.Delegate::method_code intptr_t ___method_code_6; // System.IntPtr System.Delegate::interp_method intptr_t ___interp_method_7; // System.IntPtr System.Delegate::interp_invoke_impl intptr_t ___interp_invoke_impl_8; // System.Reflection.MethodInfo System.Delegate::method_info MethodInfo_t* ___method_info_9; // System.Reflection.MethodInfo System.Delegate::original_method_info MethodInfo_t* ___original_method_info_10; // System.DelegateData System.Delegate::data DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; // System.Boolean System.Delegate::method_is_virtual bool ___method_is_virtual_12; }; // Native definition for P/Invoke marshalling of System.Delegate struct Delegate_t_marshaled_pinvoke { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; intptr_t ___interp_method_7; intptr_t ___interp_invoke_impl_8; MethodInfo_t* ___method_info_9; MethodInfo_t* ___original_method_info_10; DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; int32_t ___method_is_virtual_12; }; // Native definition for COM marshalling of System.Delegate struct Delegate_t_marshaled_com { intptr_t ___method_ptr_0; intptr_t ___invoke_impl_1; Il2CppIUnknown* ___m_target_2; intptr_t ___method_3; intptr_t ___delegate_trampoline_4; intptr_t ___extra_arg_5; intptr_t ___method_code_6; intptr_t ___interp_method_7; intptr_t ___interp_invoke_impl_8; MethodInfo_t* ___method_info_9; MethodInfo_t* ___original_method_info_10; DelegateData_t9B286B493293CD2D23A5B2B5EF0E5B1324C2B77E* ___data_11; int32_t ___method_is_virtual_12; }; // UnityEngine.ModifiableContactPair struct ModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960 { // System.IntPtr UnityEngine.ModifiableContactPair::actor intptr_t ___actor_0; // System.IntPtr UnityEngine.ModifiableContactPair::otherActor intptr_t ___otherActor_1; // System.IntPtr UnityEngine.ModifiableContactPair::shape intptr_t ___shape_2; // System.IntPtr UnityEngine.ModifiableContactPair::otherShape intptr_t ___otherShape_3; // UnityEngine.Quaternion UnityEngine.ModifiableContactPair::rotation Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___rotation_4; // UnityEngine.Vector3 UnityEngine.ModifiableContactPair::position Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___position_5; // UnityEngine.Quaternion UnityEngine.ModifiableContactPair::otherRotation Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___otherRotation_6; // UnityEngine.Vector3 UnityEngine.ModifiableContactPair::otherPosition Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___otherPosition_7; // System.Int32 UnityEngine.ModifiableContactPair::numContacts int32_t ___numContacts_8; // System.IntPtr UnityEngine.ModifiableContactPair::contacts intptr_t ___contacts_9; }; // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C : public RuntimeObject { // System.IntPtr UnityEngine.Object::m_CachedPtr intptr_t ___m_CachedPtr_0; }; // Native definition for P/Invoke marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_pinvoke { intptr_t ___m_CachedPtr_0; }; // Native definition for COM marshalling of UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_marshaled_com { intptr_t ___m_CachedPtr_0; }; // UnityEngine.Ray struct Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 { // UnityEngine.Vector3 UnityEngine.Ray::m_Origin Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Origin_0; // UnityEngine.Vector3 UnityEngine.Ray::m_Direction Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Direction_1; }; // UnityEngine.RaycastHit struct RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 { // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Point Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Point_0; // UnityEngine.Vector3 UnityEngine.RaycastHit::m_Normal Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___m_Normal_1; // System.UInt32 UnityEngine.RaycastHit::m_FaceID uint32_t ___m_FaceID_2; // System.Single UnityEngine.RaycastHit::m_Distance float ___m_Distance_3; // UnityEngine.Vector2 UnityEngine.RaycastHit::m_UV Vector2_t1FD6F485C871E832B347AB2DC8CBA08B739D8DF7 ___m_UV_4; // System.Int32 UnityEngine.RaycastHit::m_Collider int32_t ___m_Collider_5; }; // UnityEngine.Component struct Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 : public Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C { }; // System.MulticastDelegate struct MulticastDelegate_t : public Delegate_t { // System.Delegate[] System.MulticastDelegate::delegates DelegateU5BU5D_tC5AB7E8F745616680F337909D3A8E6C722CDF771* ___delegates_13; }; // Native definition for P/Invoke marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke { Delegate_t_marshaled_pinvoke** ___delegates_13; }; // Native definition for COM marshalling of System.MulticastDelegate struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com { Delegate_t_marshaled_com** ___delegates_13; }; // System.Action`2> struct Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2 : public MulticastDelegate_t { }; // UnityEngine.Collider struct Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76 : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.Rigidbody struct Rigidbody_t268697F5A994213ED97393309870968BC1C7393C : public Component_t39FBE53E5EFCF4409111FB22C15FF73717632EC3 { }; // UnityEngine.BoxCollider struct BoxCollider_tFA5D239388334D6DE0B8FFDAD6825C5B03786E23 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76 { }; // UnityEngine.CapsuleCollider struct CapsuleCollider_t3A1671C74F0836ABEF5D01A7470B5B2BE290A808 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76 { }; // UnityEngine.CharacterController struct CharacterController_t847C1A2719F60547D7D6077B648D6CE2D1EF3A6A : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76 { }; // UnityEngine.MeshCollider struct MeshCollider_tB525E4DDE383252364ED0BDD32CF2B53914EE455 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76 { }; // UnityEngine.SphereCollider struct SphereCollider_tBA111C542CE97F6873DE742757213D6265C7D275 : public Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76 { }; // // // UnityEngine.Physics struct Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_StaticFields { // System.Action`2> UnityEngine.Physics::ContactModifyEvent Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* ___ContactModifyEvent_0; // System.Action`2> UnityEngine.Physics::ContactModifyEventCCD Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* ___ContactModifyEventCCD_1; }; // UnityEngine.Physics // System.String struct String_t_StaticFields { // System.String System.String::Empty String_t* ___Empty_6; }; // System.String // Unity.Collections.NativeArray`1 // Unity.Collections.NativeArray`1 // System.Boolean struct Boolean_t09A6377A54BE2F9E6985A8149F19234FD7DDFE22_StaticFields { // System.String System.Boolean::TrueString String_t* ___TrueString_5; // System.String System.Boolean::FalseString String_t* ___FalseString_6; }; // System.Boolean // System.Double // System.Double // System.Int32 // System.Int32 // System.IntPtr struct IntPtr_t_StaticFields { // System.IntPtr System.IntPtr::Zero intptr_t ___Zero_1; }; // System.IntPtr // UnityEngine.PhysicsScene // UnityEngine.PhysicsScene // UnityEngine.Quaternion struct Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974_StaticFields { // UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___identityQuaternion_4; }; // UnityEngine.Quaternion // System.Single // System.Single // UnityEngine.Vector3 struct Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields { // UnityEngine.Vector3 UnityEngine.Vector3::zeroVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___zeroVector_5; // UnityEngine.Vector3 UnityEngine.Vector3::oneVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___oneVector_6; // UnityEngine.Vector3 UnityEngine.Vector3::upVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___upVector_7; // UnityEngine.Vector3 UnityEngine.Vector3::downVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___downVector_8; // UnityEngine.Vector3 UnityEngine.Vector3::leftVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___leftVector_9; // UnityEngine.Vector3 UnityEngine.Vector3::rightVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___rightVector_10; // UnityEngine.Vector3 UnityEngine.Vector3::forwardVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___forwardVector_11; // UnityEngine.Vector3 UnityEngine.Vector3::backVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___backVector_12; // UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___positiveInfinityVector_13; // UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___negativeInfinityVector_14; }; // UnityEngine.Vector3 // System.Void // System.Void // UnityEngine.Collision // UnityEngine.Collision // UnityEngine.ContactPoint // UnityEngine.ContactPoint // UnityEngine.ControllerColliderHit // UnityEngine.ControllerColliderHit // UnityEngine.ModifiableContactPair // UnityEngine.ModifiableContactPair // UnityEngine.Object struct Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_StaticFields { // System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1; }; // UnityEngine.Object // UnityEngine.Ray // UnityEngine.Ray // UnityEngine.RaycastHit // UnityEngine.RaycastHit // UnityEngine.Component // UnityEngine.Component // System.Action`2> // System.Action`2> // UnityEngine.Collider // UnityEngine.Collider // UnityEngine.Rigidbody // UnityEngine.Rigidbody // UnityEngine.BoxCollider // UnityEngine.BoxCollider // UnityEngine.CapsuleCollider // UnityEngine.CapsuleCollider // UnityEngine.CharacterController // UnityEngine.CharacterController // UnityEngine.MeshCollider // UnityEngine.MeshCollider // UnityEngine.SphereCollider // UnityEngine.SphereCollider #ifdef __clang__ #pragma clang diagnostic pop #endif // UnityEngine.ContactPoint[] struct ContactPointU5BU5D_t3570603E8D0685B71B3D8BA07031674B00C5E411 : public RuntimeArray { ALIGN_FIELD (8) ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 m_Items[1]; inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, ContactPoint_t241857959C0D517C21F541BB04B63FA6C1EAB3F9 value) { m_Items[index] = value; } }; // UnityEngine.RaycastHit[] struct RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8 : public RuntimeArray { ALIGN_FIELD (8) RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 m_Items[1]; inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; } inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5 value) { m_Items[index] = value; } }; // System.Object[] struct ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918 : public RuntimeArray { ALIGN_FIELD (8) RuntimeObject* m_Items[1]; inline RuntimeObject* GetAt(il2cpp_array_size_t index) const { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items[index]; } inline RuntimeObject** GetAddressAt(il2cpp_array_size_t index) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); return m_Items + index; } inline void SetAt(il2cpp_array_size_t index, RuntimeObject* value) { IL2CPP_ARRAY_BOUNDS_CHECK(index, (uint32_t)(this)->max_length); m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } inline RuntimeObject* GetAtUnchecked(il2cpp_array_size_t index) const { return m_Items[index]; } inline RuntimeObject** GetAddressAtUnchecked(il2cpp_array_size_t index) { return m_Items + index; } inline void SetAtUnchecked(il2cpp_array_size_t index, RuntimeObject* value) { m_Items[index] = value; Il2CppCodeGenWriteBarrier((void**)m_Items + index, (void*)value); } }; // Unity.Collections.NativeArray`1 Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::ConvertExistingDataToNativeArray(System.Void*,System.Int32,Unity.Collections.Allocator) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA_gshared (void* ___0_dataPointer, int32_t ___1_length, int32_t ___2_allocator, const RuntimeMethod* method) ; // System.Void System.Action`2>::Invoke(T1,T2) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_gshared_inline (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_arg1, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 ___1_arg2, const RuntimeMethod* method) ; // System.Void* System.IntPtr::ToPointer() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void* IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline (intptr_t* __this, const RuntimeMethod* method) ; // Unity.Collections.NativeArray`1 Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility::ConvertExistingDataToNativeArray(System.Void*,System.Int32,Unity.Collections.Allocator) inline NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA (void* ___0_dataPointer, int32_t ___1_length, int32_t ___2_allocator, const RuntimeMethod* method) { return (( NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 (*) (void*, int32_t, int32_t, const RuntimeMethod*))NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA_gshared)(___0_dataPointer, ___1_length, ___2_allocator, method); } // System.Void System.Action`2>::Invoke(T1,T2) inline void Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_inline (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_arg1, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 ___1_arg2, const RuntimeMethod* method) { (( void (*) (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2*, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259, const RuntimeMethod*))Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_gshared_inline)(__this, ___0_arg1, ___1_arg2, method); } // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_ret, const RuntimeMethod* method) ; // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A (const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Ray::get_origin() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Ray::get_direction() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA782767AD4F149FBEA32C71460DFF061B7563688 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, int32_t ___3_mask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Single UnityEngine.Vector3::get_magnitude() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector3::op_Division(UnityEngine.Vector3,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method) ; // System.Void UnityEngine.Ray::.ctor(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, const RuntimeMethod* method) ; // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_mC128593FD48E6F237BE59CFCDC7DDE7A4E8CB074 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, int32_t ___3_mask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.Object UnityEngine.Object::FindObjectFromInstanceID(System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C (int32_t ___0_instanceID, const RuntimeMethod* method) ; // UnityEngine.Collider UnityEngine.RaycastHit::get_collider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ; // System.Single UnityEngine.RaycastHit::get_distance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_position, const RuntimeMethod* method) ; // System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___0_rot, const RuntimeMethod* method) ; // System.String UnityEngine.UnityString::Format(System.String,System.Object[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* UnityString_Format_m98A0629641086A1BE20BBF7F4EADDE3FE3877D85 (String_t* ___0_fmt, ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* ___1_args, const RuntimeMethod* method) ; // System.String UnityEngine.PhysicsScene::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, RuntimeObject* ___0_other, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_other, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m729F4A577F5DD911131C5321EC28E44F98A60BA0 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m0211A7BDE011181718838F063296D51F88D92E74 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hit, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hit, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector3::get_normalized() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mC339255AAFC484588C813D7BE2BDAE03797D26DB (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_mask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_mask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) ; // System.Void UnityEngine.Vector3::.ctor(System.Single,System.Single,System.Single) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector3::Normalize(UnityEngine.Vector3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_Normalize_mEF8349CC39674236CFC694189AFD36E31F89AC8F_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) ; // System.Single UnityEngine.Vector3::Magnitude(UnityEngine.Vector3) IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_Magnitude_m21652D951393A3D7CE92CE40049A0E7F76544D1B_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_vector, const RuntimeMethod* method) ; // UnityEngine.Vector3 UnityEngine.Vector3::get_zero() IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline (const RuntimeMethod* method) ; #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_pinvoke(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke& marshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_pinvoke_back(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke& marshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_pinvoke_cleanup(ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_com(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com& marshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_com_back(const ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com& marshaled, ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92& unmarshaled) { Exception_t* ___m_Controller_0Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Controller' of type 'ControllerColliderHit': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Controller_0Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.ControllerColliderHit IL2CPP_EXTERN_C void ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshal_com_cleanup(ControllerColliderHit_tD0B734CBE0E2B089339B14600EB5A80295F6DE92_marshaled_com& marshaled) { } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // Conversion methods for marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_pinvoke(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke& marshaled) { Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL); } IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_pinvoke_back(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke& marshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled) { Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_pinvoke_cleanup(Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_pinvoke& marshaled) { } // Conversion methods for marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_com(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com& marshaled) { Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL); } IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_com_back(const Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com& marshaled, Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0& unmarshaled) { Exception_t* ___m_Body_2Exception = il2cpp_codegen_get_marshal_directive_exception("Cannot marshal field 'm_Body' of type 'Collision': Reference type field marshaling is not supported."); IL2CPP_RAISE_MANAGED_EXCEPTION(___m_Body_2Exception, NULL); } // Conversion method for clean up from marshalling of: UnityEngine.Collision IL2CPP_EXTERN_C void Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshal_com_cleanup(Collision_tBCC6AEBD9A63E6DA2E50660DAC03CDCB1FF7A9B0_marshaled_com& marshaled) { } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Physics::OnSceneContactModify(UnityEngine.PhysicsScene,System.IntPtr,System.Int32,System.Boolean) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_OnSceneContactModify_m52106C18952BF4768B05F67FAF2B7F6F6F7D0C9D (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_scene, intptr_t ___1_buffer, int32_t ___2_count, bool ___3_isCCD, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA_RuntimeMethod_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* G_B3_0 = NULL; Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* G_B2_0 = NULL; Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* G_B7_0 = NULL; Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* G_B6_0 = NULL; { void* L_0; L_0 = IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline((&___1_buffer), NULL); int32_t L_1 = ___2_count; NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 L_2; L_2 = NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA(L_0, L_1, 1, NativeArrayUnsafeUtility_ConvertExistingDataToNativeArray_TisModifiableContactPair_t8D3CA3E20AF1718A5421A6098D633DDA67399960_mFEB8AEAAAFF7FA2C9F9DB47C43E9EBA4FB2B85FA_RuntimeMethod_var); V_0 = L_2; bool L_3 = ___3_isCCD; V_1 = (bool)((((int32_t)L_3) == ((int32_t)0))? 1 : 0); bool L_4 = V_1; if (!L_4) { goto IL_002d; } } { Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* L_5 = ((Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_StaticFields*)il2cpp_codegen_static_fields_for(Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var))->___ContactModifyEvent_0; Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* L_6 = L_5; G_B2_0 = L_6; if (L_6) { G_B3_0 = L_6; goto IL_0023; } } { goto IL_002b; } IL_0023: { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_7 = ___0_scene; NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 L_8 = V_0; NullCheck(G_B3_0); Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_inline(G_B3_0, L_7, L_8, NULL); } IL_002b: { goto IL_0040; } IL_002d: { Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* L_9 = ((Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_StaticFields*)il2cpp_codegen_static_fields_for(Physics_t1244C2983AEAFA149425AFFC3DF53BC91C18ED56_il2cpp_TypeInfo_var))->___ContactModifyEventCCD_1; Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* L_10 = L_9; G_B6_0 = L_10; if (L_10) { G_B7_0 = L_10; goto IL_0038; } } { goto IL_0040; } IL_0038: { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_11 = ___0_scene; NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 L_12 = V_0; NullCheck(G_B7_0); Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_inline(G_B7_0, L_11, L_12, NULL); } IL_0040: { return; } } // UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A (const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); { Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6((&V_0), NULL); PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0 = V_0; return L_0; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m453681A406AADE0A30227D955279F5E7050B790D (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; float L_3 = ___2_maxDistance; int32_t L_4 = ___3_layerMask; int32_t L_5 = ___4_queryTriggerInteraction; bool L_6; L_6 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, L_5, NULL); V_1 = L_6; goto IL_0017; } IL_0017: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m0679FB03C9AFC1E803B8F8AE6CAB409670D31377 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; float L_3 = ___2_maxDistance; int32_t L_4 = ___3_layerMask; bool L_5; L_5 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, 0, NULL); V_1 = L_5; goto IL_0016; } IL_0016: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCFF84927BE3EC1780DBA34CCED374E7FF12ABCBE (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; float L_3 = ___2_maxDistance; bool L_4; L_4 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, NULL); V_1 = L_4; goto IL_0017; } IL_0017: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCAA46C95211C7BB95697A347B036C012D26EB028 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; bool L_3; L_3 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_1 = L_3; goto IL_001b; } IL_001b: { bool L_4 = V_1; return L_4; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mA782767AD4F149FBEA32C71460DFF061B7563688 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___2_hitInfo; float L_4 = ___3_maxDistance; int32_t L_5 = ___4_layerMask; int32_t L_6 = ___5_queryTriggerInteraction; bool L_7; L_7 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL); V_1 = L_7; goto IL_0019; } IL_0019: { bool L_8 = V_1; return L_8; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m56120FFEF0D4F0A44CCA505B5C946E6FB8742F12 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___2_hitInfo; float L_4 = ___3_maxDistance; int32_t L_5 = ___4_layerMask; bool L_6; L_6 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, L_5, 0, NULL); V_1 = L_6; goto IL_0018; } IL_0018: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m011EA7022C33B2C499EF744E5AF3E01EEB8FBD33 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___2_hitInfo; float L_4 = ___3_maxDistance; bool L_5; L_5 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL); V_1 = L_5; goto IL_0018; } IL_0018: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m1B27F500505FFB57D78548B9F5A540A2AD092903 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___2_hitInfo; bool L_4; L_4 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_1 = L_4; goto IL_001c; } IL_001c: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m9879C28DFF6CD3048F2365BC01C855565EE141F8 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, int32_t ___2_layerMask, int32_t ___3_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); float L_3 = ___1_maxDistance; int32_t L_4 = ___2_layerMask; int32_t L_5 = ___3_queryTriggerInteraction; bool L_6; L_6 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, L_5, NULL); V_1 = L_6; goto IL_0022; } IL_0022: { bool L_7 = V_1; return L_7; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m5CAA0AEDB2A6FB26E5F42A8EA560A61CAAF12E50 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, int32_t ___2_layerMask, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); float L_3 = ___1_maxDistance; int32_t L_4 = ___2_layerMask; bool L_5; L_5 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, L_4, 0, NULL); V_1 = L_5; goto IL_0022; } IL_0022: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m7A0FEA813B93A82713C06D8466F0A21325743488 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); float L_3 = ___1_maxDistance; bool L_4; L_4 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, L_3, ((int32_t)-5), 0, NULL); V_1 = L_4; goto IL_0023; } IL_0023: { bool L_5 = V_1; return L_5; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mDB89EB287ED040E534F6A933683A070D29DC14D3 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); bool L_3; L_3 = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730((&V_0), L_1, L_2, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_1 = L_3; goto IL_0027; } IL_0027: { bool L_4 = V_1; return L_4; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCCD2542138D11E665A5D4F413C1547EE7D794DEB (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___1_hitInfo, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___1_hitInfo; float L_4 = ___2_maxDistance; int32_t L_5 = ___3_layerMask; int32_t L_6 = ___4_queryTriggerInteraction; bool L_7; L_7 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL); V_1 = L_7; goto IL_0024; } IL_0024: { bool L_8 = V_1; return L_8; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m34AC1210E893A9EF969BD2C7104B10BE5B580025 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___1_hitInfo, float ___2_maxDistance, int32_t ___3_layerMask, const RuntimeMethod* method) { bool V_0 = false; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0; L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_2 = ___1_hitInfo; float L_3 = ___2_maxDistance; int32_t L_4 = ___3_layerMask; bool L_5; L_5 = Physics_Raycast_mA782767AD4F149FBEA32C71460DFF061B7563688(L_0, L_1, L_2, L_3, L_4, 0, NULL); V_0 = L_5; goto IL_001b; } IL_001b: { bool L_6 = V_0; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_m839BA104A76B928A03F075C622923C6FCD2F8685 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___1_hitInfo, float ___2_maxDistance, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___1_hitInfo; float L_4 = ___2_maxDistance; bool L_5; L_5 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL); V_1 = L_5; goto IL_0024; } IL_0024: { bool L_6 = V_1; return L_6; } } // System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Physics_Raycast_mCAC9F02A1AAB49E16B384EBC8318E2DF30F4B0E5 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___1_hitInfo, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_3 = ___1_hitInfo; bool L_4; L_4 = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE((&V_0), L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_1 = L_4; goto IL_0028; } IL_0028: { bool L_5 = V_1; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_mC128593FD48E6F237BE59CFCDC7DDE7A4E8CB074 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, int32_t ___3_mask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { { float L_0 = ___2_maxDistance; int32_t L_1 = ___3_mask; int32_t L_2 = ___4_queryTriggerInteraction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3; L_3 = Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92((&___0_physicsScene), (&___1_ray), L_0, L_1, L_2, NULL); return L_3; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; bool V_1 = false; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2; memset((&V_2), 0, sizeof(V_2)); Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_3; memset((&V_3), 0, sizeof(V_3)); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_4 = NULL; { float L_0; L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___1_direction), NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_003a; } } { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___1_direction; float L_4 = V_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5; L_5 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_3, L_4, NULL); V_2 = L_5; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = V_2; Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_3), L_6, L_7, NULL); PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_8; L_8 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_9 = V_3; float L_10 = ___2_maxDistance; int32_t L_11 = ___3_layerMask; int32_t L_12 = ___4_queryTriggerInteraction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_13; L_13 = Physics_Internal_RaycastAll_mC128593FD48E6F237BE59CFCDC7DDE7A4E8CB074(L_8, L_9, L_10, L_11, L_12, NULL); V_4 = L_13; goto IL_0045; } IL_003a: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_14 = (RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*)(RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*)SZArrayNew(RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8_il2cpp_TypeInfo_var, (uint32_t)0); V_4 = L_14; goto IL_0045; } IL_0045: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_15 = V_4; return L_15; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m69ED0FF0B70ADBC45B907783C87B308E786F6D51 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, const RuntimeMethod* method) { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___1_direction; float L_2 = ___2_maxDistance; int32_t L_3 = ___3_layerMask; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4; L_4 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, L_2, L_3, 0, NULL); V_0 = L_4; goto IL_000e; } IL_000e: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_mDCBE530EF2ACD21EAADEA829259291D7327BC80E (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, const RuntimeMethod* method) { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___1_direction; float L_2 = ___2_maxDistance; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3; L_3 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, L_2, ((int32_t)-5), 0, NULL); V_0 = L_3; goto IL_000f; } IL_000f: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_mE56962F670046BE618FFE8D9B19595A896922789 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, const RuntimeMethod* method) { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___1_direction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_2; L_2 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_0 = L_2; goto IL_0013; } IL_0013: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = V_0; return L_3; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_mD1643DB52C4E415083E215B154FEB9DFA3AD6D74 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, int32_t ___2_layerMask, int32_t ___3_queryTriggerInteraction, const RuntimeMethod* method) { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0; L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); float L_2 = ___1_maxDistance; int32_t L_3 = ___2_layerMask; int32_t L_4 = ___3_queryTriggerInteraction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_5; L_5 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, L_2, L_3, L_4, NULL); V_0 = L_5; goto IL_001a; } IL_001a: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_6 = V_0; return L_6; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m4055619E0F7EFA04620EAA0517F8393C4EBCFE87 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, int32_t ___2_layerMask, const RuntimeMethod* method) { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0; L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); float L_2 = ___1_maxDistance; int32_t L_3 = ___2_layerMask; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4; L_4 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, L_2, L_3, 0, NULL); V_0 = L_4; goto IL_001a; } IL_001a: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_5 = V_0; return L_5; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_m1BBD4E474814BEC9B52B015081A256AE2FE00468 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, float ___1_maxDistance, const RuntimeMethod* method) { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0; L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); float L_2 = ___1_maxDistance; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3; L_3 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, L_2, ((int32_t)-5), 0, NULL); V_0 = L_3; goto IL_001b; } IL_001b: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_4 = V_0; return L_4; } } // UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_RaycastAll_mE94864EF8243F7D3A26C8666CEB02166C3742CB2 (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, const RuntimeMethod* method) { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* V_0 = NULL; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0; L_0 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_2; L_2 = Physics_RaycastAll_m8B7FB8419A65BEE78927D0EE84916E8DBE7ECD34(L_0, L_1, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_0 = L_2; goto IL_001f; } IL_001f: { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = V_0; return L_3; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mB37DE98E8C9407C3DB2FB488BAB1CF3A7C6FFFCE (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___1_results, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___1_results; float L_4 = ___2_maxDistance; int32_t L_5 = ___3_layerMask; int32_t L_6 = ___4_queryTriggerInteraction; int32_t L_7; L_7 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL); V_1 = L_7; goto IL_0024; } IL_0024: { int32_t L_8 = V_1; return L_8; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m2BFEE9072E390ED6ACD500FD0AE4E714DE9549BC (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___1_results, float ___2_maxDistance, int32_t ___3_layerMask, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___1_results; float L_4 = ___2_maxDistance; int32_t L_5 = ___3_layerMask; int32_t L_6; L_6 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, 0, NULL); V_1 = L_6; goto IL_0023; } IL_0023: { int32_t L_7 = V_1; return L_7; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m1908CB5E0D0570E9C88B6C259041520DD4D3169C (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___1_results, float ___2_maxDistance, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___1_results; float L_4 = ___2_maxDistance; int32_t L_5; L_5 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL); V_1 = L_5; goto IL_0024; } IL_0024: { int32_t L_6 = V_1; return L_6; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m1961CFCDB7631C7FF4D12F88904CF1BEB24A6C3E (Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___0_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___1_results, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Ray_get_origin_m97604A8F180316A410DCD77B7D74D04522FA1BA6((&___0_ray), NULL); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2; L_2 = Ray_get_direction_m21C2D22D3BD4A683BD4DC191AB22DD05F5EC2086((&___0_ray), NULL); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___1_results; int32_t L_4; L_4 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_1 = L_4; goto IL_0028; } IL_0028: { int32_t L_5 = V_1; return L_5; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mB8FE279E06CE87D77387AA9A10562B8052DC8836 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_results, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___2_results; float L_4 = ___3_maxDistance; int32_t L_5 = ___4_layerMask; int32_t L_6 = ___5_queryTriggerInteraction; int32_t L_7; L_7 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, L_6, NULL); V_1 = L_7; goto IL_0019; } IL_0019: { int32_t L_8 = V_1; return L_8; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m4CFAA8CA088502DA71D748D276BDAAEF234B12B0 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_results, float ___3_maxDistance, int32_t ___4_layerMask, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___2_results; float L_4 = ___3_maxDistance; int32_t L_5 = ___4_layerMask; int32_t L_6; L_6 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, L_5, 0, NULL); V_1 = L_6; goto IL_0018; } IL_0018: { int32_t L_7 = V_1; return L_7; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_m3EEB10539C49FEAD9533142FEE6578148A48FFA9 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_results, float ___3_maxDistance, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___2_results; float L_4 = ___3_maxDistance; int32_t L_5; L_5 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, L_4, ((int32_t)-5), 0, NULL); V_1 = L_5; goto IL_0018; } IL_0018: { int32_t L_6 = V_1; return L_6; } } // System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[]) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Physics_RaycastNonAlloc_mBDC9E19F4E3C82DCE03D799FDD41FB3314209460 (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_results, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); int32_t V_1 = 0; { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_0; L_0 = Physics_get_defaultPhysicsScene_mC5D2BC20734D32FB421163F066BD5FB4118C633A(NULL); V_0 = L_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___1_direction; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_3 = ___2_results; int32_t L_4; L_4 = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3((&V_0), L_1, L_2, L_3, (std::numeric_limits::infinity()), ((int32_t)-5), 0, NULL); V_1 = L_4; goto IL_001c; } IL_001c: { int32_t L_5 = V_1; return L_5; } } // System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_ret, const RuntimeMethod* method) { typedef void (*Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*); static Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_get_defaultPhysicsScene_Injected_mE86AE6A398435C1754A824B2B35DF13126A6C5D6_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)"); _il2cpp_icall_func(___0_ret); } // UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, int32_t ___3_mask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { typedef RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* (*Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, float, int32_t, int32_t); static Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Physics_Internal_RaycastAll_Injected_mAFAA47E2224DEA0ABF1A2188A969E7A663E50C92_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_ray, ___2_maxDistance, ___3_mask, ___4_queryTriggerInteraction); return icallRetVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.Collider UnityEngine.RaycastHit::get_collider() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* V_0 = NULL; { int32_t L_0 = __this->___m_Collider_5; il2cpp_codegen_runtime_class_init_inline(Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C_il2cpp_TypeInfo_var); Object_tC12DECB6760A7F2CBF65D9DCF18D044C2D97152C* L_1; L_1 = Object_FindObjectFromInstanceID_m977F314530A838CAB5497C8F5D0D8DA134B92E0C(L_0, NULL); V_0 = ((Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76*)IsInstClass((RuntimeObject*)L_1, Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76_il2cpp_TypeInfo_var)); goto IL_0014; } IL_0014: { Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* L_2 = V_0; return L_2; } } IL2CPP_EXTERN_C Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Collider_t1CC3163924FCD6C4CC2E816373A929C1E3D55E76* _returnValue; _returnValue = RaycastHit_get_collider_m84B160439BBEAB6D9E94B799F720E25C9E2D444D(_thisAdjusted, method); return _returnValue; } // UnityEngine.Vector3 UnityEngine.RaycastHit::get_point() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = __this->___m_Point_0; V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 _returnValue; _returnValue = RaycastHit_get_point_m02B764612562AFE0F998CC7CFB2EEDE41BA47F39(_thisAdjusted, method); return _returnValue; } // UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = __this->___m_Normal_1; V_0 = L_0; goto IL_000a; } IL_000a: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 _returnValue; _returnValue = RaycastHit_get_normal_mD8741B70D2039C5CAFC4368D4CE59D89562040B5(_thisAdjusted, method); return _returnValue; } // System.Single UnityEngine.RaycastHit::get_distance() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78 (RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* __this, const RuntimeMethod* method) { float V_0 = 0.0f; { float L_0 = __this->___m_Distance_3; V_0 = L_0; goto IL_000a; } IL_000a: { float L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C float RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); float _returnValue; _returnValue = RaycastHit_get_distance_m035194B0E9BB6229259CFC43B095A9C8E5011C78(_thisAdjusted, method); return _returnValue; } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.Void UnityEngine.Rigidbody::MovePosition(UnityEngine.Vector3) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_mB2CD29ABC8F59AC338C0A3A5A6B75C38FDA92CA9 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_position, const RuntimeMethod* method) { { Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37(__this, (&___0_position), NULL); return; } } // System.Void UnityEngine.Rigidbody::MoveRotation(UnityEngine.Quaternion) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_m85825C7206E770E39DED9EE6D792702F577A891D (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974 ___0_rot, const RuntimeMethod* method) { { Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505(__this, (&___0_rot), NULL); return; } } // System.Void UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* ___0_position, const RuntimeMethod* method) { typedef void (*Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*); static Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_MovePosition_Injected_mF2CDF14960A920DCDDEAFA49A7E066A2FF021E37_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::MovePosition_Injected(UnityEngine.Vector3&)"); _il2cpp_icall_func(__this, ___0_position); } // System.Void UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505 (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C* __this, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974* ___0_rot, const RuntimeMethod* method) { typedef void (*Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505_ftn) (Rigidbody_t268697F5A994213ED97393309870968BC1C7393C*, Quaternion_tDA59F214EF07D7700B26E40E562F267AF7306974*); static Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (Rigidbody_MoveRotation_Injected_m75B6A86B8BE8D68714CA5356DDCC11D24B96B505_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.Rigidbody::MoveRotation_Injected(UnityEngine.Quaternion&)"); _il2cpp_icall_func(__this, ___0_rot); } #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #ifdef __clang__ #pragma clang diagnostic pop #endif #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // System.String UnityEngine.PhysicsScene::ToString() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t* PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var); il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC); s_Il2CppMethodInitialized = true; } String_t* V_0 = NULL; { ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_0 = (ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918*)SZArrayNew(ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918_il2cpp_TypeInfo_var, (uint32_t)1); ObjectU5BU5D_t8061030B0A12A55D5AD8652A20C922FE99450918* L_1 = L_0; int32_t L_2 = __this->___m_Handle_0; int32_t L_3 = L_2; RuntimeObject* L_4 = Box(Int32_t680FF22E76F6EFAD4375103CBBFFA0421349384C_il2cpp_TypeInfo_var, &L_3); NullCheck(L_1); ArrayElementTypeCheck (L_1, L_4); (L_1)->SetAt(static_cast(0), (RuntimeObject*)L_4); String_t* L_5; L_5 = UnityString_Format_m98A0629641086A1BE20BBF7F4EADDE3FE3877D85(_stringLiteral21ACE806CE655297BC379B3AD17E97F0A68B6AEC, L_1, NULL); V_0 = L_5; goto IL_0022; } IL_0022: { String_t* L_6 = V_0; return L_6; } } IL2CPP_EXTERN_C String_t* PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); String_t* _returnValue; _returnValue = PhysicsScene_ToString_mA4E28A3068A823D16D96BBA45115A2C457FC57C7(_thisAdjusted, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene::GetHashCode() IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, const RuntimeMethod* method) { int32_t V_0 = 0; { int32_t L_0 = __this->___m_Handle_0; V_0 = L_0; goto IL_000a; } IL_000a: { int32_t L_1 = V_0; return L_1; } } IL2CPP_EXTERN_C int32_t PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814_AdjustorThunk (RuntimeObject* __this, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene_GetHashCode_m368888FB861F994FADEEDD281BD02B090C561814(_thisAdjusted, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Equals(System.Object) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, RuntimeObject* ___0_other, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE V_0; memset((&V_0), 0, sizeof(V_0)); bool V_1 = false; bool V_2 = false; { RuntimeObject* L_0 = ___0_other; V_1 = (bool)((((int32_t)((!(((RuntimeObject*)(RuntimeObject*)((RuntimeObject*)IsInstSealed((RuntimeObject*)L_0, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var))) <= ((RuntimeObject*)(RuntimeObject*)NULL)))? 1 : 0)) == ((int32_t)0))? 1 : 0); bool L_1 = V_1; if (!L_1) { goto IL_0015; } } { V_2 = (bool)0; goto IL_002d; } IL_0015: { RuntimeObject* L_2 = ___0_other; V_0 = ((*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)((PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)UnBox(L_2, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE_il2cpp_TypeInfo_var)))); int32_t L_3 = __this->___m_Handle_0; PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_4 = V_0; int32_t L_5 = L_4.___m_Handle_0; V_2 = (bool)((((int32_t)L_3) == ((int32_t)L_5))? 1 : 0); goto IL_002d; } IL_002d: { bool L_6 = V_2; return L_6; } } IL2CPP_EXTERN_C bool PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3_AdjustorThunk (RuntimeObject* __this, RuntimeObject* ___0_other, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_Equals_mE3A11329AB6C2F4F76D2321D8BAE52671A2EDDA3(_thisAdjusted, ___0_other, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_other, const RuntimeMethod* method) { bool V_0 = false; { int32_t L_0 = __this->___m_Handle_0; PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_1 = ___0_other; int32_t L_2 = L_1.___m_Handle_0; V_0 = (bool)((((int32_t)L_0) == ((int32_t)L_2))? 1 : 0); goto IL_0012; } IL_0012: { bool L_3 = V_0; return L_3; } } IL2CPP_EXTERN_C bool PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1_AdjustorThunk (RuntimeObject* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_other, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_Equals_m81E4A78FC3644FDC44044B3A5F19F1C4283648A1(_thisAdjusted, ___0_other, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2; memset((&V_2), 0, sizeof(V_2)); Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_3; memset((&V_3), 0, sizeof(V_3)); bool V_4 = false; { float L_0; L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___1_direction), NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_003c; } } { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___1_direction; float L_4 = V_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_5; L_5 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_3, L_4, NULL); V_2 = L_5; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = V_2; Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_3), L_6, L_7, NULL); PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_8 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_9 = V_3; float L_10 = ___2_maxDistance; int32_t L_11 = ___3_layerMask; int32_t L_12 = ___4_queryTriggerInteraction; bool L_13; L_13 = PhysicsScene_Internal_RaycastTest_m729F4A577F5DD911131C5321EC28E44F98A60BA0(L_8, L_9, L_10, L_11, L_12, NULL); V_4 = L_13; goto IL_0041; } IL_003c: { V_4 = (bool)0; goto IL_0041; } IL_0041: { bool L_14 = V_4; return L_14; } } IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_Raycast_m68D255133E274C5DDF33102EAAE70990C2A0A730(_thisAdjusted, ___0_origin, ___1_direction, ___2_maxDistance, ___3_layerMask, ___4_queryTriggerInteraction, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_m729F4A577F5DD911131C5321EC28E44F98A60BA0 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { { float L_0 = ___2_maxDistance; int32_t L_1 = ___3_layerMask; int32_t L_2 = ___4_queryTriggerInteraction; bool L_3; L_3 = PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62((&___0_physicsScene), (&___1_ray), L_0, L_1, L_2, NULL); return L_3; } } // System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2; memset((&V_2), 0, sizeof(V_2)); Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_3; memset((&V_3), 0, sizeof(V_3)); bool V_4 = false; { RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_0 = ___2_hitInfo; il2cpp_codegen_initobj(L_0, sizeof(RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5)); float L_1; L_1 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___1_direction), NULL); V_0 = L_1; float L_2 = V_0; V_1 = (bool)((((float)L_2) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_3 = V_1; if (!L_3) { goto IL_0045; } } { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___1_direction; float L_5 = V_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6; L_6 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_4, L_5, NULL); V_2 = L_6; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = V_2; Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_3), L_7, L_8, NULL); PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_9 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_10 = V_3; float L_11 = ___3_maxDistance; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_12 = ___2_hitInfo; int32_t L_13 = ___4_layerMask; int32_t L_14 = ___5_queryTriggerInteraction; bool L_15; L_15 = PhysicsScene_Internal_Raycast_m0211A7BDE011181718838F063296D51F88D92E74(L_9, L_10, L_11, L_12, L_13, L_14, NULL); V_4 = L_15; goto IL_004a; } IL_0045: { V_4 = (bool)0; goto IL_004a; } IL_004a: { bool L_16 = V_4; return L_16; } } IL2CPP_EXTERN_C bool PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___2_hitInfo, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); bool _returnValue; _returnValue = PhysicsScene_Raycast_m6EE0783D1B113CAD5450A2CB876F6CA305BAD2CE(_thisAdjusted, ___0_origin, ___1_direction, ___2_hitInfo, ___3_maxDistance, ___4_layerMask, ___5_queryTriggerInteraction, method); return _returnValue; } // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_m0211A7BDE011181718838F063296D51F88D92E74 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, float ___2_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hit, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { { float L_0 = ___2_maxDistance; RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* L_1 = ___3_hit; int32_t L_2 = ___4_layerMask; int32_t L_3 = ___5_queryTriggerInteraction; bool L_4; L_4 = PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D((&___0_physicsScene), (&___1_ray), L_0, L_1, L_2, L_3, NULL); return L_4; } } // System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 V_2; memset((&V_2), 0, sizeof(V_2)); int32_t V_3 = 0; { float L_0; L_0 = Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline((&___1_direction), NULL); V_0 = L_0; float L_1 = V_0; V_1 = (bool)((((float)L_1) > ((float)(1.40129846E-45f)))? 1 : 0); bool L_2 = V_1; if (!L_2) { goto IL_003b; } } { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___0_origin; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4; L_4 = Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline((&___1_direction), NULL); Ray__ctor_mE298992FD10A3894C38373198385F345C58BD64C((&V_2), L_3, L_4, NULL); PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE L_5 = (*(PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*)__this); Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 L_6 = V_2; RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_7 = ___2_raycastHits; float L_8 = ___3_maxDistance; int32_t L_9 = ___4_layerMask; int32_t L_10 = ___5_queryTriggerInteraction; int32_t L_11; L_11 = PhysicsScene_Internal_RaycastNonAlloc_mC339255AAFC484588C813D7BE2BDAE03797D26DB(L_5, L_6, L_7, L_8, L_9, L_10, NULL); V_3 = L_11; goto IL_003f; } IL_003b: { V_3 = 0; goto IL_003f; } IL_003f: { int32_t L_12 = V_3; return L_12; } } IL2CPP_EXTERN_C int32_t PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3_AdjustorThunk (RuntimeObject* __this, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_origin, Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___1_direction, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* _thisAdjusted; int32_t _offset = 1; _thisAdjusted = reinterpret_cast(__this + _offset); int32_t _returnValue; _returnValue = PhysicsScene_Raycast_m3BD571CF6901C59C286D7B58ED9D15D836BC54C3(_thisAdjusted, ___0_origin, ___1_direction, ___2_raycastHits, ___3_maxDistance, ___4_layerMask, ___5_queryTriggerInteraction, method); return _returnValue; } // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_mC339255AAFC484588C813D7BE2BDAE03797D26DB (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00 ___1_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_mask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { { RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* L_0 = ___2_raycastHits; float L_1 = ___3_maxDistance; int32_t L_2 = ___4_mask; int32_t L_3 = ___5_queryTriggerInteraction; int32_t L_4; L_4 = PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27((&___0_physicsScene), (&___1_ray), L_0, L_1, L_2, L_3, NULL); return L_4; } } // System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, int32_t ___3_layerMask, int32_t ___4_queryTriggerInteraction, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, float, int32_t, int32_t); static PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_RaycastTest_Injected_m7633DAED691C6CFE296418FDBCE2E5E630456C62_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_ray, ___2_maxDistance, ___3_layerMask, ___4_queryTriggerInteraction); return icallRetVal; } // System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, float ___2_maxDistance, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5* ___3_hit, int32_t ___4_layerMask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { typedef bool (*PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, float, RaycastHit_t6F30BD0B38B56401CA833A1B87BD74F2ACD2F2B5*, int32_t, int32_t); static PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_Raycast_Injected_m09A18038A5A35901A6825B805600525583FD404D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)"); bool icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_ray, ___2_maxDistance, ___3_hit, ___4_layerMask, ___5_queryTriggerInteraction); return icallRetVal; } // System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27 (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE* ___0_physicsScene, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00* ___1_ray, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8* ___2_raycastHits, float ___3_maxDistance, int32_t ___4_mask, int32_t ___5_queryTriggerInteraction, const RuntimeMethod* method) { typedef int32_t (*PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27_ftn) (PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE*, Ray_t2B1742D7958DC05BDC3EFC7461D3593E1430DC00*, RaycastHitU5BU5D_t008B8309DE422FE7567068D743D68054D5EBF1A8*, float, int32_t, int32_t); static PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27_ftn _il2cpp_icall_func; if (!_il2cpp_icall_func) _il2cpp_icall_func = (PhysicsScene_Internal_RaycastNonAlloc_Injected_mD6BA34F06BE743B2CBF46AA82EE6DDC9CCEC0F27_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)"); int32_t icallRetVal = _il2cpp_icall_func(___0_physicsScene, ___1_ray, ___2_raycastHits, ___3_maxDistance, ___4_mask, ___5_queryTriggerInteraction); return icallRetVal; } #ifdef __clang__ #pragma clang diagnostic pop #endif IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void* IntPtr_ToPointer_m1A0612EED3A1C8B8850BE2943CFC42523064B4F6_inline (intptr_t* __this, const RuntimeMethod* method) { { intptr_t L_0 = *__this; return (void*)(L_0); } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_get_magnitude_mF0D6017E90B345F1F52D1CC564C640F1A847AF2D_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; { float L_0 = __this->___x_2; float L_1 = __this->___x_2; float L_2 = __this->___y_3; float L_3 = __this->___y_3; float L_4 = __this->___z_4; float L_5 = __this->___z_4; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); double L_6; L_6 = sqrt(((double)((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_0, L_1)), ((float)il2cpp_codegen_multiply(L_2, L_3)))), ((float)il2cpp_codegen_multiply(L_4, L_5)))))); V_0 = ((float)L_6); goto IL_0034; } IL_0034: { float L_7 = V_0; return L_7; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_a, float ___1_d, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_a; float L_1 = L_0.___x_2; float L_2 = ___1_d; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_3 = ___0_a; float L_4 = L_3.___y_3; float L_5 = ___1_d; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_a; float L_7 = L_6.___z_4; float L_8 = ___1_d; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_9; memset((&L_9), 0, sizeof(L_9)); Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline((&L_9), ((float)(L_1/L_2)), ((float)(L_4/L_5)), ((float)(L_7/L_8)), /*hidden argument*/NULL); V_0 = L_9; goto IL_0021; } IL_0021: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = V_0; return L_10; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_normalized_m736BBF65D5CDA7A18414370D15B4DFCC1E466F07_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, const RuntimeMethod* method) { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = (*(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2*)__this); Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1; L_1 = Vector3_Normalize_mEF8349CC39674236CFC694189AFD36E31F89AC8F_inline(L_0, NULL); V_0 = L_1; goto IL_000f; } IL_000f: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = V_0; return L_2; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Action_2_Invoke_m7EA811A13BB45D59926C636C90CFD2FCE6D89B3B_gshared_inline (Action_2_t70E17A6F8F03189031C560482454FE2D87F496F2* __this, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE ___0_arg1, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259 ___1_arg2, const RuntimeMethod* method) { typedef void (*FunctionPointerType) (RuntimeObject*, PhysicsScene_t55222DD37072E8560EE054A07C0E3FE391D9D9DE, NativeArray_1_tA04FF6E7BE3D24B3E6351C63BF7229421DFE1259, const RuntimeMethod*); ((FunctionPointerType)__this->___invoke_impl_1)((Il2CppObject*)__this->___method_code_6, ___0_arg1, ___1_arg2, reinterpret_cast(__this->___method_3)); } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR void Vector3__ctor_m376936E6B999EF1ECBE57D990A386303E2283DE0_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2* __this, float ___0_x, float ___1_y, float ___2_z, const RuntimeMethod* method) { { float L_0 = ___0_x; __this->___x_2 = L_0; float L_1 = ___1_y; __this->___y_3 = L_1; float L_2 = ___2_z; __this->___z_4 = L_2; return; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_Normalize_mEF8349CC39674236CFC694189AFD36E31F89AC8F_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_value, const RuntimeMethod* method) { float V_0 = 0.0f; bool V_1 = false; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_2; memset((&V_2), 0, sizeof(V_2)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_value; float L_1; L_1 = Vector3_Magnitude_m21652D951393A3D7CE92CE40049A0E7F76544D1B_inline(L_0, NULL); V_0 = L_1; float L_2 = V_0; V_1 = (bool)((((float)L_2) > ((float)(9.99999975E-06f)))? 1 : 0); bool L_3 = V_1; if (!L_3) { goto IL_001e; } } { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___0_value; float L_5 = V_0; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6; L_6 = Vector3_op_Division_mCC6BB24E372AB96B8380D1678446EF6A8BAE13BB_inline(L_4, L_5, NULL); V_2 = L_6; goto IL_0026; } IL_001e: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_7; L_7 = Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline(NULL); V_2 = L_7; goto IL_0026; } IL_0026: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = V_2; return L_8; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR float Vector3_Magnitude_m21652D951393A3D7CE92CE40049A0E7F76544D1B_inline (Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 ___0_vector, const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } float V_0 = 0.0f; { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ___0_vector; float L_1 = L_0.___x_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_2 = ___0_vector; float L_3 = L_2.___x_2; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_4 = ___0_vector; float L_5 = L_4.___y_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_6 = ___0_vector; float L_7 = L_6.___y_3; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_8 = ___0_vector; float L_9 = L_8.___z_4; Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_10 = ___0_vector; float L_11 = L_10.___z_4; il2cpp_codegen_runtime_class_init_inline(Math_tEB65DE7CA8B083C412C969C92981C030865486CE_il2cpp_TypeInfo_var); double L_12; L_12 = sqrt(((double)((float)il2cpp_codegen_add(((float)il2cpp_codegen_add(((float)il2cpp_codegen_multiply(L_1, L_3)), ((float)il2cpp_codegen_multiply(L_5, L_7)))), ((float)il2cpp_codegen_multiply(L_9, L_11)))))); V_0 = ((float)L_12); goto IL_0034; } IL_0034: { float L_13 = V_0; return L_13; } } IL2CPP_MANAGED_FORCE_INLINE IL2CPP_METHOD_ATTR Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 Vector3_get_zero_m0C1249C3F25B1C70EAD3CC8B31259975A457AE39_inline (const RuntimeMethod* method) { static bool s_Il2CppMethodInitialized; if (!s_Il2CppMethodInitialized) { il2cpp_codegen_initialize_runtime_metadata((uintptr_t*)&Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var); s_Il2CppMethodInitialized = true; } Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 V_0; memset((&V_0), 0, sizeof(V_0)); { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_0 = ((Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_StaticFields*)il2cpp_codegen_static_fields_for(Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2_il2cpp_TypeInfo_var))->___zeroVector_5; V_0 = L_0; goto IL_0009; } IL_0009: { Vector3_t24C512C7B96BBABAD472002D0BA2BDA40A5A80B2 L_1 = V_0; return L_1; } }