level-render/assets/demo/RecycleScroll.ts
2024-01-19 11:35:46 +08:00

305 lines
11 KiB
TypeScript

import { Component, Node, Prefab, ScrollView, UITransform, Vec2, _decorator, error, instantiate, isValid, log, v2, v3 } from "cc";
const { ccclass, property, menu } = _decorator;
let createFlag = 0;
/**
* 循环+分帧滑动面板
*/
@ccclass('RecycleScroll')
@menu("性能优化/RecycleScroll")
export default class RecycleScroll extends Component {
/** item预制 */
@property(Prefab)
itemPrefab: Prefab = null;
/** item间隔 */
@property(Vec2)
spacing: Vec2 = v2();
/** item数量 */
private _numItems: number = 0;
public get numItems() {
return this._numItems;
}
public set numItems(value: number) {
this._numItems = value;
this._hideAllItems();
this._initialize();
this._updateContentHeight();
this.updateAllItems();
}
/** 视图内显示列数 */
private _viewCol: number = 0;
/** 视图内显示行数 */
private _viewRow: number = 0;
/** 视图窗宽 */
private _viewW: number = 0;
/** 视图窗高 */
private _viewH: number = 0;
/** item格子宽 */
private _itemW: number = 0;
/** item格子高 */
private _itemH: number = 0;
/** content上一次y坐标 */
private _lastPosY: number = 0;
/** 是否已初始化 */
private _isInit: boolean = false;
/** item的index */
private _itemsUUIDToIndex: { [uuid: string]: number } = {};
// private _itemsIndexToNode: { [index: string]: Node } = {};
private _fleshInterval: number = 0.2;
private _fleshCounter: number = 0;
private _initTimer: number = 0.05;
private _initCounter: number = 0;
private _isResize: boolean = false;
private _itemStartPos: Vec2 = v2();
private _isResizeFinish: boolean = false;
private _lineIndex: number = -1;
/** item列表 */
public itemList: Node[] = [];
/** item父节点 */
public content: UITransform = null;
/** item刷新回调 */
public onItemRender(index: number, node: Node) { }
/** item点击回调 */
public onItemClicked(index: number, node: Node) { }
/** 刷新所有item */
public updateAllItems() {
this.itemList.forEach((item: Node) => this._updateItem(this._itemsUUIDToIndex[item.uuid], item, true));
}
public scrollToIndexVertical(index: number, duration: number = 0.2) {
const contentUTF = this._getContentUTF();
const p = (this._itemH * index) / (contentUTF.height - this._viewH);
this.node.getComponent(ScrollView).scrollToPercentVertical(1 - p, duration);
}
public getItemDirPos(itemIndex: number) {
const x = (itemIndex % this._viewCol) * this._itemW;
const y = -Math.floor(itemIndex / this._viewCol) * this._itemH + (this.spacing.y >> 1);
const contentUTF = this._getContentUTF();
const wpos = contentUTF.convertToWorldSpaceAR(v3(x, y));
const parentUTF = this._getContentUTF().node.parent.getComponent(UITransform);
const itemInViewPos = parentUTF.convertToNodeSpaceAR(wpos);
let horizon = 0;
let vertical = 0;
horizon = itemInViewPos.x < -this._viewW / 2 ? -1 : (itemInViewPos.x > this._viewW / 2 ? 1 : 0);
vertical = itemInViewPos.y < -this._viewH / 2 ? -1 : (itemInViewPos.y > this._viewH / 2 ? 1 : 0);
return [horizon, vertical];
}
protected onLoad(): void {
this.node.on(Node.EventType.SIZE_CHANGED, this.onSizeChange, this);
}
protected onSizeChange() {
this._isResize = true;
this._initCounter = 0;
this._itemsUUIDToIndex = {};
// this.itemList = [];
this._getContentUTF().node.removeAllChildren();
}
protected onDestroy(): void {
this.node.targetOff(this);
// screen.off(`window-resize`, this.onWindowResize, this);
}
private _hideAllItems() {
this.itemList.forEach((item: Node, index: number) => item.active = false);
}
/** 获取content */
private _getContentUTF() {
return this.node.getComponent(ScrollView).content.getComponent(UITransform);
}
/** 初始化 */
private _initialize() {
if (this._isInit) return;
const scroll = this.node.getComponent(ScrollView);
scroll.enabled = false;
this._isInit = true;
const content = this._getContentUTF();
this.content = content;
content.node.removeAllChildren()
this.itemList = [];
const viewUTF = content.node.parent.getComponent(UITransform);
this._viewW = viewUTF.width;
this._viewH = viewUTF.height;
const itemData = this.itemPrefab.data.getComponent(UITransform);
this._itemW = itemData.width + this.spacing.x;
this._itemH = itemData.height + this.spacing.y;
this._lastPosY = content.node.position.y;
this._viewRow = Math.ceil(this._viewH / this._itemH) + 1;
this._viewCol = Math.floor(this._viewW / this._itemW);
const surplusW = this._viewW - (this._viewCol * this._itemW);
const startPos = v2((-this._viewW >> 1) + (this._itemW >> 1) + (surplusW >> 1), -this._itemH >> 1);
this._itemStartPos = startPos;
const cNum = this._viewRow * this._viewCol;
log(`实例化数量:${cNum}`);
let createNum = 0;
const createFunc = (index: number) => {
if (!isValid(content)) return; //异步创建,创建完回来父节点有可能已经被销毁
const item = instantiate(this.itemPrefab);
item.parent = content.node;
const x = (index % this._viewCol) * this._itemW;
const y = -Math.floor(index / this._viewCol) * this._itemH + (this.spacing.y >> 1);
const pos = v3(x + startPos.x, y + startPos.y);
item.setPosition(pos);
item.on(Node.EventType.TOUCH_END, () => {
this.onItemClicked(this._itemsUUIDToIndex[item.uuid], item);
}, this);
this.itemList[index] = item;
item["needRender"] = true;
this._updateItem(index, item);
this._itemsUUIDToIndex[item.uuid] = index;
createNum++;
if (createNum == cNum) {
scroll.enabled = true;
}
}
createFlag++;
/** 分帧创建item */
frameLoad(cNum, createFunc, 16, 0, createFlag);
}
/** 更新centent高度 */
private _updateContentHeight() {
const content = this._getContentUTF();
const col = Math.floor(this._viewW / this._itemW);
const row = Math.ceil(this.numItems / col);
content.height = row * (this.itemPrefab.data.getComponent(UITransform).height + this.spacing.y) - (this.spacing.y);
}
/** 获取item在view坐标系的对标 */
private _getPosInView(item: Node) {
const content = this._getContentUTF();
const viewUTF = content.node.parent.getComponent(UITransform);
const wpos = content.convertToWorldSpaceAR(item.position);
const lpos = viewUTF.convertToNodeSpaceAR(wpos);
return lpos;
}
/** 更新item */
private _updateItem(index: number, item: Node, force = false) {
const isShow = index >= 0 && index < this.numItems;
item.active = isShow;
if (isShow) {
if (item["needRender"] || force) {
this.onItemRender(index, item);
item["needRender"] = false;
}
}
}
public update(dt: number) {
if (this._isResize) {
this._initCounter += dt;
if (this._initCounter >= this._initTimer) {
this._isInit = false;
this._isResize = false;
this.numItems = this._numItems;
this._isResizeFinish = true;
}
return;
}
const content = this._getContentUTF();
const currY = content.node.position.y;
const dtY = currY - this._lastPosY;
this._lastPosY = currY;
this._fleshCounter += dt;
if (dtY == 0 && !this._isResizeFinish) return;
const isDown = dtY < 0;
const viewHalfH = this._viewH >> 1;
const itemHalfH = this._itemH >> 1;
const lineIndex = Math.floor((currY - viewHalfH) / this._itemH);
let isLineChange = this._lineIndex != lineIndex;
if (!isLineChange && !this._isResizeFinish) return;
this._isResizeFinish = false;
this._lineIndex = lineIndex;
const pageHeight = this._itemH * this._viewRow;
const pageLen = this._viewRow * this._viewCol;
const pageIndex = Math.floor((currY - viewHalfH) / pageHeight);
const itemsLen = this.itemList.length;
for (let i = 0; i < itemsLen; ++i) {
const index = i;
const item = this.itemList[i];
const x = (index % this._viewCol) * this._itemW;
const y = -Math.floor(index / this._viewCol) * this._itemH + (this.spacing.y >> 1);
const pos = v3(x + this._itemStartPos.x, y + this._itemStartPos.y - pageIndex * (pageHeight));
item.setPosition(pos);
const posInView = this._getPosInView(item);
const lastIndex = this._itemsUUIDToIndex[item.uuid];
let currIndex = pageIndex * pageLen + i;
if (!isDown) {
if (posInView.y >= (viewHalfH + itemHalfH)) {
item.setPosition(v3(item.position.x, item.position.y - (this._viewRow * this._itemH)));
currIndex += itemsLen;
}
} else {
if (posInView.y >= viewHalfH + itemHalfH) {
item.setPosition(v3(item.position.x, item.position.y - (this._viewRow * this._itemH)));
currIndex += itemsLen;
}
if (isLineChange) {
const posInView = this._getPosInView(item);
if (posInView.y <= -(viewHalfH + itemHalfH)) {
item.setPosition(v3(item.position.x, item.position.y + (this._viewRow * this._itemH)));
currIndex -= itemsLen;
}
}
}
if (currIndex != lastIndex) {
item["needRender"] = true;
this._updateItem(currIndex, item);
}
this._itemsUUIDToIndex[item.uuid] = currIndex;
}
}
}
/** 分帧执行 */
function frameLoad(loopTimes: number, func: Function, frameTime: number = 16, __index: number = 0, flag = 0) {
let loop = loopTimes;
let start = new Date().getTime();
let end = 0;
let dt = 0;
for (let i = 0; i < loop; ++i) {
if (flag != createFlag) break;
if (__index >= loop) {
break;
}
try {
func && func(__index);
} catch (e) {
error(e);
}
__index++;
end = new Date().getTime();
dt = end - start;
if (dt > frameTime) {
setTimeout(() => {
frameLoad(loop, func, frameTime, __index, flag);
}, 10);
break;
}
}
}