mirror of
https://gitee.com/ccc_28/level-render
synced 2025-11-15 10:38:09 +00:00
更新README,添加2025-10-27更新日志;优化层级渲染算法,支持多级分层渲染,修复虚拟列表相关bug;修改LevelRender组件以启用层级渲染;
This commit is contained in:
@@ -14,3 +14,9 @@
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> * mask组件并不能在层级渲染节点下使用,在开启层级渲染的节点下使用mask则无法达到相应效果
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> * 层级渲染合批需满足合批条件
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> * 引擎3.7开始合批原生化了,如果原生平台需要层级渲染,则需要改c++代码。
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## 更新日志
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### 2025-10-27
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* 优化算法,支持多级分层渲染,如A子节点B,B的子节点C,,A->B->C,当B和C都是用LevelRender组件后,会批量合并C,然后批量合并B。
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* 修复虚拟列表相关bug。
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@@ -25,122 +25,149 @@ export default class CCCExtension {
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}
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private static _extendRender3_x() {
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const batch2d = cclegacy[`internal`][`Batcher2D`];
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let __renderQueue: Node[][] = [];
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const Batcher2D = this.getBatcher2D();
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const batchQueue: Node[][] = [];
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const levelSplit = (node: Node, lv: number, itemIndex) => {
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if (!__renderQueue[lv]) {
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__renderQueue[lv] = [];
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}
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__renderQueue[lv].push(node);
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lv++;
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node["__renderLv"] = lv;
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node["__levelRender"] = true;
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node["__itemIndex"] = itemIndex;
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const cs = node.children;
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for (let i = 0; i < cs.length; ++i) {
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const c = cs[i];
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if (!__renderQueue[lv]) {
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__renderQueue[lv] = [];
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}
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lv = levelSplit(c, lv, itemIndex);
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}
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return lv;
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const processNode = (batcher2D, node: Node) => {
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node["__levelRenderFlag"] = true;
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batcher2D.walk(node, 0);
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node["__levelRenderFlag"] = false;
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}
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Object.defineProperty(batch2d.prototype, "walk", {
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value: function (node: Node, level = 0) {
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if (!node[`activeInHierarchy`]) {
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return;
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}
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const children = node.children;
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const uiProps = node._uiProps;
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const render = uiProps.uiComp as UIRenderer;
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// Save opacity
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let parentOpacity = this._pOpacity === undefined ? 1 : this._pOpacity;
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if (node.parent) {
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parentOpacity = node.parent._uiProps.opacity;
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}
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let opacity = parentOpacity;
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// TODO Always cascade ui property's local opacity before remove it
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const selfOpacity = render && render.color ? render.color.a / 255 : 1;
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this._pOpacity = opacity = opacity * selfOpacity * uiProps.localOpacity;
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// TODO Set opacity to ui property's opacity before remove it
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if (uiProps[`setOpacity`]) {
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uiProps[`setOpacity`](opacity);
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}
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uiProps[`_opacity`] = opacity;
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if (!approx(opacity, 0, EPSILON)) {
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if (uiProps.colorDirty) {
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// Cascade color dirty state
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this._opacityDirty++;
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}
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// Render assembler update logic
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if (render && render.enabledInHierarchy) {
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render.fillBuffers(this);// for rendering
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}
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// Update cascaded opacity to vertex buffer
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if (this._opacityDirty && render && !render.useVertexOpacity && render.renderData && render.renderData.vertexCount > 0) {
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// HARD COUPLING
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updateOpacity(render.renderData, opacity);
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const buffer = render.renderData.getMeshBuffer();
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if (buffer) {
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buffer.setDirty();
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}
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}
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if (children.length > 0 && !node._static) {
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if (!node[`__levelRender`]) {
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__renderQueue = [];
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for (let i = 0; i < children.length; ++i) {
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const child = children[i];
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if (node.parent)
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child._uiProps.colorDirty = child._uiProps.colorDirty || node.parent._uiProps.colorDirty;
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const enableLevelRender = node[`__enableLevelRender`];
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if (!enableLevelRender) {
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this.walk(child, level);
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} else {
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levelSplit(child, 0, i);
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}
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}
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for (let i = 0; i < __renderQueue.length; ++i) {
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const list = __renderQueue[i];
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for (let j = 0; j < list.length; ++j) {
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const n = list[j];
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this.walk(n, level);
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}
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}
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__renderQueue = [];
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}
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}
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if (uiProps.colorDirty) {
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// Reduce cascaded color dirty state
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this._opacityDirty--;
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// Reset color dirty
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uiProps.colorDirty = false;
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}
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}
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// Restore opacity
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this._pOpacity = parentOpacity;
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// Post render assembler update logic
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// ATTENTION: Will also reset colorDirty inside postUpdateAssembler
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if (render && render.enabledInHierarchy) {
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render.postUpdateAssembler(this);
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if ((render.stencilStage as any === Stage.ENTER_LEVEL || render.stencilStage as any === Stage.ENTER_LEVEL_INVERTED)
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&& (StencilManager.sharedManager!.getMaskStackSize() > 0)) {
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this.autoMergeBatches(this._currComponent!);
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this.resetRenderStates();
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StencilManager.sharedManager!.exitMask();
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}
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}
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level += 1;
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//入队
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const enqueue = (node: Node, layer = 0) => {
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if (!batchQueue[layer]) {
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batchQueue[layer] = [];
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}
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});
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if (node["__levelRender"]) {
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node["__levelLayer"] = layer;
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} else {
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if (node.parent && node.parent["__levelLayer"]) {
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layer = node.parent["__levelLayer"] + 1;
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}
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}
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if (node.activeInHierarchy) {
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const queue = batchQueue[layer];
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queue.push(node);
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}
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layer++;
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for (let i = 0; i < node.children.length; ++i) {
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const child = node.children[i];
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layer = enqueue(child, layer);
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}
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return layer;
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}
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//出队
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const dequeue = (batcher2D) => batchQueue.forEach(queue => queue.forEach(n => processNode(batcher2D, n)));
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// 层级渲染
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const levelRender = (batcher2D, node: Node, layer = 0) => {
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if (!node) {
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return;
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}
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processNode(batcher2D, node);
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node.children.forEach(children => {
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enqueue(children, layer)
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})
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dequeue(batcher2D);
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batchQueue.forEach(q => q.length = 0);
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}
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Batcher2D.prototype.walk = function (node: Node, level = 0) {
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if (!node.activeInHierarchy) {
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return;
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}
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const children = node.children;
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const uiProps = node._uiProps;
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const render = uiProps.uiComp as UIRenderer;
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// Save opacity
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let parentOpacity = this._pOpacity;
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if (node.parent) {
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parentOpacity = node.parent._uiProps.opacity;
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}
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let opacity = parentOpacity;
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// TODO Always cascade ui property's local opacity before remove it
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const selfOpacity = render && render.color ? render.color.a / 255 : 1;
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this._pOpacity = opacity *= selfOpacity * uiProps.localOpacity;
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// TODO Set opacity to ui property's opacity before remove it
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if (uiProps[`setOpacity`]) {
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uiProps[`setOpacity`](opacity);
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}
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uiProps[`_opacity`] = opacity;
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if (!approx(opacity, 0, EPSILON)) {
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if (uiProps.colorDirty) {
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// Cascade color dirty state
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this._opacityDirty++;
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}
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// Render assembler update logic
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if (render && render.enabledInHierarchy) {
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render.fillBuffers(this);// for rendering
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}
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// Update cascaded opacity to vertex buffer
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if (this._opacityDirty && render && !render.useVertexOpacity && render.renderData && render.renderData.vertexCount > 0) {
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// HARD COUPLING
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updateOpacity(render.renderData, opacity);
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const buffer = render.renderData.getMeshBuffer();
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if (buffer) {
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buffer.setDirty();
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}
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}
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const isLevelRender = node["__levelRender"] || node["__levelRenderFlag"];
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if (!isLevelRender) {
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if (children.length > 0 && !node._static) {
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for (let i = 0; i < children.length; ++i) {
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const child = children[i];
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this.walk(child, level);
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}
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}
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} else {
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if (!node["__levelRenderFlag"]) {
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levelRender(this, node, 0);
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return;
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}
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}
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if (uiProps.colorDirty) {
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// Reduce cascaded color dirty state
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this._opacityDirty--;
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// Reset color dirty
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uiProps.colorDirty = false;
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}
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}
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// Restore opacity
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this._pOpacity = parentOpacity;
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// Post render assembler update logic
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// ATTENTION: Will also reset colorDirty inside postUpdateAssembler
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if (render && render.enabledInHierarchy) {
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render.postUpdateAssembler(this);
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if ((render.stencilStage as any === Stage.ENTER_LEVEL || render.stencilStage as any === Stage.ENTER_LEVEL_INVERTED)
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&& (StencilManager.sharedManager!.getMaskStackSize() > 0)) {
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this.autoMergeBatches(this._currComponent!);
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this.resetRenderStates();
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StencilManager.sharedManager!.exitMask();
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}
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}
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level += 1;
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}
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}
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private static getBatcher2D() {
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return cclegacy["internal"]["Batcher2D"];
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}
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private static _extendEditBoxTemp() {
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@@ -5,7 +5,7 @@ const { ccclass, property, menu } = _decorator;
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@menu("性能优化/LevelRender")
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export class LevelRender extends Component {
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onLoad() {
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this.node[`__enableLevelRender`] = true;
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this.node[`__levelRender`] = true;
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}
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}
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@@ -1,7 +1,10 @@
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import { director } from "cc";
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import { CCFloat } from "cc";
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import { Component, Node, Prefab, ScrollView, UITransform, Vec2, _decorator, error, instantiate, isValid, log, v2, v3 } from "cc";
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import { EDITOR } from "cc/env";
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const { ccclass, property, menu } = _decorator;
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let createFlag = 0;
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// let createFlag = 0;
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/**
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* 循环+分帧滑动面板
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@@ -17,6 +20,14 @@ export default class RecycleScroll extends Component {
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@property(Vec2)
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spacing: Vec2 = v2();
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/** 上下间隔 */
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@property(CCFloat)
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paddingTop: number = 0;
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/** 子节点缩放 */
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@property(CCFloat)
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itemScale: number = 1;
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/** item数量 */
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private _numItems: number = 0;
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public get numItems() {
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@@ -30,6 +41,8 @@ export default class RecycleScroll extends Component {
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this.updateAllItems();
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}
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frameLoadParama = { fun: null, count: 0, index: 0 };
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/** 视图内显示列数 */
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private _viewCol: number = 0;
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/** 视图内显示行数 */
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@@ -48,7 +61,46 @@ export default class RecycleScroll extends Component {
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private _isInit: boolean = false;
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/** item的index */
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private _itemsUUIDToIndex: { [uuid: string]: number } = {};
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/**index对应的item */
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private _indexToItem: { [index: number]: Node } = {};
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/**是否能选中 */
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private _isSelectable: boolean = false;
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public get isSelectable() {
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return this._isSelectable;
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}
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public set isSelectable(value: boolean) {
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this._isSelectable = value;
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}
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/**选中索引 */
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private _selectedIndex: number = -1;
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public get selectedIndex() {
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return this._selectedIndex;
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}
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public set selectedIndex(value: number) {
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this._selectedIndex = value;
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this.updateAllItems();
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}
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/**能否多选 */
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private _isMultiSelect: boolean = false;
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public get isMultiSelect() {
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return this._isMultiSelect;
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}
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public set isMultiSelect(value: boolean) {
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this._isMultiSelect = value;
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}
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/**选中索引列表 */
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private _selectedIndexes: number[] = [];
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public get selectedIndexes() {
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return this._selectedIndexes;
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}
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public set selectedIndexes(value: number[]) {
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this._selectedIndexes = value;
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this.updateAllItems();
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}
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// private _itemsIndexToNode: { [index: string]: Node } = {};
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private _fleshInterval: number = 0.2;
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@@ -59,6 +111,10 @@ export default class RecycleScroll extends Component {
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private _itemStartPos: Vec2 = v2();
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private _isResizeFinish: boolean = false;
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private _lineIndex: number = -1;
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private _isLongPress: boolean = false;
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public longPressTime: number = 0.5;
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public longPressTimer: number = 0;
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/** item列表 */
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public itemList: Node[] = [];
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@@ -68,7 +124,35 @@ export default class RecycleScroll extends Component {
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/** item刷新回调 */
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public onItemRender(index: number, node: Node) { }
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/** item点击回调 */
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public onItemLongPress: (index: number, node: Node) => void = null;;
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/** item点击回调 */
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public onItemClicked(index: number, node: Node) { }
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/**选中回调 */
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public onItemSelected: (index: number, node: Node) => void = null;
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/** 清除某选中 */
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public clearSelection(index: number) {
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if (this._isMultiSelect && this._selectedIndexes.indexOf(index) != -1) {
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this._selectedIndexes.splice(this._selectedIndexes.indexOf(index), 1);
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if (this.onItemSelected) {
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this.onItemSelected(index, this._indexToItem[index]);
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}
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}
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if (this._isSelectable && this._selectedIndex == index) {
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this._selectedIndex = -1;
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if (this.onItemSelected) {
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this.onItemSelected(index, this._indexToItem[index]);
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}
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}
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}
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/** 清除所有选中 */
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public clearSelectionAll() {
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this._selectedIndexes = [];
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this._selectedIndex = -1;
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this.updateAllItems();
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}
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/** 刷新所有item */
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public updateAllItems() {
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@@ -76,14 +160,35 @@ export default class RecycleScroll extends Component {
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}
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public scrollToIndexVertical(index: number, duration: number = 0.2) {
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const scrollComp = this.node.getComponent(ScrollView);
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scrollComp.stopAutoScroll();
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const contentUTF = this._getContentUTF();
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const p = (this._itemH * index) / (contentUTF.height - this._viewH);
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this.node.getComponent(ScrollView).scrollToPercentVertical(1 - p, duration);
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const p = (this._itemH * Math.floor(index / this._viewCol)) / (contentUTF.height - this._viewH);
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scrollComp.scrollToPercentVertical(1 - p, duration);
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}
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||||
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||||
/** 使指定索引物品处于可视范围 */
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public scrollItemVisible(index: number, duration: number = 0.2) {
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if (index < 0 || index >= this.numItems) return;
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const scrollView = this.node.getComponent(ScrollView);
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scrollView.stopAutoScroll();
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const itemRow = Math.floor(index / this._viewCol);
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const itemPosY = -this._itemH * (itemRow + 0.5);
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const itemWposy = itemPosY + this.content.node.worldPosition.y;
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const viewWposy = this.content.node.parent.getWorldPosition().y;
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const posH = (this._viewH - this._itemH) >> 1;
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const deltaY = viewWposy - itemWposy;
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if (Math.abs(deltaY) < posH) return;
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const sign = deltaY > 0 ? -1 : 1;
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const offset = scrollView.getScrollOffset().clone();
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offset.y += deltaY + (sign * posH);
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scrollView.scrollToOffset(offset, duration);
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}
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||||
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public getItemDirPos(itemIndex: number) {
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const x = (itemIndex % this._viewCol) * this._itemW;
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const y = -Math.floor(itemIndex / this._viewCol) * this._itemH + (this.spacing.y >> 1);
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const y = -Math.floor(itemIndex / this._viewCol) * this._itemH + (this.spacing.y >> 1) - this.paddingTop;
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const contentUTF = this._getContentUTF();
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const wpos = contentUTF.convertToWorldSpaceAR(v3(x, y));
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const parentUTF = this._getContentUTF().node.parent.getComponent(UITransform);
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||||
@@ -97,19 +202,30 @@ export default class RecycleScroll extends Component {
|
||||
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||||
protected onLoad(): void {
|
||||
this.node.on(Node.EventType.SIZE_CHANGED, this.onSizeChange, this);
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||||
this._initContentPos();
|
||||
}
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||||
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||||
protected onDestroy(): void {
|
||||
this.node.targetOff(this);
|
||||
// screen.off(`window-resize`, this.onWindowResize, this);
|
||||
}
|
||||
|
||||
/** 初始化content位置 */
|
||||
private _initContentPos() {
|
||||
const scroll = this.node.getComponent(ScrollView);
|
||||
const content = scroll.content.getComponent(UITransform);
|
||||
const view = content.node.parent.getComponent(UITransform);
|
||||
content.node.position = v3(0, (view.height / 2) - (content.height * (1 - content.anchorY)));
|
||||
}
|
||||
|
||||
protected onSizeChange() {
|
||||
this._isResize = true;
|
||||
this._initCounter = 0;
|
||||
this._itemsUUIDToIndex = {};
|
||||
this._indexToItem = {};
|
||||
// this.itemList = [];
|
||||
this._getContentUTF().node.removeAllChildren();
|
||||
}
|
||||
|
||||
protected onDestroy(): void {
|
||||
this.node.targetOff(this);
|
||||
// screen.off(`window-resize`, this.onWindowResize, this);
|
||||
if (!EDITOR)
|
||||
this._getContentUTF().node.removeAllChildren();
|
||||
}
|
||||
|
||||
private _hideAllItems() {
|
||||
@@ -122,28 +238,32 @@ export default class RecycleScroll extends Component {
|
||||
}
|
||||
|
||||
/** 初始化 */
|
||||
private _initialize() {
|
||||
if (this._isInit) return;
|
||||
private _initialize(force: boolean = false) {
|
||||
if (this._isInit && !force) return;
|
||||
const scroll = this.node.getComponent(ScrollView);
|
||||
scroll.enabled = false;
|
||||
this._isInit = true;
|
||||
const content = this._getContentUTF();
|
||||
this.content = content;
|
||||
content.node.removeAllChildren()
|
||||
if (!EDITOR)
|
||||
content.node.removeAllChildren()
|
||||
this.itemList = [];
|
||||
const viewUTF = content.node.parent.getComponent(UITransform);
|
||||
this._viewW = viewUTF.width;
|
||||
this._viewH = viewUTF.height;
|
||||
|
||||
const itemData = this.itemPrefab.data.getComponent(UITransform);
|
||||
this._itemW = itemData.width + this.spacing.x;
|
||||
this._itemH = itemData.height + this.spacing.y;
|
||||
this._itemW = itemData.width * this.itemScale + this.spacing.x;
|
||||
this._itemH = itemData.height * this.itemScale + this.spacing.y;
|
||||
|
||||
this._lastPosY = content.node.position.y;
|
||||
this._viewRow = Math.ceil(this._viewH / this._itemH) + 1;
|
||||
this._viewCol = Math.floor(this._viewW / this._itemW);
|
||||
this._viewRow = Math.ceil((this._viewH - this.spacing.y) / this._itemH) + 1;
|
||||
this._viewCol = Math.floor((this._viewW + this.spacing.x) / this._itemW);
|
||||
const surplusW = this._viewW - (this._viewCol * this._itemW);
|
||||
const startPos = v2((-this._viewW >> 1) + (this._itemW >> 1) + (surplusW >> 1), -this._itemH >> 1);
|
||||
const startPos = v2(
|
||||
(-this._viewW >> 1) + (this._itemW >> 1) + (surplusW >> 1),
|
||||
(-this._itemH >> 1) - this.paddingTop
|
||||
);
|
||||
this._itemStartPos = startPos;
|
||||
|
||||
const cNum = this._viewRow * this._viewCol;
|
||||
@@ -158,8 +278,50 @@ export default class RecycleScroll extends Component {
|
||||
const y = -Math.floor(index / this._viewCol) * this._itemH + (this.spacing.y >> 1);
|
||||
const pos = v3(x + startPos.x, y + startPos.y);
|
||||
item.setPosition(pos);
|
||||
item.setScale(v3(this.itemScale, this.itemScale, 1));
|
||||
item.on(Node.EventType.TOUCH_START, () => {
|
||||
this._isLongPress = false;
|
||||
if (this.onItemLongPress) {
|
||||
this.longPressTimer = Number(setTimeout(() => {
|
||||
this._isLongPress = true;
|
||||
this.longPressTimer = 0;
|
||||
this.onItemLongPress(this._itemsUUIDToIndex[item.uuid], item);
|
||||
}, this.longPressTime * 1000))
|
||||
}
|
||||
})
|
||||
item.on(Node.EventType.TOUCH_MOVE, () => {
|
||||
if (this.longPressTimer) {
|
||||
clearTimeout(this.longPressTimer);
|
||||
this.longPressTimer = 0;
|
||||
}
|
||||
})
|
||||
item.on(Node.EventType.TOUCH_END, () => {
|
||||
if (this._isLongPress) return;
|
||||
if (this.longPressTimer) {
|
||||
clearTimeout(this.longPressTimer);
|
||||
this.longPressTimer = 0;
|
||||
}
|
||||
this.onItemClicked(this._itemsUUIDToIndex[item.uuid], item);
|
||||
|
||||
if (this._isSelectable && this.onItemSelected) {
|
||||
const lastSelectedIndex = this._selectedIndex;
|
||||
this._selectedIndex = this._itemsUUIDToIndex[item.uuid];
|
||||
this.onItemSelected(this._itemsUUIDToIndex[item.uuid], item);
|
||||
const lastItem = this._indexToItem[lastSelectedIndex];
|
||||
if (lastItem && !this._isMultiSelect) {
|
||||
this.onItemSelected(lastSelectedIndex, lastItem);
|
||||
}
|
||||
}
|
||||
|
||||
if (this._isMultiSelect && this.onItemSelected) {
|
||||
const selectedIndex = this._itemsUUIDToIndex[item.uuid];
|
||||
if (this._selectedIndexes.indexOf(selectedIndex) == -1) {
|
||||
this._selectedIndexes.push(selectedIndex);
|
||||
} else {
|
||||
this._selectedIndexes.splice(this._selectedIndexes.indexOf(selectedIndex), 1);
|
||||
}
|
||||
this.onItemSelected(selectedIndex, item);
|
||||
}
|
||||
}, this);
|
||||
|
||||
this.itemList[index] = item;
|
||||
@@ -168,23 +330,28 @@ export default class RecycleScroll extends Component {
|
||||
this._updateItem(index, item);
|
||||
|
||||
this._itemsUUIDToIndex[item.uuid] = index;
|
||||
this._indexToItem[index] = item;
|
||||
|
||||
createNum++;
|
||||
if (createNum == cNum) {
|
||||
scroll.enabled = true;
|
||||
|
||||
director.emit('recycle_init_success');
|
||||
}
|
||||
}
|
||||
createFlag++;
|
||||
// createFlag++;
|
||||
/** 分帧创建item */
|
||||
frameLoad(cNum, createFunc, 16, 0, createFlag);
|
||||
// frameLoad(cNum, createFunc, 16, 0, 0);
|
||||
this.frameLoadParama = { fun: createFunc, count: cNum, index: 0 };
|
||||
}
|
||||
|
||||
/** 更新centent高度 */
|
||||
private _updateContentHeight() {
|
||||
const content = this._getContentUTF();
|
||||
const col = Math.floor(this._viewW / this._itemW);
|
||||
const col = Math.floor((this._viewW + this.spacing.x) / this._itemW);
|
||||
const row = Math.ceil(this.numItems / col);
|
||||
content.height = row * (this.itemPrefab.data.getComponent(UITransform).height + this.spacing.y) - (this.spacing.y);
|
||||
const itemH = this.itemPrefab.data.getComponent(UITransform).height * this.itemScale + this.spacing.y;
|
||||
content.height = (row * itemH) - (this.spacing.y) + (this.paddingTop * 2);
|
||||
}
|
||||
|
||||
/** 获取item在view坐标系的对标 */
|
||||
@@ -204,11 +371,61 @@ export default class RecycleScroll extends Component {
|
||||
if (item["needRender"] || force) {
|
||||
this.onItemRender(index, item);
|
||||
item["needRender"] = false;
|
||||
|
||||
if (this._isSelectable && this.onItemSelected) {
|
||||
this.onItemSelected(index, item);
|
||||
}
|
||||
|
||||
if (this._isMultiSelect && this.onItemSelected) {
|
||||
this.onItemSelected(index, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 根据索引刷新单个Item
|
||||
* @param index 要刷新的Item索引
|
||||
*/
|
||||
public refreshItem(index: number) {
|
||||
// 检查索引是否有效
|
||||
if (index < 0 || index >= this.numItems) {
|
||||
console.warn(`刷新Item失败: 无效的索引 ${index}`);
|
||||
return;
|
||||
}
|
||||
|
||||
// 查找对应的Item节点
|
||||
const item = this.itemList.find(item => this._itemsUUIDToIndex[item.uuid] === index);
|
||||
|
||||
if (item) {
|
||||
// 强制更新Item
|
||||
this._updateItem(index, item, true);
|
||||
} else {
|
||||
console.warn(`刷新Item失败: 未找到索引 ${index} 对应的Item节点`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 刷新所有可见的Items
|
||||
*/
|
||||
public refreshVisibleItems() {
|
||||
this.itemList.forEach(item => {
|
||||
const index = this._itemsUUIDToIndex[item.uuid];
|
||||
if (item.active) {
|
||||
this._updateItem(index, item, true);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public update(dt: number) {
|
||||
if (this.frameLoadParama?.count) {
|
||||
const fun = this.frameLoadParama.fun;
|
||||
fun && fun(this.frameLoadParama.index);
|
||||
this.frameLoadParama.index++;
|
||||
if (this.frameLoadParama.index >= this.frameLoadParama.count) {
|
||||
this.frameLoadParama = null;
|
||||
}
|
||||
}
|
||||
if (this._isResize) {
|
||||
this._initCounter += dt;
|
||||
if (this._initCounter >= this._initTimer) {
|
||||
@@ -228,14 +445,15 @@ export default class RecycleScroll extends Component {
|
||||
const isDown = dtY < 0;
|
||||
const viewHalfH = this._viewH >> 1;
|
||||
const itemHalfH = this._itemH >> 1;
|
||||
const lineIndex = Math.floor((currY - viewHalfH) / this._itemH);
|
||||
const lineIndex = Math.floor((currY - viewHalfH + (this.spacing.y >> 1) - this.paddingTop) / (this._itemH));
|
||||
let isLineChange = this._lineIndex != lineIndex;
|
||||
|
||||
if (!isLineChange && !this._isResizeFinish) return;
|
||||
this._isResizeFinish = false;
|
||||
this._lineIndex = lineIndex;
|
||||
const pageHeight = this._itemH * this._viewRow;
|
||||
const pageLen = this._viewRow * this._viewCol;
|
||||
const pageIndex = Math.floor((currY - viewHalfH) / pageHeight);
|
||||
const pageIndex = Math.floor((currY - viewHalfH - this.paddingTop) / pageHeight);
|
||||
const itemsLen = this.itemList.length;
|
||||
for (let i = 0; i < itemsLen; ++i) {
|
||||
const index = i;
|
||||
@@ -271,34 +489,101 @@ export default class RecycleScroll extends Component {
|
||||
this._updateItem(currIndex, item);
|
||||
}
|
||||
this._itemsUUIDToIndex[item.uuid] = currIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** 分帧执行 */
|
||||
function frameLoad(loopTimes: number, func: Function, frameTime: number = 16, __index: number = 0, flag = 0) {
|
||||
let loop = loopTimes;
|
||||
let start = new Date().getTime();
|
||||
let end = 0;
|
||||
let dt = 0;
|
||||
for (let i = 0; i < loop; ++i) {
|
||||
if (flag != createFlag) break;
|
||||
if (__index >= loop) {
|
||||
break;
|
||||
}
|
||||
try {
|
||||
func && func(__index);
|
||||
} catch (e) {
|
||||
error(e);
|
||||
}
|
||||
__index++;
|
||||
end = new Date().getTime();
|
||||
dt = end - start;
|
||||
if (dt > frameTime) {
|
||||
setTimeout(() => {
|
||||
frameLoad(loop, func, frameTime, __index, flag);
|
||||
}, 10);
|
||||
break;
|
||||
this._indexToItem[currIndex] = item;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** 获取item */
|
||||
getItemByIndex(index: number): Node | undefined {
|
||||
if (index < 0 || index >= this.numItems) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
let uiid = ``;
|
||||
for (const key in this._itemsUUIDToIndex) {
|
||||
if (this._itemsUUIDToIndex[key] == index) {
|
||||
uiid = key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (const node of this.itemList) {
|
||||
if (node.uuid == uiid) {
|
||||
return node;
|
||||
}
|
||||
}
|
||||
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/** 强制显示指定索引的Item
|
||||
* @param index 索引
|
||||
*/
|
||||
forcedDisplayItemByIndex(index: number) {
|
||||
// 获取滚动视图组件
|
||||
const scrollView = this.getComponent(ScrollView);
|
||||
if (!scrollView) {
|
||||
error("RecycleScroll: 找不到 ScrollView 组件");
|
||||
return;
|
||||
}
|
||||
|
||||
//停止滑动滑动视图的滑动和惯性滑动
|
||||
scrollView.stopAutoScroll();
|
||||
// 检查索引是否有效
|
||||
if (index < 0 || index >= this._numItems) {
|
||||
error("RecycleScroll: 无效的索引值");
|
||||
return;
|
||||
}
|
||||
|
||||
// 计算目标位置
|
||||
const content = scrollView.content;
|
||||
const viewHeight = this.node.getComponent(UITransform).height;
|
||||
|
||||
const contentHeight = content.getComponent(UITransform).height;
|
||||
const contentAnchor = content.getComponent(UITransform).anchorPoint;
|
||||
|
||||
|
||||
// 处理ScrollView锚点问题
|
||||
const scrollViewAnchor = scrollView.node.getComponent(UITransform).anchorPoint;
|
||||
let initPosY = 0 + scrollViewAnchor.y * viewHeight;
|
||||
|
||||
// 计算目标行数和目标Y坐标
|
||||
const targetRow = Math.floor(index / this._viewCol);
|
||||
let targetY = targetRow * this._itemH + initPosY;
|
||||
|
||||
content.setPosition(v3(content.position.x, targetY, content.position.z));
|
||||
|
||||
// 计算content底部的y坐标
|
||||
const contentBottomY = content.worldPosition.y - contentHeight * contentAnchor.y;
|
||||
//计算scrollview底部的坐标
|
||||
const scrollViewBottomY = this.node.worldPosition.y - viewHeight * scrollViewAnchor.y;
|
||||
|
||||
//如果content底部超出scrollview底部,则将content位置调整到底部对齐
|
||||
if (contentBottomY > scrollViewBottomY) {
|
||||
content.setPosition(v3(content.position.x, targetY - (contentBottomY - scrollViewBottomY), content.position.z));
|
||||
}
|
||||
|
||||
// 强制更新一次显示
|
||||
this.updateAllItems();
|
||||
}
|
||||
|
||||
/** 检查索引是否正在渲染
|
||||
* @param index
|
||||
* @returns
|
||||
*/
|
||||
isRanderingItemByIndex(index: number) {
|
||||
// 检查索引是否有效
|
||||
if (index < 0 || index >= this._numItems) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const key in this._itemsUUIDToIndex) {
|
||||
if (this._itemsUUIDToIndex[key] == index) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,7 @@
|
||||
"label": "customSplash",
|
||||
"enable": true,
|
||||
"customSplash": {
|
||||
"complete": false,
|
||||
"complete": true,
|
||||
"form": "https://creator-api.cocos.com/api/form/show?sid=fa6ec2019b107316262fad6f726e3d76"
|
||||
}
|
||||
},
|
||||
@@ -15,7 +15,7 @@
|
||||
"label": "removeSplash",
|
||||
"enable": true,
|
||||
"removeSplash": {
|
||||
"complete": false,
|
||||
"complete": true,
|
||||
"form": "https://creator-api.cocos.com/api/form/show?sid=fa6ec2019b107316262fad6f726e3d76"
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user