binary encode
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@@ -1,6 +1,6 @@
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import { Node, Prefab, SpriteFrame } from 'cc'
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import Singleton from '../Base/Singleton'
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import { EntityTypeEnum, IBullet, IClientInput, InputTypeEnum, IRoom, IState } from '../Common'
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import { EntityTypeEnum, IBullet, IClientInput, InputTypeEnum, IRoom, IState, toFixed } from '../Common'
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import { ActorManager } from '../Entity/Actor/ActorManager'
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import { BulletManager } from '../Entity/Bullet/BulletManager'
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import { EventEnum } from '../Enum'
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@@ -82,8 +82,8 @@ export default class DataManager extends Singleton {
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return
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}
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player.position.x += x * PLAYER_SPEED * dt
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player.position.y += y * PLAYER_SPEED * dt
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player.position.x += toFixed(x * PLAYER_SPEED * dt)
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player.position.y += toFixed(y * PLAYER_SPEED * dt)
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player.direction = { x, y }
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break
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}
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@@ -112,8 +112,8 @@ export default class DataManager extends Singleton {
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const player = players[j];
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if (((player.position.x - bullet.position.x) ** 2 + (player.position.y - bullet.position.y) ** 2) < (PLAYER_RADIUS + BULLET_RADIUS) ** 2) {
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EventManager.Instance.emit(EventEnum.ExplosionBorn, bullet.id, {
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x: (player.position.x + bullet.position.x) / 2,
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y: (player.position.y + bullet.position.y) / 2,
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x: toFixed((player.position.x + bullet.position.x) / 2),
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y: toFixed((player.position.y + bullet.position.y) / 2),
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})
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player.hp -= WEAPON_DAMAGE
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@@ -132,8 +132,8 @@ export default class DataManager extends Singleton {
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}
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for (const bullet of this.state.bullets) {
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bullet.position.x += bullet.direction.x * BULLET_SPEED * dt
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bullet.position.y += bullet.direction.y * BULLET_SPEED * dt
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bullet.position.x += toFixed(bullet.direction.x * BULLET_SPEED * dt)
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bullet.position.y += toFixed(bullet.direction.y * BULLET_SPEED * dt)
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}
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}
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}
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@@ -1,5 +1,7 @@
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import Singleton from '../Base/Singleton'
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import { IModel } from '../Common';
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import { ApiMsgEnum, IModel, strdecode, strencode } from '../Common';
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import { binaryEncode } from '../Common/Binary';
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import { binaryDecode } from '../Utils';
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const TIMEOUT = 5000
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@@ -17,7 +19,7 @@ export default class NetworkManager extends Singleton {
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ws: WebSocket
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port = 8888
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cbs: Map<string, Function[]> = new Map()
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maps: Map<ApiMsgEnum, Function[]> = new Map()
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isConnected = false
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connect() {
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@@ -27,6 +29,8 @@ export default class NetworkManager extends Singleton {
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return
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}
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this.ws = new WebSocket(`ws://localhost:${this.port}`)
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this.ws.binaryType = 'arraybuffer';
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this.ws.onopen = () => {
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console.log("ws onopen")
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this.isConnected = true
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@@ -45,15 +49,15 @@ export default class NetworkManager extends Singleton {
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this.ws.onmessage = (e) => {
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try {
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const json = JSON.parse(e.data)
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const json = binaryDecode(e.data)
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const { name, data } = json
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try {
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if (this.cbs.has(name) && this.cbs.get(name).length) {
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if (this.maps.has(name) && this.maps.get(name).length) {
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console.log(json);
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this.cbs.get(name).forEach(cb => cb(data))
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this.maps.get(name).forEach(cb => cb(data))
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}
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} catch (error) {
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console.log("this.cbs.get(name).forEach(cb => cb(restData))", error)
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console.log("this.maps.get(name).forEach(cb => cb(restData))", error)
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}
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} catch (error) {
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@@ -80,7 +84,7 @@ export default class NetworkManager extends Singleton {
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}
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this.listenMsg(name as any, cb)
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this.ws.send(JSON.stringify({ name, data }))
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this.sendMsg(name as any, data)
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} catch (error) {
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console.log(error)
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resolve({ success: false, error: error as Error })
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@@ -89,21 +93,24 @@ export default class NetworkManager extends Singleton {
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}
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sendMsg<T extends keyof IModel['msg']>(name: T, data: IModel['msg'][T]) {
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this.ws.send(JSON.stringify({ name, data }))
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const view = binaryEncode(name, data)
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console.log("view", view.buffer);
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this.ws.send(view.buffer)
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}
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listenMsg<T extends keyof IModel['msg']>(name: T, cb: (args: IModel['msg'][T]) => void) {
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if (this.cbs.has(name)) {
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this.cbs.get(name).push(cb)
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if (this.maps.has(name)) {
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this.maps.get(name).push(cb)
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} else {
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this.cbs.set(name, [cb])
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this.maps.set(name, [cb])
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}
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}
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unlistenMsg(name: string, cb: Function) {
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if (this.cbs.has(name)) {
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const index = this.cbs.get(name).indexOf(cb)
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index > -1 && this.cbs.get(name).splice(index, 1)
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unlistenMsg(name: ApiMsgEnum, cb: Function) {
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if (this.maps.has(name)) {
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const index = this.maps.get(name).indexOf(cb)
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index > -1 && this.maps.get(name).splice(index, 1)
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}
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}
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}
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