update
This commit is contained in:
parent
f3dc3ef7ba
commit
a678a5b3fc
2
.gitignore
vendored
2
.gitignore
vendored
@ -158,3 +158,5 @@ Thumbs.db
|
||||
#//////////////////////////
|
||||
|
||||
.vscode/
|
||||
|
||||
apps/client/assets/Scripts/Common
|
||||
|
@ -4,7 +4,7 @@ import { ApiMsgEnum, EntityTypeEnum, IActor, InputTypeEnum, IVec2 } from '../../
|
||||
import { EntityStateEnum } from '../../Enum';
|
||||
import DataManager from '../../Global/DataManager';
|
||||
import NetworkManager from '../../Global/NetworkManager';
|
||||
import { rad2Angle } from '../../Utils';
|
||||
import { rad2Angle, toFixed } from '../../Utils';
|
||||
import { WeaponManager } from '../Weapon/WeaponManager';
|
||||
import { PlayerStateMachine } from './ActorStateMachine';
|
||||
const { ccclass } = _decorator;
|
||||
@ -61,13 +61,15 @@ export class ActorManager extends EntityManager implements IActor {
|
||||
|
||||
const { x, y } = DataManager.Instance.jm.input
|
||||
NetworkManager.Instance.sendMsg(ApiMsgEnum.MsgClientSync, {
|
||||
type: InputTypeEnum.ActorMove,
|
||||
id: this.id,
|
||||
direction: {
|
||||
x,
|
||||
y
|
||||
},
|
||||
dt
|
||||
input: {
|
||||
type: InputTypeEnum.ActorMove,
|
||||
id: this.id,
|
||||
direction: {
|
||||
x: toFixed(x),
|
||||
y: toFixed(y),
|
||||
},
|
||||
dt: toFixed(dt)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -5,6 +5,7 @@ import { EntityStateEnum, EventEnum } from '../../Enum'
|
||||
import DataManager from '../../Global/DataManager'
|
||||
import EventManager from '../../Global/EventManager'
|
||||
import NetworkManager from '../../Global/NetworkManager'
|
||||
import { toFixed } from '../../Utils'
|
||||
import { WeaponStateMachine } from './WeaponStateMachine'
|
||||
const { ccclass } = _decorator
|
||||
|
||||
@ -61,16 +62,18 @@ export class WeaponManager extends EntityManager {
|
||||
const directionVec2 = new Vec2(pointWorldPos.x - anchorWorldPos.x, pointWorldPos.y - anchorWorldPos.y).normalize()
|
||||
|
||||
NetworkManager.Instance.sendMsg(ApiMsgEnum.MsgClientSync, {
|
||||
type: InputTypeEnum.WeaponShoot,
|
||||
owner: this.owner,
|
||||
position: {
|
||||
x: pointStagePos.x,
|
||||
y: pointStagePos.y
|
||||
},
|
||||
direction: {
|
||||
x: directionVec2.x,
|
||||
y: directionVec2.y
|
||||
},
|
||||
input: {
|
||||
type: InputTypeEnum.WeaponShoot,
|
||||
owner: this.owner,
|
||||
position: {
|
||||
x: toFixed(pointStagePos.x),
|
||||
y: toFixed(pointStagePos.y),
|
||||
},
|
||||
direction: {
|
||||
x: toFixed(directionVec2.x),
|
||||
y: toFixed(directionVec2.y),
|
||||
},
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -22,6 +22,10 @@ export default class NetworkManager extends Singleton {
|
||||
|
||||
connect() {
|
||||
return new Promise((resolve, reject) => {
|
||||
if (this.isConnected) {
|
||||
resolve(true)
|
||||
return
|
||||
}
|
||||
this.ws = new WebSocket(`ws://localhost:${this.port}`)
|
||||
this.ws.onopen = () => {
|
||||
console.log("ws onopen")
|
||||
|
@ -7,7 +7,8 @@ import { PrefabPathEnum, TexturePathEnum } from '../Enum';
|
||||
import NetworkManager from '../Global/NetworkManager';
|
||||
import ObjectPoolManager from '../Global/ObjectPoolManager';
|
||||
import { BulletManager } from '../Entity/Bullet/BulletManager';
|
||||
import { EntityTypeEnum, InputTypeEnum } from '../Common';
|
||||
import { ApiMsgEnum, EntityTypeEnum, IMsgServerSync, InputTypeEnum } from '../Common';
|
||||
import { toFixed } from '../Utils';
|
||||
|
||||
const { ccclass } = _decorator;
|
||||
|
||||
@ -26,6 +27,7 @@ export class BattleManager extends Component {
|
||||
await this.loadRes()
|
||||
this.initScene()
|
||||
await this.connectServer()
|
||||
NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgServerSync, this.handleSync);
|
||||
this.isInited = true
|
||||
}
|
||||
|
||||
@ -84,6 +86,12 @@ export class BattleManager extends Component {
|
||||
map.setParent(this.stage)
|
||||
}
|
||||
|
||||
handleSync({ inputs }: IMsgServerSync) {
|
||||
for (const input of inputs) {
|
||||
DataManager.Instance.applyInput(input)
|
||||
}
|
||||
}
|
||||
|
||||
update(dt: number) {
|
||||
if (!this.isInited) {
|
||||
return
|
||||
@ -108,9 +116,11 @@ export class BattleManager extends Component {
|
||||
}
|
||||
|
||||
tickGlobal(dt: number) {
|
||||
DataManager.Instance.applyInput({
|
||||
type: InputTypeEnum.TimePast,
|
||||
dt
|
||||
NetworkManager.Instance.sendMsg(ApiMsgEnum.MsgClientSync, {
|
||||
input: {
|
||||
type: InputTypeEnum.TimePast,
|
||||
dt: toFixed(dt),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -9,3 +9,4 @@ export const sortSpriteFrame = (spriteFrame: Array<SpriteFrame>) =>
|
||||
|
||||
export const rad2Angle = (rad: number) => rad / Math.PI * 180
|
||||
|
||||
export const toFixed = (num: number, digit: number = 4): number => Math.floor(num * 10 ** digit) / 10 ** digit
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { IPlayer, IRoom } from "./Model"
|
||||
import { IState } from "./State"
|
||||
import { IClientInput, IState } from "./State"
|
||||
|
||||
export interface IMsgPlayerList {
|
||||
list: Array<IPlayer>
|
||||
@ -20,4 +20,12 @@ export interface IMsgGameStart {
|
||||
|
||||
export interface IMsgGameStart {
|
||||
state: IState
|
||||
}
|
||||
|
||||
export interface IMsgClientSync {
|
||||
input: IClientInput
|
||||
}
|
||||
|
||||
export interface IMsgServerSync {
|
||||
inputs: Array<IClientInput>
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
import { ApiMsgEnum, EntityTypeEnum, IState } from '../Common'
|
||||
import { ApiMsgEnum, EntityTypeEnum, IClientInput, IState } from '../Common'
|
||||
import type Player from './Player'
|
||||
import PlayerManager from './PlayerManager'
|
||||
import RoomManager from './RoomManager'
|
||||
@ -11,7 +11,7 @@ export default class Room {
|
||||
this.id = rid
|
||||
}
|
||||
|
||||
private inputs = []
|
||||
private inputs: Array<IClientInput> = []
|
||||
|
||||
join(uid: number) {
|
||||
const player = PlayerManager.Instance.getPlayerById(uid)
|
||||
@ -69,12 +69,26 @@ export default class Room {
|
||||
})
|
||||
}
|
||||
this.listenPlayer()
|
||||
setInterval(() => {
|
||||
this.syncInput()
|
||||
}, 300)
|
||||
}
|
||||
|
||||
listenPlayer() {
|
||||
for (const player of this.players) {
|
||||
player.connection.listenMsg(ApiMsgEnum.MsgClientSync, () => { }
|
||||
)
|
||||
player.connection.listenMsg(ApiMsgEnum.MsgClientSync, ({ input }) => {
|
||||
this.inputs.push(input)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
syncInput() {
|
||||
const inputs = this.inputs
|
||||
this.inputs = []
|
||||
for (const player of this.players) {
|
||||
player.connection.sendMsg(ApiMsgEnum.MsgServerSync, {
|
||||
inputs
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { IApiGameStartReq, IApiGameStartRes, IApiPlayerJoinReq, IApiPlayerJoinRes, IApiPlayerListReq, IApiPlayerListRes, IApiRoomCreateReq, IApiRoomCreateRes, IApiRoomJoinReq, IApiRoomJoinRes, IApiRoomLeaveReq, IApiRoomLeaveRes, IApiRoomListReq, IApiRoomListRes } from './Api'
|
||||
import { ApiMsgEnum } from './Enum'
|
||||
import { IMsgGameStart, IMsgPlayerList, IMsgRoom, IMsgRoomList } from './Msg'
|
||||
import { IMsgClientSync, IMsgGameStart, IMsgPlayerList, IMsgRoom, IMsgRoomList, IMsgServerSync } from './Msg'
|
||||
import { IClientInput } from './State'
|
||||
export * from './Api'
|
||||
export * from './Msg'
|
||||
@ -44,8 +44,8 @@ export interface IModel {
|
||||
[ApiMsgEnum.MsgRoomList]: IMsgRoomList,
|
||||
[ApiMsgEnum.MsgRoom]: IMsgRoom,
|
||||
[ApiMsgEnum.MsgGameStart]: IMsgGameStart,
|
||||
[ApiMsgEnum.MsgClientSync]: IClientInput,
|
||||
[ApiMsgEnum.MsgServerSync]: IMsgGameStart,
|
||||
[ApiMsgEnum.MsgClientSync]: IMsgClientSync,
|
||||
[ApiMsgEnum.MsgServerSync]: IMsgServerSync,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -54,7 +54,7 @@ export default class Connection extends EventEmitter {
|
||||
})
|
||||
}
|
||||
|
||||
listenMsg(name: string, cb: Function) {
|
||||
listenMsg<T extends keyof IModel['msg']>(name: T, cb: (args: IModel['msg'][T]) => void) {
|
||||
if (this.msgMap.has(name)) {
|
||||
this.msgMap.get(name)?.push(cb)
|
||||
} else {
|
||||
@ -62,7 +62,7 @@ export default class Connection extends EventEmitter {
|
||||
}
|
||||
}
|
||||
|
||||
unlistenMsg(name: string, cb: Function) {
|
||||
unlistenMsg<T extends keyof IModel['msg']>(name: T, cb: (args: IModel['msg'][T]) => void) {
|
||||
if (this.msgMap.has(name)) {
|
||||
const index = this.msgMap.get(name)?.indexOf(cb) || -1
|
||||
index > -1 && this.msgMap.get(name)?.splice(index, 1)
|
||||
|
Loading…
Reference in New Issue
Block a user