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@@ -1,11 +1,10 @@
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import { _decorator, Node, Vec2, UITransform } from 'cc'
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import { EntityManager } from '../../Base/EntityManager'
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import { ApiMsgEnum, EntityTypeEnum, InputTypeEnum } from '../../Common'
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import { ApiMsgEnum, EntityTypeEnum, InputTypeEnum, toFixed } from '../../Common'
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import { EntityStateEnum, EventEnum } from '../../Enum'
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import DataManager from '../../Global/DataManager'
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import EventManager from '../../Global/EventManager'
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import NetworkManager from '../../Global/NetworkManager'
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import { toFixed } from '../../Utils'
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import { WeaponStateMachine } from './WeaponStateMachine'
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const { ccclass } = _decorator
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@@ -62,18 +61,16 @@ export class WeaponManager extends EntityManager {
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const directionVec2 = new Vec2(pointWorldPos.x - anchorWorldPos.x, pointWorldPos.y - anchorWorldPos.y).normalize()
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NetworkManager.Instance.sendMsg(ApiMsgEnum.MsgClientSync, {
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input: {
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type: InputTypeEnum.WeaponShoot,
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owner: this.owner,
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position: {
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x: toFixed(pointStagePos.x),
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y: toFixed(pointStagePos.y),
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},
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direction: {
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x: toFixed(directionVec2.x),
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y: toFixed(directionVec2.y),
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},
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}
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type: InputTypeEnum.WeaponShoot,
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owner: this.owner,
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position: {
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x: toFixed(pointStagePos.x),
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y: toFixed(pointStagePos.y),
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},
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direction: {
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x: toFixed(directionVec2.x),
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y: toFixed(directionVec2.y),
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},
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})
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}
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}
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