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.gitignore
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@ -158,3 +158,5 @@ Thumbs.db
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#//////////////////////////
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.vscode/
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apps/client/assets/Scripts/Common
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@ -4,7 +4,7 @@ import { ApiMsgEnum, EntityTypeEnum, IActor, InputTypeEnum, IVec2 } from '../../
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import { EntityStateEnum } from '../../Enum';
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import DataManager from '../../Global/DataManager';
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import NetworkManager from '../../Global/NetworkManager';
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import { rad2Angle } from '../../Utils';
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import { rad2Angle, toFixed } from '../../Utils';
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import { WeaponManager } from '../Weapon/WeaponManager';
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import { PlayerStateMachine } from './ActorStateMachine';
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const { ccclass } = _decorator;
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@ -61,13 +61,15 @@ export class ActorManager extends EntityManager implements IActor {
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const { x, y } = DataManager.Instance.jm.input
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NetworkManager.Instance.sendMsg(ApiMsgEnum.MsgClientSync, {
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input: {
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type: InputTypeEnum.ActorMove,
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id: this.id,
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direction: {
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x,
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y
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x: toFixed(x),
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y: toFixed(y),
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},
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dt
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dt: toFixed(dt)
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}
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})
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}
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@ -5,6 +5,7 @@ import { EntityStateEnum, EventEnum } from '../../Enum'
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import DataManager from '../../Global/DataManager'
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import EventManager from '../../Global/EventManager'
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import NetworkManager from '../../Global/NetworkManager'
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import { toFixed } from '../../Utils'
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import { WeaponStateMachine } from './WeaponStateMachine'
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const { ccclass } = _decorator
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@ -61,16 +62,18 @@ export class WeaponManager extends EntityManager {
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const directionVec2 = new Vec2(pointWorldPos.x - anchorWorldPos.x, pointWorldPos.y - anchorWorldPos.y).normalize()
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NetworkManager.Instance.sendMsg(ApiMsgEnum.MsgClientSync, {
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input: {
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type: InputTypeEnum.WeaponShoot,
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owner: this.owner,
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position: {
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x: pointStagePos.x,
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y: pointStagePos.y
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x: toFixed(pointStagePos.x),
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y: toFixed(pointStagePos.y),
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},
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direction: {
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x: directionVec2.x,
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y: directionVec2.y
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x: toFixed(directionVec2.x),
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y: toFixed(directionVec2.y),
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},
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}
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})
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}
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}
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@ -22,6 +22,10 @@ export default class NetworkManager extends Singleton {
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connect() {
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return new Promise((resolve, reject) => {
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if (this.isConnected) {
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resolve(true)
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return
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}
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this.ws = new WebSocket(`ws://localhost:${this.port}`)
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this.ws.onopen = () => {
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console.log("ws onopen")
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@ -7,7 +7,8 @@ import { PrefabPathEnum, TexturePathEnum } from '../Enum';
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import NetworkManager from '../Global/NetworkManager';
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import ObjectPoolManager from '../Global/ObjectPoolManager';
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import { BulletManager } from '../Entity/Bullet/BulletManager';
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import { EntityTypeEnum, InputTypeEnum } from '../Common';
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import { ApiMsgEnum, EntityTypeEnum, IMsgServerSync, InputTypeEnum } from '../Common';
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import { toFixed } from '../Utils';
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const { ccclass } = _decorator;
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@ -26,6 +27,7 @@ export class BattleManager extends Component {
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await this.loadRes()
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this.initScene()
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await this.connectServer()
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NetworkManager.Instance.listenMsg(ApiMsgEnum.MsgServerSync, this.handleSync);
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this.isInited = true
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}
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@ -84,6 +86,12 @@ export class BattleManager extends Component {
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map.setParent(this.stage)
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}
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handleSync({ inputs }: IMsgServerSync) {
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for (const input of inputs) {
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DataManager.Instance.applyInput(input)
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}
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}
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update(dt: number) {
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if (!this.isInited) {
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return
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@ -108,9 +116,11 @@ export class BattleManager extends Component {
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}
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tickGlobal(dt: number) {
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DataManager.Instance.applyInput({
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NetworkManager.Instance.sendMsg(ApiMsgEnum.MsgClientSync, {
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input: {
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type: InputTypeEnum.TimePast,
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dt
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dt: toFixed(dt),
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}
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})
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}
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@ -9,3 +9,4 @@ export const sortSpriteFrame = (spriteFrame: Array<SpriteFrame>) =>
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export const rad2Angle = (rad: number) => rad / Math.PI * 180
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export const toFixed = (num: number, digit: number = 4): number => Math.floor(num * 10 ** digit) / 10 ** digit
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@ -1,5 +1,5 @@
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import { IPlayer, IRoom } from "./Model"
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import { IState } from "./State"
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import { IClientInput, IState } from "./State"
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export interface IMsgPlayerList {
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list: Array<IPlayer>
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@ -21,3 +21,11 @@ export interface IMsgGameStart {
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export interface IMsgGameStart {
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state: IState
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}
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export interface IMsgClientSync {
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input: IClientInput
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}
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export interface IMsgServerSync {
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inputs: Array<IClientInput>
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}
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@ -1,4 +1,4 @@
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import { ApiMsgEnum, EntityTypeEnum, IState } from '../Common'
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import { ApiMsgEnum, EntityTypeEnum, IClientInput, IState } from '../Common'
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import type Player from './Player'
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import PlayerManager from './PlayerManager'
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import RoomManager from './RoomManager'
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@ -11,7 +11,7 @@ export default class Room {
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this.id = rid
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}
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private inputs = []
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private inputs: Array<IClientInput> = []
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join(uid: number) {
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const player = PlayerManager.Instance.getPlayerById(uid)
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@ -69,12 +69,26 @@ export default class Room {
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})
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}
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this.listenPlayer()
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setInterval(() => {
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this.syncInput()
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}, 300)
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}
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listenPlayer() {
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for (const player of this.players) {
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player.connection.listenMsg(ApiMsgEnum.MsgClientSync, () => { }
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)
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player.connection.listenMsg(ApiMsgEnum.MsgClientSync, ({ input }) => {
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this.inputs.push(input)
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})
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}
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}
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syncInput() {
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const inputs = this.inputs
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this.inputs = []
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for (const player of this.players) {
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player.connection.sendMsg(ApiMsgEnum.MsgServerSync, {
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inputs
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})
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}
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}
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}
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@ -1,6 +1,6 @@
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import { IApiGameStartReq, IApiGameStartRes, IApiPlayerJoinReq, IApiPlayerJoinRes, IApiPlayerListReq, IApiPlayerListRes, IApiRoomCreateReq, IApiRoomCreateRes, IApiRoomJoinReq, IApiRoomJoinRes, IApiRoomLeaveReq, IApiRoomLeaveRes, IApiRoomListReq, IApiRoomListRes } from './Api'
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import { ApiMsgEnum } from './Enum'
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import { IMsgGameStart, IMsgPlayerList, IMsgRoom, IMsgRoomList } from './Msg'
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import { IMsgClientSync, IMsgGameStart, IMsgPlayerList, IMsgRoom, IMsgRoomList, IMsgServerSync } from './Msg'
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import { IClientInput } from './State'
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export * from './Api'
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export * from './Msg'
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@ -44,8 +44,8 @@ export interface IModel {
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[ApiMsgEnum.MsgRoomList]: IMsgRoomList,
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[ApiMsgEnum.MsgRoom]: IMsgRoom,
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[ApiMsgEnum.MsgGameStart]: IMsgGameStart,
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[ApiMsgEnum.MsgClientSync]: IClientInput,
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[ApiMsgEnum.MsgServerSync]: IMsgGameStart,
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[ApiMsgEnum.MsgClientSync]: IMsgClientSync,
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[ApiMsgEnum.MsgServerSync]: IMsgServerSync,
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}
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}
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@ -54,7 +54,7 @@ export default class Connection extends EventEmitter {
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})
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}
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listenMsg(name: string, cb: Function) {
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listenMsg<T extends keyof IModel['msg']>(name: T, cb: (args: IModel['msg'][T]) => void) {
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if (this.msgMap.has(name)) {
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this.msgMap.get(name)?.push(cb)
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} else {
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@ -62,7 +62,7 @@ export default class Connection extends EventEmitter {
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}
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}
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unlistenMsg(name: string, cb: Function) {
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unlistenMsg<T extends keyof IModel['msg']>(name: T, cb: (args: IModel['msg'][T]) => void) {
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if (this.msgMap.has(name)) {
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const index = this.msgMap.get(name)?.indexOf(cb) || -1
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index > -1 && this.msgMap.get(name)?.splice(index, 1)
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