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import { _decorator, Component, Node, input, Input, EventTouch, Vec2, Vec3, UITransform } from "cc"
const { ccclass, property } = _decorator
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@ccclass("JoyStickManager")
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export class JoyStickManager extends Component {
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input: Vec2 = Vec2.ZERO
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private body: Node
private stick: Node
private defaultPos: Vec2
private radius: number = 0
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init() {
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this.body = this.node.getChildByName("Body")
this.stick = this.body.getChildByName("Stick")
const { x, y } = this.body.position
this.defaultPos = new Vec2(x, y)
this.radius = this.body.getComponent(UITransform).contentSize.x / 2
input.on(Input.EventType.TOUCH_START, this.onTouchStart, this)
input.on(Input.EventType.TOUCH_MOVE, this.onTouchMove, this)
input.on(Input.EventType.TOUCH_END, this.onTouchEnd, this)
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}
onDestroy() {
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input.off(Input.EventType.TOUCH_START, this.onTouchStart, this)
input.off(Input.EventType.TOUCH_MOVE, this.onTouchMove, this)
input.off(Input.EventType.TOUCH_END, this.onTouchEnd, this)
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}
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onTouchStart(e: EventTouch) {
const touchPos = e.getUILocation()
this.body.setPosition(touchPos.x, touchPos.y)
}
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onTouchMove(e: EventTouch) {
const touchPos = e.getUILocation()
const stickPos = new Vec2(touchPos.x - this.body.position.x, touchPos.y - this.body.position.y)
if (stickPos.length() > this.radius) {
stickPos.multiplyScalar(this.radius / stickPos.length())
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}
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this.stick.setPosition(stickPos.x, stickPos.y)
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this.input = stickPos.clone().normalize()
console.log(this.input)
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}
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onTouchEnd() {
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this.body.setPosition(this.defaultPos.x, this.defaultPos.y)
this.stick.setPosition(0, 0)
this.input = Vec2.ZERO
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}
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}