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import { _decorator, Component, Node, input, Input, EventTouch, Vec2, Vec3, UITransform } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('JoyStickManager')
export class JoyStickManager extends Component {
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input: Vec2 = Vec2.ZERO
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private body: Node
private stick: Node
private touchStartPos: Vec2
private defaultPos: Vec2
private radius: number = 0
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init() {
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this.body = this.node.getChildByName("Body")
this.stick = this.body.getChildByName("Stick")
const { x, y } = this.body.position
this.defaultPos = new Vec2(x, y)
this.radius = this.body.getComponent(UITransform).contentSize.x / 2
input.on(Input.EventType.TOUCH_START, this.onTouchMove, this);
input.on(Input.EventType.TOUCH_MOVE, this.onTouchMove, this);
input.on(Input.EventType.TOUCH_END, this.onTouchEnd, this);
}
onDestroy() {
input.off(Input.EventType.TOUCH_START, this.onTouchMove, this);
input.off(Input.EventType.TOUCH_MOVE, this.onTouchMove, this);
input.off(Input.EventType.TOUCH_END, this.onTouchEnd, this);
}
onTouchMove(e: EventTouch) {
const touchPos = e.touch.getUILocation()
if (!this.touchStartPos) {
this.touchStartPos = touchPos.clone()
this.body.setPosition(this.touchStartPos.x, this.touchStartPos.y);
}
const stickPos = new Vec2(touchPos.x - this.touchStartPos.x, touchPos.y - this.touchStartPos.y)
const len = stickPos.length()
if (len > this.radius) {
stickPos.multiplyScalar(this.radius / len)
}
this.stick.setPosition(stickPos.x, stickPos.y)
this.input = stickPos.clone().normalize()
}
onTouchEnd() {
this.body.setPosition(this.defaultPos.x, this.defaultPos.y)
this.stick.setPosition(0, 0)
this.touchStartPos = undefined
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this.input = Vec2.ZERO
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}
}