import { _decorator, Component, Node, input, Input, EventTouch, Vec2, Vec3, UITransform } from 'cc'; const { ccclass, property } = _decorator; @ccclass('JoyStickManager') export class JoyStickManager extends Component { input: Vec2 = Vec2.ZERO private body: Node private stick: Node private touchStartPos: Vec2 private defaultPos: Vec2 private radius: number = 0 init() { this.body = this.node.getChildByName("Body") this.stick = this.body.getChildByName("Stick") const { x, y } = this.body.position this.defaultPos = new Vec2(x, y) this.radius = this.body.getComponent(UITransform).contentSize.x / 2 input.on(Input.EventType.TOUCH_START, this.onTouchMove, this); input.on(Input.EventType.TOUCH_MOVE, this.onTouchMove, this); input.on(Input.EventType.TOUCH_END, this.onTouchEnd, this); } onDestroy() { input.off(Input.EventType.TOUCH_START, this.onTouchMove, this); input.off(Input.EventType.TOUCH_MOVE, this.onTouchMove, this); input.off(Input.EventType.TOUCH_END, this.onTouchEnd, this); } onTouchMove(e: EventTouch) { const touchPos = e.touch.getUILocation() if (!this.touchStartPos) { this.touchStartPos = touchPos.clone() this.body.setPosition(this.touchStartPos.x, this.touchStartPos.y); } const stickPos = new Vec2(touchPos.x - this.touchStartPos.x, touchPos.y - this.touchStartPos.y) const len = stickPos.length() if (len > this.radius) { stickPos.multiplyScalar(this.radius / len) } this.stick.setPosition(stickPos.x, stickPos.y) this.input = stickPos.clone().normalize() } onTouchEnd() { this.body.setPosition(this.defaultPos.x, this.defaultPos.y) this.stick.setPosition(0, 0) this.touchStartPos = undefined this.input = Vec2.ZERO } }