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export enum FsmParamTypeEnum {
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Number = "Number",
Trigger = "Trigger",
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}
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export enum ParamsNameEnum {
Idle = "Idle",
Run = "Run",
Attack = "Attack",
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}
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export enum EntityStateEnum {
Idle = "Idle",
Run = "Run",
Attack = "Attack",
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}
export enum EventEnum {
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WeaponShoot = "WeaponShoot",
BulletBorn = "BulletBorn",
ExplosionBorn = "ExplosionBorn",
RoomJoin = "RoomJoin",
GameStart = "GameStart",
GameEnd = "GameEnd",
ClientSync = "ClientSync",
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}
export enum PrefabPathEnum {
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Map1 = "prefab/Map1",
Actor1 = "prefab/Actor",
Actor2 = "prefab/Actor",
Weapon1 = "prefab/Weapon1",
Weapon2 = "prefab/Weapon2",
Bullet1 = "prefab/Bullet",
Bullet2 = "prefab/Bullet",
Explosion = "prefab/Explosion",
JoyStick = "prefab/JoyStick",
Shoot = "prefab/Shoot",
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}
export enum TexturePathEnum {
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Actor1Idle = "texture/actor/actor1/idle",
Actor1Run = "texture/actor/actor1/run",
Actor2Idle = "texture/actor/actor2/idle",
Actor2Run = "texture/actor/actor2/run",
Weapon1Idle = "texture/weapon/weapon1/idle",
Weapon1Attack = "texture/weapon/weapon1/attack",
Weapon2Idle = "texture/weapon/weapon2/idle",
Weapon2Attack = "texture/weapon/weapon2/attack",
Bullet1Idle = "texture/bullet/bullet1",
Bullet2Idle = "texture/bullet/bullet2",
ExplosionIdle = "texture/explosion",
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}
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export enum SceneEnum {
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Login = "Login",
Hall = "Hall",
Room = "Room",
Battle = "Battle",
}