export enum FsmParamTypeEnum { Number = "Number", Trigger = "Trigger", } export enum ParamsNameEnum { Idle = "Idle", Run = "Run", Attack = "Attack", } export enum EntityStateEnum { Idle = "Idle", Run = "Run", Attack = "Attack", } export enum EventEnum { WeaponShoot = "WeaponShoot", BulletBorn = "BulletBorn", ExplosionBorn = "ExplosionBorn", RoomJoin = "RoomJoin", GameStart = "GameStart", GameEnd = "GameEnd", ClientSync = "ClientSync", } export enum PrefabPathEnum { Map1 = "prefab/Map1", Actor1 = "prefab/Actor", Actor2 = "prefab/Actor", Weapon1 = "prefab/Weapon1", Weapon2 = "prefab/Weapon2", Bullet1 = "prefab/Bullet", Bullet2 = "prefab/Bullet", Explosion = "prefab/Explosion", JoyStick = "prefab/JoyStick", Shoot = "prefab/Shoot", } export enum TexturePathEnum { Actor1Idle = "texture/actor/actor1/idle", Actor1Run = "texture/actor/actor1/run", Actor2Idle = "texture/actor/actor2/idle", Actor2Run = "texture/actor/actor2/run", Weapon1Idle = "texture/weapon/weapon1/idle", Weapon1Attack = "texture/weapon/weapon1/attack", Weapon2Idle = "texture/weapon/weapon2/idle", Weapon2Attack = "texture/weapon/weapon2/attack", Bullet1Idle = "texture/bullet/bullet1", Bullet2Idle = "texture/bullet/bullet2", ExplosionIdle = "texture/explosion", } export enum SceneEnum { Login = "Login", Hall = "Hall", Room = "Room", Battle = "Battle", }