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[engine] 多纹理渲染 - sprite -> universal
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@ -90,7 +90,7 @@ var builtins = {
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cc.sp.MAX_MULTITEXTURE_NUM = 8;
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// cc.renderer.device.caps.maxTextureUnits
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this._loadMultiEffect('multi-2d-sprite', (effect) => {
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this._loadMultiEffect('multi-2d-universal', (effect) => {
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cc.sp.multi2dSpriteEffectAsset = effect;
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effect.addRef();
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cc.sp.inited = true;
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@ -26,7 +26,7 @@ export class MultiHandler {
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this.material = material;
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} else {
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this.material = (cc.Material as any).create(cc.sp.multi2dSpriteEffectAsset);
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this.material.name = "multi-2d-sprite";
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this.material.name = "multi-2d-universal";
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this.material.define('USE_TEXTURE', true);
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this.material.define('USE_MULTI_TEXTURE', true);
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}
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