mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-25 03:08:29 +00:00
更新至 1.2.0 版本文档
This commit is contained in:
parent
b575b856a9
commit
61811ac9ff
@ -55,7 +55,6 @@
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## 版本计划
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- 原生平台上支持 Spine 与其它组件合批
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- tiledMap 生成的 Label 好像不能使用 CacheMode,然后考虑对其进行一些优化
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- 动态图集支持预乘纹理
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- 补充原理文档
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- Char 模式因为 bleed 问题只能复用完全相同宽高的区域,试着增加一个选项,能够先用空纹理覆盖,之所以做选项是不知道性能消耗大不大
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13
README.md
13
README.md
@ -30,6 +30,7 @@
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- [功能演示](#功能演示)
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- [使用方法](#使用方法)
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- [更新日志](#更新日志)
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- [Enhance Kit v1.2.0](#enhance-kit-v120)
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- [Enhance Kit v1.1.0](#enhance-kit-v110)
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- [Enhance Kit v1.0.0](#enhance-kit-v100)
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- [贡献指南](#贡献指南)
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@ -70,6 +71,12 @@
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## 更新日志
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### Enhance Kit v1.2.0
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- **[新特性] cc.TiledLayer 支持复用 Culling 数据**
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- [修复] 修复 MotionStreak 初始化报错的问题
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- [修复] 修复勾选延迟加载资源时资源不会加载的问题
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### Enhance Kit v1.1.0
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- **[新特性] 动态合图在符合条件的情况下会忽略 padding 将纹理加入动态图集**
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@ -123,3 +130,9 @@
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### 启动 Cocos Creator 报 Error: Can not parse this input:undefined 错误
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这是你可能忘记安装配套的引擎扩展,所以没有找到增强包的内置资源导致的报错。
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### 原生平台或模拟器报错:Assertion failed: (_type == Type::String), function toString, file Value.cpp, line 496.
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这是你没有替换引擎的 `jsb-adapter` 部分,或者说没有重启以生效。
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注意:原生平台构建时可能需要先删除原有的 build 文件,替换操作才会生效。
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@ -59,6 +59,12 @@ hide_title: true
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## 更新日志
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### Enhance Kit v1.2.0
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- **[新特性] cc.TiledLayer 支持复用 Culling 数据**
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- [修复] 修复 MotionStreak 初始化报错的问题
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- [修复] 修复勾选延迟加载资源时资源不会加载的问题
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### Enhance Kit v1.1.0
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- **[新特性] 动态合图在符合条件的情况下会忽略 padding 将纹理加入动态图集**
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@ -112,3 +118,9 @@ hide_title: true
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### 启动 Cocos Creator 报 Error: Can not parse this input:undefined 错误
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这是你可能忘记安装配套的引擎扩展,所以没有找到增强包的内置资源导致的报错。
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### 原生平台或模拟器报错:Assertion failed: (_type == Type::String), function toString, file Value.cpp, line 496.
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这是你没有替换引擎的 `jsb-adapter` 部分,或者说没有重启以生效。
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注意:原生平台构建时可能需要先删除原有的 build 文件,替换操作才会生效。
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@ -57,3 +57,10 @@ skeletonComponent.setRegionData('Head', 'Head', new sp.RegionData(spriteFrame));
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虽然加上去也简单,但这可能是很少用得到的功能,主要还是我们看到几乎所有渲染组件都可以自定义材质,这个组件却不可以。
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可前往 [RichText 自定义材质](../user-guide/text-render/text-richtext.md) 文档了解更多详情。
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---
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## 复用 TiledMap 的 Culling 数据
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一个 TiledMap 可能会有很多 TiledLayer,如果开启了 Culling,那这些 Layer 都需要单独计算 Culling 数据,增强包新增了在满足一定条件的情况下可以复用 Culling 数据的特性,以减少 CPU 的性能消耗。
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可前往 [复用 Culling 数据](../user-guide/tiledmap/tiledmap-culling.md) 文档了解更多详情。
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12
docs/docs/theory-guide/tiledmap-theory.md
Normal file
12
docs/docs/theory-guide/tiledmap-theory.md
Normal file
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---
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sidebar_position: 5
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description: "详细了解增强 TiledMap 的实现方式。"
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---
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# 增强 TiledMap
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:::caution TODO
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施工中...
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:::
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@ -4,6 +4,15 @@ sidebar_position: 7
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# 更新日志
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---
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## Enhance Kit v1.2.0
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适配 Cocos Creator v2.4.9 版本,[点此下载压缩包](https://github.com/smallmain/cocos-enhance-kit/releases/tag/v1.2.0)
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- **[新特性] cc.TiledLayer 支持复用 Culling 数据**
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- [修复] 修复 MotionStreak 初始化报错的问题
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- [修复] 修复勾选延迟加载资源时资源不会加载的问题
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---
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## Enhance Kit v1.1.0
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9
docs/docs/user-guide/tiledmap/_category_.json
Normal file
9
docs/docs/user-guide/tiledmap/_category_.json
Normal file
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{
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"label": "TiledMap",
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"position": 5,
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"collapsed": true,
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"link": {
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"type": "doc",
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"id": "tiledmap-intro"
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}
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}
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BIN
docs/docs/user-guide/tiledmap/assets/tiledmap-inspector.png
Normal file
BIN
docs/docs/user-guide/tiledmap/assets/tiledmap-inspector.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
BIN
docs/docs/user-guide/tiledmap/assets/tiledmap-nodetree.png
Normal file
BIN
docs/docs/user-guide/tiledmap/assets/tiledmap-nodetree.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.5 KiB |
37
docs/docs/user-guide/tiledmap/tiledmap-culling.md
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37
docs/docs/user-guide/tiledmap/tiledmap-culling.md
Normal file
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---
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sidebar_position: 2
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description: "像其它渲染组件一样在 Spine 组件上使用动态合图。"
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---
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# 复用 Culling 数据
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一个 TiledMap 可能会有很多 TiledLayer,如果开启了 Culling,那这些 Layer 都需要单独计算 Culling 数据,增强包新增了在满足一定条件的情况下可以复用 Culling 数据的特性,以减少 CPU 的性能消耗。
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## 大致原理
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通过为 TiledLayer 指定另一个 TiledLayer,来复用指定的 TiledLayer 的 Culling 数据。
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## 前提条件
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- 两者的世界矩阵(也是大小、位置、缩放等属性)一致
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- 两者所用的 Camera 一致
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- 两者的 TiledLayer 类型、属性一致
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- 确保被复用的 Layer 会更早进行渲染(否则 Culling 数据同步可能会延迟一帧)
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:::tip 注意
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复用可以是不同 TiledMap 的 TiledLayer,但一定要满足上面几个条件,否则 Culling 结果可能不正确。
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:::
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## 使用方式
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假设项目中有 TiledMap 由 5 个 TiledLayer 组合成一张地图。
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![](./assets/tiledmap-nodetree.png)
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这种情况如果需要复用 Culling 数据只需要多选后四个节点,然后将第一个节点拖入这四个节点的 `Culling Layer` 属性中即可。
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![](./assets/tiledmap-inspector.png)
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这样就使后四个 Layer 复用第一个 Layer 的 Culling 数据了。
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12
docs/docs/user-guide/tiledmap/tiledmap-intro.mdx
Normal file
12
docs/docs/user-guide/tiledmap/tiledmap-intro.mdx
Normal file
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import DocCardList from '@theme/DocCardList';
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import {useCurrentSidebarCategory} from '@docusaurus/theme-common';
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# TiledMap
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增强包对 TiledMap 进行了优化:
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- 复用 TiledLayer 的 Culling 数据
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你可以阅读下面的文档了解详情:
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<DocCardList items={useCurrentSidebarCategory().items}/>
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@ -37,6 +37,9 @@ const config = {
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sidebarPath: require.resolve('./sidebars.js'),
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includeCurrentVersion: true,
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versions: {
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"1.2.0": {
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label: "v1.2.0",
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},
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"1.1.0": {
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label: "v1.1.0",
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},
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|
129
extension/v1.2.0/enhance-kit-support/inspectors/comps/label.js
Normal file
129
extension/v1.2.0/enhance-kit-support/inspectors/comps/label.js
Normal file
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"use strict";
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Vue.component("cc-label", {
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dependencies: ["packages://inspector/share/blend.js"],
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template: `
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<ui-prop
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v-prop="target.string"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.horizontalAlign"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.verticalAlign"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.actualFontSize"
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v-show="!_hiddenActualFontSize()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop type="number"
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v-prop="target.fontSize">
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:multi-values="multi"
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</ui-prop>
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<ui-prop
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v-prop="target._bmFontOriginalSize"
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v-show="_isBMFont()"
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:multi-values="multi"
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></ui-prop>
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|
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<ui-prop
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v-prop="target.lineHeight"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.spacingX"
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v-show="_isBMFont()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.overflow"
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:multi-values="multi"
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||||
></ui-prop>
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<ui-prop
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v-prop="target.enableWrapText"
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v-show="!_hiddenWrapText()"
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:multi-values="multi"
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></ui-prop>
|
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<ui-prop
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v-prop="target.font"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.fontFamily"
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v-show="_isSystemFont()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.enableBold"
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v-show="!_isBMFont()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.enableItalic"
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v-show="!_isBMFont()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.enableUnderline"
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v-show="!_isBMFont()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.underlineHeight"
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v-show="!_isBMFont() && target.enableUnderline.value === true"
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:indent="1"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.cacheMode"
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v-show="!_isBMFont()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.useSystemFont"
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:multi-values="multi"
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></ui-prop>
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<cc-blend-section :target.sync="target"></cc-blend-section>
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<cc-array-prop
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v-show="!_isCharCacheMode()"
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:target.sync="target.materials"
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></cc-array-prop>
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<ui-prop v-prop="target.autoSwitchMaterial"></ui-prop>
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<ui-prop v-prop="target.allowDynamicAtlas"></ui-prop>
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<ui-prop v-prop="target.enableRetina"></ui-prop>
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`,
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props: {
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target: {
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twoWay: !0,
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type: Object
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},
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multi: {
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type: Boolean
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}
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},
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methods: {
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T: Editor.T,
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_isBMFont() {
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return this.target._bmFontOriginalSize.value > 0
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},
|
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_isSystemFont() {
|
||||
return this.target.useSystemFont.value
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},
|
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_hiddenWrapText() {
|
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let t = this.target.overflow.value;
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return 0 === t || 3 === t
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},
|
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_hiddenActualFontSize() {
|
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return 2 !== this.target.overflow.value
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},
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_isCharCacheMode() {
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return 2 === this.target.cacheMode.value
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},
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}
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});
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@ -0,0 +1,73 @@
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"use strict";
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Vue.component("cc-richtext", {
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template: `
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<ui-prop
|
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v-prop="target.string"
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||||
:multi-values="multi"
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></ui-prop>
|
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<ui-prop
|
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v-prop="target.horizontalAlign"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
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||||
<ui-prop
|
||||
v-prop="target.fontSize">
|
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:multi-values="multi"
|
||||
</ui-prop>
|
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<ui-prop
|
||||
v-prop="target.font"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
|
||||
<ui-prop
|
||||
v-prop="target.fontFamily"
|
||||
v-show="_isSystemFont()"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
|
||||
<ui-prop
|
||||
v-prop="target.useSystemFont"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
|
||||
<ui-prop
|
||||
v-prop="target.cacheMode"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
|
||||
<ui-prop
|
||||
v-prop="target.maxWidth"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
|
||||
<ui-prop
|
||||
v-prop="target.lineHeight"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
|
||||
<ui-prop
|
||||
v-prop="target.imageAtlas"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
|
||||
<ui-prop
|
||||
v-prop="target.handleTouchEvent"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
|
||||
|
||||
<ui-prop v-show="!_isCharCacheMode()" v-prop="target.customMaterial"></ui-prop>
|
||||
<ui-prop v-prop="target.autoSwitchMaterial"></ui-prop>
|
||||
<ui-prop v-prop="target.allowDynamicAtlas"></ui-prop>
|
||||
<ui-prop v-prop="target.enableRetina"></ui-prop>
|
||||
`,
|
||||
props: {
|
||||
target: {
|
||||
twoWay: !0,
|
||||
type: Object
|
||||
},
|
||||
multi: {
|
||||
type: Boolean
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
T: Editor.T,
|
||||
_isSystemFont() {
|
||||
return this.target.useSystemFont.value
|
||||
},
|
||||
_isCharCacheMode() {
|
||||
return 2 === this.target.cacheMode.value
|
||||
},
|
||||
}
|
||||
});
|
155
extension/v1.2.0/enhance-kit-support/inspectors/comps/sprite.js
Normal file
155
extension/v1.2.0/enhance-kit-support/inspectors/comps/sprite.js
Normal file
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|
||||
"use strict";
|
||||
Vue.component("cc-sprite", {
|
||||
dependencies: ["packages://inspector/share/blend.js"],
|
||||
template: `
|
||||
<ui-prop
|
||||
style="padding-top: 8px"
|
||||
name="Atlas"
|
||||
tooltip="{{T('COMPONENT.sprite.atlas')}}"
|
||||
>
|
||||
<ui-asset class="flex-1"
|
||||
type="sprite-atlas"
|
||||
v-value="target._atlas.value.uuid"
|
||||
v-values="atlasUuids"
|
||||
:multi-values="atlasMulti"
|
||||
></ui-asset>
|
||||
<ui-button
|
||||
class="blue tiny"
|
||||
tooltip="{{T('COMPONENT.sprite.select_tooltip')}}"
|
||||
@confirm="selectAtlas"
|
||||
>
|
||||
{{T('COMPONENT.sprite.select_button')}}
|
||||
</ui-button>
|
||||
</ui-prop>
|
||||
|
||||
<ui-prop
|
||||
style="padding-top: 8px"
|
||||
name="Sprite Frame"
|
||||
tooltip="{{T('COMPONENT.sprite.sprite_frame')}}"
|
||||
>
|
||||
<ui-asset class="flex-1"
|
||||
type="sprite-frame"
|
||||
v-value="target.spriteFrame.value.uuid"
|
||||
v-values="spriteUuids"
|
||||
:multi-values="spriteMulti"
|
||||
></ui-asset>
|
||||
<ui-button
|
||||
class="blue tiny"
|
||||
tooltip="{{T('COMPONENT.sprite.edit_tooltip')}}"
|
||||
@confirm="editSprite"
|
||||
>
|
||||
{{T('COMPONENT.sprite.edit_button')}}
|
||||
</ui-button>
|
||||
</ui-prop>
|
||||
|
||||
<ui-prop
|
||||
v-prop="target.type"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
|
||||
|
||||
<div v-if="isFilledType()">
|
||||
<ui-prop indent=1
|
||||
v-prop="target.fillType"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
|
||||
<ui-prop indent=1
|
||||
v-prop="target.fillCenter"
|
||||
v-disabled="!isRadialFilled()"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
|
||||
<ui-prop indent=1
|
||||
v-prop="target.fillStart"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
|
||||
<ui-prop indent=1
|
||||
v-prop="target.fillRange"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
|
||||
</div>
|
||||
|
||||
<ui-prop
|
||||
v-prop="target.sizeMode"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
|
||||
<ui-prop v-if="allowTrim()"
|
||||
v-prop="target.trim"
|
||||
:multi-values="multi"
|
||||
></ui-prop>
|
||||
|
||||
<cc-blend-section :target.sync="target"></cc-blend-section>
|
||||
<cc-array-prop :target.sync="target.materials"></cc-array-prop>
|
||||
|
||||
<ui-prop v-prop="target.autoSwitchMaterial"></ui-prop>
|
||||
<ui-prop v-prop="target.allowDynamicAtlas"></ui-prop>
|
||||
`,
|
||||
props: {
|
||||
target: {
|
||||
twoWay: !0,
|
||||
type: Object
|
||||
},
|
||||
multi: {
|
||||
twoWay: !0,
|
||||
type: Boolean
|
||||
}
|
||||
},
|
||||
data: ()=>({
|
||||
atlasUuid: "",
|
||||
atlasUuids: "",
|
||||
atlasMulti: !1,
|
||||
spriteUuid: "",
|
||||
spriteUuids: "",
|
||||
spriteMulti: !1
|
||||
}),
|
||||
created() {
|
||||
this.target && (this._updateAtlas(),
|
||||
this._updateSprite())
|
||||
},
|
||||
watch: {
|
||||
target() {
|
||||
this._updateAtlas(),
|
||||
this._updateSprite()
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
T: Editor.T,
|
||||
selectAtlas() {
|
||||
Editor.Ipc.sendToPanel("assets", "change-filter", "t:sprite-atlas")
|
||||
},
|
||||
editSprite() {
|
||||
Editor.Panel.open("sprite-editor", {
|
||||
uuid: this.target.spriteFrame.value.uuid
|
||||
})
|
||||
},
|
||||
allowTrim() {
|
||||
return this.target.type.value === cc.Sprite.Type.SIMPLE
|
||||
},
|
||||
isFilledType() {
|
||||
return this.target.type.value === cc.Sprite.Type.FILLED
|
||||
},
|
||||
isRadialFilled() {
|
||||
return this.target.fillType.value === cc.Sprite.FillType.RADIAL
|
||||
},
|
||||
_updateAtlas() {
|
||||
if (!this.target)
|
||||
return this.atlasUuid = "",
|
||||
this.atlasUuids = "",
|
||||
this.atlasMulti = !1,
|
||||
void 0;
|
||||
this.atlasUuid = this.target._atlas.value.uuid,
|
||||
this.atlasUuids = this.target._atlas.values.map(t=>t.uuid);
|
||||
var t = this.atlasUuids[0];
|
||||
this.atlasMulti = !this.atlasUuids.every((i,e)=>0 === e || i === t)
|
||||
},
|
||||
_updateSprite() {
|
||||
if (!this.target)
|
||||
return this.spriteUuid = "",
|
||||
this.spriteUuids = "",
|
||||
this.spriteMulti = !1,
|
||||
void 0;
|
||||
this.spriteUuid = this.target.spriteFrame.value.uuid,
|
||||
this.spriteUuids = this.target.spriteFrame.values.map(t=>t.uuid);
|
||||
var t = this.spriteUuids[0];
|
||||
this.spriteMulti = !this.spriteUuids.every((i,e)=>0 === e || i === t)
|
||||
}
|
||||
}
|
||||
});
|
@ -0,0 +1,15 @@
|
||||
"use strict";
|
||||
Vue.component("cc-tiled-layer", {
|
||||
dependencies: ["packages://inspector/share/blend.js"],
|
||||
template: '\n <ui-prop\n v-prop="target.cullingLayer"\n :multi-values="multi"\n ></ui-prop> <cc-array-prop :target.sync="target.materials"></cc-array-prop>\n\n ',
|
||||
props: {
|
||||
target: {
|
||||
twoWay: !0,
|
||||
type: Object
|
||||
},
|
||||
multi: {
|
||||
twoWay: !0,
|
||||
type: Boolean
|
||||
}
|
||||
}
|
||||
});
|
3
extension/v1.2.0/enhance-kit-support/main.js
Normal file
3
extension/v1.2.0/enhance-kit-support/main.js
Normal file
@ -0,0 +1,3 @@
|
||||
'use strict';
|
||||
|
||||
module.exports = {};
|
16
extension/v1.2.0/enhance-kit-support/package.json
Normal file
16
extension/v1.2.0/enhance-kit-support/package.json
Normal file
@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "enhance-kit",
|
||||
"version": "1.2.0",
|
||||
"description": "This extension provides support for cocos enhance kit.",
|
||||
"author": "SmallMain",
|
||||
"main": "main.js",
|
||||
"runtime-resource": {
|
||||
"path": "resources",
|
||||
"name": "resources"
|
||||
},
|
||||
"reload": {
|
||||
"ignore": [
|
||||
"resources/**/*"
|
||||
]
|
||||
}
|
||||
}
|
12
extension/v1.2.0/enhance-kit-support/resources/sp.meta
Normal file
12
extension/v1.2.0/enhance-kit-support/resources/sp.meta
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.2",
|
||||
"uuid": "74663d94-6782-4dee-9db9-26127ee8b265",
|
||||
"isBundle": true,
|
||||
"bundleName": "",
|
||||
"priority": 1,
|
||||
"compressionType": {},
|
||||
"optimizeHotUpdate": {},
|
||||
"inlineSpriteFrames": {},
|
||||
"isRemoteBundle": {},
|
||||
"subMetas": {}
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.2",
|
||||
"uuid": "8ee63b7e-0ac8-4cb5-95f0-85278bfd748a",
|
||||
"isBundle": false,
|
||||
"bundleName": "",
|
||||
"priority": 1,
|
||||
"compressionType": {},
|
||||
"optimizeHotUpdate": {},
|
||||
"inlineSpriteFrames": {},
|
||||
"isRemoteBundle": {},
|
||||
"subMetas": {}
|
||||
}
|
@ -0,0 +1,152 @@
|
||||
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
|
||||
CCEffect %{
|
||||
techniques:
|
||||
- passes:
|
||||
- vert: vs
|
||||
frag: fs
|
||||
blendState:
|
||||
targets:
|
||||
- blend: true
|
||||
rasterizerState:
|
||||
cullMode: none
|
||||
properties:
|
||||
texture: { value: white }
|
||||
texture2: { value: white }
|
||||
texture3: { value: white }
|
||||
texture4: { value: white }
|
||||
texture5: { value: white }
|
||||
texture6: { value: white }
|
||||
texture7: { value: white }
|
||||
texture8: { value: white }
|
||||
alphaThreshold: { value: 0.5 }
|
||||
}%
|
||||
|
||||
|
||||
CCProgram vs %{
|
||||
precision highp float;
|
||||
|
||||
#include <cc-global>
|
||||
#include <cc-local>
|
||||
|
||||
in vec3 a_position;
|
||||
in vec4 a_color;
|
||||
out vec4 v_color;
|
||||
|
||||
#if USE_TINT
|
||||
in vec4 a_color0;
|
||||
out vec4 v_color0;
|
||||
#endif
|
||||
|
||||
#if USE_TEXTURE
|
||||
in vec2 a_uv0;
|
||||
out vec2 v_uv0;
|
||||
|
||||
#if USE_MULTI_TEXTURE
|
||||
in float a_texId;
|
||||
out float v_texId;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
void main () {
|
||||
vec4 pos = vec4(a_position, 1);
|
||||
|
||||
#if CC_USE_MODEL
|
||||
pos = cc_matViewProj * cc_matWorld * pos;
|
||||
#else
|
||||
pos = cc_matViewProj * pos;
|
||||
#endif
|
||||
|
||||
#if USE_TEXTURE
|
||||
v_uv0 = a_uv0;
|
||||
|
||||
#if USE_MULTI_TEXTURE
|
||||
v_texId = a_texId;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
v_color = a_color;
|
||||
#if USE_TINT
|
||||
v_color0 = a_color0;
|
||||
#endif
|
||||
|
||||
gl_Position = pos;
|
||||
}
|
||||
}%
|
||||
|
||||
|
||||
CCProgram fs %{
|
||||
precision highp float;
|
||||
|
||||
#include <alpha-test>
|
||||
#include <texture>
|
||||
|
||||
in vec4 v_color;
|
||||
|
||||
#if USE_TINT
|
||||
in vec4 v_color0;
|
||||
#endif
|
||||
|
||||
#if USE_TEXTURE
|
||||
in vec2 v_uv0;
|
||||
uniform sampler2D texture;
|
||||
|
||||
#if USE_MULTI_TEXTURE
|
||||
in float v_texId;
|
||||
uniform sampler2D texture2;
|
||||
uniform sampler2D texture3;
|
||||
uniform sampler2D texture4;
|
||||
uniform sampler2D texture5;
|
||||
uniform sampler2D texture6;
|
||||
uniform sampler2D texture7;
|
||||
uniform sampler2D texture8;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
void main () {
|
||||
vec4 o = vec4(1, 1, 1, 1);
|
||||
|
||||
#if USE_TEXTURE
|
||||
#if USE_MULTI_TEXTURE
|
||||
if(v_texId < 1.0){
|
||||
CCTexture(texture, v_uv0, o);
|
||||
} else if(v_texId < 2.0){
|
||||
CCTexture(texture2, v_uv0, o);
|
||||
} else if(v_texId < 3.0){
|
||||
CCTexture(texture3, v_uv0, o);
|
||||
} else if(v_texId < 4.0){
|
||||
CCTexture(texture4, v_uv0, o);
|
||||
} else if(v_texId < 5.0){
|
||||
CCTexture(texture5, v_uv0, o);
|
||||
} else if(v_texId < 6.0){
|
||||
CCTexture(texture6, v_uv0, o);
|
||||
} else if(v_texId < 7.0){
|
||||
CCTexture(texture7, v_uv0, o);
|
||||
} else {
|
||||
CCTexture(texture8, v_uv0, o);
|
||||
}
|
||||
#else
|
||||
CCTexture(texture, v_uv0, o);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if USE_TINT
|
||||
vec4 finalColor;
|
||||
finalColor.a = v_color.a * o.a;
|
||||
finalColor.rgb = ((o.a - 1.0) * v_color0.a + 1.0 - o.rgb) * v_color0.rgb + o.rgb * v_color.rgb;
|
||||
|
||||
ALPHA_TEST(finalColor);
|
||||
|
||||
gl_FragColor = finalColor;
|
||||
#else
|
||||
o *= v_color;
|
||||
|
||||
ALPHA_TEST(o);
|
||||
|
||||
gl_FragColor = o;
|
||||
#endif
|
||||
}
|
||||
}%
|
@ -0,0 +1,17 @@
|
||||
{
|
||||
"ver": "1.0.25",
|
||||
"uuid": "5dcffc18-b913-460e-a0d9-5d74f4cda12b",
|
||||
"compiledShaders": [
|
||||
{
|
||||
"glsl1": {
|
||||
"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\nattribute float a_texId;\nvarying float v_texId;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n v_texId = a_texId;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
||||
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nvarying float v_texId;\nuniform sampler2D texture;\nuniform sampler2D texture2;\nuniform sampler2D texture3;\nuniform sampler2D texture4;\nuniform sampler2D texture5;\nuniform sampler2D texture6;\nuniform sampler2D texture7;\nuniform sampler2D texture8;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n if(v_texId < 1.0){\n vec4 texture_tmp = texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n } else if(v_texId < 2.0){\n vec4 texture2_tmp = texture2D(texture2, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture2\n texture2_tmp.a *= texture2D(texture2, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n o.a *= texture2_tmp.a;\n #else\n o *= texture2_tmp;\n #endif\n } else if(v_texId < 3.0){\n vec4 texture3_tmp = texture2D(texture3, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture3\n texture3_tmp.a *= texture2D(texture3, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n o.a *= texture3_tmp.a;\n #else\n o *= texture3_tmp;\n #endif\n } else if(v_texId < 4.0){\n vec4 texture4_tmp = texture2D(texture4, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture4\n texture4_tmp.a *= texture2D(texture4, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n o.a *= texture4_tmp.a;\n #else\n o *= texture4_tmp;\n #endif\n } else if(v_texId < 5.0){\n vec4 texture5_tmp = texture2D(texture5, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture5\n texture5_tmp.a *= texture2D(texture5, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n o.a *= texture5_tmp.a;\n #else\n o *= texture5_tmp;\n #endif\n } else if(v_texId < 6.0){\n vec4 texture6_tmp = texture2D(texture6, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture6\n texture6_tmp.a *= texture2D(texture6, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n o.a *= texture6_tmp.a;\n #else\n o *= texture6_tmp;\n #endif\n } else if(v_texId < 7.0){\n vec4 texture7_tmp = texture2D(texture7, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture7\n texture7_tmp.a *= texture2D(texture7, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n o.a *= texture7_tmp.a;\n #else\n o *= texture7_tmp;\n #endif\n } else {\n vec4 texture8_tmp = texture2D(texture8, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture8\n texture8_tmp.a *= texture2D(texture8, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture8_tmp.rgb * texture8_tmp.rgb);\n o.a *= texture8_tmp.a;\n #else\n o *= texture8_tmp;\n #endif\n }\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
|
||||
},
|
||||
"glsl3": {
|
||||
"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\nin float a_texId;\nout float v_texId;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n v_texId = a_texId;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
||||
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nin float v_texId;\nuniform sampler2D texture;\nuniform sampler2D texture2;\nuniform sampler2D texture3;\nuniform sampler2D texture4;\nuniform sampler2D texture5;\nuniform sampler2D texture6;\nuniform sampler2D texture7;\nuniform sampler2D texture8;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n if(v_texId < 1.0){\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n } else if(v_texId < 2.0){\n vec4 texture2_tmp = texture(texture2, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture2\n texture2_tmp.a *= texture(texture2, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n o.a *= texture2_tmp.a;\n #else\n o *= texture2_tmp;\n #endif\n } else if(v_texId < 3.0){\n vec4 texture3_tmp = texture(texture3, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture3\n texture3_tmp.a *= texture(texture3, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n o.a *= texture3_tmp.a;\n #else\n o *= texture3_tmp;\n #endif\n } else if(v_texId < 4.0){\n vec4 texture4_tmp = texture(texture4, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture4\n texture4_tmp.a *= texture(texture4, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n o.a *= texture4_tmp.a;\n #else\n o *= texture4_tmp;\n #endif\n } else if(v_texId < 5.0){\n vec4 texture5_tmp = texture(texture5, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture5\n texture5_tmp.a *= texture(texture5, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n o.a *= texture5_tmp.a;\n #else\n o *= texture5_tmp;\n #endif\n } else if(v_texId < 6.0){\n vec4 texture6_tmp = texture(texture6, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture6\n texture6_tmp.a *= texture(texture6, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n o.a *= texture6_tmp.a;\n #else\n o *= texture6_tmp;\n #endif\n } else if(v_texId < 7.0){\n vec4 texture7_tmp = texture(texture7, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture7\n texture7_tmp.a *= texture(texture7, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n o.a *= texture7_tmp.a;\n #else\n o *= texture7_tmp;\n #endif\n } else {\n vec4 texture8_tmp = texture(texture8, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture8\n texture8_tmp.a *= texture(texture8, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture8_tmp.rgb * texture8_tmp.rgb);\n o.a *= texture8_tmp.a;\n #else\n o *= texture8_tmp;\n #endif\n }\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
|
||||
}
|
||||
}
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
Loading…
Reference in New Issue
Block a user