revert gameManager
This commit is contained in:
parent
5a6ae0b679
commit
5818604b4d
@ -12,7 +12,6 @@
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"devDependencies": {
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"@types/mocha": "^8.2.3",
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"@types/node": "^15.14.9",
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"@types/seedrandom": "^3.0.1",
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"mocha": "^9.1.3",
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"onchange": "^7.1.0",
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"ts-node": "^10.4.0",
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@ -20,7 +19,6 @@
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"typescript": "^4.5.4"
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},
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"dependencies": {
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"seedrandom": "^3.0.5",
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"tsrpc": "^3.1.4"
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}
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}
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@ -1,9 +1,9 @@
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import { ApiCallWs } from "tsrpc";
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import { ApiCall } from "tsrpc";
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import { ReqLogin, ResLogin } from "../shared/protocols/PtlLogin";
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let nextPlayerId = 1;
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export async function ApiLogin(call: ApiCallWs<ReqLogin, ResLogin>) {
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export async function ApiLogin(call: ApiCall<ReqLogin, ResLogin>) {
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let playerId = nextPlayerId++;
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call.conn.currentUser = {
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@ -1,7 +1,9 @@
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import 'k8w-extend-native';
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import * as path from "path";
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import { WsServer } from "tsrpc";
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import { Room } from './models/Room';
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import { serviceProto } from './shared/protocols/serviceProto';
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import { CurrentUser } from './shared/types/CurrentUser';
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// Create the Server
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export const server = new WsServer(serviceProto, {
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@ -24,3 +26,11 @@ async function main() {
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await server.start();
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}
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main();
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// 扩展 Connection 字段
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declare module 'tsrpc' {
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export interface BaseConnection {
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currentUser: CurrentUser,
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room?: Room,
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}
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}
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@ -1,4 +1,3 @@
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import seedrandom from "seedrandom";
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import { MsgCallWs, uint, WsConnection } from "tsrpc";
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import { server } from "..";
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import { gameConfig } from "../shared/game/gameConfig";
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@ -6,7 +5,6 @@ import { GameSystemInput } from "../shared/game/GameSystemInput";
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import { GameSystemState } from "../shared/game/GameSystemState";
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import { MsgGameInput } from "../shared/protocols/game/client/MsgGameInput";
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import { ServiceType } from "../shared/protocols/serviceProto";
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import { CurrentUser } from "../shared/types/CurrentUser";
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import { RoomState } from "../shared/types/RoomState";
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const MAX_ROOM_USER = 2;
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@ -111,8 +109,6 @@ export class Room {
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this._syncRoomState();
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// 生成游戏初始状态
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let seed = '' + Math.random();
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let prng = seedrandom(seed, { state: true });
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let initGameState: GameSystemState = {
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now: 0,
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players: this.conns.map(v => ({
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@ -137,13 +133,7 @@ export class Room {
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},
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// 上次创建敌机的时间
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lastCreateEnemyTime: 3000,
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// 伪随机数发生器状态
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random: {
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seed: '' + Math.random(),
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state: prng.state()
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}
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lastCreateEnemyTime: 3000
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};
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this._lastSn = {};
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this._lastSyncTime = Date.now();
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@ -196,10 +186,3 @@ export class Room {
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// #endregion
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}
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declare module 'tsrpc' {
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export interface BaseConnection {
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currentUser: CurrentUser,
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room?: Room,
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}
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}
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@ -1,4 +1,3 @@
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import seedrandom from "seedrandom";
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import { gameConfig } from "./gameConfig";
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import { GameSystemEvent } from "./GameSystemEvent";
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import { GameSystemInput } from "./GameSystemInput";
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@ -16,12 +15,8 @@ export class GameSystem {
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}
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set state(state: GameSystemState) {
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this._state = state;
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this._seedRandom = seedrandom(state.random.seed, state.random.state);
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}
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// 伪随机数发生器
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private _seedRandom!: ReturnType<seedrandom>;
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constructor(state: GameSystemState) {
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this.state = state;
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}
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@ -135,11 +130,11 @@ export class GameSystem {
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}
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let time = this.state.now - (this.state.now % gameConfig.enemy.bornGapTime);
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let pos = { x: this._random() * 750 - 375, y: gameConfig.enemy.bornY };
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let pos = { x: 0, y: gameConfig.enemy.bornY };
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let enemy: EnemyState = {
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id: this.state.nextId.enemy++,
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// 敌机类型
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type: this._random() > 0.5 ? EnemyType.E1 : EnemyType.E2,
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type: EnemyType.E1,
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pos: { ...pos },
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init: {
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time: time,
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@ -156,12 +151,6 @@ export class GameSystem {
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this.state.enemies.push(enemy);
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}
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private _random(): number {
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let rand = this._seedRandom();
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this.state.random.state = this._seedRandom.state();
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return rand;
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}
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// 简易的事件侦听器
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private _eventHandlers: { [key: string]: Function[] } = {};
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on<T extends keyof GameSystemEvent>(eventName: T, handler: (e: GameSystemEvent[T]) => void): (e: GameSystemEvent[T]) => void {
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@ -1,4 +1,4 @@
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import { uint } from "tsrpc";
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import { uint } from "tsrpc-proto";
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export interface GameSystemEvent {
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playerDie: {
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@ -1,4 +1,4 @@
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import { uint } from "tsrpc";
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import { uint } from "tsrpc-proto";
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// 坐标系:X-Y 原点在中间下方
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/*
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@ -26,12 +26,6 @@ export interface GameSystemState {
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// 上次创建敌机的时间
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lastCreateEnemyTime: number,
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// 伪随机数发生器状态
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random: {
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seed: string,
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state: object
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}
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}
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@ -1,4 +1,4 @@
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import { uint } from "tsrpc";
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import { uint } from "tsrpc-proto";
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import { GameSystemState } from "../../../game/GameSystemState";
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export interface MsgGameStart {
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@ -1,4 +1,4 @@
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import { uint } from "tsrpc";
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import { uint } from "tsrpc-proto";
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import { GameSystemInput } from "../../../game/GameSystemInput";
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/**
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@ -43,7 +43,7 @@ export interface ServiceType {
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}
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export const serviceProto: ServiceProto<ServiceType> = {
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"version": 3,
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"version": 4,
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"services": [
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{
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"id": 11,
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@ -701,29 +701,6 @@ export const serviceProto: ServiceProto<ServiceType> = {
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"type": {
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"type": "Number"
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}
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},
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{
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"id": 6,
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"name": "random",
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"type": {
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"type": "Interface",
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"properties": [
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{
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"id": 0,
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"name": "seed",
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"type": {
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"type": "String"
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}
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},
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{
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"id": 1,
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"name": "state",
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"type": {
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"type": "Object"
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}
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}
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]
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}
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}
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]
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},
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@ -1,4 +1,4 @@
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import { uint } from "tsrpc";
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import { uint } from "tsrpc-proto";
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export interface CurrentUser {
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id: uint,
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@ -16,7 +16,7 @@ const tsrpcConf: TsrpcConfig = {
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sync: [
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{
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from: 'src/shared',
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to: '../frontend/assets/scripts/shared',
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to: '../frontend/assets/script/shared',
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type: 'symlink' // Change this to 'copy' if your environment not support symlink
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}
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],
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@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "462c5922-0190-42df-a20e-963ccd552d2f",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -1,12 +1,12 @@
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import { WsClient } from "tsrpc-browser";
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import { GameSystem } from "../scripts/shared/game/GameSystem";
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import { GameSystemState } from "../scripts/shared/game/GameSystemState";
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import { ClientInput, MsgGameInput } from "../scripts/shared/protocols/game/client/MsgGameInput";
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import { MsgGameStart } from "../scripts/shared/protocols/game/server/MsgGameStart";
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import { MsgServerFrame } from "../scripts/shared/protocols/game/server/MsgServerFrame";
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import { serviceProto, ServiceType } from "../scripts/shared/protocols/serviceProto";
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import { CurrentUser } from "../scripts/shared/types/CurrentUser";
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import { RoomState } from "../scripts/shared/types/RoomState";
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import { GameSystem } from "../script/shared/game/GameSystem";
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import { GameSystemState } from "../script/shared/game/GameSystemState";
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import { ClientInput, MsgGameInput } from "../script/shared/protocols/game/client/MsgGameInput";
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import { MsgGameStart } from "../script/shared/protocols/game/server/MsgGameStart";
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import { MsgServerFrame } from "../script/shared/protocols/game/server/MsgServerFrame";
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import { serviceProto, ServiceType } from "../script/shared/protocols/serviceProto";
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import { CurrentUser } from "../script/shared/types/CurrentUser";
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import { RoomState } from "../script/shared/types/RoomState";
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/**
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* 前端游戏状态管理
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@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "3a083653-ef15-4e15-a5a4-12b96b55a050",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -1,7 +1,7 @@
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import { _decorator, Component, Node, Collider, find, ITriggerEvent, Script } from 'cc';
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import { Collider, Component, ITriggerEvent, _decorator } from 'cc';
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import { Constant } from '../framework/constant';
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import { GameManager } from '../GameController';
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import { GameManager } from '../gameManager';
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const { ccclass, property } = _decorator;
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@ -1,7 +1,7 @@
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import { _decorator, Component, Node, Collider, ITriggerEvent } from 'cc';
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import { Collider, Component, ITriggerEvent, _decorator } from 'cc';
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import { Constant } from '../framework/constant';
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import { GameManager } from '../GameController';
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import { GameManager } from '../gameManager';
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const { ccclass, property } = _decorator;
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@ -1,4 +1,4 @@
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import { _decorator, sys, log } from "cc";
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import { log, sys, _decorator } from "cc";
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import { Util } from './util';
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const { ccclass, property } = _decorator;
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@ -7,7 +7,7 @@ const { ccclass, property } = _decorator;
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export class StorageManager {
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private static _instance: StorageManager;
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public static get instance () {
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public static get instance() {
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if (this._instance) {
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return this._instance;
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}
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@ -17,13 +17,13 @@ export class StorageManager {
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return this._instance;
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}
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private _jsonData: {[key: string]: any} = {};
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private _jsonData: { [key: string]: any } = {};
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private _path: any = null;
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private KEY_CONFIG: string = 'template';
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private _markSave: boolean = false;
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private _saveTimer: number = -1;
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start () {
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start() {
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this._jsonData = {
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"userId": "",
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};
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@ -49,14 +49,14 @@ export class StorageManager {
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if (content && content.length) {
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if (content.startsWith('@')) {
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content = content.substring(1);
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content = util.decrypt(content);
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content = Util.decrypt(content);
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}
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try {
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//初始化操作
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var jsonData = JSON.parse(content);
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this._jsonData = jsonData;
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}catch (excepaiton) {
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} catch (excepaiton) {
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}
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@ -68,7 +68,7 @@ export class StorageManager {
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// }, 500);
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//每隔5秒保存一次数据,主要是为了保存最新在线时间,方便离线奖励时间判定
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this._saveTimer = setInterval(() =>{
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this._saveTimer = setInterval(() => {
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this.scheduleSave();
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}, 5000);
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}
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@ -78,8 +78,8 @@ export class StorageManager {
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* @param {string}key 关键字
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* @param {any}value 存储值
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*/
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setConfigDataWithoutSave (key: string, value: any) {
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let account: string= this._jsonData.userId;
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setConfigDataWithoutSave(key: string, value: any) {
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let account: string = this._jsonData.userId;
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if (this._jsonData[account]) {
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this._jsonData[account][key] = value;
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} else {
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@ -87,12 +87,12 @@ export class StorageManager {
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}
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}
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/**
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* 存储配置文件,保存到本地
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* @param {string}key 关键字
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* @param {any}value 存储值
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*/
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setConfigData (key: string, value: any) {
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/**
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* 存储配置文件,保存到本地
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* @param {string}key 关键字
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* @param {any}value 存储值
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*/
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setConfigData(key: string, value: any) {
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this.setConfigDataWithoutSave(key, value);
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this._markSave = true; //标记为需要存储,避免一直在写入,而是每隔一段时间进行写入
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}
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@ -102,7 +102,7 @@ export class StorageManager {
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* @param {string} key 关键字
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* @returns
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*/
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getConfigData (key: string) {
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getConfigData(key: string) {
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let account: string = this._jsonData.userId;
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if (this._jsonData[account]) {
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var value = this._jsonData[account][key];
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@ -119,7 +119,7 @@ export class StorageManager {
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* @param {any}value 存储值
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* @returns
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*/
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public setGlobalData (key:string, value: any) {
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public setGlobalData(key: string, value: any) {
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this._jsonData[key] = value;
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this.save();
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}
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@ -129,7 +129,7 @@ export class StorageManager {
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* @param {string} key 关键字
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* @returns
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*/
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public getGlobalData (key:string) {
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public getGlobalData(key: string) {
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return this._jsonData[key];
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}
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@ -139,7 +139,7 @@ export class StorageManager {
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* @param {any}value 存储值
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* @returns
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*/
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public setUserId (userId:string) {
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public setUserId(userId: string) {
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this._jsonData.userId = userId;
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if (!this._jsonData[userId]) {
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this._jsonData[userId] = {};
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@ -152,7 +152,7 @@ export class StorageManager {
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* 获取用户唯一标示符
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* @returns {string}
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*/
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public getUserId () {
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public getUserId() {
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return this._jsonData.userId;
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}
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@ -160,7 +160,7 @@ export class StorageManager {
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* 定时存储
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* @returns
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*/
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public scheduleSave () {
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public scheduleSave() {
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if (!this._markSave) {
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return;
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}
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@ -171,7 +171,7 @@ export class StorageManager {
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/**
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* 标记为已修改
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*/
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public markModified () {
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public markModified() {
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this._markSave = true;
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}
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@ -179,7 +179,7 @@ export class StorageManager {
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* 保存配置文件
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* @returns
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*/
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public save () {
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public save() {
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// 写入文件
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var str = JSON.stringify(this._jsonData);
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@ -201,6 +201,7 @@ export class StorageManager {
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var valueObj: any = {};
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valueObj[this.KEY_CONFIG] = zipStr;
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// @ts-ignore
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jsb.fileUtils.writeToFile(valueObj, this._path);
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// jsb.fileUtils.writeToFile(valueObj);
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}
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@ -209,9 +210,9 @@ export class StorageManager {
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* 获取配置文件路径
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* @returns 获取配置文件路径
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*/
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private _getConfigPath () {
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private _getConfigPath() {
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let platform: any= sys.platform;
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let platform: any = sys.platform;
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let path: string = "";
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@ -761,11 +761,11 @@ export class Util {
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* 获取当前机型性能是否为低端机
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*/
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public static checkIsLowPhone(): Boolean {
|
||||
if (window.wx) {
|
||||
if ((window as any).wx) {
|
||||
//微信性能数值参考:https://developers.weixin.qq.com/minigame/dev/guide/performance/perf-benchmarkLevel.html
|
||||
|
||||
let nowBenchmarkLevel: number = -1; //nowBenchmarkLevel = -1性能未知
|
||||
const sys = window.wx.getSystemInfoSync();
|
||||
const sys = (window as any).wx.getSystemInfoSync();
|
||||
const isIOS = sys.system.indexOf('iOS') >= 0;
|
||||
if (isIOS) {
|
||||
//微信不支持IO性能等级
|
||||
|
@ -16,8 +16,8 @@ let _temp_quat = new Quat;
|
||||
|
||||
|
||||
|
||||
@ccclass('GameController')
|
||||
export class GameController extends Component {
|
||||
@ccclass('GameManager')
|
||||
export class GameManager extends Component {
|
||||
|
||||
@property(Node)
|
||||
public playerPlane: Node = null; //玩家飞机节点
|
@ -1,8 +1,7 @@
|
||||
|
||||
import { _decorator, Component, Node, Collider, ITriggerEvent, physics, PhysicsSystem, find, Game, Prefab, NodePool, instantiate, Vec2, Vec3, AudioSource } from 'cc';
|
||||
import { bulletManager } from '../bullet/bulletManager';
|
||||
import { AudioSource, Collider, Component, ITriggerEvent, Node, Vec3, _decorator } from 'cc';
|
||||
import { Constant } from '../framework/constant';
|
||||
import { GameManager } from '../GameController';
|
||||
import { GameManager } from '../gameManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
|
||||
@ -18,7 +17,7 @@ export class enemyPlane extends Component {
|
||||
@property
|
||||
public enemyBulletSpeed: number = 60;
|
||||
@property(AudioSource)
|
||||
public audio:AudioSource = null!
|
||||
public audio: AudioSource = null!
|
||||
|
||||
private _enemyplane;
|
||||
private _isDie: boolean = false;
|
||||
|
@ -1,7 +1,7 @@
|
||||
|
||||
import { _decorator, Component, Node, Collider, ITriggerEvent } from 'cc';
|
||||
import { Constant } from '../framework/constant';
|
||||
import { GameManager } from '../GameController';
|
||||
import { GameManager } from '../gameManager';
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "5fd42ea5-0316-4e48-86e1-1bcdba894b1c",
|
||||
"uuid": "f2949899-5bbd-4e1e-b02a-f763b5978ef9",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
@ -1,6 +1,6 @@
|
||||
|
||||
import { _decorator, Component, Node, UITransform, Vec2, Vec3, find, Script, game, Label, CameraComponent, Camera, EventTouch, v3 } from 'cc';
|
||||
import { GameManager } from '../GameController';
|
||||
import { GameManager } from '../gameManager';
|
||||
import { MovingSceneBg } from './common/movingSceneBg';
|
||||
import { Tips } from './common/tips';
|
||||
|
||||
|
@ -7,10 +7,6 @@
|
||||
"uuid": "c794458c-05f6-4c9f-909b-20d54897d219",
|
||||
"version": "3.4.0",
|
||||
"dependencies": {
|
||||
"seedrandom": "^3.0.5",
|
||||
"tsrpc-browser": "^3.1.4"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/seedrandom": "^3.0.1"
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
/* Add your custom configuration here. */
|
||||
"compilerOptions": {
|
||||
"strict": false,
|
||||
"allowSyntheticDefaultImports": true
|
||||
"allowSyntheticDefaultImports": true,
|
||||
"skipLibCheck": true
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user