revert gameManager

This commit is contained in:
k8w 2021-12-28 23:26:15 +08:00
parent 5a6ae0b679
commit 5818604b4d
28 changed files with 93 additions and 127 deletions

View File

@ -12,7 +12,6 @@
"devDependencies": {
"@types/mocha": "^8.2.3",
"@types/node": "^15.14.9",
"@types/seedrandom": "^3.0.1",
"mocha": "^9.1.3",
"onchange": "^7.1.0",
"ts-node": "^10.4.0",
@ -20,7 +19,6 @@
"typescript": "^4.5.4"
},
"dependencies": {
"seedrandom": "^3.0.5",
"tsrpc": "^3.1.4"
}
}

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@ -1,9 +1,9 @@
import { ApiCallWs } from "tsrpc";
import { ApiCall } from "tsrpc";
import { ReqLogin, ResLogin } from "../shared/protocols/PtlLogin";
let nextPlayerId = 1;
export async function ApiLogin(call: ApiCallWs<ReqLogin, ResLogin>) {
export async function ApiLogin(call: ApiCall<ReqLogin, ResLogin>) {
let playerId = nextPlayerId++;
call.conn.currentUser = {

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@ -1,7 +1,9 @@
import 'k8w-extend-native';
import * as path from "path";
import { WsServer } from "tsrpc";
import { Room } from './models/Room';
import { serviceProto } from './shared/protocols/serviceProto';
import { CurrentUser } from './shared/types/CurrentUser';
// Create the Server
export const server = new WsServer(serviceProto, {
@ -23,4 +25,12 @@ async function main() {
await init();
await server.start();
}
main();
main();
// 扩展 Connection 字段
declare module 'tsrpc' {
export interface BaseConnection {
currentUser: CurrentUser,
room?: Room,
}
}

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@ -1,4 +1,3 @@
import seedrandom from "seedrandom";
import { MsgCallWs, uint, WsConnection } from "tsrpc";
import { server } from "..";
import { gameConfig } from "../shared/game/gameConfig";
@ -6,7 +5,6 @@ import { GameSystemInput } from "../shared/game/GameSystemInput";
import { GameSystemState } from "../shared/game/GameSystemState";
import { MsgGameInput } from "../shared/protocols/game/client/MsgGameInput";
import { ServiceType } from "../shared/protocols/serviceProto";
import { CurrentUser } from "../shared/types/CurrentUser";
import { RoomState } from "../shared/types/RoomState";
const MAX_ROOM_USER = 2;
@ -111,8 +109,6 @@ export class Room {
this._syncRoomState();
// 生成游戏初始状态
let seed = '' + Math.random();
let prng = seedrandom(seed, { state: true });
let initGameState: GameSystemState = {
now: 0,
players: this.conns.map(v => ({
@ -137,13 +133,7 @@ export class Room {
},
// 上次创建敌机的时间
lastCreateEnemyTime: 3000,
// 伪随机数发生器状态
random: {
seed: '' + Math.random(),
state: prng.state()
}
lastCreateEnemyTime: 3000
};
this._lastSn = {};
this._lastSyncTime = Date.now();
@ -195,11 +185,4 @@ export class Room {
}
// #endregion
}
declare module 'tsrpc' {
export interface BaseConnection {
currentUser: CurrentUser,
room?: Room,
}
}

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@ -1,4 +1,3 @@
import seedrandom from "seedrandom";
import { gameConfig } from "./gameConfig";
import { GameSystemEvent } from "./GameSystemEvent";
import { GameSystemInput } from "./GameSystemInput";
@ -16,12 +15,8 @@ export class GameSystem {
}
set state(state: GameSystemState) {
this._state = state;
this._seedRandom = seedrandom(state.random.seed, state.random.state);
}
// 伪随机数发生器
private _seedRandom!: ReturnType<seedrandom>;
constructor(state: GameSystemState) {
this.state = state;
}
@ -135,11 +130,11 @@ export class GameSystem {
}
let time = this.state.now - (this.state.now % gameConfig.enemy.bornGapTime);
let pos = { x: this._random() * 750 - 375, y: gameConfig.enemy.bornY };
let pos = { x: 0, y: gameConfig.enemy.bornY };
let enemy: EnemyState = {
id: this.state.nextId.enemy++,
// 敌机类型
type: this._random() > 0.5 ? EnemyType.E1 : EnemyType.E2,
type: EnemyType.E1,
pos: { ...pos },
init: {
time: time,
@ -156,12 +151,6 @@ export class GameSystem {
this.state.enemies.push(enemy);
}
private _random(): number {
let rand = this._seedRandom();
this.state.random.state = this._seedRandom.state();
return rand;
}
// 简易的事件侦听器
private _eventHandlers: { [key: string]: Function[] } = {};
on<T extends keyof GameSystemEvent>(eventName: T, handler: (e: GameSystemEvent[T]) => void): (e: GameSystemEvent[T]) => void {

View File

@ -1,4 +1,4 @@
import { uint } from "tsrpc";
import { uint } from "tsrpc-proto";
export interface GameSystemEvent {
playerDie: {

View File

@ -1,4 +1,4 @@
import { uint } from "tsrpc";
import { uint } from "tsrpc-proto";
// 坐标系X-Y 原点在中间下方
/*
@ -26,12 +26,6 @@ export interface GameSystemState {
// 上次创建敌机的时间
lastCreateEnemyTime: number,
// 伪随机数发生器状态
random: {
seed: string,
state: object
}
}

View File

@ -1,4 +1,4 @@
import { uint } from "tsrpc";
import { uint } from "tsrpc-proto";
import { GameSystemState } from "../../../game/GameSystemState";
export interface MsgGameStart {

View File

@ -1,4 +1,4 @@
import { uint } from "tsrpc";
import { uint } from "tsrpc-proto";
import { GameSystemInput } from "../../../game/GameSystemInput";
/**

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@ -43,7 +43,7 @@ export interface ServiceType {
}
export const serviceProto: ServiceProto<ServiceType> = {
"version": 3,
"version": 4,
"services": [
{
"id": 11,
@ -701,29 +701,6 @@ export const serviceProto: ServiceProto<ServiceType> = {
"type": {
"type": "Number"
}
},
{
"id": 6,
"name": "random",
"type": {
"type": "Interface",
"properties": [
{
"id": 0,
"name": "seed",
"type": {
"type": "String"
}
},
{
"id": 1,
"name": "state",
"type": {
"type": "Object"
}
}
]
}
}
]
},

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@ -1,4 +1,4 @@
import { uint } from "tsrpc";
import { uint } from "tsrpc-proto";
export interface CurrentUser {
id: uint,

View File

@ -16,7 +16,7 @@ const tsrpcConf: TsrpcConfig = {
sync: [
{
from: 'src/shared',
to: '../frontend/assets/scripts/shared',
to: '../frontend/assets/script/shared',
type: 'symlink' // Change this to 'copy' if your environment not support symlink
}
],

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@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "462c5922-0190-42df-a20e-963ccd552d2f",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@ -1,12 +1,12 @@
import { WsClient } from "tsrpc-browser";
import { GameSystem } from "../scripts/shared/game/GameSystem";
import { GameSystemState } from "../scripts/shared/game/GameSystemState";
import { ClientInput, MsgGameInput } from "../scripts/shared/protocols/game/client/MsgGameInput";
import { MsgGameStart } from "../scripts/shared/protocols/game/server/MsgGameStart";
import { MsgServerFrame } from "../scripts/shared/protocols/game/server/MsgServerFrame";
import { serviceProto, ServiceType } from "../scripts/shared/protocols/serviceProto";
import { CurrentUser } from "../scripts/shared/types/CurrentUser";
import { RoomState } from "../scripts/shared/types/RoomState";
import { GameSystem } from "../script/shared/game/GameSystem";
import { GameSystemState } from "../script/shared/game/GameSystemState";
import { ClientInput, MsgGameInput } from "../script/shared/protocols/game/client/MsgGameInput";
import { MsgGameStart } from "../script/shared/protocols/game/server/MsgGameStart";
import { MsgServerFrame } from "../script/shared/protocols/game/server/MsgServerFrame";
import { serviceProto, ServiceType } from "../script/shared/protocols/serviceProto";
import { CurrentUser } from "../script/shared/types/CurrentUser";
import { RoomState } from "../script/shared/types/RoomState";
/**
*

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@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "3a083653-ef15-4e15-a5a4-12b96b55a050",
"files": [],
"subMetas": {},
"userData": {}
}

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@ -1,7 +1,7 @@
import { _decorator, Component, Node, Collider, find, ITriggerEvent, Script } from 'cc';
import { Collider, Component, ITriggerEvent, _decorator } from 'cc';
import { Constant } from '../framework/constant';
import { GameManager } from '../GameController';
import { GameManager } from '../gameManager';
const { ccclass, property } = _decorator;
@ -55,7 +55,7 @@ export class bulletManager extends Component {
//console.log("敌人子弹的位置",this.node.getPosition());
this.node.setPosition(this.node.position.x, this.node.position.y, this.node.position.z + 1);
//地图边界值为100即子弹到达屏幕外以后
if (this.node.position.z >= 100) {
if (this._bullet1) {

View File

@ -1,7 +1,7 @@
import { _decorator, Component, Node, Collider, ITriggerEvent } from 'cc';
import { Collider, Component, ITriggerEvent, _decorator } from 'cc';
import { Constant } from '../framework/constant';
import { GameManager } from '../GameController';
import { GameManager } from '../gameManager';
const { ccclass, property } = _decorator;

View File

@ -1,4 +1,4 @@
import { _decorator, sys, log } from "cc";
import { log, sys, _decorator } from "cc";
import { Util } from './util';
const { ccclass, property } = _decorator;
@ -7,7 +7,7 @@ const { ccclass, property } = _decorator;
export class StorageManager {
private static _instance: StorageManager;
public static get instance () {
public static get instance() {
if (this._instance) {
return this._instance;
}
@ -17,13 +17,13 @@ export class StorageManager {
return this._instance;
}
private _jsonData: {[key: string]: any} = {};
private _jsonData: { [key: string]: any } = {};
private _path: any = null;
private KEY_CONFIG: string = 'template';
private _markSave: boolean = false;
private _saveTimer: number = -1;
start () {
start() {
this._jsonData = {
"userId": "",
};
@ -49,14 +49,14 @@ export class StorageManager {
if (content && content.length) {
if (content.startsWith('@')) {
content = content.substring(1);
content = util.decrypt(content);
content = Util.decrypt(content);
}
try {
//初始化操作
var jsonData = JSON.parse(content);
this._jsonData = jsonData;
}catch (excepaiton) {
} catch (excepaiton) {
}
@ -68,7 +68,7 @@ export class StorageManager {
// }, 500);
//每隔5秒保存一次数据主要是为了保存最新在线时间方便离线奖励时间判定
this._saveTimer = setInterval(() =>{
this._saveTimer = setInterval(() => {
this.scheduleSave();
}, 5000);
}
@ -78,8 +78,8 @@ export class StorageManager {
* @param {string}key
* @param {any}value
*/
setConfigDataWithoutSave (key: string, value: any) {
let account: string= this._jsonData.userId;
setConfigDataWithoutSave(key: string, value: any) {
let account: string = this._jsonData.userId;
if (this._jsonData[account]) {
this._jsonData[account][key] = value;
} else {
@ -87,12 +87,12 @@ export class StorageManager {
}
}
/**
*
* @param {string}key
* @param {any}value
*/
setConfigData (key: string, value: any) {
/**
*
* @param {string}key
* @param {any}value
*/
setConfigData(key: string, value: any) {
this.setConfigDataWithoutSave(key, value);
this._markSave = true; //标记为需要存储,避免一直在写入,而是每隔一段时间进行写入
}
@ -102,7 +102,7 @@ export class StorageManager {
* @param {string} key
* @returns
*/
getConfigData (key: string) {
getConfigData(key: string) {
let account: string = this._jsonData.userId;
if (this._jsonData[account]) {
var value = this._jsonData[account][key];
@ -119,7 +119,7 @@ export class StorageManager {
* @param {any}value
* @returns
*/
public setGlobalData (key:string, value: any) {
public setGlobalData(key: string, value: any) {
this._jsonData[key] = value;
this.save();
}
@ -129,7 +129,7 @@ export class StorageManager {
* @param {string} key
* @returns
*/
public getGlobalData (key:string) {
public getGlobalData(key: string) {
return this._jsonData[key];
}
@ -139,7 +139,7 @@ export class StorageManager {
* @param {any}value
* @returns
*/
public setUserId (userId:string) {
public setUserId(userId: string) {
this._jsonData.userId = userId;
if (!this._jsonData[userId]) {
this._jsonData[userId] = {};
@ -152,7 +152,7 @@ export class StorageManager {
*
* @returns {string}
*/
public getUserId () {
public getUserId() {
return this._jsonData.userId;
}
@ -160,7 +160,7 @@ export class StorageManager {
*
* @returns
*/
public scheduleSave () {
public scheduleSave() {
if (!this._markSave) {
return;
}
@ -171,7 +171,7 @@ export class StorageManager {
/**
*
*/
public markModified () {
public markModified() {
this._markSave = true;
}
@ -179,7 +179,7 @@ export class StorageManager {
*
* @returns
*/
public save () {
public save() {
// 写入文件
var str = JSON.stringify(this._jsonData);
@ -192,7 +192,7 @@ export class StorageManager {
// let zipStr = str;
this._markSave = false;
if (!sys.isNative) {
var ls = sys.localStorage;
ls.setItem(this.KEY_CONFIG, zipStr);
@ -201,6 +201,7 @@ export class StorageManager {
var valueObj: any = {};
valueObj[this.KEY_CONFIG] = zipStr;
// @ts-ignore
jsb.fileUtils.writeToFile(valueObj, this._path);
// jsb.fileUtils.writeToFile(valueObj);
}
@ -209,9 +210,9 @@ export class StorageManager {
*
* @returns
*/
private _getConfigPath () {
private _getConfigPath() {
let platform: any= sys.platform;
let platform: any = sys.platform;
let path: string = "";

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@ -761,11 +761,11 @@ export class Util {
*
*/
public static checkIsLowPhone(): Boolean {
if (window.wx) {
if ((window as any).wx) {
//微信性能数值参考:https://developers.weixin.qq.com/minigame/dev/guide/performance/perf-benchmarkLevel.html
let nowBenchmarkLevel: number = -1; //nowBenchmarkLevel = -1性能未知
const sys = window.wx.getSystemInfoSync();
const sys = (window as any).wx.getSystemInfoSync();
const isIOS = sys.system.indexOf('iOS') >= 0;
if (isIOS) {
//微信不支持IO性能等级

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@ -16,8 +16,8 @@ let _temp_quat = new Quat;
@ccclass('GameController')
export class GameController extends Component {
@ccclass('GameManager')
export class GameManager extends Component {
@property(Node)
public playerPlane: Node = null; //玩家飞机节点

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@ -1,8 +1,7 @@
import { _decorator, Component, Node, Collider, ITriggerEvent, physics, PhysicsSystem, find, Game, Prefab, NodePool, instantiate, Vec2, Vec3, AudioSource } from 'cc';
import { bulletManager } from '../bullet/bulletManager';
import { AudioSource, Collider, Component, ITriggerEvent, Node, Vec3, _decorator } from 'cc';
import { Constant } from '../framework/constant';
import { GameManager } from '../GameController';
import { GameManager } from '../gameManager';
const { ccclass, property } = _decorator;
@ -18,7 +17,7 @@ export class enemyPlane extends Component {
@property
public enemyBulletSpeed: number = 60;
@property(AudioSource)
public audio:AudioSource = null!
public audio: AudioSource = null!
private _enemyplane;
private _isDie: boolean = false;

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@ -1,7 +1,7 @@
import { _decorator, Component, Node, Collider, ITriggerEvent } from 'cc';
import { Constant } from '../framework/constant';
import { GameManager } from '../GameController';
import { GameManager } from '../gameManager';
const { ccclass, property } = _decorator;

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@ -2,7 +2,7 @@
"ver": "1.1.0",
"importer": "directory",
"imported": true,
"uuid": "5fd42ea5-0316-4e48-86e1-1bcdba894b1c",
"uuid": "f2949899-5bbd-4e1e-b02a-f763b5978ef9",
"files": [],
"subMetas": {},
"userData": {

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@ -1,6 +1,6 @@
import { _decorator, Component, Node, UITransform, Vec2, Vec3, find, Script, game, Label, CameraComponent, Camera, EventTouch, v3 } from 'cc';
import { GameManager } from '../GameController';
import { GameManager } from '../gameManager';
import { MovingSceneBg } from './common/movingSceneBg';
import { Tips } from './common/tips';

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@ -7,10 +7,6 @@
"uuid": "c794458c-05f6-4c9f-909b-20d54897d219",
"version": "3.4.0",
"dependencies": {
"seedrandom": "^3.0.5",
"tsrpc-browser": "^3.1.4"
},
"devDependencies": {
"@types/seedrandom": "^3.0.1"
}
}

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@ -4,6 +4,7 @@
/* Add your custom configuration here. */
"compilerOptions": {
"strict": false,
"allowSyntheticDefaultImports": true
"allowSyntheticDefaultImports": true,
"skipLibCheck": true
}
}