Slash-The-Hordes/assets/Scripts/Game/UI/LevelUpWindow/LevelUpSkill.ts
2022-11-28 11:49:16 +01:00

27 lines
948 B
TypeScript

import { Component, Label, NodeEventType, _decorator } from "cc";
import { ISignal } from "../../../Services/EventSystem/ISignal";
import { Signal } from "../../../Services/EventSystem/Signal";
import { UpgradeType } from "../../Upgrades/UpgradeType";
const { ccclass, property } = _decorator;
@ccclass("LevelUpSkill")
export class LevelUpSkill extends Component {
@property(Label) private skillTitle: Label;
private chooseSkillEvent: Signal<UpgradeType> = new Signal<UpgradeType>();
private skillType: UpgradeType;
public init(skillType: UpgradeType): void {
this.skillType = skillType;
this.skillTitle.string = `Skill ${skillType}`;
this.node.on(NodeEventType.MOUSE_DOWN, this.chooseSkill, this);
}
public get ChooseSkillEvent(): ISignal<UpgradeType> {
return this.chooseSkillEvent;
}
private chooseSkill(): void {
this.chooseSkillEvent.trigger(this.skillType);
}
}