Slash-The-Hordes/assets/Scripts/Game/UI/LevelUpWindow/LevelUpModalWindow.ts
2022-11-28 11:49:16 +01:00

38 lines
1.6 KiB
TypeScript

import { instantiate, Node, Prefab, Vec3, _decorator } from "cc";
import { ModalWindow } from "../../../Services/ModalWindowSystem/ModalWindow";
import { shuffle } from "../../../Services/Utils/ArrayUtils";
import { delay } from "../../../Services/Utils/AsyncUtils";
import { UpgradeType } from "../../Upgrades/UpgradeType";
import { LevelUpSkill } from "./LevelUpSkill";
const { ccclass, property } = _decorator;
@ccclass("LevelUpModalWindow")
export class LevelUpModalWindow extends ModalWindow<UpgradeType[], UpgradeType> {
@property(Prefab) private skillPrefab: Prefab;
@property(Node) private skillParent: Node;
private maxUpgradesToPick = 3;
protected async setup(availableUpgrades: UpgradeType[]): Promise<void> {
const shuffledAvailableUpgrades = shuffle(availableUpgrades);
if (this.maxUpgradesToPick < shuffledAvailableUpgrades.length) {
shuffledAvailableUpgrades.length = this.maxUpgradesToPick;
}
const xPositions: number[] = [-180, 0, 180];
await delay(300);
for (let i = 0; i < shuffledAvailableUpgrades.length; i++) {
await delay(500);
const skill: LevelUpSkill = instantiate(this.skillPrefab).getComponent(LevelUpSkill);
skill.node.setParent(this.skillParent);
skill.node.setPosition(new Vec3(xPositions[i]));
skill.init(shuffledAvailableUpgrades[i]);
skill.ChooseSkillEvent.on(this.chooseSkill, this);
}
}
private chooseSkill(upgradeType: UpgradeType): void {
this.dismiss(upgradeType);
}
}