Slash-The-Hordes/assets/Scripts/Game/Unit/Enemy/EnemyManager.ts
2022-12-13 18:56:00 +01:00

94 lines
3.9 KiB
TypeScript

import { Component, Node, _decorator } from "cc";
import { EnemyManagerSettings } from "../../Data/GameSettings";
import { XPSpawner } from "../../XP/XPSpawner";
import { Enemy } from "./Enemy";
import { EnemyMovementType } from "./EnemyMovementType";
import { EnemyMover } from "./EnemyMover/EnemyMover";
import { FollowTargetEnemyMover } from "./EnemyMover/FollowTargetEnemyMover";
import { PeriodicFollowTargetEnemyMover } from "./EnemyMover/PeriodicFollowTargetEnemyMover";
import { WaveEnemyMover } from "./EnemyMover/WaveEnemyMover";
import { CircularEnemySpawner } from "./EnemySpawner/CircularEnemySpawner";
import { DelayedEnemySpawner } from "./EnemySpawner/DelayedEnemySpawner";
import { EnemySpawner } from "./EnemySpawner/EnemySpawner";
import { IndividualEnemySpawner } from "./EnemySpawner/IndividualEnemySpawner";
import { WaveEnemySpawner } from "./EnemySpawner/WaveEnemySpawner";
const { ccclass, property } = _decorator;
@ccclass("EnemyManager")
export class EnemyManager extends Component {
@property(EnemySpawner) private enemySpawner: EnemySpawner;
@property(XPSpawner) private xpSpawner: XPSpawner;
private movementTypeToMover: Map<EnemyMovementType, EnemyMover> = new Map<EnemyMovementType, EnemyMover>();
private spawners: DelayedEnemySpawner[] = [];
public init(targetNode: Node, settings: EnemyManagerSettings): void {
this.enemySpawner.init(targetNode, settings.enemies);
this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
this.enemySpawner.enemyRemovedEvent.on(this.onRemoveEnemy, this);
for (const individualSpawnerSettings of settings.individualEnemySpawners) {
const individualSpawner = new IndividualEnemySpawner(this.enemySpawner, individualSpawnerSettings);
this.spawners.push(individualSpawner);
}
for (const circularSpawnerSettings of settings.circularEnemySpawners) {
const circularSpawner = new CircularEnemySpawner(this.enemySpawner, circularSpawnerSettings);
this.spawners.push(circularSpawner);
}
for (const waveSpawnerSettings of settings.waveEnemySpawners) {
const waveSpawner = new WaveEnemySpawner(this.enemySpawner, waveSpawnerSettings);
this.spawners.push(waveSpawner);
}
this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode));
this.movementTypeToMover.set(EnemyMovementType.Launch, new WaveEnemyMover(targetNode));
this.movementTypeToMover.set(EnemyMovementType.PeriodicFollow, new PeriodicFollowTargetEnemyMover(targetNode, 5, 5));
this.xpSpawner.init();
}
public gameTick(deltaTime: number): void {
for (const spawner of this.spawners) {
spawner.gameTick(deltaTime);
}
for (const kvp of this.movementTypeToMover) {
kvp[1].gameTick(deltaTime);
}
}
private onEnemyDied(enemy: Enemy): void {
enemy.DeathEvent.off(this.onEnemyDied);
enemy.LifetimeEndedEvent.off(this.onEnemyLifetimeEnded);
this.xpSpawner.spawnXp(enemy.node.worldPosition, 1);
}
private onEnemyLifetimeEnded(enemy: Enemy): void {
enemy.DeathEvent.off(this.onEnemyDied);
enemy.LifetimeEndedEvent.off(this.onEnemyLifetimeEnded);
}
private onEnemyAdded(enemy: Enemy): void {
enemy.DeathEvent.on(this.onEnemyDied, this);
enemy.LifetimeEndedEvent.on(this.onEnemyLifetimeEnded, this);
this.getEnemyMover(enemy).addEnemy(enemy);
}
private onRemoveEnemy(enemy: Enemy): void {
this.getEnemyMover(enemy).removeEnemy(enemy);
}
private getEnemyMover(enemy: Enemy): EnemyMover {
if (this.movementTypeToMover.has(enemy.MovementType)) {
return this.movementTypeToMover.get(enemy.MovementType);
}
throw new Error("Does not have mover of type " + enemy.MovementType);
}
}