import { Component, Node, _decorator } from "cc"; import { EnemyManagerSettings } from "../../Data/GameSettings"; import { XPSpawner } from "../../XP/XPSpawner"; import { Enemy } from "./Enemy"; import { EnemyMovementType } from "./EnemyMovementType"; import { EnemyMover } from "./EnemyMover/EnemyMover"; import { FollowTargetEnemyMover } from "./EnemyMover/FollowTargetEnemyMover"; import { PeriodicFollowTargetEnemyMover } from "./EnemyMover/PeriodicFollowTargetEnemyMover"; import { WaveEnemyMover } from "./EnemyMover/WaveEnemyMover"; import { CircularEnemySpawner } from "./EnemySpawner/CircularEnemySpawner"; import { DelayedEnemySpawner } from "./EnemySpawner/DelayedEnemySpawner"; import { EnemySpawner } from "./EnemySpawner/EnemySpawner"; import { IndividualEnemySpawner } from "./EnemySpawner/IndividualEnemySpawner"; import { WaveEnemySpawner } from "./EnemySpawner/WaveEnemySpawner"; const { ccclass, property } = _decorator; @ccclass("EnemyManager") export class EnemyManager extends Component { @property(EnemySpawner) private enemySpawner: EnemySpawner; @property(XPSpawner) private xpSpawner: XPSpawner; private movementTypeToMover: Map = new Map(); private spawners: DelayedEnemySpawner[] = []; public init(targetNode: Node, settings: EnemyManagerSettings): void { this.enemySpawner.init(targetNode, settings.enemies); this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this); this.enemySpawner.enemyRemovedEvent.on(this.onRemoveEnemy, this); for (const individualSpawnerSettings of settings.individualEnemySpawners) { const individualSpawner = new IndividualEnemySpawner(this.enemySpawner, individualSpawnerSettings); this.spawners.push(individualSpawner); } for (const circularSpawnerSettings of settings.circularEnemySpawners) { const circularSpawner = new CircularEnemySpawner(this.enemySpawner, circularSpawnerSettings); this.spawners.push(circularSpawner); } for (const waveSpawnerSettings of settings.waveEnemySpawners) { const waveSpawner = new WaveEnemySpawner(this.enemySpawner, waveSpawnerSettings); this.spawners.push(waveSpawner); } this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode)); this.movementTypeToMover.set(EnemyMovementType.Launch, new WaveEnemyMover(targetNode)); this.movementTypeToMover.set(EnemyMovementType.PeriodicFollow, new PeriodicFollowTargetEnemyMover(targetNode, 5, 5)); this.xpSpawner.init(); } public gameTick(deltaTime: number): void { for (const spawner of this.spawners) { spawner.gameTick(deltaTime); } for (const kvp of this.movementTypeToMover) { kvp[1].gameTick(deltaTime); } } private onEnemyDied(enemy: Enemy): void { enemy.DeathEvent.off(this.onEnemyDied); enemy.LifetimeEndedEvent.off(this.onEnemyLifetimeEnded); this.xpSpawner.spawnXp(enemy.node.worldPosition, 1); } private onEnemyLifetimeEnded(enemy: Enemy): void { enemy.DeathEvent.off(this.onEnemyDied); enemy.LifetimeEndedEvent.off(this.onEnemyLifetimeEnded); } private onEnemyAdded(enemy: Enemy): void { enemy.DeathEvent.on(this.onEnemyDied, this); enemy.LifetimeEndedEvent.on(this.onEnemyLifetimeEnded, this); this.getEnemyMover(enemy).addEnemy(enemy); } private onRemoveEnemy(enemy: Enemy): void { this.getEnemyMover(enemy).removeEnemy(enemy); } private getEnemyMover(enemy: Enemy): EnemyMover { if (this.movementTypeToMover.has(enemy.MovementType)) { return this.movementTypeToMover.get(enemy.MovementType); } throw new Error("Does not have mover of type " + enemy.MovementType); } }