2022-12-06 09:16:01 +01:00

65 lines
2.3 KiB
TypeScript

import { randomRange } from "cc";
import { GameTimer } from "../../../Services/GameTimer";
import { randomPositiveOrNegative } from "../../../Services/Utils/MathUtils";
import { Enemy } from "./Enemy";
import { EnemyMovementType } from "./EnemyMovementType";
import { EnemySpawner } from "./EnemySpawner";
import { EnemyType } from "./EnemyType";
export class WaveEnemySpawner {
private spawnTimer: GameTimer = new GameTimer(5);
private waves: EnemyWave[] = [];
public constructor(
private enemySpawner: EnemySpawner,
private enemiesToSpawn: number,
private enemyLifeTime: number,
private enemyType: EnemyType
) {}
public gameTick(deltaTime: number): void {
this.spawnTimer.gameTick(deltaTime);
this.tryRemoveExpiredEnemies(deltaTime);
this.trySpawnNewGroup();
}
private tryRemoveExpiredEnemies(deltaTime: number): void {
for (let i = this.waves.length - 1; 0 <= i; i--) {
const wave: EnemyWave = this.waves[i];
wave.lifeTimeLeft -= deltaTime;
if (wave.lifeTimeLeft <= 0) {
for (const enemy of wave.enemies) {
this.enemySpawner.returnEnemy(enemy);
}
this.waves.splice(i, 1);
}
}
}
private trySpawnNewGroup(): void {
if (this.spawnTimer.tryFinishPeriod()) {
const defaultPosX: number = 200 * randomPositiveOrNegative();
const defaultPosY: number = 200 * randomPositiveOrNegative();
const enemies: Enemy[] = [];
const side: number = Math.ceil(Math.sqrt(this.enemiesToSpawn));
for (let i = 0; i < this.enemiesToSpawn; i++) {
const randomOffsetX: number = randomRange(-20, 20);
const randomOffsetY: number = randomRange(-20, 20);
const posX: number = defaultPosX + randomOffsetX + 50 * (i % side);
const posY: number = defaultPosY + randomOffsetY + 50 * Math.floor(i / side);
const enemy = this.enemySpawner.spawnNewEnemy(posX, posY, EnemyMovementType.Launch);
enemies.push(enemy);
}
this.waves.push({ enemies, lifeTimeLeft: this.enemyLifeTime });
}
}
}
class EnemyWave {
public enemies: Enemy[];
public lifeTimeLeft: number;
}