2022-12-06 09:15:05 +01:00
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import { randomRange } from "cc";
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2022-12-05 15:13:42 +01:00
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import { GameTimer } from "../../../Services/GameTimer";
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import { randomPositiveOrNegative } from "../../../Services/Utils/MathUtils";
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2022-12-06 09:15:05 +01:00
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import { Enemy } from "./Enemy";
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2022-12-05 15:13:42 +01:00
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import { EnemyMovementType } from "./EnemyMovementType";
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import { EnemySpawner } from "./EnemySpawner";
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import { EnemyType } from "./EnemyType";
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export class WaveEnemySpawner {
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private spawnTimer: GameTimer = new GameTimer(5);
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2022-12-06 09:16:01 +01:00
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private waves: EnemyWave[] = [];
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2022-12-06 09:15:05 +01:00
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public constructor(
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private enemySpawner: EnemySpawner,
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private enemiesToSpawn: number,
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private enemyLifeTime: number,
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private enemyType: EnemyType
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) {}
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2022-12-05 15:13:42 +01:00
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public gameTick(deltaTime: number): void {
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this.spawnTimer.gameTick(deltaTime);
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2022-12-06 09:15:05 +01:00
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this.tryRemoveExpiredEnemies(deltaTime);
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this.trySpawnNewGroup();
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}
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private tryRemoveExpiredEnemies(deltaTime: number): void {
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2022-12-06 09:16:01 +01:00
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for (let i = this.waves.length - 1; 0 <= i; i--) {
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const wave: EnemyWave = this.waves[i];
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wave.lifeTimeLeft -= deltaTime;
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if (wave.lifeTimeLeft <= 0) {
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for (const enemy of wave.enemies) {
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2022-12-06 09:15:05 +01:00
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this.enemySpawner.returnEnemy(enemy);
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}
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2022-12-05 15:13:42 +01:00
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2022-12-06 09:16:01 +01:00
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this.waves.splice(i, 1);
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2022-12-06 09:15:05 +01:00
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}
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}
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}
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private trySpawnNewGroup(): void {
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if (this.spawnTimer.tryFinishPeriod()) {
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2022-12-05 15:13:42 +01:00
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const defaultPosX: number = 200 * randomPositiveOrNegative();
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const defaultPosY: number = 200 * randomPositiveOrNegative();
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2022-12-06 09:15:05 +01:00
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const enemies: Enemy[] = [];
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const side: number = Math.ceil(Math.sqrt(this.enemiesToSpawn));
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2022-12-05 15:13:42 +01:00
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for (let i = 0; i < this.enemiesToSpawn; i++) {
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2022-12-06 09:15:05 +01:00
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const randomOffsetX: number = randomRange(-20, 20);
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const randomOffsetY: number = randomRange(-20, 20);
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const posX: number = defaultPosX + randomOffsetX + 50 * (i % side);
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const posY: number = defaultPosY + randomOffsetY + 50 * Math.floor(i / side);
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const enemy = this.enemySpawner.spawnNewEnemy(posX, posY, EnemyMovementType.Launch);
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enemies.push(enemy);
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}
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2022-12-06 09:16:01 +01:00
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this.waves.push({ enemies, lifeTimeLeft: this.enemyLifeTime });
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2022-12-05 15:13:42 +01:00
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}
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}
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}
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2022-12-06 09:15:05 +01:00
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2022-12-06 09:16:01 +01:00
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class EnemyWave {
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2022-12-06 09:15:05 +01:00
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public enemies: Enemy[];
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public lifeTimeLeft: number;
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}
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