Slash-The-Hordes/assets/Scripts/Game/Unit/Enemy/EnemyManager.ts
2022-12-20 13:02:57 +01:00

85 lines
3.5 KiB
TypeScript

import { Component, Node, _decorator } from "cc";
import { ISignal } from "../../../Services/EventSystem/ISignal";
import { EnemyManagerSettings } from "../../Data/GameSettings";
import { Enemy } from "./Enemy";
import { EnemyMovementType } from "./EnemyMovementType";
import { IEnemyMover } from "./EnemyMover/EnemyMover";
import { FollowTargetEnemyMover } from "./EnemyMover/FollowTargetEnemyMover";
import { PeriodicFollowMovers } from "./EnemyMover/PeriodicFollow/PeriodicFollowMovers";
import { WaveEnemyMover } from "./EnemyMover/WaveEnemyMover";
import { CircularEnemySpawner } from "./EnemySpawner/CircularEnemySpawner";
import { DelayedEnemySpawner } from "./EnemySpawner/DelayedEnemySpawner";
import { EnemySpawner } from "./EnemySpawner/EnemySpawner";
import { IndividualEnemySpawner } from "./EnemySpawner/IndividualEnemySpawner";
import { WaveEnemySpawner } from "./EnemySpawner/WaveEnemySpawner";
const { ccclass, property } = _decorator;
@ccclass("EnemyManager")
export class EnemyManager extends Component {
@property(EnemySpawner) private enemySpawner: EnemySpawner;
private movementTypeToMover: Map<EnemyMovementType, IEnemyMover> = new Map<EnemyMovementType, IEnemyMover>();
private spawners: DelayedEnemySpawner[] = [];
public init(targetNode: Node, settings: EnemyManagerSettings): void {
this.enemySpawner.init(targetNode, settings.enemies);
this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
this.enemySpawner.EnemyRemovedEvent.on(this.onEnemyRemoved, this);
for (const individualSpawnerSettings of settings.individualEnemySpawners) {
const individualSpawner = new IndividualEnemySpawner(this.enemySpawner, individualSpawnerSettings);
this.spawners.push(individualSpawner);
}
for (const circularSpawnerSettings of settings.circularEnemySpawners) {
const circularSpawner = new CircularEnemySpawner(this.enemySpawner, circularSpawnerSettings);
this.spawners.push(circularSpawner);
}
for (const waveSpawnerSettings of settings.waveEnemySpawners) {
const waveSpawner = new WaveEnemySpawner(this.enemySpawner, waveSpawnerSettings);
this.spawners.push(waveSpawner);
}
this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode));
this.movementTypeToMover.set(EnemyMovementType.Launch, new WaveEnemyMover(targetNode));
this.movementTypeToMover.set(EnemyMovementType.PeriodicFollow, new PeriodicFollowMovers(targetNode, settings.periodicFollowMovers));
}
public gameTick(deltaTime: number): void {
for (const spawner of this.spawners) {
spawner.gameTick(deltaTime);
}
for (const kvp of this.movementTypeToMover) {
kvp[1].gameTick(deltaTime);
}
}
public get EnemyAddedEvent(): ISignal<Enemy> {
return this.enemySpawner.EnemyAddedEvent;
}
public get EnemyRemovedEvent(): ISignal<Enemy> {
return this.enemySpawner.EnemyRemovedEvent;
}
private onEnemyAdded(enemy: Enemy): void {
this.getEnemyMover(enemy).addEnemy(enemy);
}
private onEnemyRemoved(enemy: Enemy): void {
this.getEnemyMover(enemy).removeEnemy(enemy);
}
private getEnemyMover(enemy: Enemy): IEnemyMover {
if (this.movementTypeToMover.has(enemy.MovementType)) {
return this.movementTypeToMover.get(enemy.MovementType);
}
throw new Error("Does not have mover of type " + enemy.MovementType);
}
}