mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-26 11:48:54 +00:00
85 lines
3.5 KiB
TypeScript
85 lines
3.5 KiB
TypeScript
import { Component, Node, _decorator } from "cc";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { EnemyManagerSettings } from "../../Data/GameSettings";
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import { Enemy } from "./Enemy";
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import { EnemyMovementType } from "./EnemyMovementType";
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import { IEnemyMover } from "./EnemyMover/EnemyMover";
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import { FollowTargetEnemyMover } from "./EnemyMover/FollowTargetEnemyMover";
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import { PeriodicFollowMovers } from "./EnemyMover/PeriodicFollow/PeriodicFollowMovers";
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import { WaveEnemyMover } from "./EnemyMover/WaveEnemyMover";
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import { CircularEnemySpawner } from "./EnemySpawner/CircularEnemySpawner";
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import { DelayedEnemySpawner } from "./EnemySpawner/DelayedEnemySpawner";
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import { EnemySpawner } from "./EnemySpawner/EnemySpawner";
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import { IndividualEnemySpawner } from "./EnemySpawner/IndividualEnemySpawner";
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import { WaveEnemySpawner } from "./EnemySpawner/WaveEnemySpawner";
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const { ccclass, property } = _decorator;
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@ccclass("EnemyManager")
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export class EnemyManager extends Component {
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@property(EnemySpawner) private enemySpawner: EnemySpawner;
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private movementTypeToMover: Map<EnemyMovementType, IEnemyMover> = new Map<EnemyMovementType, IEnemyMover>();
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private spawners: DelayedEnemySpawner[] = [];
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public init(targetNode: Node, settings: EnemyManagerSettings): void {
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this.enemySpawner.init(targetNode, settings.enemies);
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this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
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this.enemySpawner.EnemyRemovedEvent.on(this.onEnemyRemoved, this);
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for (const individualSpawnerSettings of settings.individualEnemySpawners) {
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const individualSpawner = new IndividualEnemySpawner(this.enemySpawner, individualSpawnerSettings);
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this.spawners.push(individualSpawner);
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}
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for (const circularSpawnerSettings of settings.circularEnemySpawners) {
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const circularSpawner = new CircularEnemySpawner(this.enemySpawner, circularSpawnerSettings);
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this.spawners.push(circularSpawner);
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}
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for (const waveSpawnerSettings of settings.waveEnemySpawners) {
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const waveSpawner = new WaveEnemySpawner(this.enemySpawner, waveSpawnerSettings);
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this.spawners.push(waveSpawner);
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}
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this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode));
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this.movementTypeToMover.set(EnemyMovementType.Launch, new WaveEnemyMover(targetNode));
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this.movementTypeToMover.set(EnemyMovementType.PeriodicFollow, new PeriodicFollowMovers(targetNode, settings.periodicFollowMovers));
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}
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public gameTick(deltaTime: number): void {
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for (const spawner of this.spawners) {
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spawner.gameTick(deltaTime);
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}
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for (const kvp of this.movementTypeToMover) {
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kvp[1].gameTick(deltaTime);
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}
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}
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public get EnemyAddedEvent(): ISignal<Enemy> {
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return this.enemySpawner.EnemyAddedEvent;
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}
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public get EnemyRemovedEvent(): ISignal<Enemy> {
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return this.enemySpawner.EnemyRemovedEvent;
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}
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private onEnemyAdded(enemy: Enemy): void {
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this.getEnemyMover(enemy).addEnemy(enemy);
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}
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private onEnemyRemoved(enemy: Enemy): void {
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this.getEnemyMover(enemy).removeEnemy(enemy);
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}
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private getEnemyMover(enemy: Enemy): IEnemyMover {
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if (this.movementTypeToMover.has(enemy.MovementType)) {
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return this.movementTypeToMover.get(enemy.MovementType);
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}
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throw new Error("Does not have mover of type " + enemy.MovementType);
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}
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}
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