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https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 11:18:54 +00:00
Periodic follow mover
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@ -258,6 +258,13 @@
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"goldReward": 1
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}
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],
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"periodicFollowMovers": [
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{
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"enemyIdToAffect": "BasicCheetah",
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"followTime": 3,
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"waitTime": 5
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}
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],
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"individualEnemySpawners": [
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{
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"common": {
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@ -66,11 +66,18 @@ export class MetaUpgradeSettings {
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export class EnemyManagerSettings {
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public enemies: EnemySettings[] = [new EnemySettings()];
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public periodicFollowMovers: PeriodicFollowMoverSettings[] = [new PeriodicFollowMoverSettings()];
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public individualEnemySpawners: IndividualEnemySpawnerSettings[] = [new IndividualEnemySpawnerSettings()];
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public circularEnemySpawners: CircularEnemySpawnerSettings[] = [new CircularEnemySpawnerSettings()];
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public waveEnemySpawners: WaveEnemySpawnerSettings[] = [new WaveEnemySpawnerSettings()];
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}
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export class PeriodicFollowMoverSettings {
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public enemyIdToAffect = "";
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public followTime = 0;
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public waitTime = 0;
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}
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export class GeneralEnemySpawnerSettings {
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public enemyId = "";
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public startDelay = 0;
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@ -18,6 +18,7 @@ export class Enemy extends Component {
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private deathEvent: Signal<Enemy> = new Signal<Enemy>();
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private lifetimeEndedEvent: Signal<Enemy> = new Signal<Enemy>();
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private id: string;
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private movementType: EnemyMovementType;
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private health: UnitHealth;
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private damage: number;
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@ -31,6 +32,7 @@ export class Enemy extends Component {
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private endOfLifetimeTriggered = false;
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public setup(position: Vec3, settings: EnemySettings): void {
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this.id = settings.id;
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this.movementType = <EnemyMovementType>settings.moveType;
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this.health = new UnitHealth(settings.health);
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this.damage = settings.damage;
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@ -48,6 +50,10 @@ export class Enemy extends Component {
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this.endOfLifetimeTriggered = false;
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}
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public get Id(): string {
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return this.id;
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}
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public get MovementType(): EnemyMovementType {
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return this.movementType;
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}
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@ -3,9 +3,9 @@ import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { EnemyManagerSettings } from "../../Data/GameSettings";
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import { Enemy } from "./Enemy";
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import { EnemyMovementType } from "./EnemyMovementType";
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import { EnemyMover } from "./EnemyMover/EnemyMover";
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import { IEnemyMover } from "./EnemyMover/EnemyMover";
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import { FollowTargetEnemyMover } from "./EnemyMover/FollowTargetEnemyMover";
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import { PeriodicFollowTargetEnemyMover } from "./EnemyMover/PeriodicFollowTargetEnemyMover";
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import { PeriodicFollowMovers } from "./EnemyMover/PeriodicFollow/PeriodicFollowMovers";
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import { WaveEnemyMover } from "./EnemyMover/WaveEnemyMover";
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import { CircularEnemySpawner } from "./EnemySpawner/CircularEnemySpawner";
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import { DelayedEnemySpawner } from "./EnemySpawner/DelayedEnemySpawner";
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@ -19,7 +19,7 @@ const { ccclass, property } = _decorator;
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export class EnemyManager extends Component {
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@property(EnemySpawner) private enemySpawner: EnemySpawner;
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private movementTypeToMover: Map<EnemyMovementType, EnemyMover> = new Map<EnemyMovementType, EnemyMover>();
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private movementTypeToMover: Map<EnemyMovementType, IEnemyMover> = new Map<EnemyMovementType, IEnemyMover>();
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private spawners: DelayedEnemySpawner[] = [];
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@ -45,7 +45,7 @@ export class EnemyManager extends Component {
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this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode));
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this.movementTypeToMover.set(EnemyMovementType.Launch, new WaveEnemyMover(targetNode));
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this.movementTypeToMover.set(EnemyMovementType.PeriodicFollow, new PeriodicFollowTargetEnemyMover(targetNode, 5, 5));
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this.movementTypeToMover.set(EnemyMovementType.PeriodicFollow, new PeriodicFollowMovers(targetNode, settings.periodicFollowMovers));
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}
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public gameTick(deltaTime: number): void {
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@ -74,7 +74,7 @@ export class EnemyManager extends Component {
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this.getEnemyMover(enemy).removeEnemy(enemy);
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}
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private getEnemyMover(enemy: Enemy): EnemyMover {
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private getEnemyMover(enemy: Enemy): IEnemyMover {
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if (this.movementTypeToMover.has(enemy.MovementType)) {
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return this.movementTypeToMover.get(enemy.MovementType);
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}
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@ -1,7 +1,7 @@
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import { Node } from "cc";
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import { Enemy } from "../Enemy";
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export abstract class EnemyMover {
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export abstract class EnemyMover implements IEnemyMover {
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protected targetNode: Node;
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protected enemies: Enemy[] = [];
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@ -21,3 +21,9 @@ export abstract class EnemyMover {
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public abstract gameTick(deltaTime: number): void;
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}
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export interface IEnemyMover {
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addEnemy(enemy: Enemy): void;
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removeEnemy(enemy: Enemy): void;
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gameTick(deltaTime: number): void;
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}
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@ -0,0 +1,12 @@
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "6a81340e-e6eb-4fa0-9d0c-09d988986e6a",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
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@ -0,0 +1,39 @@
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import { Node } from "cc";
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import { PeriodicFollowMoverSettings } from "../../../../Data/GameSettings";
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import { Enemy } from "../../Enemy";
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import { IEnemyMover } from "../EnemyMover";
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import { PeriodicFollowTargetEnemyMover } from "./PeriodicFollowTargetEnemyMover";
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export class PeriodicFollowMovers implements IEnemyMover {
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private enemyIdToMover = new Map<string, PeriodicFollowTargetEnemyMover>();
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public constructor(targetNode: Node, settings: PeriodicFollowMoverSettings[]) {
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for (const moverSettings of settings) {
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this.enemyIdToMover.set(
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moverSettings.enemyIdToAffect,
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new PeriodicFollowTargetEnemyMover(targetNode, moverSettings.followTime, moverSettings.waitTime)
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);
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}
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}
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public addEnemy(enemy: Enemy): void {
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this.requireEnemyMover(enemy);
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this.enemyIdToMover.get(enemy.Id).addEnemy(enemy);
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}
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public removeEnemy(enemy: Enemy): void {
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this.requireEnemyMover(enemy);
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this.enemyIdToMover.get(enemy.Id).removeEnemy(enemy);
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}
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public gameTick(deltaTime: number): void {
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for (const enemyMover of this.enemyIdToMover.values()) {
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enemyMover.gameTick(deltaTime);
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}
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}
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private requireEnemyMover(enemy: Enemy): void {
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if (!this.enemyIdToMover.has(enemy.Id)) {
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throw new Error("There is no periodic follow mover for enemy with id " + enemy.Id);
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}
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}
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}
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@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "dadbf2fc-29f0-4348-83e8-c186353581e9",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -1,6 +1,6 @@
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import { Node, Vec3 } from "cc";
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import { Enemy } from "../Enemy";
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import { EnemyMover } from "./EnemyMover";
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import { Enemy } from "../../Enemy";
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import { EnemyMover } from "../EnemyMover";
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export class PeriodicFollowTargetEnemyMover extends EnemyMover {
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private enemyToFollowState: Map<Enemy, EnemyFollowState> = new Map<Enemy, EnemyFollowState>();
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