mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 19:28:53 +00:00
57 lines
2.0 KiB
TypeScript
57 lines
2.0 KiB
TypeScript
import { Component, Label, ProgressBar, _decorator } from "cc";
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import { UIButton } from "../../Services/UI/Button/UIButton";
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import { GameResult } from "../Game";
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import { ItemManager } from "../Items/ItemManager";
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import { ItemType } from "../Items/ItemType";
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import { GameModalLauncher } from "../ModalWIndows/GameModalLauncher";
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import { Player } from "../Unit/Player/Player";
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import { UnitLevel } from "../Unit/UnitLevel";
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const { ccclass, property } = _decorator;
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@ccclass("GameUI")
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export class GameUI extends Component {
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@property(ProgressBar) private xpBar: ProgressBar;
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@property(Label) private timeAliveText: Label;
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@property(Label) private goldLabel: Label;
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@property(UIButton) private pauseBtn: UIButton;
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private playerLevel: UnitLevel;
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private modalLauncher: GameModalLauncher;
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private gameResult: GameResult;
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public init(player: Player, modalLauncher: GameModalLauncher, itemManager: ItemManager, gameResult: GameResult): void {
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this.playerLevel = player.Level;
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this.modalLauncher = modalLauncher;
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this.gameResult = gameResult;
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this.playerLevel.XpAddedEvent.on(this.updateProgressBar, this);
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this.playerLevel.LevelUpEvent.on(this.updateProgressBar, this);
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itemManager.PickupEvent.on(this.tryUpdateGoldLabel, this);
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this.xpBar.progress = 0;
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this.pauseBtn.InteractedEvent.on(this.showPauseWindow, this);
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}
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private updateProgressBar(): void {
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this.xpBar.progress = this.playerLevel.XP / this.playerLevel.RequiredXP;
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}
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private tryUpdateGoldLabel(itemType: ItemType): void {
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if (itemType !== ItemType.Gold) return;
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this.goldLabel.string = this.gameResult.goldCoins.toString();
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}
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private showPauseWindow(): void {
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console.log("Show pause window");
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this.modalLauncher.showPauseModal();
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}
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public updateTimeAlive(timeAlive: number): void {
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this.timeAliveText.string = `${Math.floor(timeAlive)}`;
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}
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}
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