mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 19:28:53 +00:00
Added health potion
This commit is contained in:
parent
1c009e9fa4
commit
dbb55957a0
@ -145,7 +145,8 @@
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"speed": 60,
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"speed": 60,
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"lifetime": -1,
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"lifetime": -1,
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"xpReward": 1,
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"xpReward": 1,
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"goldReward": 0
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"goldReward": 0,
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"healthPotionRewardChance": 0.5
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},
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},
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{
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{
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"id": "StandardEnemy",
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"id": "StandardEnemy",
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@ -156,7 +157,8 @@
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"speed": 65,
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"speed": 65,
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"lifetime": -1,
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"lifetime": -1,
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"xpReward": 1,
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"xpReward": 1,
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"goldReward": 0.1
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"goldReward": 0.1,
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"healthPotionRewardChance": 0
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},
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},
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{
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{
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"id": "FastEnemy",
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"id": "FastEnemy",
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@ -167,7 +169,8 @@
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"speed": 75,
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"speed": 75,
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"lifetime": -1,
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"lifetime": -1,
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"xpReward": 1,
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"xpReward": 1,
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"goldReward": 0.1
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"goldReward": 0.1,
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"healthPotionRewardChance": 0
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},
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},
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{
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{
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"id": "CircleEnemy",
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"id": "CircleEnemy",
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@ -178,7 +181,8 @@
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"speed": 25,
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"speed": 25,
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"lifetime": 29,
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"lifetime": 29,
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"xpReward": 1,
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"xpReward": 1,
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"goldReward": 1
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"goldReward": 1,
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"healthPotionRewardChance": 0
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},
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},
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{
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{
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"id": "CircleEnemyStandard",
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"id": "CircleEnemyStandard",
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@ -189,7 +193,8 @@
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"speed": 35,
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"speed": 35,
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"lifetime": 27,
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"lifetime": 27,
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"xpReward": 1,
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"xpReward": 1,
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"goldReward": 2
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"goldReward": 2,
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"healthPotionRewardChance": 0
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},
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},
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{
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{
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"id": "WaveEnemy",
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"id": "WaveEnemy",
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@ -200,7 +205,8 @@
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"speed": 390,
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"speed": 390,
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"lifetime": 20,
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"lifetime": 20,
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"xpReward": 1,
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"xpReward": 1,
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"goldReward": 0.2
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"goldReward": 0.2,
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"healthPotionRewardChance": 0
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},
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},
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{
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{
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"id": "WaveEnemyArmor",
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"id": "WaveEnemyArmor",
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@ -211,7 +217,8 @@
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"speed": 70,
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"speed": 70,
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"lifetime": 30,
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"lifetime": 30,
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"xpReward": 1,
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"xpReward": 1,
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"goldReward": 1
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"goldReward": 1,
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"healthPotionRewardChance": 0
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},
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},
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{
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{
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"id": "WaveEnemyArmorFast",
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"id": "WaveEnemyArmorFast",
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@ -222,7 +229,8 @@
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"speed": 320,
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"speed": 320,
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"lifetime": 30,
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"lifetime": 30,
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"xpReward": 1,
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"xpReward": 1,
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"goldReward": 1
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"goldReward": 1,
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"healthPotionRewardChance": 0
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},
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},
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{
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{
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"id": "BasicBoss",
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"id": "BasicBoss",
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@ -233,7 +241,8 @@
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"speed": 65,
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"speed": 65,
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"lifetime": -1,
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"lifetime": -1,
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"xpReward": 1,
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"xpReward": 1,
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"goldReward": 3
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"goldReward": 3,
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"healthPotionRewardChance": 0
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},
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},
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{
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{
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"id": "StandardBoss",
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"id": "StandardBoss",
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@ -244,7 +253,8 @@
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"speed": 75,
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"speed": 75,
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"lifetime": -1,
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"lifetime": -1,
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"xpReward": 2,
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"xpReward": 2,
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"goldReward": 5
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"goldReward": 5,
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"healthPotionRewardChance": 0
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},
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},
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{
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{
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"id": "BasicCheetah",
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"id": "BasicCheetah",
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@ -255,7 +265,8 @@
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"speed": 120,
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"speed": 120,
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"lifetime": -1,
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"lifetime": -1,
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"xpReward": 1,
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"xpReward": 1,
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"goldReward": 1
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"goldReward": 1,
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"healthPotionRewardChance": 0
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}
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}
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],
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],
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"periodicFollowMovers": [
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"periodicFollowMovers": [
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@ -483,5 +494,8 @@
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"enemiesToSpawn": 14
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"enemiesToSpawn": 14
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}
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}
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]
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]
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},
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"items": {
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"healthPerPotion": 10
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}
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}
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}
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}
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@ -85,10 +85,10 @@
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"__type__": "cc.RealCurve",
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"__type__": "cc.RealCurve",
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"_times": [
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"_times": [
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0,
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0,
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0.16666666666666666,
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0.1666666716337204,
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0.3333333333333333,
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0.3333333432674408,
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0.45,
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0.44999998807907104,
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0.55
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0.550000011920929
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],
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],
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"_values": [
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"_values": [
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{
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{
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@ -268,7 +268,7 @@
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"__type__": "cc.RealCurve",
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"__type__": "cc.RealCurve",
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"_times": [
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"_times": [
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0,
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0,
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0.16666666666666666
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0.1666666716337204
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],
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],
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"_values": [
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"_values": [
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{
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{
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@ -1,7 +1,7 @@
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[
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[
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{
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{
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"__type__": "cc.Prefab",
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"__type__": "cc.Prefab",
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"_name": "Health",
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"_name": "HealthPotion",
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"_objFlags": 0,
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"_objFlags": 0,
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"_native": "",
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"_native": "",
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"data": {
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"data": {
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@ -13,7 +13,7 @@
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},
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},
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{
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{
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"__type__": "cc.Node",
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"__type__": "cc.Node",
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"_name": "Health",
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"_name": "HealthPotion",
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"_objFlags": 0,
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"_objFlags": 0,
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"__editorExtras__": {},
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"__editorExtras__": {},
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"_parent": null,
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"_parent": null,
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@ -314,15 +314,15 @@
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"__id__": 15
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"__id__": 15
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},
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},
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"tag": 0,
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"tag": 0,
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"_group": 16,
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"_group": 256,
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"_density": 1,
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"_density": 1,
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"_sensor": false,
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"_sensor": false,
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"_friction": 0.2,
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"_friction": 0.2,
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"_restitution": 0,
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"_restitution": 0,
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"_offset": {
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"_offset": {
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"__type__": "cc.Vec2",
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"__type__": "cc.Vec2",
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"x": 0,
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"x": 0.5,
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"y": -7.5
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"y": -3.4
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},
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},
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"_radius": 8,
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"_radius": 8,
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"_id": ""
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"_id": ""
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@ -331,23 +331,6 @@
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"__type__": "cc.CompPrefabInfo",
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"__type__": "cc.CompPrefabInfo",
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"fileId": "75WVRoLrtKLrJihCVsxa4D"
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"fileId": "75WVRoLrtKLrJihCVsxa4D"
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},
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},
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{
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"__type__": "7a536G2OudFtpTsoF8yLXiW",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 17
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},
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "72AObOIbxCf6LIYsYqoFZF"
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},
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{
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{
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"__type__": "cc.Animation",
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"__type__": "cc.Animation",
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"_name": "",
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"_name": "",
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@ -357,7 +340,7 @@
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},
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},
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"_enabled": true,
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"_enabled": true,
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"__prefab": {
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"__prefab": {
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"__id__": 19
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"__id__": 17
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},
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},
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"playOnLoad": true,
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"playOnLoad": true,
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"_clips": [
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"_clips": [
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@ -376,6 +359,26 @@
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"__type__": "cc.CompPrefabInfo",
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"__type__": "cc.CompPrefabInfo",
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"fileId": "3ag4rexLNJW6A/sp6OpwZ8"
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"fileId": "3ag4rexLNJW6A/sp6OpwZ8"
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},
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},
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{
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"__type__": "18f8d5p42FOc4uYonNdBzCm",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 19
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},
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"animation": {
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"__id__": 16
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},
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "65lXWGNONBy5ucPc5KmOaR"
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},
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{
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{
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"__type__": "cc.PrefabInfo",
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"__type__": "cc.PrefabInfo",
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"root": {
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"root": {
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@ -8,6 +8,6 @@
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],
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],
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"subMetas": {},
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"subMetas": {},
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"userData": {
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"userData": {
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"syncNodeName": "Health"
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"syncNodeName": "HealthPotion"
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}
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -4,6 +4,7 @@ import { Signal } from "../../Services/EventSystem/Signal";
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import { GameTimer } from "../../Services/GameTimer";
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import { GameTimer } from "../../Services/GameTimer";
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import { GroupType } from "../GroupType";
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import { GroupType } from "../GroupType";
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import { Gold } from "../Items/Gold/Gold";
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import { Gold } from "../Items/Gold/Gold";
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import { HealthPotion } from "../Items/HealthPotion/HealthPotion";
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import { ItemManager } from "../Items/ItemManager";
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import { ItemManager } from "../Items/ItemManager";
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import { XP } from "../Items/XP/XP";
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import { XP } from "../Items/XP/XP";
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import { Enemy } from "../Unit/Enemy/Enemy";
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import { Enemy } from "../Unit/Enemy/Enemy";
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@ -28,6 +29,7 @@ export class PlayerCollisionSystem {
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this.groupToResolver.set(GroupType.ENEMY, this.resolveEnemyContact.bind(this));
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this.groupToResolver.set(GroupType.ENEMY, this.resolveEnemyContact.bind(this));
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this.groupToResolver.set(GroupType.XP, this.resolveXpContact.bind(this));
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this.groupToResolver.set(GroupType.XP, this.resolveXpContact.bind(this));
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this.groupToResolver.set(GroupType.GOLD, this.resolveGoldContact.bind(this));
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this.groupToResolver.set(GroupType.GOLD, this.resolveGoldContact.bind(this));
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this.groupToResolver.set(GroupType.HEALTH_POTION, this.resolveHealthPotionContact.bind(this));
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}
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}
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public gameTick(deltaTime: number): void {
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public gameTick(deltaTime: number): void {
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@ -81,4 +83,8 @@ export class PlayerCollisionSystem {
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private resolveGoldContact(goldCollider: Collider2D): void {
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private resolveGoldContact(goldCollider: Collider2D): void {
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this.itemManager.pickupGold(goldCollider.node.getComponent(Gold));
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this.itemManager.pickupGold(goldCollider.node.getComponent(Gold));
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}
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}
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private resolveHealthPotionContact(healthPotionCollider: Collider2D): void {
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this.itemManager.pickupHealthPotion(healthPotionCollider.node.getComponent(HealthPotion));
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}
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}
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}
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@ -3,6 +3,7 @@ export class GameSettings {
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public upgrades: UpgradeSettings = new UpgradeSettings();
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public upgrades: UpgradeSettings = new UpgradeSettings();
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public metaUpgrades: MetaUpgradesSettings = new MetaUpgradesSettings();
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public metaUpgrades: MetaUpgradesSettings = new MetaUpgradesSettings();
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public enemyManager: EnemyManagerSettings = new EnemyManagerSettings();
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public enemyManager: EnemyManagerSettings = new EnemyManagerSettings();
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public items: ItemSettings = new ItemSettings();
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}
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}
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export class PlayerSettings {
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export class PlayerSettings {
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@ -111,6 +112,12 @@ export class EnemySettings {
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public damage = 0;
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public damage = 0;
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public speed = 0;
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public speed = 0;
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public lifetime = 0;
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public lifetime = 0;
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public xpReward = 0;
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public xpReward = 0;
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public goldReward = 0;
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public goldReward = 0;
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public healthPotionRewardChance = 0;
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}
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export class ItemSettings {
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public healthPerPotion = 0;
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}
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}
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@ -79,7 +79,7 @@ export class Game extends Component {
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this.player.init(multiInput, this.createPlayerData(settings.player, metaUpgrades));
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this.player.init(multiInput, this.createPlayerData(settings.player, metaUpgrades));
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this.enemyManager.init(this.player.node, settings.enemyManager);
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this.enemyManager.init(this.player.node, settings.enemyManager);
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this.itemManager.init(this.enemyManager, this.player, gameResult);
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this.itemManager.init(this.enemyManager, this.player, gameResult, settings.items);
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this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay, this.itemManager);
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this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay, this.itemManager);
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new WeaponCollisionSystem(this.player.Weapon);
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new WeaponCollisionSystem(this.player.Weapon);
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@ -8,5 +8,6 @@ export enum GroupType {
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XP = 1 << 4,
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XP = 1 << 4,
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PLAYER_PROJECTILE = 1 << 5,
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PLAYER_PROJECTILE = 1 << 5,
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ENEMY_PROJECTILE = 1 << 6,
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ENEMY_PROJECTILE = 1 << 6,
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GOLD = 1 << 7
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GOLD = 1 << 7,
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HEALTH_POTION = 1 << 8
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}
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}
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12
assets/Scripts/Game/Items/HealthPotion.meta
Normal file
12
assets/Scripts/Game/Items/HealthPotion.meta
Normal file
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "5f34fac0-e23f-42da-9c26-d55b9df6ef32",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
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27
assets/Scripts/Game/Items/HealthPotion/HealthPotion.ts
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27
assets/Scripts/Game/Items/HealthPotion/HealthPotion.ts
Normal file
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import { Animation, Component, Vec3, _decorator } from "cc";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../Services/EventSystem/Signal";
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const { ccclass, property } = _decorator;
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@ccclass("HealthPotion")
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export class HealthPotion extends Component {
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@property(Animation) private animation: Animation;
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private pickUpEvent: Signal<HealthPotion> = new Signal<HealthPotion>();
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public setup(position: Vec3): void {
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this.node.setWorldPosition(position);
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this.node.active = true;
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this.animation.play("DropStart");
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}
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public get PickupEvent(): ISignal<HealthPotion> {
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return this.pickUpEvent;
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}
|
||||||
|
|
||||||
|
public pickup(): void {
|
||||||
|
this.pickUpEvent.trigger(this);
|
||||||
|
this.node.active = false;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"ver": "4.0.23",
|
||||||
|
"importer": "typescript",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "18f8de69-e361-4e73-8b98-a2735d0730a6",
|
||||||
|
"files": [],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {}
|
||||||
|
}
|
@ -0,0 +1,27 @@
|
|||||||
|
import { Component, Prefab, Vec3, _decorator } from "cc";
|
||||||
|
import { ObjectPool } from "../../../Services/ObjectPool";
|
||||||
|
import { HealthPotion } from "./HealthPotion";
|
||||||
|
|
||||||
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
|
@ccclass("HealthPotionSpawner")
|
||||||
|
export class HealthPotionSpawner extends Component {
|
||||||
|
@property(Prefab) public healthPotionPrefab: Prefab;
|
||||||
|
|
||||||
|
private healthPotionPool: ObjectPool<HealthPotion>;
|
||||||
|
|
||||||
|
public init(): void {
|
||||||
|
this.healthPotionPool = new ObjectPool<HealthPotion>(this.healthPotionPrefab, this.node, 5, "HealthPotion");
|
||||||
|
}
|
||||||
|
|
||||||
|
public spawn(position: Vec3): void {
|
||||||
|
const healthPotion: HealthPotion = this.healthPotionPool.borrow();
|
||||||
|
healthPotion.setup(position);
|
||||||
|
healthPotion.PickupEvent.on(this.return, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private return(healthPotion: HealthPotion): void {
|
||||||
|
healthPotion.PickupEvent.off(this.return);
|
||||||
|
this.healthPotionPool.return(healthPotion);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"ver": "4.0.23",
|
||||||
|
"importer": "typescript",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "1e3b0c7f-c831-4778-8688-d8e2c0f6dc00",
|
||||||
|
"files": [],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {}
|
||||||
|
}
|
@ -1,10 +1,13 @@
|
|||||||
import { Component, random, randomRange, Vec3, _decorator } from "cc";
|
import { Component, random, randomRange, Vec3, _decorator } from "cc";
|
||||||
|
import { ItemSettings } from "../Data/GameSettings";
|
||||||
import { GameResult } from "../Game";
|
import { GameResult } from "../Game";
|
||||||
import { Enemy } from "../Unit/Enemy/Enemy";
|
import { Enemy } from "../Unit/Enemy/Enemy";
|
||||||
import { EnemyManager } from "../Unit/Enemy/EnemyManager";
|
import { EnemyManager } from "../Unit/Enemy/EnemyManager";
|
||||||
import { Player } from "../Unit/Player/Player";
|
import { Player } from "../Unit/Player/Player";
|
||||||
import { Gold } from "./Gold/Gold";
|
import { Gold } from "./Gold/Gold";
|
||||||
import { GoldSpawner } from "./Gold/GoldSpawner";
|
import { GoldSpawner } from "./Gold/GoldSpawner";
|
||||||
|
import { HealthPotion } from "./HealthPotion/HealthPotion";
|
||||||
|
import { HealthPotionSpawner } from "./HealthPotion/HealthPotionSpawner";
|
||||||
import { PickupEffectManager } from "./PickupEffect/PickupEffectManager";
|
import { PickupEffectManager } from "./PickupEffect/PickupEffectManager";
|
||||||
import { XP } from "./XP/XP";
|
import { XP } from "./XP/XP";
|
||||||
import { XPSpawner } from "./XP/XPSpawner";
|
import { XPSpawner } from "./XP/XPSpawner";
|
||||||
@ -14,20 +17,24 @@ const { ccclass, property } = _decorator;
|
|||||||
export class ItemManager extends Component {
|
export class ItemManager extends Component {
|
||||||
@property(XPSpawner) private xpSpawner: XPSpawner;
|
@property(XPSpawner) private xpSpawner: XPSpawner;
|
||||||
@property(GoldSpawner) private goldSpawner: GoldSpawner;
|
@property(GoldSpawner) private goldSpawner: GoldSpawner;
|
||||||
|
@property(HealthPotionSpawner) private healthPotionSpawner: HealthPotionSpawner;
|
||||||
@property(PickupEffectManager) private pickupEffectManager: PickupEffectManager;
|
@property(PickupEffectManager) private pickupEffectManager: PickupEffectManager;
|
||||||
|
|
||||||
private player: Player;
|
private player: Player;
|
||||||
private gameResult: GameResult;
|
private gameResult: GameResult;
|
||||||
|
private healthPerPotion: number;
|
||||||
|
|
||||||
public init(enemyManager: EnemyManager, player: Player, gameResult: GameResult): void {
|
public init(enemyManager: EnemyManager, player: Player, gameResult: GameResult, settings: ItemSettings): void {
|
||||||
this.player = player;
|
this.player = player;
|
||||||
this.gameResult = gameResult;
|
this.gameResult = gameResult;
|
||||||
|
this.healthPerPotion = settings.healthPerPotion;
|
||||||
|
|
||||||
enemyManager.EnemyAddedEvent.on(this.addEnemyListeners, this);
|
enemyManager.EnemyAddedEvent.on(this.addEnemyListeners, this);
|
||||||
enemyManager.EnemyRemovedEvent.on(this.removeEnemyListeners, this);
|
enemyManager.EnemyRemovedEvent.on(this.removeEnemyListeners, this);
|
||||||
|
|
||||||
this.xpSpawner.init();
|
this.xpSpawner.init();
|
||||||
this.goldSpawner.init();
|
this.goldSpawner.init();
|
||||||
|
this.healthPotionSpawner.init();
|
||||||
this.pickupEffectManager.init();
|
this.pickupEffectManager.init();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -45,6 +52,13 @@ export class ItemManager extends Component {
|
|||||||
this.gameResult.goldCoins++;
|
this.gameResult.goldCoins++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public pickupHealthPotion(healthPotion: HealthPotion): void {
|
||||||
|
this.pickupEffectManager.showEffect(healthPotion.node.worldPosition);
|
||||||
|
|
||||||
|
healthPotion.pickup();
|
||||||
|
this.player.Health.heal(this.healthPerPotion);
|
||||||
|
}
|
||||||
|
|
||||||
private addEnemyListeners(enemy: Enemy): void {
|
private addEnemyListeners(enemy: Enemy): void {
|
||||||
enemy.DeathEvent.on(this.trySpawnItems, this);
|
enemy.DeathEvent.on(this.trySpawnItems, this);
|
||||||
}
|
}
|
||||||
@ -56,6 +70,7 @@ export class ItemManager extends Component {
|
|||||||
private trySpawnItems(enemy: Enemy): void {
|
private trySpawnItems(enemy: Enemy): void {
|
||||||
this.trySpawnXP(enemy);
|
this.trySpawnXP(enemy);
|
||||||
this.trySpawnGold(enemy);
|
this.trySpawnGold(enemy);
|
||||||
|
this.trySpawnHealthPotion(enemy);
|
||||||
}
|
}
|
||||||
|
|
||||||
private trySpawnXP(enemy: Enemy): void {
|
private trySpawnXP(enemy: Enemy): void {
|
||||||
@ -78,6 +93,15 @@ export class ItemManager extends Component {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private trySpawnHealthPotion(enemy: Enemy): void {
|
||||||
|
if (enemy.HealthPotionRewardChance <= 0) return;
|
||||||
|
|
||||||
|
console.log("random: " + random() + " chance " + enemy.HealthPotionRewardChance);
|
||||||
|
if (random() < enemy.HealthPotionRewardChance) {
|
||||||
|
this.healthPotionSpawner.spawn(enemy.node.worldPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private getRandomPosition(enemy: Enemy): Vec3 {
|
private getRandomPosition(enemy: Enemy): Vec3 {
|
||||||
const position: Vec3 = enemy.node.worldPosition;
|
const position: Vec3 = enemy.node.worldPosition;
|
||||||
position.x += randomRange(-10, 10);
|
position.x += randomRange(-10, 10);
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import { BoxCollider2D, Color, Component, Material, randomRange, Sprite, Vec3, _decorator } from "cc";
|
import { BoxCollider2D, Component, Material, randomRange, Sprite, Vec3, _decorator } from "cc";
|
||||||
import { ISignal } from "../../../Services/EventSystem/ISignal";
|
import { ISignal } from "../../../Services/EventSystem/ISignal";
|
||||||
import { Signal } from "../../../Services/EventSystem/Signal";
|
import { Signal } from "../../../Services/EventSystem/Signal";
|
||||||
import { delay } from "../../../Services/Utils/AsyncUtils";
|
import { delay } from "../../../Services/Utils/AsyncUtils";
|
||||||
@ -28,6 +28,7 @@ export class Enemy extends Component {
|
|||||||
|
|
||||||
private xpReward: number;
|
private xpReward: number;
|
||||||
private goldReward: number;
|
private goldReward: number;
|
||||||
|
private healthPotionRewardChance: number;
|
||||||
|
|
||||||
private endOfLifetimeTriggered = false;
|
private endOfLifetimeTriggered = false;
|
||||||
|
|
||||||
@ -42,6 +43,7 @@ export class Enemy extends Component {
|
|||||||
|
|
||||||
this.xpReward = settings.xpReward;
|
this.xpReward = settings.xpReward;
|
||||||
this.goldReward = settings.goldReward;
|
this.goldReward = settings.goldReward;
|
||||||
|
this.healthPotionRewardChance = settings.healthPotionRewardChance;
|
||||||
|
|
||||||
this.node.setWorldPosition(position);
|
this.node.setWorldPosition(position);
|
||||||
this.node.active = true;
|
this.node.active = true;
|
||||||
@ -82,6 +84,10 @@ export class Enemy extends Component {
|
|||||||
return this.goldReward;
|
return this.goldReward;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public get HealthPotionRewardChance(): number {
|
||||||
|
return this.healthPotionRewardChance;
|
||||||
|
}
|
||||||
|
|
||||||
public get LifetimeEndedEvent(): ISignal<Enemy> {
|
public get LifetimeEndedEvent(): ISignal<Enemy> {
|
||||||
return this.lifetimeEndedEvent;
|
return this.lifetimeEndedEvent;
|
||||||
}
|
}
|
||||||
|
@ -28,17 +28,22 @@
|
|||||||
{
|
{
|
||||||
"index": 7,
|
"index": 7,
|
||||||
"name": "GOLD"
|
"name": "GOLD"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"index": 8,
|
||||||
|
"name": "HEALTH_POTION"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"collisionMatrix": {
|
"collisionMatrix": {
|
||||||
"0": 0,
|
"0": 0,
|
||||||
"1": 212,
|
"1": 468,
|
||||||
"2": 42,
|
"2": 42,
|
||||||
"3": 4,
|
"3": 4,
|
||||||
"4": 2,
|
"4": 2,
|
||||||
"5": 4,
|
"5": 4,
|
||||||
"6": 2,
|
"6": 2,
|
||||||
"7": 2
|
"7": 2,
|
||||||
|
"8": 2
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"general": {
|
"general": {
|
||||||
|
Loading…
Reference in New Issue
Block a user