White flashing

This commit is contained in:
Martin
2022-12-19 14:24:29 +01:00
parent 6306228569
commit c2bf40b471
7 changed files with 68 additions and 18 deletions

View File

@@ -1,7 +1,7 @@
import { BoxCollider2D, Component, randomRange, Vec3, _decorator } from "cc";
import { time } from "console";
import { BoxCollider2D, Component, Material, randomRange, Sprite, Vec3, _decorator } from "cc";
import { ISignal } from "../../../Services/EventSystem/ISignal";
import { Signal } from "../../../Services/EventSystem/Signal";
import { delay } from "../../../Services/Utils/AsyncUtils";
import { EnemySettings } from "../../Data/GameSettings";
import { UnitHealth } from "../UnitHealth";
import { EnemyMovementType } from "./EnemyMovementType";
@@ -10,11 +10,15 @@ const { ccclass, property } = _decorator;
@ccclass("Enemy")
export class Enemy extends Component {
@property(BoxCollider2D) public collider: BoxCollider2D;
@property(BoxCollider2D) private collider: BoxCollider2D;
@property(Sprite) private sprite: Sprite;
@property(Material) private whiteMaterial: Material;
private deathEvent: Signal<Enemy> = new Signal<Enemy>();
private lifetimeEndedEvent: Signal<Enemy> = new Signal<Enemy>();
private defaultMaterial: Material;
private movementType: EnemyMovementType;
private health: UnitHealth;
private damage: number;
@@ -26,6 +30,8 @@ export class Enemy extends Component {
private goldReward: number;
public setup(position: Vec3, settings: EnemySettings): void {
this.defaultMaterial = this.sprite.material;
this.movementType = <EnemyMovementType>settings.moveType;
this.health = new UnitHealth(settings.health);
this.damage = settings.damage;
@@ -38,6 +44,8 @@ export class Enemy extends Component {
this.node.setWorldPosition(position);
this.node.active = true;
this.health.HealthPointsChangeEvent.on(this.animateHurt, this);
}
public get MovementType(): EnemyMovementType {
@@ -60,6 +68,14 @@ export class Enemy extends Component {
return this.deathEvent;
}
public get XPReward(): number {
return this.xpReward;
}
public get GoldReward(): number {
return this.goldReward;
}
public get LifetimeEndedEvent(): ISignal<Enemy> {
return this.lifetimeEndedEvent;
}
@@ -85,4 +101,10 @@ export class Enemy extends Component {
}
}
}
private async animateHurt(): Promise<void> {
this.sprite.material = this.whiteMaterial;
await delay(100);
this.sprite.material = this.defaultMaterial;
}
}

View File

@@ -1,4 +1,5 @@
import { Component, Node, _decorator } from "cc";
import { Component, Node, randomRange, Vec3, _decorator } from "cc";
import { EnemyManagerSettings } from "../../Data/GameSettings";
import { XPSpawner } from "../../XP/XPSpawner";
import { Enemy } from "./Enemy";
@@ -64,7 +65,13 @@ export class EnemyManager extends Component {
private onEnemyDied(enemy: Enemy): void {
enemy.DeathEvent.off(this.onEnemyDied);
enemy.LifetimeEndedEvent.off(this.onEnemyLifetimeEnded);
this.xpSpawner.spawnXp(enemy.node.worldPosition, 1);
for (let index = 0; index < enemy.XPReward; index++) {
const position: Vec3 = enemy.node.worldPosition;
position.x += randomRange(-10, 10);
position.y += randomRange(-10, 10);
this.xpSpawner.spawnXp(position, 1);
}
}
private onEnemyLifetimeEnded(enemy: Enemy): void {