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https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 11:18:54 +00:00
White flashing
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6306228569
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c2bf40b471
@ -55,8 +55,8 @@
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"upgrades": {
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"maxWeaponLengthUpgrades": 5,
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"maxWeaponDamageUpgrades": 10,
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"maxHorizontalProjectileUpgrades": 0,
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"maxDiagonalProjectileUpgrades": 0,
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"maxHorizontalProjectileUpgrades": 5,
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"maxDiagonalProjectileUpgrades": 5,
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"maxHaloProjectileUpgrades": 5,
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"maxRegenerationUpgrades": 5
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},
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@ -144,7 +144,7 @@
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"damage": 1,
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"speed": 60,
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"lifetime": -1,
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"xpReward": 0,
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"xpReward": 1,
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"goldReward": 0
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},
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{
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@ -155,7 +155,7 @@
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"damage": 2,
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"speed": 65,
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"lifetime": -1,
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"xpReward": 0,
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"xpReward": 1,
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"goldReward": 0.1
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},
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{
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@ -166,7 +166,7 @@
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"damage": 2,
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"speed": 75,
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"lifetime": -1,
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"xpReward": 0,
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"xpReward": 1,
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"goldReward": 0.1
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},
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{
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@ -177,7 +177,7 @@
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"damage": 1,
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"speed": 25,
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"lifetime": 29,
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"xpReward": 0,
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"xpReward": 1,
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"goldReward": 1
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},
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{
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@ -188,7 +188,7 @@
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"damage": 2,
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"speed": 35,
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"lifetime": 27,
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"xpReward": 0,
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"xpReward": 1,
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"goldReward": 2
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},
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{
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@ -199,7 +199,7 @@
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"damage": 2,
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"speed": 390,
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"lifetime": 20,
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"xpReward": 0,
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"xpReward": 1,
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"goldReward": 0.2
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},
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{
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@ -210,7 +210,7 @@
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"damage": 3,
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"speed": 70,
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"lifetime": 30,
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"xpReward": 0,
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"xpReward": 1,
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"goldReward": 1
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},
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{
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@ -221,7 +221,7 @@
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"damage": 3,
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"speed": 320,
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"lifetime": 30,
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"xpReward": 0,
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"xpReward": 1,
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"goldReward": 1
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},
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{
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@ -232,7 +232,7 @@
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"damage": 2,
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"speed": 65,
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"lifetime": -1,
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"xpReward": 0,
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"xpReward": 1,
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"goldReward": 3
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},
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{
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@ -254,7 +254,7 @@
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"damage": 1,
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"speed": 120,
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"lifetime": -1,
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"xpReward": 0,
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"xpReward": 1,
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"goldReward": 1
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}
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],
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@ -182,6 +182,13 @@
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"collider": {
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"__id__": 6
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},
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"sprite": {
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"__id__": 4
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},
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"whiteMaterial": {
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"__uuid__": "9cb17675-370b-48ed-bfa2-bb613a88af44",
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"__expectedType__": "cc.Material"
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},
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"_id": ""
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},
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{
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@ -182,6 +182,13 @@
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"collider": {
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"__id__": 6
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},
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"sprite": {
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"__id__": 4
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},
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"whiteMaterial": {
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"__uuid__": "9cb17675-370b-48ed-bfa2-bb613a88af44",
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"__expectedType__": "cc.Material"
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},
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"_id": ""
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},
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{
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@ -182,6 +182,13 @@
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"collider": {
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"__id__": 6
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},
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"sprite": {
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"__id__": 4
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},
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"whiteMaterial": {
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"__uuid__": "9cb17675-370b-48ed-bfa2-bb613a88af44",
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"__expectedType__": "cc.Material"
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},
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"_id": ""
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},
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{
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@ -196,7 +196,7 @@
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"_enabled": true,
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"__prefab": null,
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"startTime": 0,
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"startXP": 10,
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"startXP": 0,
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"maxHpLevel": 0,
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"bonusDamageLevel": 0,
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"projectilePiercingLevel": 0,
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@ -1,7 +1,7 @@
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import { BoxCollider2D, Component, randomRange, Vec3, _decorator } from "cc";
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import { time } from "console";
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import { BoxCollider2D, Component, Material, randomRange, Sprite, Vec3, _decorator } from "cc";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../Services/EventSystem/Signal";
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import { delay } from "../../../Services/Utils/AsyncUtils";
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import { EnemySettings } from "../../Data/GameSettings";
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import { UnitHealth } from "../UnitHealth";
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import { EnemyMovementType } from "./EnemyMovementType";
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@ -10,11 +10,15 @@ const { ccclass, property } = _decorator;
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@ccclass("Enemy")
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export class Enemy extends Component {
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@property(BoxCollider2D) public collider: BoxCollider2D;
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@property(BoxCollider2D) private collider: BoxCollider2D;
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@property(Sprite) private sprite: Sprite;
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@property(Material) private whiteMaterial: Material;
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private deathEvent: Signal<Enemy> = new Signal<Enemy>();
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private lifetimeEndedEvent: Signal<Enemy> = new Signal<Enemy>();
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private defaultMaterial: Material;
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private movementType: EnemyMovementType;
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private health: UnitHealth;
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private damage: number;
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@ -26,6 +30,8 @@ export class Enemy extends Component {
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private goldReward: number;
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public setup(position: Vec3, settings: EnemySettings): void {
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this.defaultMaterial = this.sprite.material;
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this.movementType = <EnemyMovementType>settings.moveType;
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this.health = new UnitHealth(settings.health);
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this.damage = settings.damage;
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@ -38,6 +44,8 @@ export class Enemy extends Component {
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this.node.setWorldPosition(position);
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this.node.active = true;
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this.health.HealthPointsChangeEvent.on(this.animateHurt, this);
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}
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public get MovementType(): EnemyMovementType {
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@ -60,6 +68,14 @@ export class Enemy extends Component {
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return this.deathEvent;
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}
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public get XPReward(): number {
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return this.xpReward;
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}
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public get GoldReward(): number {
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return this.goldReward;
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}
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public get LifetimeEndedEvent(): ISignal<Enemy> {
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return this.lifetimeEndedEvent;
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}
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@ -85,4 +101,10 @@ export class Enemy extends Component {
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}
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}
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}
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private async animateHurt(): Promise<void> {
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this.sprite.material = this.whiteMaterial;
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await delay(100);
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this.sprite.material = this.defaultMaterial;
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}
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}
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@ -1,4 +1,5 @@
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import { Component, Node, _decorator } from "cc";
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import { Component, Node, randomRange, Vec3, _decorator } from "cc";
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import { EnemyManagerSettings } from "../../Data/GameSettings";
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import { XPSpawner } from "../../XP/XPSpawner";
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import { Enemy } from "./Enemy";
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@ -64,7 +65,13 @@ export class EnemyManager extends Component {
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private onEnemyDied(enemy: Enemy): void {
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enemy.DeathEvent.off(this.onEnemyDied);
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enemy.LifetimeEndedEvent.off(this.onEnemyLifetimeEnded);
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this.xpSpawner.spawnXp(enemy.node.worldPosition, 1);
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for (let index = 0; index < enemy.XPReward; index++) {
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const position: Vec3 = enemy.node.worldPosition;
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position.x += randomRange(-10, 10);
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position.y += randomRange(-10, 10);
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this.xpSpawner.spawnXp(position, 1);
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}
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}
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private onEnemyLifetimeEnded(enemy: Enemy): void {
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