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https://github.com/MartinKral/Slash-The-Hordes
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@@ -2,7 +2,6 @@ export enum UpgradeType {
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WeaponLength,
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WeaponDamage,
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HorizontalProjectile,
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VerticalProjectile,
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HaloProjectlie,
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Regeneration
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}
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@@ -1,7 +1,7 @@
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import { UpgradeSettings } from "../Data/GameSettings";
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import { Player } from "../Unit/Player/Player";
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import { HaloProjectileLauncher } from "../Unit/Player/ProjectileLauncher/HaloProjectileLauncher";
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import { VerticalProjectileLauncher } from "../Unit/Player/ProjectileLauncher/VerticalProjectileLauncher";
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import { HorizontalProjectileLauncher } from "../Unit/Player/ProjectileLauncher/HorizontalProjectileLauncher";
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import { UpgradeType } from "./UpgradeType";
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export class Upgrader {
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@@ -11,13 +11,17 @@ export class Upgrader {
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public constructor(
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private player: Player,
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private verticalProjectileLauncher: VerticalProjectileLauncher,
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private horizontalProjectileLauncher: HorizontalProjectileLauncher,
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private haloProjectileLauncher: HaloProjectileLauncher,
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settings: UpgradeSettings
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) {
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this.setTypeMaps(UpgradeType.WeaponLength, this.upgradeWeaponLength.bind(this), settings.maxWeaponLengthUpgrades);
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this.setTypeMaps(UpgradeType.WeaponDamage, this.upgradeWeaponDamage.bind(this), settings.maxWeaponDamageUpgrades);
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this.setTypeMaps(UpgradeType.VerticalProjectile, this.upgradeVerticalProjectileLauncher.bind(this), settings.maxVerticalProjectileUpgrades);
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this.setTypeMaps(
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UpgradeType.HorizontalProjectile,
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this.upgradeHorizontalProjectileLauncher.bind(this),
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settings.maxHorizontalProjectileUpgrades
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);
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this.setTypeMaps(UpgradeType.HaloProjectlie, this.upgradeHaloProjectileLauncher.bind(this), settings.maxHaloProjectileUpgrades);
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this.setTypeMaps(UpgradeType.Regeneration, this.upgradeRegeneration.bind(this), settings.maxRegenerationUpgrades);
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}
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@@ -56,8 +60,8 @@ export class Upgrader {
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this.player.Weapon.upgradeWeaponDamage();
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}
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private upgradeVerticalProjectileLauncher(): void {
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this.verticalProjectileLauncher.upgrade();
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private upgradeHorizontalProjectileLauncher(): void {
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this.horizontalProjectileLauncher.upgrade();
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}
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private upgradeHaloProjectileLauncher(): void {
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