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https://github.com/MartinKral/Slash-The-Hordes
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@ -41,7 +41,7 @@ export class UpgradeSettings {
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public maxWeaponLengthUpgrades = 0;
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public maxWeaponDamageUpgrades = 0;
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public maxHorizontalProjectileUpgrades = 0;
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public maxVerticalProjectileUpgrades = 0;
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public maxHorizontalProjectileUpgrades = 0;
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public maxHaloProjectileUpgrades = 0;
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public maxRegenerationUpgrades = 0;
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}
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@ -14,7 +14,7 @@ import { EnemyManager } from "./Unit/Enemy/EnemyManager";
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import { Player } from "./Unit/Player/Player";
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import { HaloProjectileLauncher } from "./Unit/Player/ProjectileLauncher/HaloProjectileLauncher";
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import { ProjectileLauncher } from "./Unit/Player/ProjectileLauncher/ProjectileLauncher";
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import { VerticalProjectileLauncher } from "./Unit/Player/ProjectileLauncher/VerticalProjectileLauncher";
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import { HorizontalProjectileLauncher } from "./Unit/Player/ProjectileLauncher/HorizontalProjectileLauncher";
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import { Upgrader } from "./Upgrades/Upgrader";
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const { ccclass, property } = _decorator;
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@ -33,7 +33,7 @@ export class GameBootstrapper extends Component {
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private playerCollisionSystem: PlayerCollisionSystem;
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private haloProjectileLauncher: HaloProjectileLauncher;
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private verticalProjectileLauncher: VerticalProjectileLauncher;
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private horizontalProjectileLauncher: HorizontalProjectileLauncher;
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private gamePauser: Pauser = new Pauser();
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@ -50,9 +50,6 @@ export class GameBootstrapper extends Component {
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this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay);
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new WeaponCollisionSystem(this.player.Weapon);
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const upgrader = new Upgrader(this.player, settings.upgrades);
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new GameModalLauncher(this.modalWindowManager, this.player, this.gamePauser, upgrader);
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this.enemyManager.init(this.player.node);
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this.haloProjectileLauncher = new HaloProjectileLauncher(
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@ -62,14 +59,17 @@ export class GameBootstrapper extends Component {
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);
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this.haloProjectileLauncher.upgrade();
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this.verticalProjectileLauncher = new VerticalProjectileLauncher(
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this.horizontalProjectileLauncher = new HorizontalProjectileLauncher(
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this.verticalProjectileLauncherComponent,
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this.player.node,
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settings.player.xyLaunchers
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);
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this.verticalProjectileLauncher.upgrade();
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this.horizontalProjectileLauncher.upgrade();
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new PlayerProjectileCollisionSystem([this.haloProjectileLauncher, this.verticalProjectileLauncher]);
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new PlayerProjectileCollisionSystem([this.haloProjectileLauncher, this.horizontalProjectileLauncher]);
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const upgrader = new Upgrader(this.player, this.horizontalProjectileLauncher, this.haloProjectileLauncher, settings.upgrades);
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new GameModalLauncher(this.modalWindowManager, this.player, this.gamePauser, upgrader);
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this.gameUI.init(this.player);
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}
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@ -81,7 +81,7 @@ export class GameBootstrapper extends Component {
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this.playerCollisionSystem.gameTick(deltaTime);
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this.enemyManager.gameTick(deltaTime);
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this.haloProjectileLauncher.gameTick(deltaTime);
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this.verticalProjectileLauncher.gameTick(deltaTime);
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this.horizontalProjectileLauncher.gameTick(deltaTime);
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this.camera.node.worldPosition = this.player.node.worldPosition;
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}
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@ -5,7 +5,7 @@ import { IProjectileCollisionSignaler } from "../../../Projectile/IProjectileCol
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import { ProjectileCollision } from "../../../Projectile/ProjectileCollision";
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import { ProjectileLauncher } from "./ProjectileLauncher";
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export class VerticalProjectileLauncher implements IProjectileCollisionSignaler {
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export class HorizontalProjectileLauncher implements IProjectileCollisionSignaler {
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private currentUpgrade = 0;
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private wavesToShootPerUpgrade = 0;
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@ -2,7 +2,6 @@ export enum UpgradeType {
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WeaponLength,
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WeaponDamage,
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HorizontalProjectile,
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VerticalProjectile,
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HaloProjectlie,
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Regeneration
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}
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@ -1,7 +1,7 @@
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import { UpgradeSettings } from "../Data/GameSettings";
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import { Player } from "../Unit/Player/Player";
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import { HaloProjectileLauncher } from "../Unit/Player/ProjectileLauncher/HaloProjectileLauncher";
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import { VerticalProjectileLauncher } from "../Unit/Player/ProjectileLauncher/VerticalProjectileLauncher";
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import { HorizontalProjectileLauncher } from "../Unit/Player/ProjectileLauncher/HorizontalProjectileLauncher";
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import { UpgradeType } from "./UpgradeType";
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export class Upgrader {
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@ -11,13 +11,17 @@ export class Upgrader {
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public constructor(
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private player: Player,
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private verticalProjectileLauncher: VerticalProjectileLauncher,
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private horizontalProjectileLauncher: HorizontalProjectileLauncher,
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private haloProjectileLauncher: HaloProjectileLauncher,
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settings: UpgradeSettings
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) {
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this.setTypeMaps(UpgradeType.WeaponLength, this.upgradeWeaponLength.bind(this), settings.maxWeaponLengthUpgrades);
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this.setTypeMaps(UpgradeType.WeaponDamage, this.upgradeWeaponDamage.bind(this), settings.maxWeaponDamageUpgrades);
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this.setTypeMaps(UpgradeType.VerticalProjectile, this.upgradeVerticalProjectileLauncher.bind(this), settings.maxVerticalProjectileUpgrades);
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this.setTypeMaps(
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UpgradeType.HorizontalProjectile,
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this.upgradeHorizontalProjectileLauncher.bind(this),
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settings.maxHorizontalProjectileUpgrades
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);
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this.setTypeMaps(UpgradeType.HaloProjectlie, this.upgradeHaloProjectileLauncher.bind(this), settings.maxHaloProjectileUpgrades);
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this.setTypeMaps(UpgradeType.Regeneration, this.upgradeRegeneration.bind(this), settings.maxRegenerationUpgrades);
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}
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@ -56,8 +60,8 @@ export class Upgrader {
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this.player.Weapon.upgradeWeaponDamage();
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}
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private upgradeVerticalProjectileLauncher(): void {
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this.verticalProjectileLauncher.upgrade();
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private upgradeHorizontalProjectileLauncher(): void {
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this.horizontalProjectileLauncher.upgrade();
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}
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private upgradeHaloProjectileLauncher(): void {
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