mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 11:18:54 +00:00
Merge branch 'master' into Enemies-Players-Animations
This commit is contained in:
commit
a82f0a6360
@ -28,10 +28,13 @@
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 8
|
||||
"__id__": 10
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
@ -160,6 +163,26 @@
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "3ag4rexLNJW6A/sp6OpwZ8"
|
||||
},
|
||||
{
|
||||
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|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 9
|
||||
},
|
||||
"animation": {
|
||||
"__id__": 6
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "a1aUx8U+FGmqrGQlPCmH17"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
|
@ -2928,6 +2928,9 @@
|
||||
"animation": {
|
||||
"__id__": 7
|
||||
},
|
||||
"sprite": {
|
||||
"__id__": 5
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,11 +1,13 @@
|
||||
import { Collider2D, Contact2DType } from "cc";
|
||||
import { GroupType } from "../GroupType";
|
||||
import { Player } from "../Unit/Player/Player";
|
||||
import { Collider2D, Contact2DType, Node } from "cc";
|
||||
import { ISignal } from "../../Services/EventSystem/ISignal";
|
||||
import { Signal } from "../../Services/EventSystem/Signal";
|
||||
import { GameTimer } from "../../Services/GameTimer";
|
||||
import { XP } from "../XP/XP";
|
||||
import { GroupType } from "../GroupType";
|
||||
import { Gold } from "../Items/Gold/Gold";
|
||||
import { ItemManager } from "../Items/ItemManager";
|
||||
import { XP } from "../Items/XP/XP";
|
||||
import { Enemy } from "../Unit/Enemy/Enemy";
|
||||
import { Gold } from "../Gold/Gold";
|
||||
import { GameResult } from "../Game";
|
||||
import { Player } from "../Unit/Player/Player";
|
||||
|
||||
export class PlayerCollisionSystem {
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private playerContacts: Collider2D[] = [];
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||||
@ -13,7 +15,9 @@ export class PlayerCollisionSystem {
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||||
|
||||
private groupToResolver: Map<number, (collider: Collider2D) => void> = new Map<number, (collider: Collider2D) => void>();
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||||
|
||||
public constructor(private player: Player, collisionDelay: number, private gameResult: GameResult) {
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private itemPickedUpEvent = new Signal<Node>();
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|
||||
public constructor(private player: Player, collisionDelay: number, private itemManager: ItemManager) {
|
||||
this.player = player;
|
||||
|
||||
player.Collider.on(Contact2DType.BEGIN_CONTACT, this.onPlayerContactBegin, this);
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@ -33,6 +37,10 @@ export class PlayerCollisionSystem {
|
||||
}
|
||||
}
|
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|
||||
public get ItemPickedUpEvent(): ISignal<Node> {
|
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return this.itemPickedUpEvent;
|
||||
}
|
||||
|
||||
private onPlayerContactBegin(_selfCollider: Collider2D, otherCollider: Collider2D): void {
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this.playerContacts.push(otherCollider);
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||||
this.resolveContact(otherCollider);
|
||||
@ -66,18 +74,11 @@ export class PlayerCollisionSystem {
|
||||
}
|
||||
|
||||
private resolveXpContact(xpCollider: Collider2D): void {
|
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const xp: XP = xpCollider.node.getComponent(XP);
|
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this.player.Level.addXp(xp.Value);
|
||||
xp.pickup();
|
||||
|
||||
console.log("Collided with xp: " + xp);
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console.log("Collided with XP");
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this.itemManager.pickupXP(xpCollider.node.getComponent(XP));
|
||||
}
|
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|
||||
private resolveGoldContact(goldCollider: Collider2D): void {
|
||||
const gold: Gold = goldCollider.node.getComponent(Gold);
|
||||
gold.pickup();
|
||||
this.gameResult.goldCoins++;
|
||||
|
||||
console.log("Collided with gold " + gold);
|
||||
this.itemManager.pickupGold(goldCollider.node.getComponent(Gold));
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
import { Camera, Component, JsonAsset, KeyCode, Vec2, _decorator } from "cc";
|
||||
import { runInThisContext } from "vm";
|
||||
import { Camera, Component, KeyCode, Vec2, _decorator } from "cc";
|
||||
import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
|
||||
import { delay } from "../Services/Utils/AsyncUtils";
|
||||
import { GameAudioAdapter } from "./Audio/GameAudioAdapter";
|
||||
@ -13,6 +12,7 @@ import { UserData } from "./Data/UserData";
|
||||
import { KeyboardInput } from "./Input/KeyboardInput";
|
||||
import { MultiInput } from "./Input/MultiInput";
|
||||
import { VirtualJoystic } from "./Input/VirtualJoystic";
|
||||
import { ItemManager } from "./Items/ItemManager";
|
||||
import { GameModalLauncher } from "./ModalWIndows/GameModalLauncher";
|
||||
import { Pauser } from "./Pauser";
|
||||
import { TestValues } from "./TestGameRunner";
|
||||
@ -36,6 +36,7 @@ export class Game extends Component {
|
||||
@property(ProjectileLauncher) private horizontalProjectileLauncherComponent: ProjectileLauncher;
|
||||
@property(ProjectileLauncher) private diagonalProjectileLauncherComponent: ProjectileLauncher;
|
||||
@property(EnemyManager) private enemyManager: EnemyManager;
|
||||
@property(ItemManager) private itemManager: ItemManager;
|
||||
@property(Camera) private camera: Camera;
|
||||
@property(GameUI) private gameUI: GameUI;
|
||||
@property(Background) private background: Background;
|
||||
@ -77,11 +78,11 @@ export class Game extends Component {
|
||||
const multiInput: MultiInput = new MultiInput([this.virtualJoystic, wasd, arrowKeys]);
|
||||
|
||||
this.player.init(multiInput, this.createPlayerData(settings.player, metaUpgrades));
|
||||
|
||||
this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay, gameResult);
|
||||
new WeaponCollisionSystem(this.player.Weapon);
|
||||
|
||||
this.enemyManager.init(this.player.node, settings.enemyManager);
|
||||
this.itemManager.init(this.enemyManager, this.player, gameResult);
|
||||
|
||||
this.playerCollisionSystem = new PlayerCollisionSystem(this.player, settings.player.collisionDelay, this.itemManager);
|
||||
new WeaponCollisionSystem(this.player.Weapon);
|
||||
|
||||
const projectileData = new ProjectileData();
|
||||
projectileData.damage = 1 + metaUpgrades.getUpgradeValue(MetaUpgradeType.OverallDamage);
|
||||
|
12
assets/Scripts/Game/Items.meta
Normal file
12
assets/Scripts/Game/Items.meta
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "363c5a59-0b4d-48d4-8b20-7163f1a82ad6",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
|
@ -1,6 +1,7 @@
|
||||
import { Component, Vec3, _decorator } from "cc";
|
||||
import { ISignal } from "../../Services/EventSystem/ISignal";
|
||||
import { Signal } from "../../Services/EventSystem/Signal";
|
||||
import { ISignal } from "../../../Services/EventSystem/ISignal";
|
||||
import { Signal } from "../../../Services/EventSystem/Signal";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("Gold")
|
@ -1,5 +1,5 @@
|
||||
import { Component, Prefab, Vec3, _decorator } from "cc";
|
||||
import { ObjectPool } from "../../Services/ObjectPool";
|
||||
import { ObjectPool } from "../../../Services/ObjectPool";
|
||||
import { Gold } from "./Gold";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
88
assets/Scripts/Game/Items/ItemManager.ts
Normal file
88
assets/Scripts/Game/Items/ItemManager.ts
Normal file
@ -0,0 +1,88 @@
|
||||
import { Component, random, randomRange, Vec3, _decorator } from "cc";
|
||||
import { GameResult } from "../Game";
|
||||
import { Enemy } from "../Unit/Enemy/Enemy";
|
||||
import { EnemyManager } from "../Unit/Enemy/EnemyManager";
|
||||
import { Player } from "../Unit/Player/Player";
|
||||
import { Gold } from "./Gold/Gold";
|
||||
import { GoldSpawner } from "./Gold/GoldSpawner";
|
||||
import { PickupEffectManager } from "./PickupEffect/PickupEffectManager";
|
||||
import { XP } from "./XP/XP";
|
||||
import { XPSpawner } from "./XP/XPSpawner";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("ItemManager")
|
||||
export class ItemManager extends Component {
|
||||
@property(XPSpawner) private xpSpawner: XPSpawner;
|
||||
@property(GoldSpawner) private goldSpawner: GoldSpawner;
|
||||
@property(PickupEffectManager) private pickupEffectManager: PickupEffectManager;
|
||||
|
||||
private player: Player;
|
||||
private gameResult: GameResult;
|
||||
|
||||
public init(enemyManager: EnemyManager, player: Player, gameResult: GameResult): void {
|
||||
this.player = player;
|
||||
this.gameResult = gameResult;
|
||||
|
||||
enemyManager.EnemyAddedEvent.on(this.addEnemyListeners, this);
|
||||
enemyManager.EnemyRemovedEvent.on(this.removeEnemyListeners, this);
|
||||
|
||||
this.xpSpawner.init();
|
||||
this.goldSpawner.init();
|
||||
this.pickupEffectManager.init();
|
||||
}
|
||||
|
||||
public pickupXP(xp: XP): void {
|
||||
this.pickupEffectManager.showEffect(xp.node.worldPosition);
|
||||
|
||||
this.player.Level.addXp(xp.Value);
|
||||
xp.pickup();
|
||||
}
|
||||
|
||||
public pickupGold(gold: Gold): void {
|
||||
this.pickupEffectManager.showEffect(gold.node.worldPosition);
|
||||
|
||||
gold.pickup();
|
||||
this.gameResult.goldCoins++;
|
||||
}
|
||||
|
||||
private addEnemyListeners(enemy: Enemy): void {
|
||||
enemy.DeathEvent.on(this.trySpawnItems, this);
|
||||
}
|
||||
|
||||
private removeEnemyListeners(enemy: Enemy): void {
|
||||
enemy.DeathEvent.off(this.trySpawnItems);
|
||||
}
|
||||
|
||||
private trySpawnItems(enemy: Enemy): void {
|
||||
this.trySpawnXP(enemy);
|
||||
this.trySpawnGold(enemy);
|
||||
}
|
||||
|
||||
private trySpawnXP(enemy: Enemy): void {
|
||||
for (let index = 0; index < enemy.XPReward; index++) {
|
||||
this.xpSpawner.spawnXp(this.getRandomPosition(enemy), 1);
|
||||
}
|
||||
}
|
||||
|
||||
private trySpawnGold(enemy: Enemy): void {
|
||||
if (enemy.GoldReward <= 0) return;
|
||||
|
||||
if (enemy.GoldReward < 1) {
|
||||
if (random() < enemy.GoldReward) {
|
||||
this.goldSpawner.spawn(enemy.node.worldPosition);
|
||||
}
|
||||
} else {
|
||||
for (let i = 0; i < enemy.GoldReward; i++) {
|
||||
this.goldSpawner.spawn(this.getRandomPosition(enemy));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private getRandomPosition(enemy: Enemy): Vec3 {
|
||||
const position: Vec3 = enemy.node.worldPosition;
|
||||
position.x += randomRange(-10, 10);
|
||||
position.y += randomRange(-10, 10);
|
||||
|
||||
return position;
|
||||
}
|
||||
}
|
9
assets/Scripts/Game/Items/ItemManager.ts.meta
Normal file
9
assets/Scripts/Game/Items/ItemManager.ts.meta
Normal file
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "7f3f8f02-b61e-4a07-8d52-1c326f889fca",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
12
assets/Scripts/Game/Items/PickupEffect.meta
Normal file
12
assets/Scripts/Game/Items/PickupEffect.meta
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "264a4734-6753-4278-b3b7-b6b100e059a4",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
10
assets/Scripts/Game/Items/PickupEffect/PickupEffect.ts
Normal file
10
assets/Scripts/Game/Items/PickupEffect/PickupEffect.ts
Normal file
@ -0,0 +1,10 @@
|
||||
import { Animation, Component, _decorator } from "cc";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("PickupEffect")
|
||||
export class PickupEffect extends Component {
|
||||
@property(Animation) private animation: Animation;
|
||||
public init(): void {
|
||||
this.animation.play("PickBonus");
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "0f2b2cd0-1d1e-4862-821f-5fcb83c4ec23",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
import { _decorator, Component, Node, Prefab, Vec3 } from "cc";
|
||||
import { ObjectPool } from "../../../Services/ObjectPool";
|
||||
import { delay } from "../../../Services/Utils/AsyncUtils";
|
||||
import { PickupEffect } from "./PickupEffect";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("PickupEffectManager")
|
||||
export class PickupEffectManager extends Component {
|
||||
@property(Prefab) private pickupEffect: Prefab;
|
||||
|
||||
private effectPool: ObjectPool<PickupEffect>;
|
||||
|
||||
public init(): void {
|
||||
this.effectPool = new ObjectPool(this.pickupEffect, this.node, 5, "PickupEffect");
|
||||
}
|
||||
|
||||
public async showEffect(position: Vec3): Promise<void> {
|
||||
const effect = this.effectPool.borrow();
|
||||
effect.node.setWorldPosition(position);
|
||||
effect.node.active = true;
|
||||
|
||||
await delay(450);
|
||||
|
||||
this.effectPool.return(effect);
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "65b4121f-a4cf-47e1-97d4-1e0d3fc72eec",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
import { Animation, Component, Vec3, _decorator } from "cc";
|
||||
import { ISignal } from "../../Services/EventSystem/ISignal";
|
||||
import { Signal } from "../../Services/EventSystem/Signal";
|
||||
import { ISignal } from "../../../Services/EventSystem/ISignal";
|
||||
import { Signal } from "../../../Services/EventSystem/Signal";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("XP")
|
@ -1,5 +1,6 @@
|
||||
import { Component, Prefab, Vec3, _decorator } from "cc";
|
||||
import { ObjectPool } from "../../Services/ObjectPool";
|
||||
import { ObjectPool } from "../../../Services/ObjectPool";
|
||||
|
||||
import { XP } from "./XP";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
12
assets/Scripts/Game/Pickups.meta
Normal file
12
assets/Scripts/Game/Pickups.meta
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "363c5a59-0b4d-48d4-8b20-7163f1a82ad6",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
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"compressionType": {},
|
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"isRemoteBundle": {}
|
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}
|
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}
|
@ -1,8 +1,6 @@
|
||||
import { Component, Node, random, randomRange, Vec3, _decorator } from "cc";
|
||||
import { Component, Node, _decorator } from "cc";
|
||||
import { ISignal } from "../../../Services/EventSystem/ISignal";
|
||||
import { EnemyManagerSettings } from "../../Data/GameSettings";
|
||||
import { GoldSpawner } from "../../Gold/GoldSpawner";
|
||||
import { XPSpawner } from "../../XP/XPSpawner";
|
||||
import { Enemy } from "./Enemy";
|
||||
import { EnemyMovementType } from "./EnemyMovementType";
|
||||
import { EnemyMover } from "./EnemyMover/EnemyMover";
|
||||
@ -20,8 +18,6 @@ const { ccclass, property } = _decorator;
|
||||
@ccclass("EnemyManager")
|
||||
export class EnemyManager extends Component {
|
||||
@property(EnemySpawner) private enemySpawner: EnemySpawner;
|
||||
@property(XPSpawner) private xpSpawner: XPSpawner;
|
||||
@property(GoldSpawner) private goldSpawner: GoldSpawner;
|
||||
|
||||
private movementTypeToMover: Map<EnemyMovementType, EnemyMover> = new Map<EnemyMovementType, EnemyMover>();
|
||||
|
||||
@ -50,9 +46,6 @@ export class EnemyManager extends Component {
|
||||
this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode));
|
||||
this.movementTypeToMover.set(EnemyMovementType.Launch, new WaveEnemyMover(targetNode));
|
||||
this.movementTypeToMover.set(EnemyMovementType.PeriodicFollow, new PeriodicFollowTargetEnemyMover(targetNode, 5, 5));
|
||||
|
||||
this.xpSpawner.init();
|
||||
this.goldSpawner.init();
|
||||
}
|
||||
|
||||
public gameTick(deltaTime: number): void {
|
||||
@ -74,39 +67,13 @@ export class EnemyManager extends Component {
|
||||
}
|
||||
|
||||
private onEnemyAdded(enemy: Enemy): void {
|
||||
enemy.DeathEvent.on(this.onEnemyDied, this);
|
||||
this.getEnemyMover(enemy).addEnemy(enemy);
|
||||
}
|
||||
|
||||
private onEnemyRemoved(enemy: Enemy): void {
|
||||
enemy.DeathEvent.off(this.onEnemyDied);
|
||||
this.getEnemyMover(enemy).removeEnemy(enemy);
|
||||
}
|
||||
|
||||
private onEnemyDied(enemy: Enemy): void {
|
||||
for (let index = 0; index < enemy.XPReward; index++) {
|
||||
const position: Vec3 = enemy.node.worldPosition;
|
||||
position.x += randomRange(-10, 10);
|
||||
position.y += randomRange(-10, 10);
|
||||
this.xpSpawner.spawnXp(position, 1);
|
||||
}
|
||||
|
||||
if (0 < enemy.GoldReward) {
|
||||
if (enemy.GoldReward < 1) {
|
||||
if (random() < enemy.GoldReward) {
|
||||
this.goldSpawner.spawn(enemy.node.worldPosition);
|
||||
}
|
||||
} else {
|
||||
for (let i = 0; i < enemy.GoldReward; i++) {
|
||||
const position: Vec3 = enemy.node.worldPosition;
|
||||
position.x += randomRange(-10, 10);
|
||||
position.y += randomRange(-10, 10);
|
||||
this.goldSpawner.spawn(position);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private getEnemyMover(enemy: Enemy): EnemyMover {
|
||||
if (this.movementTypeToMover.has(enemy.MovementType)) {
|
||||
return this.movementTypeToMover.get(enemy.MovementType);
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { Animation, Node, BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator, Details } from "cc";
|
||||
import { Animation, Node, BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator, Details, Sprite, Color } from "cc";
|
||||
import { delay } from "../../../Services/Utils/AsyncUtils";
|
||||
import { IInput } from "../../Input/IInput";
|
||||
import { UnitHealth } from "../UnitHealth";
|
||||
import { UnitLevel } from "../UnitLevel";
|
||||
@ -15,6 +16,7 @@ export class Player extends Component {
|
||||
@property(Weapon) private weapon: Weapon;
|
||||
@property(Node) private playerGraphics: Node;
|
||||
@property(Animation) private animation: Animation;
|
||||
@property(Sprite) private sprite: Sprite;
|
||||
|
||||
private input: IInput;
|
||||
private health: UnitHealth;
|
||||
@ -32,7 +34,7 @@ export class Player extends Component {
|
||||
this.speed = data.speed;
|
||||
|
||||
this.weapon.init(data.strikeDelay, data.damage);
|
||||
|
||||
this.health.HealthPointsChangeEvent.on(this.animateHurt, this);
|
||||
this.playerUI.init(this.health);
|
||||
}
|
||||
|
||||
@ -91,6 +93,12 @@ export class Player extends Component {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async animateHurt(): Promise<void> {
|
||||
this.sprite.color = Color.RED;
|
||||
await delay(100);
|
||||
this.sprite.color = Color.WHITE;
|
||||
}
|
||||
}
|
||||
|
||||
export class PlayerData {
|
||||
|
Loading…
Reference in New Issue
Block a user