mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 03:08:55 +00:00
Projectiles, angles
This commit is contained in:
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@ -139,7 +139,7 @@
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@ -139,7 +139,7 @@
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2050
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File diff suppressed because it is too large
Load Diff
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"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 100,
|
||||
"height": 40
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_id": "1e3MN6eWxEvZYrv/QH5yMz"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Sprite",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 21
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
"_customMaterial": null,
|
||||
"_srcBlendFactor": 2,
|
||||
"_dstBlendFactor": 4,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_spriteFrame": {
|
||||
"__uuid__": "20835ba4-6145-4fbc-a58a-051ce700aa3e@f9941",
|
||||
"__expectedType__": "cc.SpriteFrame"
|
||||
},
|
||||
"_type": 1,
|
||||
"_fillType": 0,
|
||||
"_sizeMode": 0,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_useGrayscale": false,
|
||||
"_atlas": null,
|
||||
"_id": "7dz1lVaZdKjK3xB06aSZWO"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Button",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 21
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
"clickEvents": [],
|
||||
"_interactable": true,
|
||||
"_transition": 2,
|
||||
"_normalColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 214,
|
||||
"g": 214,
|
||||
"b": 214,
|
||||
"a": 255
|
||||
},
|
||||
"_hoverColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 211,
|
||||
"g": 211,
|
||||
"b": 211,
|
||||
"a": 255
|
||||
},
|
||||
"_pressedColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_disabledColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 124,
|
||||
"g": 124,
|
||||
"b": 124,
|
||||
"a": 255
|
||||
},
|
||||
"_normalSprite": {
|
||||
"__uuid__": "20835ba4-6145-4fbc-a58a-051ce700aa3e@f9941",
|
||||
"__expectedType__": "cc.SpriteFrame"
|
||||
},
|
||||
"_hoverSprite": {
|
||||
"__uuid__": "20835ba4-6145-4fbc-a58a-051ce700aa3e@f9941",
|
||||
"__expectedType__": "cc.SpriteFrame"
|
||||
},
|
||||
"_pressedSprite": {
|
||||
"__uuid__": "544e49d6-3f05-4fa8-9a9e-091f98fc2ce8@f9941",
|
||||
"__expectedType__": "cc.SpriteFrame"
|
||||
},
|
||||
"_disabledSprite": {
|
||||
"__uuid__": "951249e0-9f16-456d-8b85-a6ca954da16b@f9941",
|
||||
"__expectedType__": "cc.SpriteFrame"
|
||||
},
|
||||
"_duration": 0.1,
|
||||
"_zoomScale": 1.2,
|
||||
"_target": {
|
||||
"__id__": 21
|
||||
},
|
||||
"_id": "02km9/CjtM4LntV5ZcaVeR"
|
||||
},
|
||||
{
|
||||
"__type__": "55e5f5nQ8dHiL5fPWjgdXbH",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 21
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": null,
|
||||
"_id": "17dRwdDH1DH7KDpkjt3c0f"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
@ -656,6 +953,9 @@
|
||||
"playBtn": {
|
||||
"__id__": 20
|
||||
},
|
||||
"upgradeBtn": {
|
||||
"__id__": 28
|
||||
},
|
||||
"_id": "12ZDz/3H9Ff76Ay4iDl43K"
|
||||
},
|
||||
{
|
||||
@ -670,19 +970,19 @@
|
||||
{
|
||||
"__type__": "cc.SceneGlobals",
|
||||
"ambient": {
|
||||
"__id__": 27
|
||||
"__id__": 35
|
||||
},
|
||||
"shadows": {
|
||||
"__id__": 28
|
||||
"__id__": 36
|
||||
},
|
||||
"_skybox": {
|
||||
"__id__": 29
|
||||
"__id__": 37
|
||||
},
|
||||
"fog": {
|
||||
"__id__": 30
|
||||
"__id__": 38
|
||||
},
|
||||
"octree": {
|
||||
"__id__": 31
|
||||
"__id__": 39
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { CircleCollider2D, Collider2D, Component, Contact2DType, _decorator } from "cc";
|
||||
import { Collider2D, Component, Contact2DType, Vec3, _decorator } from "cc";
|
||||
import { ISignal } from "../../Services/EventSystem/ISignal";
|
||||
import { Signal } from "../../Services/EventSystem/Signal";
|
||||
import { ProjectileCollision } from "./ProjectileCollision";
|
||||
@ -6,7 +6,7 @@ const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("Projectile")
|
||||
export class Projectile extends Component {
|
||||
@property(CircleCollider2D) private collider: CircleCollider2D;
|
||||
@property(Collider2D) private collider: Collider2D;
|
||||
private contactBeginEvent = new Signal<ProjectileCollision>();
|
||||
private piercesDepletedEvent = new Signal<Projectile>();
|
||||
|
||||
@ -15,7 +15,7 @@ export class Projectile extends Component {
|
||||
private piercesLeft = 0;
|
||||
private damage = 0;
|
||||
|
||||
public init(damage: number, pierces: number): void {
|
||||
public init(damage: number, pierces: number, angle: number): void {
|
||||
this.piercesLeft = pierces;
|
||||
this.damage = damage;
|
||||
|
||||
@ -23,6 +23,8 @@ export class Projectile extends Component {
|
||||
this.isContactListenerSet = true;
|
||||
this.collider.on(Contact2DType.BEGIN_CONTACT, this.onColliderContactBegin, this);
|
||||
}
|
||||
|
||||
this.node.setRotationFromEuler(new Vec3(0, 0, angle));
|
||||
}
|
||||
|
||||
public pierce(): void {
|
||||
|
@ -4,6 +4,7 @@ import { Signal } from "../../../../Services/EventSystem/Signal";
|
||||
import { GameTimer } from "../../../../Services/GameTimer";
|
||||
import { ObjectPool } from "../../../../Services/ObjectPool";
|
||||
import { delay } from "../../../../Services/Utils/AsyncUtils";
|
||||
import { getDegreeAngleFromDirection } from "../../../../Services/Utils/MathUtils";
|
||||
import { ProjectileLauncherSettings } from "../../../Data/GameSettings";
|
||||
import { IProjectileCollisionSignaler } from "../../../Projectile/IProjectileCollisionSignaler";
|
||||
import { Projectile } from "../../../Projectile/Projectile";
|
||||
@ -90,7 +91,7 @@ export class ProjectileLauncher extends Component implements IProjectileCollisio
|
||||
|
||||
private fireProjectile(direction: Vec2): void {
|
||||
const projectile: Projectile = this.projectilePool.borrow();
|
||||
projectile.init(this.projectileData.damage, this.projectileData.pierces);
|
||||
projectile.init(this.projectileData.damage, this.projectileData.pierces, getDegreeAngleFromDirection(direction.x, direction.y));
|
||||
projectile.node.setWorldPosition(this.playerNode.worldPosition);
|
||||
projectile.node.active = true;
|
||||
projectile.ContactBeginEvent.on(this.onProjectileCollision, this);
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { _decorator, Component, Node, Button } from "cc";
|
||||
import { type } from "os";
|
||||
import { UIButton } from "../Services/UI/Button/UIButton";
|
||||
|
||||
import { GameRunner } from "./GameRunner";
|
||||
@ -7,8 +8,18 @@ const { ccclass, property } = _decorator;
|
||||
@ccclass("Menu")
|
||||
export class Menu extends Component {
|
||||
@property(UIButton) private playBtn: UIButton;
|
||||
@property(UIButton) private upgradeBtn: UIButton;
|
||||
|
||||
public async start(): Promise<void> {
|
||||
this.playBtn.InteractedEvent.on(() => GameRunner.Instance.playGame(), this);
|
||||
this.playBtn.InteractedEvent.on(this.startGame, this);
|
||||
this.upgradeBtn.InteractedEvent.on(this.openUpgradesWindow, this);
|
||||
}
|
||||
|
||||
private startGame(): void {
|
||||
GameRunner.Instance.playGame();
|
||||
}
|
||||
|
||||
private openUpgradesWindow(): void {}
|
||||
}
|
||||
|
||||
|
||||
|
@ -5,3 +5,8 @@ export function roundToOneDecimal(num: number): number {
|
||||
export function randomPositiveOrNegative(): number {
|
||||
return Math.random() < 0.5 ? 1 : -1;
|
||||
}
|
||||
|
||||
export function getDegreeAngleFromDirection(x: number, y: number): number {
|
||||
const radianAngle = Math.atan2(y, x);
|
||||
return (radianAngle / Math.PI) * 180;
|
||||
}
|
||||
|
16
tests/utils/mathUtils.test.ts
Normal file
16
tests/utils/mathUtils.test.ts
Normal file
@ -0,0 +1,16 @@
|
||||
import { getDegreeAngleFromDirection } from "../../assets/Scripts/Services/Utils/MathUtils";
|
||||
|
||||
const testCases: { x: number; y: number; expectedAngle: number }[] = [
|
||||
{ x: 0.5, y: 0.5, expectedAngle: 45 },
|
||||
{ x: 0, y: 1, expectedAngle: 90 },
|
||||
{ x: -0.5, y: -0.5, expectedAngle: 225 }
|
||||
];
|
||||
|
||||
for (const testCase of testCases) {
|
||||
test(`returns correct degree angle for direction [X: ${testCase.x} , Y: ${testCase.y}] (${testCase.expectedAngle} degrees)`, () => {
|
||||
let angle = getDegreeAngleFromDirection(testCase.x, testCase.y);
|
||||
if (angle < 0) angle += 360;
|
||||
|
||||
expect(angle).toBe(testCase.expectedAngle);
|
||||
});
|
||||
}
|
Loading…
Reference in New Issue
Block a user