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https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 11:18:54 +00:00
Hidden enemy
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parent
4400311a11
commit
8512aa898d
@ -271,6 +271,10 @@
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"sprite": {
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"__id__": 5
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},
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"defaultMaterial": {
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"__uuid__": "fda095cb-831d-4601-ad94-846013963de8",
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"__expectedType__": "cc.Material"
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},
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"whiteMaterial": {
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"__uuid__": "9cb17675-370b-48ed-bfa2-bb613a88af44",
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"__expectedType__": "cc.Material"
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@ -271,6 +271,10 @@
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"sprite": {
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"__id__": 5
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},
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"defaultMaterial": {
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"__uuid__": "fda095cb-831d-4601-ad94-846013963de8",
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"__expectedType__": "cc.Material"
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},
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"whiteMaterial": {
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"__uuid__": "9cb17675-370b-48ed-bfa2-bb613a88af44",
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"__expectedType__": "cc.Material"
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@ -271,6 +271,10 @@
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"sprite": {
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"__id__": 5
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},
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"defaultMaterial": {
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"__uuid__": "fda095cb-831d-4601-ad94-846013963de8",
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"__expectedType__": "cc.Material"
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},
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"whiteMaterial": {
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"__uuid__": "9cb17675-370b-48ed-bfa2-bb613a88af44",
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"__expectedType__": "cc.Material"
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@ -12,13 +12,12 @@ const { ccclass, property } = _decorator;
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export class Enemy extends Component {
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@property(BoxCollider2D) private collider: BoxCollider2D;
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@property(Sprite) private sprite: Sprite;
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@property(Material) private defaultMaterial: Material;
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@property(Material) private whiteMaterial: Material;
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private deathEvent: Signal<Enemy> = new Signal<Enemy>();
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private lifetimeEndedEvent: Signal<Enemy> = new Signal<Enemy>();
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private defaultMaterial: Material;
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private movementType: EnemyMovementType;
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private health: UnitHealth;
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private damage: number;
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@ -32,8 +31,6 @@ export class Enemy extends Component {
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private endOfLifetimeTriggered = false;
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public setup(position: Vec3, settings: EnemySettings): void {
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this.defaultMaterial = this.sprite.material;
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this.movementType = <EnemyMovementType>settings.moveType;
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this.health = new UnitHealth(settings.health);
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this.damage = settings.damage;
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