mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 11:18:54 +00:00
Projectiles
This commit is contained in:
parent
da70723f2d
commit
7e20e41482
@ -147,7 +147,7 @@
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"__id__": 7
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},
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"tag": 0,
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"_group": 8,
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"_group": 32,
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"_density": 1,
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"_sensor": false,
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"_friction": 0.2,
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@ -175,6 +175,9 @@
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"__prefab": {
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"__id__": 9
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},
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"collider": {
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"__id__": 6
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},
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"_id": ""
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},
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{
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@ -0,0 +1,13 @@
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import { ProjectileCollision } from "../Projectile/ProjectileCollision";
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import { Enemy } from "../Unit/Enemy/Enemy";
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import { HaloProjectileLauncher } from "../Unit/Player/ProjectileLauncher/Halo/HaloProjectileLauncher";
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export class PlayerProjectileCollisionSystem {
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public constructor(haloLauncher: HaloProjectileLauncher) {
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haloLauncher.ProjectileCollisionEvent.on(this.onProjectileCollision, this);
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}
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private onProjectileCollision(projectileCollision: ProjectileCollision): void {
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projectileCollision.otherCollider.getComponent(Enemy).dealDamage(1);
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}
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}
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@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "9d016ddb-6e34-4f37-b197-e89aaa82c572",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -1,6 +1,7 @@
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import { Camera, Component, JsonAsset, KeyCode, _decorator } from "cc";
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import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
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import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
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import { PlayerProjectileCollisionSystem } from "./Collision/PlayerProjectileCollisionSystem";
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import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
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import { GameSettings } from "./Data/GameSettings";
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import { KeyboardInput } from "./Input/KeyboardInput";
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@ -10,9 +11,8 @@ import { GameModalLauncher } from "./ModalWIndows/GameModalLauncher";
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import { Pauser } from "./Pauser";
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import { GameUI } from "./UI/GameUI";
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import { EnemyManager } from "./Unit/Enemy/EnemyManager";
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import { HaloProjectileLauncher } from "./Unit/Player/Halo/HaloProjectileLauncher";
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import { Player } from "./Unit/Player/Player";
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import { HaloProjectileLauncher } from "./Unit/Player/ProjectileLauncher/Halo/HaloProjectileLauncher";
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import { Upgrader } from "./Upgrades/Upgrader";
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const { ccclass, property } = _decorator;
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@ -53,6 +53,8 @@ export class GameBootstrapper extends Component {
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this.haloProjectiles.init(this.player.node, settings.player.haloLauncher);
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this.haloProjectiles.upgrade();
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new PlayerProjectileCollisionSystem(this.haloProjectiles);
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this.gameUI.init(this.player);
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}
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@ -5,5 +5,7 @@ export enum GroupType {
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PLAYER = 1 << 1,
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ENEMY = 1 << 2,
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WEAPON = 1 << 3,
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XP = 1 << 4
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XP = 1 << 4,
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PLAYER_PROJECTILE = 1 << 5,
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ENEMY_PROJECTILE = 1 << 6
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}
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12
assets/Scripts/Game/Projectile.meta
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12
assets/Scripts/Game/Projectile.meta
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@ -0,0 +1,12 @@
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "d53f6106-9e6a-4e3c-9348-557d9898b7ca",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
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27
assets/Scripts/Game/Projectile/Projectile.ts
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27
assets/Scripts/Game/Projectile/Projectile.ts
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@ -0,0 +1,27 @@
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import { CircleCollider2D, Collider2D, Component, Contact2DType, _decorator } from "cc";
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import { ISignal } from "../../Services/EventSystem/ISignal";
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import { Signal } from "../../Services/EventSystem/Signal";
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import { ProjectileCollision } from "./ProjectileCollision";
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const { ccclass, property } = _decorator;
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@ccclass("Projectile")
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export class Projectile extends Component {
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@property(CircleCollider2D) private collider: CircleCollider2D;
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private contactBeginEvent: Signal<ProjectileCollision> = new Signal<ProjectileCollision>();
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private isInit = false;
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public tryInit(): void {
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if (this.isInit) return;
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this.isInit = true;
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this.collider.on(Contact2DType.BEGIN_CONTACT, this.onColliderContactBegin, this);
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}
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public get ContactBeginEvent(): ISignal<ProjectileCollision> {
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return this.contactBeginEvent;
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}
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private onColliderContactBegin(thisCollider: Collider2D, otherCollider: Collider2D): void {
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this.contactBeginEvent.trigger({ otherCollider, projectile: this });
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}
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}
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7
assets/Scripts/Game/Projectile/ProjectileCollision.ts
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7
assets/Scripts/Game/Projectile/ProjectileCollision.ts
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@ -0,0 +1,7 @@
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import { Collider2D } from "cc";
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import { Projectile } from "./Projectile";
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export class ProjectileCollision {
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public otherCollider: Collider2D;
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public projectile: Projectile;
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}
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@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "0f4db0b8-c13a-41cd-8d53-b87b6b615ac6",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@ -1,14 +0,0 @@
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import { _decorator, Component, Node } from 'cc';
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const { ccclass, property } = _decorator;
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@ccclass('PlayerProjectile')
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export class PlayerProjectile extends Component {
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start() {
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}
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update(deltaTime: number) {
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}
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}
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12
assets/Scripts/Game/Unit/Player/ProjectileLauncher.meta
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12
assets/Scripts/Game/Unit/Player/ProjectileLauncher.meta
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@ -0,0 +1,12 @@
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "f996de47-37ab-489b-820f-fe7a38c09c64",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
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@ -1,9 +1,13 @@
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import { Component, Prefab, Vec2, Vec3, _decorator, Node } from "cc";
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import { GameTimer } from "../../../../Services/GameTimer";
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import { ObjectPool } from "../../../../Services/ObjectPool";
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import { roundToOneDecimal } from "../../../../Services/Utils/MathUtils";
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import { HaloLauncherSettings } from "../../../Data/GameSettings";
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import { PlayerProjectile } from "./PlayerProjectile";
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import { Component, Node, Prefab, Vec2, Vec3, _decorator } from "cc";
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import { ISignal } from "../../../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../../../Services/EventSystem/Signal";
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import { GameTimer } from "../../../../../Services/GameTimer";
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import { ObjectPool } from "../../../../../Services/ObjectPool";
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import { roundToOneDecimal } from "../../../../../Services/Utils/MathUtils";
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import { HaloLauncherSettings } from "../../../../Data/GameSettings";
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import { Projectile } from "../../../../Projectile/Projectile";
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import { ProjectileCollision } from "../../../../Projectile/ProjectileCollision";
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const { ccclass, property } = _decorator;
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@ccclass("HaloProjectileLauncher")
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@ -18,16 +22,18 @@ export class HaloProjectileLauncher extends Component {
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private isFiring = false;
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private projectilePool: ObjectPool<PlayerProjectile>;
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private projectiles: PlayerProjectile[] = [];
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private projectilePool: ObjectPool<Projectile>;
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private projectiles: Projectile[] = [];
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private directions: Vec2[] = [];
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private playerNode: Node;
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private projectileCollisionEvent: Signal<ProjectileCollision> = new Signal<ProjectileCollision>();
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public init(playerNode: Node, settings: HaloLauncherSettings): void {
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this.playerNode = playerNode;
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this.projectilesToSpawn = settings.projectilesToSpawn;
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this.projectilePool = new ObjectPool<PlayerProjectile>(this.projectilePrefab, this.node, this.projectilesToSpawn, "PlayerProjectile");
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this.projectilePool = new ObjectPool<Projectile>(this.projectilePrefab, this.node, this.projectilesToSpawn, "PlayerProjectile");
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this.speed = settings.projectileSpeed;
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this.defaultCooldown = settings.cooldown;
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@ -43,6 +49,10 @@ export class HaloProjectileLauncher extends Component {
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}
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}
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public get ProjectileCollisionEvent(): ISignal<ProjectileCollision> {
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return this.projectileCollisionEvent;
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}
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public upgrade(): void {
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this.currentLevel++;
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this.fireTimer = new GameTimer(this.defaultCooldown - this.currentLevel);
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@ -64,9 +74,11 @@ export class HaloProjectileLauncher extends Component {
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private fireProjectiles(): void {
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for (let index = 0; index < this.projectilesToSpawn; index++) {
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const projectile: PlayerProjectile = this.projectilePool.borrow();
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const projectile: Projectile = this.projectilePool.borrow();
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projectile.tryInit();
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projectile.node.setWorldPosition(this.playerNode.worldPosition);
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projectile.node.active = true;
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projectile.ContactBeginEvent.on(this.onProjectileCollision, this);
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this.projectiles.push(projectile);
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}
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@ -87,6 +99,7 @@ export class HaloProjectileLauncher extends Component {
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this.lifetimeTimer.gameTick(deltaTime);
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if (this.lifetimeTimer.tryFinishPeriod()) {
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for (const projectile of this.projectiles) {
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projectile.ContactBeginEvent.off(this.onProjectileCollision);
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this.projectilePool.return(projectile);
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}
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@ -94,4 +107,8 @@ export class HaloProjectileLauncher extends Component {
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this.isFiring = false;
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}
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}
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private onProjectileCollision(projectileCollision: ProjectileCollision): void {
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this.projectileCollisionEvent.trigger(projectileCollision);
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}
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}
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{
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"index": 4,
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"name": "XP"
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},
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{
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"index": 5,
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"name": "PLAYER_PROJECTILE"
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},
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{
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"index": 6,
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"name": "ENEMY_PROJECTILE"
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}
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],
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"collisionMatrix": {
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"0": 0,
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"1": 20,
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"2": 10,
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"1": 84,
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"2": 42,
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"3": 4,
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"4": 2
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"4": 2,
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"5": 4,
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"6": 2
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}
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},
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"general": {
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