mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2025-10-09 08:36:14 +00:00
Meta upgrades
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@@ -2,6 +2,9 @@ import { Component, instantiate, Label, Node, Prefab, _decorator } from "cc";
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import { MetaUpgradeSettings } from "../../../Game/Data/GameSettings";
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import { TranslationData } from "../../../Game/Data/TranslationData";
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import { MetaUpgradeType } from "../../../Game/Upgrades/UpgradeType";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../Services/EventSystem/Signal";
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import { UIButton } from "../../../Services/UI/Button/UIButton";
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import { formatString } from "../../../Services/Utils/StringUtils";
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import { UpgradeLevelPointUI } from "./UpgradeLevelPointUI";
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const { ccclass, property } = _decorator;
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@@ -13,21 +16,61 @@ export class UpgradeUI extends Component {
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@property(Label) private title: Label;
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@property(Label) private description: Label;
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@property(Label) private cost: Label;
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@property(Label) private maxLevel: Label;
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@property(UIButton) private uiButton: UIButton;
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private interactedEvent = new Signal<MetaUpgradeType>();
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private upgradeType: MetaUpgradeType;
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private upgradeSettings: MetaUpgradeSettings;
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private translationData: TranslationData;
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private levelPointUIs: UpgradeLevelPointUI[] = [];
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public init(upgradeType: MetaUpgradeType, upgradeSettings: MetaUpgradeSettings, level: number, translationData: TranslationData): void {
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for (let i = 0; i < upgradeSettings.bonuses.length; i++) {
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this.upgradeType = upgradeType;
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this.upgradeSettings = upgradeSettings;
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this.translationData = translationData;
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this.title.string = `${translationData[`${upgradeType}_TITLE`]}`;
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this.uiButton.InteractedEvent.on(() => this.interactedEvent.trigger(upgradeType), this);
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for (let i = 0; i < this.upgradeSettings.bonuses.length; i++) {
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const node: Node = instantiate(this.levelPointPrefab);
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node.setParent(this.levelPointsParent);
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const levelPointUI = node.getComponent(UpgradeLevelPointUI);
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levelPointUI.init();
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if (i < 3) {
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levelPointUI.upgrade();
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this.levelPointUIs.push(levelPointUI);
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}
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this.updateLevel(level);
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}
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public updateLevel(level: number): void {
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for (let i = 0; i < this.levelPointUIs.length; i++) {
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if (i < level) {
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this.levelPointUIs[i].upgrade();
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}
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}
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this.title.string = `${translationData[`${upgradeType}_TITLE`]}`;
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this.description.string = formatString(`${translationData[`${upgradeType}_DESC`]}`, [upgradeSettings.bonuses[level].toString()]);
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this.cost.string = upgradeSettings.costs[level].toString();
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if (level < this.upgradeSettings.bonuses.length) {
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this.maxLevel.node.active = false;
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this.description.string = formatString(`${this.translationData[`${this.upgradeType}_DESC`]}`, [
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this.upgradeSettings.bonuses[level].toString()
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]);
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this.cost.string = this.upgradeSettings.costs[level].toString();
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} else {
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// reached max level
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this.maxLevel.node.active = true;
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this.cost.node.active = false;
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this.description.node.active = false;
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}
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}
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public get InteractedEvent(): ISignal<MetaUpgradeType> {
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return this.interactedEvent;
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}
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}
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@@ -1,8 +1,8 @@
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import { instantiate, Label, Node, Prefab, _decorator } from "cc";
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import { instantiate, Label, Node, Prefab, TiledUserNodeData, _decorator } from "cc";
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import { AppRoot } from "../../../AppRoot/AppRoot";
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import { MetaUpgradeSettings } from "../../../Game/Data/GameSettings";
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import { GameData } from "../../../Game/Data/UserData";
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import { MetaUpgradeType } from "../../../Game/Upgrades/UpgradeType";
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import { UserData, GameData, MetaUpgradesData } from "../../../Game/Data/UserData";
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import { MetaUpgradeType, UpgradeType } from "../../../Game/Upgrades/UpgradeType";
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import { ModalWindow } from "../../../Services/ModalWindowSystem/ModalWindow";
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import { UpgradeUI } from "./UpgradeUI";
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@@ -14,28 +14,59 @@ export class UpgradesModalWindow extends ModalWindow<Empty, Empty> {
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@property(Node) private upgradeButtonParent: Node;
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@property(Label) private goldCoinsLabel: Label;
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private gameData: GameData;
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private typeToLevel = new Map<MetaUpgradeType, number>();
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private typeToCosts = new Map<MetaUpgradeType, number[]>();
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private typeToLevelKey = new Map<MetaUpgradeType, keyof MetaUpgradesData>();
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private typeToUpgradeUI = new Map<MetaUpgradeType, UpgradeUI>();
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private userData: UserData;
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public setup(): void {
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this.gameData = AppRoot.Instance.SaveSystem.load().game;
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this.userData = AppRoot.Instance.SaveSystem.load();
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const settings = AppRoot.Instance.Settings.metaUpgrades;
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const data = this.gameData.metaUpgrades;
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this.createUpgradeButton(MetaUpgradeType.Health, settings.health, data.healthLevel);
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this.createUpgradeButton(MetaUpgradeType.OverallDamage, settings.overallDamage, data.healthLevel);
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this.createUpgradeButton(MetaUpgradeType.ProjectilePiercing, settings.projectilePiercing, data.healthLevel);
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this.createUpgradeButton(MetaUpgradeType.MovementSpeed, settings.movementSpeed, data.healthLevel);
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this.createUpgradeButton(MetaUpgradeType.XPGatherer, settings.xpGatherer, data.healthLevel);
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this.createUpgradeButton(MetaUpgradeType.GoldGatherer, settings.goldGatherer, data.healthLevel);
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this.createUpgradeButton(MetaUpgradeType.Health, settings.health, "healthLevel");
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this.createUpgradeButton(MetaUpgradeType.OverallDamage, settings.overallDamage, "overallDamageLevel");
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this.createUpgradeButton(MetaUpgradeType.ProjectilePiercing, settings.projectilePiercing, "projectilePiercingLevel");
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this.createUpgradeButton(MetaUpgradeType.MovementSpeed, settings.movementSpeed, "movementSpeedLevel");
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this.createUpgradeButton(MetaUpgradeType.XPGatherer, settings.xpGatherer, "xpGathererLevel");
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this.createUpgradeButton(MetaUpgradeType.GoldGatherer, settings.goldGatherer, "goldGathererLevel");
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this.goldCoinsLabel.string = this.gameData.goldCoins.toString();
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this.goldCoinsLabel.string = this.userData.game.goldCoins.toString();
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}
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private createUpgradeButton(upgradeType: MetaUpgradeType, upgradeSettings: MetaUpgradeSettings, level: number): void {
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private createUpgradeButton<T extends keyof MetaUpgradesData>(
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upgradeType: MetaUpgradeType,
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upgradeSettings: MetaUpgradeSettings,
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levelKey: T
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): void {
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const upgradeButton: Node = instantiate(this.upgradeButtonPrefab);
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upgradeButton.getComponent(UpgradeUI).init(upgradeType, upgradeSettings, level, AppRoot.Instance.TranslationData);
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const upgradeUI: UpgradeUI = upgradeButton.getComponent(UpgradeUI);
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upgradeUI.init(upgradeType, upgradeSettings, this.userData.game.metaUpgrades[levelKey], AppRoot.Instance.TranslationData);
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upgradeUI.InteractedEvent.on(this.tryUpgrade, this);
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upgradeButton.setParent(this.upgradeButtonParent);
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this.typeToLevel.set(upgradeType, this.userData.game.metaUpgrades[levelKey]);
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this.typeToCosts.set(upgradeType, upgradeSettings.costs);
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this.typeToLevelKey.set(upgradeType, levelKey);
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this.typeToUpgradeUI.set(upgradeType, upgradeUI);
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}
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private tryUpgrade(upgradeType: MetaUpgradeType): void {
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console.log("Trying to upgrade " + upgradeType);
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const costs: number[] = this.typeToCosts.get(upgradeType);
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const currentLevel: number = this.typeToLevel.get(upgradeType);
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if (costs.length <= currentLevel) return; // already max level
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if (this.userData.game.goldCoins < costs[currentLevel]) return; // not enough gold
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this.userData.game.goldCoins -= costs[currentLevel];
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const level = ++this.userData.game.metaUpgrades[this.typeToLevelKey.get(upgradeType)];
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this.typeToUpgradeUI.get(upgradeType).updateLevel(level);
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AppRoot.Instance.SaveSystem.save(this.userData);
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}
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}
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