mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 11:18:54 +00:00
Meta upgrades
This commit is contained in:
parent
e8fc5a1ec9
commit
714ea8883b
@ -63,9 +63,9 @@
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"metaUpgrades": {
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"health": {
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"costs": [
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5,
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10,
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15
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0,
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0,
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0
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],
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"bonuses": [
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10,
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@ -75,9 +75,9 @@
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},
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"overallDamage": {
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"costs": [
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6,
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0,
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10,
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15
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0
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],
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"bonuses": [
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1,
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@ -87,8 +87,8 @@
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},
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"projectilePiercing": {
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"costs": [
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7,
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10,
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0,
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0,
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15
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],
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"bonuses": [
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@ -99,9 +99,9 @@
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},
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"movementSpeed": {
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"costs": [
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8,
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10,
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15
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0,
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0,
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0
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],
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"bonuses": [
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10,
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@ -15,12 +15,12 @@
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"META_HEALTH_DESC": "Increases max health by {0}",
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"META_OVERALL_DAMAGE_TITLE": "OVERALL DAMAGE",
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"META_OVERALL_DAMAGE_DESC": "Increases overall damage by {0}",
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"META_PROJECTILE_PIERCING_TITLE": "",
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"META_PROJECTILE_PIERCING_DESC": "",
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"META_MOVEMENT_SPEED_TITLE": "",
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"META_MOVEMENT_SPEED_DESC": "",
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"META_XP_GATHERER_TITLE": "",
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"META_XP_GATHERER_DESC": "",
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"META_GOLD_GATHERER_TITLE": "",
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"META_GOLD_GATHERER_DESC": ""
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"META_PROJECTILE_PIERCING_TITLE": "PROJECTILE PIERCING",
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"META_PROJECTILE_PIERCING_DESC": "Projectiles pierce {0} times",
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"META_MOVEMENT_SPEED_TITLE": "MOVEMENT SPEED",
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"META_MOVEMENT_SPEED_DESC": "Increases movement speed",
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"META_XP_GATHERER_TITLE": "XP GATHERER",
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"META_XP_GATHERER_DESC": "Increases the amount of XP obtained by {0}",
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"META_GOLD_GATHERER_TITLE": "GOLD GATHERER",
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"META_GOLD_GATHERER_DESC": "Increases the amount of gold obtained by {0}"
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}
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@ -29,25 +29,31 @@
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},
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{
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"__id__": 20
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},
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{
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"__id__": 26
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}
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],
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"_active": true,
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"_components": [
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{
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"__id__": 26
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},
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"__id__": 28
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},
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},
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"__id__": 32
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},
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"__id__": 40
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},
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{
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"__id__": 38
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}
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],
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"_prefab": {
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"__id__": 34
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"__id__": 42
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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@ -138,8 +144,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 84.64,
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"height": 30
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"width": 110,
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"height": 80
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@ -180,7 +186,7 @@
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"_fontSize": 30,
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"_fontFamily": "Arial",
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"_lineHeight": 30,
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"_overflow": 0,
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"_overflow": 1,
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"_enableWrapText": true,
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"_font": {
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"__uuid__": "c96b42a9-d20d-4c59-8e99-8ed749a715c8",
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@ -232,7 +238,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"y": -3,
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"z": 0
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},
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"_lrot": {
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@ -364,7 +370,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": -33,
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"y": -38,
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"z": 0
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},
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"_lrot": {
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@ -475,7 +481,7 @@
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},
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{
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"__type__": "cc.Node",
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"_name": "LevelPoints",
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"_name": "MaxLevel",
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"_objFlags": 0,
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"_parent": {
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"__id__": 1
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@ -496,7 +502,7 @@
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": -63.985,
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"y": -6,
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"z": 0
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},
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"_lrot": {
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@ -532,6 +538,138 @@
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"__prefab": {
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"__id__": 22
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 96.43,
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"height": 20
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.5
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},
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "276iFXJJBND6xagl8JLo54"
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},
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{
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"__type__": "cc.Label",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 20
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 24
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},
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"_customMaterial": null,
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"_srcBlendFactor": 2,
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"_dstBlendFactor": 4,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 167,
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"b": 34,
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"a": 255
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},
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"_string": "MAX LEVEL",
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"_horizontalAlign": 1,
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"_verticalAlign": 1,
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"_actualFontSize": 20,
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"_fontSize": 20,
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"_fontFamily": "Arial",
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"_lineHeight": 20,
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"_overflow": 0,
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"_enableWrapText": true,
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"_font": {
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"__uuid__": "c96b42a9-d20d-4c59-8e99-8ed749a715c8",
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"__expectedType__": "cc.BitmapFont"
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},
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"_isSystemFontUsed": false,
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"_spacingX": 0,
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"_isItalic": false,
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"_isBold": false,
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"_isUnderline": false,
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"_underlineHeight": 2,
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"_cacheMode": 0,
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "a87NNJ77tKzZ5vkZJk996T"
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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"__id__": 1
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"asset": {
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"__id__": 0
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"fileId": "0cQMux+vVPoLL0HRl6iqwl"
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},
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{
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"__type__": "cc.Node",
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"_name": "LevelPoints",
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"_objFlags": 0,
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"_parent": {
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"__id__": 1
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},
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"_children": [],
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"_active": true,
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"_components": [
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{
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"__id__": 27
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},
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{
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"__id__": 29
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}
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],
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"_prefab": {
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"__id__": 31
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": -63.985,
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"z": 0
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},
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"_lrot": {
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"__type__": "cc.Quat",
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"x": 0,
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"y": 0,
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"z": 0,
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"w": 1
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"z": 1
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},
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"_layer": 33554432,
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"_euler": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_id": ""
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},
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{
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"__type__": "cc.UITransform",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 26
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 28
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 0,
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@ -553,11 +691,11 @@
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 20
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"__id__": 26
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 24
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"__id__": 30
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},
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"_resizeMode": 1,
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"_layoutType": 1,
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@ -604,7 +742,7 @@
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 27
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"__id__": 33
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},
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"_contentSize": {
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"__type__": "cc.Size",
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@ -631,7 +769,7 @@
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 29
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"__id__": 35
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},
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"_customMaterial": null,
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"_srcBlendFactor": 2,
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@ -675,14 +813,14 @@
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 31
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"__id__": 37
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},
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"levelPointPrefab": {
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"__uuid__": "41ca6952-fa32-4e38-8d43-eec2e982533c",
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"__expectedType__": "cc.Prefab"
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},
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"levelPointsParent": {
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"__id__": 20
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"__id__": 26
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},
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"title": {
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"__id__": 5
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@ -693,12 +831,35 @@
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"cost": {
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"__id__": 17
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},
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"maxLevel": {
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"__id__": 23
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},
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"uiButton": {
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"__id__": 38
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},
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "c52I+5RPFJDoP/OUf2yPtC"
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},
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{
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"__type__": "55e5f5nQ8dHiL5fPWjgdXbH",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 39
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},
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"_id": ""
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},
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{
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"__type__": "cc.CompPrefabInfo",
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"fileId": "b9Zn/AuoNOdLvE9z2Y6ORa"
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},
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{
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"__type__": "cc.Button",
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"_name": "",
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@ -708,7 +869,7 @@
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},
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"_enabled": true,
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"__prefab": {
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"__id__": 33
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"__id__": 41
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},
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"clickEvents": [],
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"_interactable": true,
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@ -2,7 +2,7 @@ import { sys } from "cc";
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import { UserData } from "../Game/Data/UserData";
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export class SaveSystem {
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private userDataIdentifier = "user-da";
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private userDataIdentifier = "user-d";
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public save(userData: UserData): void {
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sys.localStorage.setItem(this.userDataIdentifier, JSON.stringify(userData));
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}
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@ -12,7 +12,7 @@ export class GameData {
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export class MetaUpgradesData {
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public healthLevel = 0;
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public overallDamageLevel = 2;
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public overallDamageLevel = 0;
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public projectilePiercingLevel = 0;
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public movementSpeedLevel = 0;
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public xpGathererLevel = 0;
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@ -1,4 +1,4 @@
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import { _decorator, Component } from "cc";
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import { Component, _decorator } from "cc";
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import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
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import { UIButton } from "../Services/UI/Button/UIButton";
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import { GameRunner } from "./GameRunner";
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@ -2,6 +2,9 @@ import { Component, instantiate, Label, Node, Prefab, _decorator } from "cc";
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import { MetaUpgradeSettings } from "../../../Game/Data/GameSettings";
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import { TranslationData } from "../../../Game/Data/TranslationData";
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import { MetaUpgradeType } from "../../../Game/Upgrades/UpgradeType";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../Services/EventSystem/Signal";
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import { UIButton } from "../../../Services/UI/Button/UIButton";
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import { formatString } from "../../../Services/Utils/StringUtils";
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import { UpgradeLevelPointUI } from "./UpgradeLevelPointUI";
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const { ccclass, property } = _decorator;
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@ -13,21 +16,61 @@ export class UpgradeUI extends Component {
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@property(Label) private title: Label;
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@property(Label) private description: Label;
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@property(Label) private cost: Label;
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@property(Label) private maxLevel: Label;
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@property(UIButton) private uiButton: UIButton;
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private interactedEvent = new Signal<MetaUpgradeType>();
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private upgradeType: MetaUpgradeType;
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private upgradeSettings: MetaUpgradeSettings;
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private translationData: TranslationData;
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private levelPointUIs: UpgradeLevelPointUI[] = [];
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public init(upgradeType: MetaUpgradeType, upgradeSettings: MetaUpgradeSettings, level: number, translationData: TranslationData): void {
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for (let i = 0; i < upgradeSettings.bonuses.length; i++) {
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this.upgradeType = upgradeType;
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this.upgradeSettings = upgradeSettings;
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this.translationData = translationData;
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this.title.string = `${translationData[`${upgradeType}_TITLE`]}`;
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this.uiButton.InteractedEvent.on(() => this.interactedEvent.trigger(upgradeType), this);
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for (let i = 0; i < this.upgradeSettings.bonuses.length; i++) {
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const node: Node = instantiate(this.levelPointPrefab);
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node.setParent(this.levelPointsParent);
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const levelPointUI = node.getComponent(UpgradeLevelPointUI);
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levelPointUI.init();
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if (i < 3) {
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levelPointUI.upgrade();
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this.levelPointUIs.push(levelPointUI);
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}
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this.updateLevel(level);
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}
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public updateLevel(level: number): void {
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for (let i = 0; i < this.levelPointUIs.length; i++) {
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if (i < level) {
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this.levelPointUIs[i].upgrade();
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}
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}
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this.title.string = `${translationData[`${upgradeType}_TITLE`]}`;
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this.description.string = formatString(`${translationData[`${upgradeType}_DESC`]}`, [upgradeSettings.bonuses[level].toString()]);
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this.cost.string = upgradeSettings.costs[level].toString();
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if (level < this.upgradeSettings.bonuses.length) {
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this.maxLevel.node.active = false;
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this.description.string = formatString(`${this.translationData[`${this.upgradeType}_DESC`]}`, [
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this.upgradeSettings.bonuses[level].toString()
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]);
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this.cost.string = this.upgradeSettings.costs[level].toString();
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} else {
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// reached max level
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this.maxLevel.node.active = true;
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this.cost.node.active = false;
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this.description.node.active = false;
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}
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}
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public get InteractedEvent(): ISignal<MetaUpgradeType> {
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return this.interactedEvent;
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}
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}
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@ -1,8 +1,8 @@
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import { instantiate, Label, Node, Prefab, _decorator } from "cc";
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import { instantiate, Label, Node, Prefab, TiledUserNodeData, _decorator } from "cc";
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import { AppRoot } from "../../../AppRoot/AppRoot";
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import { MetaUpgradeSettings } from "../../../Game/Data/GameSettings";
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import { GameData } from "../../../Game/Data/UserData";
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import { MetaUpgradeType } from "../../../Game/Upgrades/UpgradeType";
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import { UserData, GameData, MetaUpgradesData } from "../../../Game/Data/UserData";
|
||||
import { MetaUpgradeType, UpgradeType } from "../../../Game/Upgrades/UpgradeType";
|
||||
import { ModalWindow } from "../../../Services/ModalWindowSystem/ModalWindow";
|
||||
import { UpgradeUI } from "./UpgradeUI";
|
||||
|
||||
@ -14,28 +14,59 @@ export class UpgradesModalWindow extends ModalWindow<Empty, Empty> {
|
||||
@property(Node) private upgradeButtonParent: Node;
|
||||
@property(Label) private goldCoinsLabel: Label;
|
||||
|
||||
private gameData: GameData;
|
||||
private typeToLevel = new Map<MetaUpgradeType, number>();
|
||||
private typeToCosts = new Map<MetaUpgradeType, number[]>();
|
||||
private typeToLevelKey = new Map<MetaUpgradeType, keyof MetaUpgradesData>();
|
||||
private typeToUpgradeUI = new Map<MetaUpgradeType, UpgradeUI>();
|
||||
|
||||
private userData: UserData;
|
||||
|
||||
public setup(): void {
|
||||
this.gameData = AppRoot.Instance.SaveSystem.load().game;
|
||||
|
||||
this.userData = AppRoot.Instance.SaveSystem.load();
|
||||
const settings = AppRoot.Instance.Settings.metaUpgrades;
|
||||
const data = this.gameData.metaUpgrades;
|
||||
|
||||
this.createUpgradeButton(MetaUpgradeType.Health, settings.health, data.healthLevel);
|
||||
this.createUpgradeButton(MetaUpgradeType.OverallDamage, settings.overallDamage, data.healthLevel);
|
||||
this.createUpgradeButton(MetaUpgradeType.ProjectilePiercing, settings.projectilePiercing, data.healthLevel);
|
||||
this.createUpgradeButton(MetaUpgradeType.MovementSpeed, settings.movementSpeed, data.healthLevel);
|
||||
this.createUpgradeButton(MetaUpgradeType.XPGatherer, settings.xpGatherer, data.healthLevel);
|
||||
this.createUpgradeButton(MetaUpgradeType.GoldGatherer, settings.goldGatherer, data.healthLevel);
|
||||
this.createUpgradeButton(MetaUpgradeType.Health, settings.health, "healthLevel");
|
||||
this.createUpgradeButton(MetaUpgradeType.OverallDamage, settings.overallDamage, "overallDamageLevel");
|
||||
this.createUpgradeButton(MetaUpgradeType.ProjectilePiercing, settings.projectilePiercing, "projectilePiercingLevel");
|
||||
this.createUpgradeButton(MetaUpgradeType.MovementSpeed, settings.movementSpeed, "movementSpeedLevel");
|
||||
this.createUpgradeButton(MetaUpgradeType.XPGatherer, settings.xpGatherer, "xpGathererLevel");
|
||||
this.createUpgradeButton(MetaUpgradeType.GoldGatherer, settings.goldGatherer, "goldGathererLevel");
|
||||
|
||||
this.goldCoinsLabel.string = this.gameData.goldCoins.toString();
|
||||
this.goldCoinsLabel.string = this.userData.game.goldCoins.toString();
|
||||
}
|
||||
|
||||
private createUpgradeButton(upgradeType: MetaUpgradeType, upgradeSettings: MetaUpgradeSettings, level: number): void {
|
||||
private createUpgradeButton<T extends keyof MetaUpgradesData>(
|
||||
upgradeType: MetaUpgradeType,
|
||||
upgradeSettings: MetaUpgradeSettings,
|
||||
levelKey: T
|
||||
): void {
|
||||
const upgradeButton: Node = instantiate(this.upgradeButtonPrefab);
|
||||
upgradeButton.getComponent(UpgradeUI).init(upgradeType, upgradeSettings, level, AppRoot.Instance.TranslationData);
|
||||
const upgradeUI: UpgradeUI = upgradeButton.getComponent(UpgradeUI);
|
||||
|
||||
upgradeUI.init(upgradeType, upgradeSettings, this.userData.game.metaUpgrades[levelKey], AppRoot.Instance.TranslationData);
|
||||
upgradeUI.InteractedEvent.on(this.tryUpgrade, this);
|
||||
upgradeButton.setParent(this.upgradeButtonParent);
|
||||
|
||||
this.typeToLevel.set(upgradeType, this.userData.game.metaUpgrades[levelKey]);
|
||||
this.typeToCosts.set(upgradeType, upgradeSettings.costs);
|
||||
this.typeToLevelKey.set(upgradeType, levelKey);
|
||||
this.typeToUpgradeUI.set(upgradeType, upgradeUI);
|
||||
}
|
||||
|
||||
private tryUpgrade(upgradeType: MetaUpgradeType): void {
|
||||
console.log("Trying to upgrade " + upgradeType);
|
||||
|
||||
const costs: number[] = this.typeToCosts.get(upgradeType);
|
||||
const currentLevel: number = this.typeToLevel.get(upgradeType);
|
||||
|
||||
if (costs.length <= currentLevel) return; // already max level
|
||||
if (this.userData.game.goldCoins < costs[currentLevel]) return; // not enough gold
|
||||
|
||||
this.userData.game.goldCoins -= costs[currentLevel];
|
||||
const level = ++this.userData.game.metaUpgrades[this.typeToLevelKey.get(upgradeType)];
|
||||
this.typeToUpgradeUI.get(upgradeType).updateLevel(level);
|
||||
|
||||
AppRoot.Instance.SaveSystem.save(this.userData);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user