Added object pool, event system collision system

This commit is contained in:
Martin
2022-11-08 11:42:14 +01:00
parent f250c24f90
commit 5b098af31d
21 changed files with 757 additions and 243 deletions

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export interface ISignal<T> {
on(handler: (data: T) => void): void;
off(handler: (data: T) => void): void;
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "626b0371-bbf5-4b70-988e-48e9e3ebb171",
"files": [],
"subMetas": {},
"userData": {}
}

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import { ISignal } from "./ISignal";
export class Signal<T> implements ISignal<T> {
private handlers: ((data: T) => void)[] = [];
public on(handler: (data: T) => void): void {
this.handlers.push(handler);
}
public off(handler: (data: T) => void): void {
this.handlers = this.handlers.filter((h) => h !== handler);
}
public trigger(data: T): void {
[...this.handlers].forEach((handler) => handler(data));
}
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "421ff10c-7e13-4fa7-844a-003fd7e738ca",
"files": [],
"subMetas": {},
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}