mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2024-12-25 11:18:54 +00:00
Folder structure
This commit is contained in:
parent
2a3ce76c4b
commit
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@ -1633,6 +1633,9 @@
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},
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},
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"_enabled": true,
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"_enabled": true,
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"__prefab": null,
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"__prefab": null,
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"healthUI": {
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"__id__": 46
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},
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"_id": "49hVDAypRMuoVp+F+IPkXM"
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"_id": "49hVDAypRMuoVp+F+IPkXM"
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},
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},
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{
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{
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@ -1707,7 +1710,9 @@
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"collider": {
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"collider": {
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"__id__": 52
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"__id__": 52
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},
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},
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"playerUI": null,
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"playerUI": {
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"__id__": 48
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},
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"_id": "5aDEGDNWpIaL+U2iIxK4vA"
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"_id": "5aDEGDNWpIaL+U2iIxK4vA"
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},
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},
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{
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{
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@ -2,8 +2,8 @@ import { Collider2D, Contact2DType } from "cc";
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import { GroupType } from "../GroupType";
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import { GroupType } from "../GroupType";
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import { Player } from "../Unit/Player/Player";
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import { Player } from "../Unit/Player/Player";
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import { GameTimer } from "../../Services/GameTimer";
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import { GameTimer } from "../../Services/GameTimer";
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import { Enemy } from "../Enemy/Enemy";
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import { XP } from "../XP/XP";
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import { XP } from "../XP/XP";
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import { Enemy } from "../Unit/Enemy/Enemy";
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export class PlayerCollisionSystem {
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export class PlayerCollisionSystem {
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private playerContacts: Collider2D[] = [];
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private playerContacts: Collider2D[] = [];
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@ -1,5 +1,5 @@
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import { Collider2D } from "cc";
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import { Collider2D } from "cc";
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import { Enemy } from "../Enemy/Enemy";
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import { Enemy } from "../Unit/Enemy/Enemy";
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import { Weapon } from "../Unit/Player/Weapon/Weapon";
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import { Weapon } from "../Unit/Player/Weapon/Weapon";
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export class WeaponCollisionSystem {
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export class WeaponCollisionSystem {
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@ -3,15 +3,15 @@ import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowMan
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import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
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import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
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import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
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import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
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import { GameSettings } from "./Data/GameSettings";
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import { GameSettings } from "./Data/GameSettings";
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import { EnemyManager } from "./Enemy/EnemyManager";
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import { KeyboardInput } from "./Input/KeyboardInput";
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import { KeyboardInput } from "./Input/KeyboardInput";
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import { MultiInput } from "./Input/MultiInput";
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import { MultiInput } from "./Input/MultiInput";
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import { VirtualJoystic } from "./Input/VirtualJoystic";
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import { VirtualJoystic } from "./Input/VirtualJoystic";
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import { GameModalLauncher } from "./ModalWIndows/GameModalLauncher";
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import { GameModalLauncher } from "./ModalWIndows/GameModalLauncher";
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import { Pauser } from "./Pauser";
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import { Pauser } from "./Pauser";
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import { Player } from "./Player/Player";
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import { Weapon } from "./Player/Weapon/Weapon";
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import { GameUI } from "./UI/GameUI";
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import { GameUI } from "./UI/GameUI";
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import { EnemyManager } from "./Unit/Enemy/EnemyManager";
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import { Player } from "./Unit/Player/Player";
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import { Weapon } from "./Unit/Player/Weapon/Weapon";
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import { Upgrader } from "./Upgrades/Upgrader";
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import { Upgrader } from "./Upgrades/Upgrader";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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@ -1,6 +1,7 @@
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import { Component, ProgressBar, _decorator } from "cc";
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import { Component, ProgressBar, _decorator } from "cc";
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import { Player } from "../Unit/Player/Player";
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import { Player } from "../Unit/Player/Player";
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import { UnitLevel } from "../Unit/Player/UnitLevel";
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import { UnitLevel } from "../Unit/UnitLevel";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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@ccclass("GameUI")
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@ccclass("GameUI")
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12
assets/Scripts/Game/Unit.meta
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12
assets/Scripts/Game/Unit.meta
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@ -0,0 +1,12 @@
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "ad08b9f7-7fbc-424b-b963-fde7717fcd77",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
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@ -1,7 +1,8 @@
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import { BoxCollider2D, Component, randomRange, Vec3, _decorator } from "cc";
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import { BoxCollider2D, Component, randomRange, Vec3, _decorator } from "cc";
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import { ISignal } from "../../Services/EventSystem/ISignal";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { Signal } from "../../Services/EventSystem/Signal";
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import { Signal } from "../../../Services/EventSystem/Signal";
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import { UnitHealth } from "../Player/UnitHealth";
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import { UnitHealth } from "../UnitHealth";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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@ccclass("Enemy")
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@ccclass("Enemy")
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@ -1,5 +1,5 @@
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import { Component, Node, _decorator } from "cc";
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import { Component, Node, _decorator } from "cc";
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import { XPSpawner } from "../XP/XPSpawner";
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import { XPSpawner } from "../../XP/XPSpawner";
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import { Enemy } from "./Enemy";
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import { Enemy } from "./Enemy";
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import { EnemyMover } from "./EnemyMover";
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import { EnemyMover } from "./EnemyMover";
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import { EnemySpawner } from "./EnemySpawner";
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import { EnemySpawner } from "./EnemySpawner";
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@ -1,8 +1,9 @@
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import { Component, Prefab, randomRange, Vec3, _decorator, Node } from "cc";
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import { Component, Prefab, randomRange, Vec3, _decorator, Node } from "cc";
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import { ISignal } from "../../Services/EventSystem/ISignal";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { Signal } from "../../Services/EventSystem/Signal";
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import { Signal } from "../../../Services/EventSystem/Signal";
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import { GameTimer } from "../../Services/GameTimer";
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import { GameTimer } from "../../../Services/GameTimer";
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import { ObjectPool } from "../../Services/ObjectPool";
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import { ObjectPool } from "../../../Services/ObjectPool";
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import { Enemy } from "./Enemy";
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import { Enemy } from "./Enemy";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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@ -1,9 +1,10 @@
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import { BoxCollider2D, Collider2D, Component, PointToPointConstraint, Vec2, Vec3, _decorator } from "cc";
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import { BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator } from "cc";
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import { IInput } from "../Input/IInput";
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import { IInput } from "../../Input/IInput";
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import { Weapon } from "../Weapon";
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import { UnitHealth } from "../UnitHealth";
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import { UnitLevel } from "../UnitLevel";
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import { PlayerUI } from "./PlayerUI/PlayerUI";
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import { PlayerUI } from "./PlayerUI/PlayerUI";
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import { UnitHealth } from "./UnitHealth";
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import { Weapon } from "./Weapon/Weapon";
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import { UnitLevel } from "./UnitLevel";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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@ccclass("Player")
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@ccclass("Player")
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@ -1,6 +1,6 @@
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import { BoxCollider2D, Collider2D, Component, Contact2DType, _decorator } from "cc";
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import { BoxCollider2D, Collider2D, Component, Contact2DType, _decorator } from "cc";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { ISignal } from "../../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../Services/EventSystem/Signal";
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import { Signal } from "../../../../Services/EventSystem/Signal";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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@ -1,6 +1,6 @@
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import { Animation, AnimationState, Component, _decorator } from "cc";
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import { Animation, AnimationState, Component, _decorator } from "cc";
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import { GameTimer } from "../../../Services/GameTimer";
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import { GameTimer } from "../../../../Services/GameTimer";
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import { WeaponSettings } from "../../Data/GameSettings";
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import { WeaponSettings } from "../../../Data/GameSettings";
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import { UpgradableCollider } from "./UpgradableCollider";
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import { UpgradableCollider } from "./UpgradableCollider";
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const { ccclass, property } = _decorator;
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const { ccclass, property } = _decorator;
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