Folder structure

This commit is contained in:
Martin
2022-11-28 12:19:04 +01:00
parent 2a3ce76c4b
commit 55571cded9
32 changed files with 45 additions and 24 deletions

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import { BoxCollider2D, Collider2D, Component, Contact2DType, _decorator } from "cc";
import { ISignal } from "../../../../Services/EventSystem/ISignal";
import { Signal } from "../../../../Services/EventSystem/Signal";
const { ccclass, property } = _decorator;
@ccclass("UpgradableCollider")
export class UpgradableCollider extends Component {
@property(BoxCollider2D) private colliders: BoxCollider2D[] = [];
private contactBeginEvent: Signal<Collider2D> = new Signal<Collider2D>();
private currentUpgradeLevel = 0;
public init(): void {
this.setUpgradeLevel();
for (const collider of this.colliders) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onColliderContactBegin, this);
}
}
public get ContactBeginEvent(): ISignal<Collider2D> {
return this.contactBeginEvent;
}
public upgrade(): void {
if (this.currentUpgradeLevel == this.colliders.length - 1) throw new Error("Already at max upgrade! " + this.currentUpgradeLevel);
this.currentUpgradeLevel++;
this.setUpgradeLevel();
}
private setUpgradeLevel(): void {
for (const collider of this.colliders) {
collider.node.active = false;
}
this.colliders[this.currentUpgradeLevel].node.active = true;
}
private onColliderContactBegin(thisCollider: Collider2D, otherCollider: Collider2D): void {
this.contactBeginEvent.trigger(otherCollider);
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "bba49b00-3fe5-4042-85f3-7d1f017d75d3",
"files": [],
"subMetas": {},
"userData": {}
}

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import { Animation, AnimationState, Component, _decorator } from "cc";
import { GameTimer } from "../../../../Services/GameTimer";
import { WeaponSettings } from "../../../Data/GameSettings";
import { UpgradableCollider } from "./UpgradableCollider";
const { ccclass, property } = _decorator;
@ccclass("Weapon")
export class Weapon extends Component {
@property(Animation) private weaponAnimation: Animation;
@property(UpgradableCollider) private upgradableCollider: UpgradableCollider;
private strikeTimer: GameTimer;
private strikeState: AnimationState;
private damage: number;
public init(settings: WeaponSettings): void {
this.strikeTimer = new GameTimer(settings.strikeDelay);
this.damage = settings.damage;
this.node.active = false;
this.weaponAnimation.on(Animation.EventType.FINISHED, this.endStrike, this);
this.strikeState = this.weaponAnimation.getState(this.weaponAnimation.clips[0].name);
this.strikeState.speed = 1;
this.upgradableCollider.init();
}
public gameTick(deltaTime: number): void {
this.strikeTimer.gameTick(deltaTime);
if (this.strikeTimer.tryFinishPeriod()) {
this.strike();
}
}
public get Collider(): UpgradableCollider {
return this.upgradableCollider;
}
public get Damage(): number {
return this.damage;
}
public upgradeWeaponDamage(): void {
this.damage++;
}
public upgradeWeaponLength(): void {
this.upgradableCollider.upgrade();
}
private strike(): void {
this.node.active = true;
this.weaponAnimation.play(this.strikeState.name);
}
private endStrike(): void {
this.node.active = false;
}
}

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{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "2391b8b7-f9fa-42a8-b046-55ff57b07d02",
"files": [],
"subMetas": {},
"userData": {}
}