mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2025-09-24 04:39:05 +00:00
Folder structure
This commit is contained in:
57
assets/Scripts/Game/Unit/Enemy/Enemy.ts
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57
assets/Scripts/Game/Unit/Enemy/Enemy.ts
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import { BoxCollider2D, Component, randomRange, Vec3, _decorator } from "cc";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../Services/EventSystem/Signal";
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import { UnitHealth } from "../UnitHealth";
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const { ccclass, property } = _decorator;
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@ccclass("Enemy")
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export class Enemy extends Component implements IDamageDealing {
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@property(BoxCollider2D) public collider: BoxCollider2D;
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private health: UnitHealth = new UnitHealth(1);
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private deathEvent: Signal<Enemy> = new Signal<Enemy>();
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private speed: number;
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public setup(position: Vec3): void {
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this.health = new UnitHealth(1);
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this.speed = randomRange(0.5, 1);
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this.node.setWorldPosition(position);
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this.node.active = true;
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}
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public get Collider(): BoxCollider2D {
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return this.collider;
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}
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public get Damage(): number {
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return 3;
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}
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public get Health(): UnitHealth {
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return this.health;
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}
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public get DeathEvent(): ISignal<Enemy> {
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return this.deathEvent;
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}
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public dealDamage(points: number): void {
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this.health.damage(points);
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if (!this.health.IsAlive) {
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this.deathEvent.trigger(this);
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}
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}
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public moveBy(move: Vec3): void {
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const newPosition: Vec3 = this.node.worldPosition;
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newPosition.x += move.x * this.speed;
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newPosition.y += move.y * this.speed;
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this.node.setWorldPosition(newPosition);
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}
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}
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export interface IDamageDealing {
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Damage: number;
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}
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9
assets/Scripts/Game/Unit/Enemy/Enemy.ts.meta
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9
assets/Scripts/Game/Unit/Enemy/Enemy.ts.meta
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "7f8b634a-1ec3-4d5b-99cb-6377f07a3870",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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41
assets/Scripts/Game/Unit/Enemy/EnemyManager.ts
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41
assets/Scripts/Game/Unit/Enemy/EnemyManager.ts
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import { Component, Node, _decorator } from "cc";
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import { XPSpawner } from "../../XP/XPSpawner";
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import { Enemy } from "./Enemy";
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import { EnemyMover } from "./EnemyMover";
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import { EnemySpawner } from "./EnemySpawner";
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const { ccclass, property } = _decorator;
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@ccclass("EnemyManager")
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export class EnemyManager extends Component {
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@property(EnemySpawner) private enemySpawner: EnemySpawner;
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@property(XPSpawner) private xpSpawner: XPSpawner;
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private enemyMover: EnemyMover;
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public init(targetNode: Node): void {
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this.enemyMover = new EnemyMover(targetNode);
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this.enemySpawner.init(targetNode);
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this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
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this.xpSpawner.init();
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}
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public gameTick(deltaTime: number): void {
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this.enemySpawner.gameTick(deltaTime);
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this.enemyMover.gameTick(deltaTime);
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}
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private onEnemyAdded(enemy: Enemy): void {
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enemy.DeathEvent.on(this.onEnemyDied, this);
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this.enemyMover.addEnemy(enemy);
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}
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private onEnemyDied(enemy: Enemy): void {
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enemy.DeathEvent.off(this.onEnemyDied);
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this.xpSpawner.spawnXp(enemy.node.worldPosition, 1);
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this.enemyMover.removeEnemy(enemy);
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}
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}
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9
assets/Scripts/Game/Unit/Enemy/EnemyManager.ts.meta
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9
assets/Scripts/Game/Unit/Enemy/EnemyManager.ts.meta
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "839f4499-bc73-4115-a883-4a9322ea9389",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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28
assets/Scripts/Game/Unit/Enemy/EnemyMover.ts
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28
assets/Scripts/Game/Unit/Enemy/EnemyMover.ts
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import { Node, Vec3 } from "cc";
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import { Enemy } from "./Enemy";
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export class EnemyMover {
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private targetNode: Node;
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private enemies: Enemy[] = [];
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public constructor(targetNode: Node) {
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this.targetNode = targetNode;
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}
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public addEnemy(enemy: Enemy): void {
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this.enemies.push(enemy);
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}
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public removeEnemy(enemy: Enemy): void {
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const index: number = this.enemies.indexOf(enemy);
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if (index != -1) {
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this.enemies.splice(index, 1);
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}
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}
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public gameTick(deltaTime: number): void {
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this.enemies.forEach((enemy) => {
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let direction: Vec3 = new Vec3();
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direction = Vec3.subtract(direction, this.targetNode.worldPosition, enemy.node.worldPosition);
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enemy.moveBy(direction.multiplyScalar(deltaTime).normalize());
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});
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}
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}
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9
assets/Scripts/Game/Unit/Enemy/EnemyMover.ts.meta
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9
assets/Scripts/Game/Unit/Enemy/EnemyMover.ts.meta
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "179f7bfa-44fc-4f41-9432-4aec4f3991a6",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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54
assets/Scripts/Game/Unit/Enemy/EnemySpawner.ts
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54
assets/Scripts/Game/Unit/Enemy/EnemySpawner.ts
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@@ -0,0 +1,54 @@
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import { Component, Prefab, randomRange, Vec3, _decorator, Node } from "cc";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { Signal } from "../../../Services/EventSystem/Signal";
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import { GameTimer } from "../../../Services/GameTimer";
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import { ObjectPool } from "../../../Services/ObjectPool";
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import { Enemy } from "./Enemy";
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const { ccclass, property } = _decorator;
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@ccclass("EnemySpawner")
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export class EnemySpawner extends Component {
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@property(Prefab) private enemies: Prefab[] = [];
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public enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
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private enemyPool: ObjectPool<Enemy>;
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private spawnTimer: GameTimer;
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private targetNode: Node;
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public init(targetNode: Node): void {
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this.targetNode = targetNode;
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this.enemyPool = new ObjectPool(this.enemies[0], this.node, 5, "Enemy");
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this.spawnTimer = new GameTimer(1);
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}
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public gameTick(deltaTime: number): void {
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this.spawnTimer.gameTick(deltaTime);
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if (this.spawnTimer.tryFinishPeriod()) {
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this.spawnNewEnemy();
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}
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}
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public get EnemyAddedEvent(): ISignal<Enemy> {
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return this.enemyAddedEvent;
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}
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private spawnNewEnemy(): void {
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const enemy = this.enemyPool.borrow();
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const spawnPosition = new Vec3();
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spawnPosition.x = this.targetNode.worldPosition.x + randomRange(-300, 300);
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spawnPosition.y = this.targetNode.worldPosition.y + randomRange(-800, 800);
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enemy.setup(spawnPosition);
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enemy.DeathEvent.on(this.returnEnemyToPool, this);
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this.enemyAddedEvent.trigger(enemy);
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}
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private returnEnemyToPool(enemy: Enemy): void {
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enemy.DeathEvent.off(this.returnEnemyToPool);
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this.enemyPool.return(enemy);
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}
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}
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9
assets/Scripts/Game/Unit/Enemy/EnemySpawner.ts.meta
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9
assets/Scripts/Game/Unit/Enemy/EnemySpawner.ts.meta
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "7914ba19-6cca-4ee2-8231-baebd9eb559b",
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"files": [],
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"subMetas": {},
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||||
"userData": {}
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||||
}
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