Folder structure

This commit is contained in:
Martin
2022-11-28 12:19:04 +01:00
parent 2a3ce76c4b
commit 55571cded9
32 changed files with 45 additions and 24 deletions

View File

@@ -0,0 +1,57 @@
import { BoxCollider2D, Component, randomRange, Vec3, _decorator } from "cc";
import { ISignal } from "../../../Services/EventSystem/ISignal";
import { Signal } from "../../../Services/EventSystem/Signal";
import { UnitHealth } from "../UnitHealth";
const { ccclass, property } = _decorator;
@ccclass("Enemy")
export class Enemy extends Component implements IDamageDealing {
@property(BoxCollider2D) public collider: BoxCollider2D;
private health: UnitHealth = new UnitHealth(1);
private deathEvent: Signal<Enemy> = new Signal<Enemy>();
private speed: number;
public setup(position: Vec3): void {
this.health = new UnitHealth(1);
this.speed = randomRange(0.5, 1);
this.node.setWorldPosition(position);
this.node.active = true;
}
public get Collider(): BoxCollider2D {
return this.collider;
}
public get Damage(): number {
return 3;
}
public get Health(): UnitHealth {
return this.health;
}
public get DeathEvent(): ISignal<Enemy> {
return this.deathEvent;
}
public dealDamage(points: number): void {
this.health.damage(points);
if (!this.health.IsAlive) {
this.deathEvent.trigger(this);
}
}
public moveBy(move: Vec3): void {
const newPosition: Vec3 = this.node.worldPosition;
newPosition.x += move.x * this.speed;
newPosition.y += move.y * this.speed;
this.node.setWorldPosition(newPosition);
}
}
export interface IDamageDealing {
Damage: number;
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "7f8b634a-1ec3-4d5b-99cb-6377f07a3870",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,41 @@
import { Component, Node, _decorator } from "cc";
import { XPSpawner } from "../../XP/XPSpawner";
import { Enemy } from "./Enemy";
import { EnemyMover } from "./EnemyMover";
import { EnemySpawner } from "./EnemySpawner";
const { ccclass, property } = _decorator;
@ccclass("EnemyManager")
export class EnemyManager extends Component {
@property(EnemySpawner) private enemySpawner: EnemySpawner;
@property(XPSpawner) private xpSpawner: XPSpawner;
private enemyMover: EnemyMover;
public init(targetNode: Node): void {
this.enemyMover = new EnemyMover(targetNode);
this.enemySpawner.init(targetNode);
this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
this.xpSpawner.init();
}
public gameTick(deltaTime: number): void {
this.enemySpawner.gameTick(deltaTime);
this.enemyMover.gameTick(deltaTime);
}
private onEnemyAdded(enemy: Enemy): void {
enemy.DeathEvent.on(this.onEnemyDied, this);
this.enemyMover.addEnemy(enemy);
}
private onEnemyDied(enemy: Enemy): void {
enemy.DeathEvent.off(this.onEnemyDied);
this.xpSpawner.spawnXp(enemy.node.worldPosition, 1);
this.enemyMover.removeEnemy(enemy);
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "839f4499-bc73-4115-a883-4a9322ea9389",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,28 @@
import { Node, Vec3 } from "cc";
import { Enemy } from "./Enemy";
export class EnemyMover {
private targetNode: Node;
private enemies: Enemy[] = [];
public constructor(targetNode: Node) {
this.targetNode = targetNode;
}
public addEnemy(enemy: Enemy): void {
this.enemies.push(enemy);
}
public removeEnemy(enemy: Enemy): void {
const index: number = this.enemies.indexOf(enemy);
if (index != -1) {
this.enemies.splice(index, 1);
}
}
public gameTick(deltaTime: number): void {
this.enemies.forEach((enemy) => {
let direction: Vec3 = new Vec3();
direction = Vec3.subtract(direction, this.targetNode.worldPosition, enemy.node.worldPosition);
enemy.moveBy(direction.multiplyScalar(deltaTime).normalize());
});
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "179f7bfa-44fc-4f41-9432-4aec4f3991a6",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,54 @@
import { Component, Prefab, randomRange, Vec3, _decorator, Node } from "cc";
import { ISignal } from "../../../Services/EventSystem/ISignal";
import { Signal } from "../../../Services/EventSystem/Signal";
import { GameTimer } from "../../../Services/GameTimer";
import { ObjectPool } from "../../../Services/ObjectPool";
import { Enemy } from "./Enemy";
const { ccclass, property } = _decorator;
@ccclass("EnemySpawner")
export class EnemySpawner extends Component {
@property(Prefab) private enemies: Prefab[] = [];
public enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
private enemyPool: ObjectPool<Enemy>;
private spawnTimer: GameTimer;
private targetNode: Node;
public init(targetNode: Node): void {
this.targetNode = targetNode;
this.enemyPool = new ObjectPool(this.enemies[0], this.node, 5, "Enemy");
this.spawnTimer = new GameTimer(1);
}
public gameTick(deltaTime: number): void {
this.spawnTimer.gameTick(deltaTime);
if (this.spawnTimer.tryFinishPeriod()) {
this.spawnNewEnemy();
}
}
public get EnemyAddedEvent(): ISignal<Enemy> {
return this.enemyAddedEvent;
}
private spawnNewEnemy(): void {
const enemy = this.enemyPool.borrow();
const spawnPosition = new Vec3();
spawnPosition.x = this.targetNode.worldPosition.x + randomRange(-300, 300);
spawnPosition.y = this.targetNode.worldPosition.y + randomRange(-800, 800);
enemy.setup(spawnPosition);
enemy.DeathEvent.on(this.returnEnemyToPool, this);
this.enemyAddedEvent.trigger(enemy);
}
private returnEnemyToPool(enemy: Enemy): void {
enemy.DeathEvent.off(this.returnEnemyToPool);
this.enemyPool.return(enemy);
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "7914ba19-6cca-4ee2-8231-baebd9eb559b",
"files": [],
"subMetas": {},
"userData": {}
}