Folder structure

This commit is contained in:
Martin
2022-11-28 12:19:04 +01:00
parent 2a3ce76c4b
commit 55571cded9
32 changed files with 45 additions and 24 deletions

View File

@@ -0,0 +1,12 @@
{
"ver": "1.1.0",
"importer": "directory",
"imported": true,
"uuid": "baa05588-9899-4403-91b3-403907780c7a",
"files": [],
"subMetas": {},
"userData": {
"compressionType": {},
"isRemoteBundle": {}
}
}

View File

@@ -0,0 +1,57 @@
import { BoxCollider2D, Component, randomRange, Vec3, _decorator } from "cc";
import { ISignal } from "../../../Services/EventSystem/ISignal";
import { Signal } from "../../../Services/EventSystem/Signal";
import { UnitHealth } from "../UnitHealth";
const { ccclass, property } = _decorator;
@ccclass("Enemy")
export class Enemy extends Component implements IDamageDealing {
@property(BoxCollider2D) public collider: BoxCollider2D;
private health: UnitHealth = new UnitHealth(1);
private deathEvent: Signal<Enemy> = new Signal<Enemy>();
private speed: number;
public setup(position: Vec3): void {
this.health = new UnitHealth(1);
this.speed = randomRange(0.5, 1);
this.node.setWorldPosition(position);
this.node.active = true;
}
public get Collider(): BoxCollider2D {
return this.collider;
}
public get Damage(): number {
return 3;
}
public get Health(): UnitHealth {
return this.health;
}
public get DeathEvent(): ISignal<Enemy> {
return this.deathEvent;
}
public dealDamage(points: number): void {
this.health.damage(points);
if (!this.health.IsAlive) {
this.deathEvent.trigger(this);
}
}
public moveBy(move: Vec3): void {
const newPosition: Vec3 = this.node.worldPosition;
newPosition.x += move.x * this.speed;
newPosition.y += move.y * this.speed;
this.node.setWorldPosition(newPosition);
}
}
export interface IDamageDealing {
Damage: number;
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "7f8b634a-1ec3-4d5b-99cb-6377f07a3870",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,41 @@
import { Component, Node, _decorator } from "cc";
import { XPSpawner } from "../../XP/XPSpawner";
import { Enemy } from "./Enemy";
import { EnemyMover } from "./EnemyMover";
import { EnemySpawner } from "./EnemySpawner";
const { ccclass, property } = _decorator;
@ccclass("EnemyManager")
export class EnemyManager extends Component {
@property(EnemySpawner) private enemySpawner: EnemySpawner;
@property(XPSpawner) private xpSpawner: XPSpawner;
private enemyMover: EnemyMover;
public init(targetNode: Node): void {
this.enemyMover = new EnemyMover(targetNode);
this.enemySpawner.init(targetNode);
this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
this.xpSpawner.init();
}
public gameTick(deltaTime: number): void {
this.enemySpawner.gameTick(deltaTime);
this.enemyMover.gameTick(deltaTime);
}
private onEnemyAdded(enemy: Enemy): void {
enemy.DeathEvent.on(this.onEnemyDied, this);
this.enemyMover.addEnemy(enemy);
}
private onEnemyDied(enemy: Enemy): void {
enemy.DeathEvent.off(this.onEnemyDied);
this.xpSpawner.spawnXp(enemy.node.worldPosition, 1);
this.enemyMover.removeEnemy(enemy);
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "839f4499-bc73-4115-a883-4a9322ea9389",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,28 @@
import { Node, Vec3 } from "cc";
import { Enemy } from "./Enemy";
export class EnemyMover {
private targetNode: Node;
private enemies: Enemy[] = [];
public constructor(targetNode: Node) {
this.targetNode = targetNode;
}
public addEnemy(enemy: Enemy): void {
this.enemies.push(enemy);
}
public removeEnemy(enemy: Enemy): void {
const index: number = this.enemies.indexOf(enemy);
if (index != -1) {
this.enemies.splice(index, 1);
}
}
public gameTick(deltaTime: number): void {
this.enemies.forEach((enemy) => {
let direction: Vec3 = new Vec3();
direction = Vec3.subtract(direction, this.targetNode.worldPosition, enemy.node.worldPosition);
enemy.moveBy(direction.multiplyScalar(deltaTime).normalize());
});
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "179f7bfa-44fc-4f41-9432-4aec4f3991a6",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,54 @@
import { Component, Prefab, randomRange, Vec3, _decorator, Node } from "cc";
import { ISignal } from "../../../Services/EventSystem/ISignal";
import { Signal } from "../../../Services/EventSystem/Signal";
import { GameTimer } from "../../../Services/GameTimer";
import { ObjectPool } from "../../../Services/ObjectPool";
import { Enemy } from "./Enemy";
const { ccclass, property } = _decorator;
@ccclass("EnemySpawner")
export class EnemySpawner extends Component {
@property(Prefab) private enemies: Prefab[] = [];
public enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
private enemyPool: ObjectPool<Enemy>;
private spawnTimer: GameTimer;
private targetNode: Node;
public init(targetNode: Node): void {
this.targetNode = targetNode;
this.enemyPool = new ObjectPool(this.enemies[0], this.node, 5, "Enemy");
this.spawnTimer = new GameTimer(1);
}
public gameTick(deltaTime: number): void {
this.spawnTimer.gameTick(deltaTime);
if (this.spawnTimer.tryFinishPeriod()) {
this.spawnNewEnemy();
}
}
public get EnemyAddedEvent(): ISignal<Enemy> {
return this.enemyAddedEvent;
}
private spawnNewEnemy(): void {
const enemy = this.enemyPool.borrow();
const spawnPosition = new Vec3();
spawnPosition.x = this.targetNode.worldPosition.x + randomRange(-300, 300);
spawnPosition.y = this.targetNode.worldPosition.y + randomRange(-800, 800);
enemy.setup(spawnPosition);
enemy.DeathEvent.on(this.returnEnemyToPool, this);
this.enemyAddedEvent.trigger(enemy);
}
private returnEnemyToPool(enemy: Enemy): void {
enemy.DeathEvent.off(this.returnEnemyToPool);
this.enemyPool.return(enemy);
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "7914ba19-6cca-4ee2-8231-baebd9eb559b",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,12 @@
{
"ver": "1.1.0",
"importer": "directory",
"imported": true,
"uuid": "3c590530-b416-4184-9b87-f87755610708",
"files": [],
"subMetas": {},
"userData": {
"compressionType": {},
"isRemoteBundle": {}
}
}

View File

@@ -0,0 +1,62 @@
import { BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator } from "cc";
import { IInput } from "../../Input/IInput";
import { UnitHealth } from "../UnitHealth";
import { UnitLevel } from "../UnitLevel";
import { PlayerUI } from "./PlayerUI/PlayerUI";
import { Weapon } from "./Weapon/Weapon";
const { ccclass, property } = _decorator;
@ccclass("Player")
export class Player extends Component {
@property private speed = 0;
@property(BoxCollider2D) private collider: BoxCollider2D;
@property(PlayerUI) private playerUI: PlayerUI;
private input: IInput;
private weapon: Weapon;
private health: UnitHealth;
private level: UnitLevel;
public init(input: IInput, weapon: Weapon, maxHp: number, requiredLevelXps: number[]): void {
this.input = input;
this.weapon = weapon;
this.health = new UnitHealth(maxHp);
this.level = new UnitLevel(requiredLevelXps);
this.weapon.node.parent = this.node;
this.weapon.node.setPosition(new Vec3());
this.playerUI.init(this.health);
}
public get Health(): UnitHealth {
return this.health;
}
public get Level(): UnitLevel {
return this.level;
}
public get Weapon(): Weapon {
return this.weapon;
}
public get Collider(): Collider2D {
return this.collider;
}
public gameTick(deltaTime: number): void {
const movement: Vec2 = this.input.getAxis();
movement.x *= deltaTime * this.speed;
movement.y *= deltaTime * this.speed;
const newPosition: Vec3 = this.node.worldPosition;
newPosition.x += movement.x;
newPosition.y += movement.y;
this.node.setWorldPosition(newPosition);
this.weapon.gameTick(deltaTime);
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "b570abb8-1bcd-4ef0-85e8-4d783531001d",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,12 @@
{
"ver": "1.1.0",
"importer": "directory",
"imported": true,
"uuid": "7eadb488-192c-4370-9e59-20f27929fba1",
"files": [],
"subMetas": {},
"userData": {
"compressionType": {},
"isRemoteBundle": {}
}
}

View File

@@ -0,0 +1,19 @@
import { Component, ProgressBar, _decorator } from "cc";
import { UnitHealth } from "../UnitHealth";
const { ccclass, property } = _decorator;
@ccclass("PlayerHealthUI")
export class PlayerHealthUI extends Component {
@property(ProgressBar) public healthBar: ProgressBar;
private health: UnitHealth;
public init(health: UnitHealth): void {
this.healthBar.progress = 1;
this.health = health;
this.health.HealthPointsChangeEvent.on(this.updateHealthBar, this);
}
private updateHealthBar(): void {
this.healthBar.progress = this.health.HealthPoints / this.health.MaxHealthPoints;
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "def45aaf-cc88-4ec6-97ff-4d5b0beb015b",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,13 @@
import { Component, _decorator } from "cc";
import { UnitHealth } from "../UnitHealth";
import { PlayerHealthUI } from "./PlayerHealthUI";
const { ccclass, property } = _decorator;
@ccclass("PlayerUI")
export class PlayerUI extends Component {
@property(PlayerHealthUI) private healthUI: PlayerHealthUI;
public init(playerHealth: UnitHealth): void {
this.healthUI.init(playerHealth);
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "6247f0de-45c1-4e74-89aa-388c217ce3a3",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,12 @@
{
"ver": "1.1.0",
"importer": "directory",
"imported": true,
"uuid": "b232195c-46e2-4508-9f71-5efb42ab490f",
"files": [],
"subMetas": {},
"userData": {
"compressionType": {},
"isRemoteBundle": {}
}
}

View File

@@ -0,0 +1,43 @@
import { BoxCollider2D, Collider2D, Component, Contact2DType, _decorator } from "cc";
import { ISignal } from "../../../../Services/EventSystem/ISignal";
import { Signal } from "../../../../Services/EventSystem/Signal";
const { ccclass, property } = _decorator;
@ccclass("UpgradableCollider")
export class UpgradableCollider extends Component {
@property(BoxCollider2D) private colliders: BoxCollider2D[] = [];
private contactBeginEvent: Signal<Collider2D> = new Signal<Collider2D>();
private currentUpgradeLevel = 0;
public init(): void {
this.setUpgradeLevel();
for (const collider of this.colliders) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onColliderContactBegin, this);
}
}
public get ContactBeginEvent(): ISignal<Collider2D> {
return this.contactBeginEvent;
}
public upgrade(): void {
if (this.currentUpgradeLevel == this.colliders.length - 1) throw new Error("Already at max upgrade! " + this.currentUpgradeLevel);
this.currentUpgradeLevel++;
this.setUpgradeLevel();
}
private setUpgradeLevel(): void {
for (const collider of this.colliders) {
collider.node.active = false;
}
this.colliders[this.currentUpgradeLevel].node.active = true;
}
private onColliderContactBegin(thisCollider: Collider2D, otherCollider: Collider2D): void {
this.contactBeginEvent.trigger(otherCollider);
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "bba49b00-3fe5-4042-85f3-7d1f017d75d3",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,59 @@
import { Animation, AnimationState, Component, _decorator } from "cc";
import { GameTimer } from "../../../../Services/GameTimer";
import { WeaponSettings } from "../../../Data/GameSettings";
import { UpgradableCollider } from "./UpgradableCollider";
const { ccclass, property } = _decorator;
@ccclass("Weapon")
export class Weapon extends Component {
@property(Animation) private weaponAnimation: Animation;
@property(UpgradableCollider) private upgradableCollider: UpgradableCollider;
private strikeTimer: GameTimer;
private strikeState: AnimationState;
private damage: number;
public init(settings: WeaponSettings): void {
this.strikeTimer = new GameTimer(settings.strikeDelay);
this.damage = settings.damage;
this.node.active = false;
this.weaponAnimation.on(Animation.EventType.FINISHED, this.endStrike, this);
this.strikeState = this.weaponAnimation.getState(this.weaponAnimation.clips[0].name);
this.strikeState.speed = 1;
this.upgradableCollider.init();
}
public gameTick(deltaTime: number): void {
this.strikeTimer.gameTick(deltaTime);
if (this.strikeTimer.tryFinishPeriod()) {
this.strike();
}
}
public get Collider(): UpgradableCollider {
return this.upgradableCollider;
}
public get Damage(): number {
return this.damage;
}
public upgradeWeaponDamage(): void {
this.damage++;
}
public upgradeWeaponLength(): void {
this.upgradableCollider.upgrade();
}
private strike(): void {
this.node.active = true;
this.weaponAnimation.play(this.strikeState.name);
}
private endStrike(): void {
this.node.active = false;
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "2391b8b7-f9fa-42a8-b046-55ff57b07d02",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,42 @@
import { ISignal } from "../../Services/EventSystem/ISignal";
import { Signal } from "../../Services/EventSystem/Signal";
export class UnitHealth {
private healthPoints: number;
private maxHealthPoints: number;
private healthPointsChangeEvent: Signal<number> = new Signal<number>();
public constructor(maxHealth: number) {
this.maxHealthPoints = maxHealth;
this.healthPoints = maxHealth;
}
public get IsAlive(): boolean {
return 0 < this.healthPoints;
}
public get HealthPoints(): number {
return this.healthPoints;
}
public get MaxHealthPoints(): number {
return this.maxHealthPoints;
}
public get HealthPointsChangeEvent(): ISignal<number> {
return this.healthPointsChangeEvent;
}
public heal(points: number): void {
this.healthPoints = Math.min(this.maxHealthPoints, this.healthPoints + points);
this.healthPointsChangeEvent.trigger(this.healthPoints);
}
public damage(points: number): void {
this.healthPoints -= points;
this.healthPointsChangeEvent.trigger(this.healthPoints);
}
public setMaxHealth(maxHealth: number): void {
this.maxHealthPoints = maxHealth;
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "14972f1d-8009-4d39-8a6f-553ae1b3a011",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@@ -0,0 +1,46 @@
import { ISignal } from "../../Services/EventSystem/ISignal";
import { Signal } from "../../Services/EventSystem/Signal";
export class UnitLevel {
private xp = 0;
private requiredXPs: number[];
private currentLevel = 0;
private levelUpEvent: Signal<number> = new Signal<number>();
private xpAddedEvent: Signal<number> = new Signal<number>();
public constructor(requiredXPs: number[]) {
this.requiredXPs = requiredXPs;
}
public addXp(points: number): void {
this.xp += points;
this.xpAddedEvent.trigger(this.xp);
this.tryLevelUp();
}
public get XP(): number {
return this.xp;
}
public get RequiredXP(): number {
return this.requiredXPs[this.currentLevel];
}
public get LevelUpEvent(): ISignal<number> {
return this.levelUpEvent;
}
public get XpAddedEvent(): ISignal<number> {
return this.xpAddedEvent;
}
private tryLevelUp(): void {
if (this.requiredXPs.length <= this.currentLevel) return;
if (this.xp < this.requiredXPs[this.currentLevel]) return;
this.xp -= this.requiredXPs[this.currentLevel];
this.currentLevel++;
this.levelUpEvent.trigger(this.currentLevel);
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "61e76d1e-15a8-42cc-990d-b9c7848ddab3",
"files": [],
"subMetas": {},
"userData": {}
}