mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2025-10-09 08:36:14 +00:00
new upgrades, restrucutre
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@@ -1,4 +1,5 @@
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import { Player } from "../Player/Player";
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import { UpgradeSettings } from "../Data/GameSettings";
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import { Player } from "../Unit/Player/Player";
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import { UpgradeType } from "./UpgradeType";
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export class Upgrader {
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@@ -7,18 +8,20 @@ export class Upgrader {
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private typeToLevel: Map<UpgradeType, number> = new Map<UpgradeType, number>();
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private typeToMaxLevel: Map<UpgradeType, number> = new Map<UpgradeType, number>();
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public constructor(player: Player) {
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public constructor(player: Player, settings: UpgradeSettings) {
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this.player = player;
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this.setTypeMaps(UpgradeType.WeaponLength, this.upgradeWeaponLength, 5);
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this.setTypeMaps(UpgradeType.WeaponDamage, this.upgradeWeaponDamage, 5);
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this.setTypeMaps(UpgradeType.WeaponLength, this.upgradeWeaponLength.bind(this), settings.maxWeaponLengthUpgrades);
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this.setTypeMaps(UpgradeType.WeaponDamage, this.upgradeWeaponDamage, settings.maxWeaponDamageUpgrades);
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}
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public upgradeSkill(type: UpgradeType): void {
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if (!this.typeToAction.has(type)) throw new Error("Upgrade does not have " + type);
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if (this.isMaxLevel(type)) throw new Error("Upgrade is already at max level" + type);
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if (this.isMaxLevel(type)) throw new Error("Upgrade is already at max level " + type);
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this.typeToAction.get(type)();
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const level: number = this.typeToLevel.get(type);
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this.typeToLevel.set(type, level + 1);
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}
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public getAvailableUpgrades(): Set<UpgradeType> {
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