new upgrades, restrucutre

This commit is contained in:
Martin
2022-11-28 11:49:16 +01:00
parent 4ca44647d6
commit 2a3ce76c4b
28 changed files with 1072 additions and 272 deletions

View File

@@ -1,4 +1,5 @@
import { Player } from "../Player/Player";
import { UpgradeSettings } from "../Data/GameSettings";
import { Player } from "../Unit/Player/Player";
import { UpgradeType } from "./UpgradeType";
export class Upgrader {
@@ -7,18 +8,20 @@ export class Upgrader {
private typeToLevel: Map<UpgradeType, number> = new Map<UpgradeType, number>();
private typeToMaxLevel: Map<UpgradeType, number> = new Map<UpgradeType, number>();
public constructor(player: Player) {
public constructor(player: Player, settings: UpgradeSettings) {
this.player = player;
this.setTypeMaps(UpgradeType.WeaponLength, this.upgradeWeaponLength, 5);
this.setTypeMaps(UpgradeType.WeaponDamage, this.upgradeWeaponDamage, 5);
this.setTypeMaps(UpgradeType.WeaponLength, this.upgradeWeaponLength.bind(this), settings.maxWeaponLengthUpgrades);
this.setTypeMaps(UpgradeType.WeaponDamage, this.upgradeWeaponDamage, settings.maxWeaponDamageUpgrades);
}
public upgradeSkill(type: UpgradeType): void {
if (!this.typeToAction.has(type)) throw new Error("Upgrade does not have " + type);
if (this.isMaxLevel(type)) throw new Error("Upgrade is already at max level" + type);
if (this.isMaxLevel(type)) throw new Error("Upgrade is already at max level " + type);
this.typeToAction.get(type)();
const level: number = this.typeToLevel.get(type);
this.typeToLevel.set(type, level + 1);
}
public getAvailableUpgrades(): Set<UpgradeType> {