mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2025-10-27 01:16:07 +00:00
new structure, spawner, rebind
This commit is contained in:
50
assets/Scripts/Game/Player/Player.ts
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50
assets/Scripts/Game/Player/Player.ts
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import { BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator } from "cc";
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import { VirtualJoystic } from "../Input/VirtualJoystic";
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import { Weapon } from "../Weapon";
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import { UnitHealth } from "./UnitHealth";
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import { PlayerUI } from "./PlayerUI/PlayerUI";
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const { ccclass, property } = _decorator;
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@ccclass("Player")
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export class Player extends Component {
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@property private speed = 0;
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@property(BoxCollider2D) private collider: BoxCollider2D;
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@property(PlayerUI) private playerUI: PlayerUI;
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private virtualJoystic: VirtualJoystic;
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private weapon: Weapon;
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private health: UnitHealth;
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public init(virtualJoystic: VirtualJoystic, weapon: Weapon, maxHp: number): void {
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this.virtualJoystic = virtualJoystic;
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this.weapon = weapon;
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this.health = new UnitHealth(maxHp);
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this.weapon.node.parent = this.node;
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this.weapon.node.setPosition(new Vec3());
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this.playerUI.init(this.health);
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}
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public get Health(): UnitHealth {
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return this.health;
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}
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public get Collider(): Collider2D {
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return this.collider;
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}
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public gameTick(deltaTime: number): void {
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const movement: Vec2 = this.virtualJoystic.getAxis();
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movement.x *= deltaTime * this.speed;
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movement.y *= deltaTime * this.speed;
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const newPosition: Vec3 = this.node.worldPosition;
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newPosition.x += movement.x;
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newPosition.y += movement.y;
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this.node.setWorldPosition(newPosition);
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this.weapon.gameTick(deltaTime, movement);
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}
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}
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9
assets/Scripts/Game/Player/Player.ts.meta
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9
assets/Scripts/Game/Player/Player.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "b570abb8-1bcd-4ef0-85e8-4d783531001d",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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12
assets/Scripts/Game/Player/PlayerUI.meta
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12
assets/Scripts/Game/Player/PlayerUI.meta
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@@ -0,0 +1,12 @@
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "82d14029-0ea6-4de6-b796-05339d2d19b1",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
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19
assets/Scripts/Game/Player/PlayerUI/PlayerHealthUI.ts
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19
assets/Scripts/Game/Player/PlayerUI/PlayerHealthUI.ts
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import { Component, ProgressBar, _decorator } from "cc";
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import { UnitHealth } from "../UnitHealth";
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const { ccclass, property } = _decorator;
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@ccclass("PlayerHealthUI")
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export class PlayerHealthUI extends Component {
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@property(ProgressBar) public healthBar: ProgressBar;
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private health: UnitHealth;
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public init(health: UnitHealth): void {
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this.healthBar.progress = 1;
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this.health = health;
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this.health.HealthPointsChangeEvent.on(this.updateHealthBar, this);
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}
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private updateHealthBar(): void {
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this.healthBar.progress = this.health.HealthPoints / this.health.MaxHealthPoints;
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}
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}
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "84a1c057-2ef8-4ead-8903-5753f36ac735",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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13
assets/Scripts/Game/Player/PlayerUI/PlayerUI.ts
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13
assets/Scripts/Game/Player/PlayerUI/PlayerUI.ts
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import { Component, _decorator } from "cc";
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import { UnitHealth } from "../UnitHealth";
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import { PlayerHealthUI } from "./PlayerHealthUI";
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const { ccclass, property } = _decorator;
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@ccclass("PlayerUI")
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export class PlayerUI extends Component {
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@property(PlayerHealthUI) private healthUI: PlayerHealthUI;
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public init(playerHealth: UnitHealth): void {
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this.healthUI.init(playerHealth);
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}
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}
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9
assets/Scripts/Game/Player/PlayerUI/PlayerUI.ts.meta
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9
assets/Scripts/Game/Player/PlayerUI/PlayerUI.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "634f676f-c335-42a2-85e8-f214e9ce5eb7",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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42
assets/Scripts/Game/Player/UnitHealth.ts
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42
assets/Scripts/Game/Player/UnitHealth.ts
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import { ISignal } from "../../Services/EventSystem/ISignal";
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import { Signal } from "../../Services/EventSystem/Signal";
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export class UnitHealth {
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private healthPoints: number;
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private maxHealthPoints: number;
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private healthPointsChangeEvent: Signal<number> = new Signal<number>();
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public constructor(maxHealth: number) {
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this.maxHealthPoints = maxHealth;
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this.healthPoints = maxHealth;
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}
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public get IsAlive(): boolean {
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return 0 < this.healthPoints;
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}
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public get HealthPoints(): number {
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return this.healthPoints;
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}
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public get MaxHealthPoints(): number {
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return this.maxHealthPoints;
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}
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public get HealthPointsChangeEvent(): ISignal<number> {
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return this.healthPointsChangeEvent;
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}
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public heal(points: number): void {
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this.healthPoints = Math.min(this.maxHealthPoints, this.healthPoints + points);
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this.healthPointsChangeEvent.trigger(this.healthPoints);
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}
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public damage(points: number): void {
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this.healthPoints -= points;
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this.healthPointsChangeEvent.trigger(this.healthPoints);
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}
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public setMaxHealth(maxHealth: number): void {
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this.maxHealthPoints = maxHealth;
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}
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}
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9
assets/Scripts/Game/Player/UnitHealth.ts.meta
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9
assets/Scripts/Game/Player/UnitHealth.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "8118806a-dc7c-4e94-84c2-b0a95be43209",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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