mirror of
https://github.com/MartinKral/Slash-The-Hordes
synced 2025-10-09 08:36:14 +00:00
new structure, spawner, rebind
This commit is contained in:
12
assets/Scripts/Game/Collision.meta
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12
assets/Scripts/Game/Collision.meta
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@@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "06e5187a-01d6-4e7c-a597-cf6b9be31705",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
63
assets/Scripts/Game/Collision/PlayerCollisionSystem.ts
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63
assets/Scripts/Game/Collision/PlayerCollisionSystem.ts
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import { Collider2D, Contact2DType } from "cc";
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import { GroupType } from "../GroupType";
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import { Player } from "../Player/Player";
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import { GameTimer } from "../../Services/GameTimer";
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import { Enemy } from "../Enemy/Enemy";
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export class PlayerCollisionSystem {
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private playerContacts: Collider2D[] = [];
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private collisionTimer: GameTimer;
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private player: Player;
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private groupToResolver: Map<number, (collider: Collider2D) => void> = new Map<number, (collider: Collider2D) => void>();
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public constructor(player: Player, collisionDelay: number) {
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this.player = player;
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player.Collider.on(Contact2DType.BEGIN_CONTACT, this.onPlayerContactBegin, this);
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player.Collider.on(Contact2DType.END_CONTACT, this.onPlayerContactEnd, this);
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this.collisionTimer = new GameTimer(collisionDelay);
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this.groupToResolver.set(GroupType.ENEMY, this.resolveEnemyContact.bind(this));
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}
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public gameTick(deltaTime: number): void {
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this.collisionTimer.gameTick(deltaTime);
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if (this.collisionTimer.tryFinishPeriod()) {
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this.resolveAllContacts();
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}
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}
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private onPlayerContactBegin(_selfCollider: Collider2D, otherCollider: Collider2D): void {
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this.playerContacts.push(otherCollider);
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this.resolveContact(otherCollider);
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}
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private onPlayerContactEnd(_selfCollider: Collider2D, otherCollider: Collider2D): void {
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const index: number = this.playerContacts.indexOf(otherCollider);
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if (index != -1) {
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this.playerContacts.splice(index, 1);
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}
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}
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private resolveAllContacts(): void {
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for (let i = 0; i < this.playerContacts.length; i++) {
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this.resolveContact(this.playerContacts[i]);
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}
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}
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private resolveContact(otherCollider: Collider2D): void {
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if (this.groupToResolver.has(otherCollider.group)) {
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this.groupToResolver.get(otherCollider.group)(otherCollider);
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} else {
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console.log("Collided with undefined group: " + otherCollider.group);
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}
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}
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private resolveEnemyContact(enemyCollider: Collider2D): void {
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const damage: number = enemyCollider.node.getComponent(Enemy).Damage;
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console.log("Collided with enemy: Damage: " + damage);
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this.player.Health.damage(damage);
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}
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}
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@@ -0,0 +1,9 @@
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{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "ea4efcef-c9f5-4116-b43d-7cae85bf298f",
|
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"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
15
assets/Scripts/Game/Collision/WeaponCollisionSystem.ts
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15
assets/Scripts/Game/Collision/WeaponCollisionSystem.ts
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@@ -0,0 +1,15 @@
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import { Collider2D, Contact2DType } from "cc";
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import { Enemy } from "../Enemy/Enemy";
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import { Weapon } from "../Weapon";
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export class WeaponCollisionSystem {
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private weapon: Weapon;
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public constructor(weapon: Weapon) {
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this.weapon = weapon;
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weapon.Collider.on(Contact2DType.BEGIN_CONTACT, this.onWeaponContactBegin, this);
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}
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private onWeaponContactBegin(_selfCollider: Collider2D, otherCollider: Collider2D): void {
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otherCollider.getComponent(Enemy).dealDamage(this.weapon.Damage);
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}
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}
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@@ -0,0 +1,9 @@
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{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "eea89f2a-424b-4169-b2b7-7bf5261e9750",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
12
assets/Scripts/Game/Enemy.meta
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12
assets/Scripts/Game/Enemy.meta
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@@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "e71832fc-dfd7-409d-924d-f87037c811e4",
|
||||
"files": [],
|
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"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
45
assets/Scripts/Game/Enemy/Enemy.ts
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45
assets/Scripts/Game/Enemy/Enemy.ts
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import { BoxCollider2D, Component, _decorator } from "cc";
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import { ISignal } from "../../Services/EventSystem/ISignal";
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import { Signal } from "../../Services/EventSystem/Signal";
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import { UnitHealth } from "../Player/UnitHealth";
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const { ccclass, property } = _decorator;
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@ccclass("Enemy")
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export class Enemy extends Component implements IDamageDealing {
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@property(BoxCollider2D) public collider: BoxCollider2D;
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private health: UnitHealth = new UnitHealth(1);
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private deathEvent: Signal<Enemy> = new Signal<Enemy>();
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public setup(): void {
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this.node.active = true;
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this.health = new UnitHealth(1);
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}
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public get Collider(): BoxCollider2D {
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return this.collider;
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}
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public get Damage(): number {
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return 3;
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}
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public get Health(): UnitHealth {
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return this.health;
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}
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public get DeathEvent(): ISignal<Enemy> {
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return this.deathEvent;
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}
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public dealDamage(points: number): void {
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this.health.damage(points);
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if (!this.health.IsAlive) {
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this.deathEvent.trigger(this);
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}
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}
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}
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export interface IDamageDealing {
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Damage: number;
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}
|
9
assets/Scripts/Game/Enemy/Enemy.ts.meta
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9
assets/Scripts/Game/Enemy/Enemy.ts.meta
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@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
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||||
"imported": true,
|
||||
"uuid": "e6f969c0-2783-4eb3-b467-356c68db4512",
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||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
41
assets/Scripts/Game/Enemy/EnemySpawner.ts
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41
assets/Scripts/Game/Enemy/EnemySpawner.ts
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@@ -0,0 +1,41 @@
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import { Component, Prefab, randomRange, Vec3, _decorator } from "cc";
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import { GameTimer } from "../../Services/GameTimer";
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import { ObjectPool } from "../../Services/ObjectPool";
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import { Enemy } from "./Enemy";
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const { ccclass, property } = _decorator;
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@ccclass("EnemySpawner")
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export class EnemySpawner extends Component {
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@property(Prefab) private enemies: Prefab[] = [];
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private enemyPool: ObjectPool<Enemy>;
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private spawnTimer: GameTimer;
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public init(): void {
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this.enemyPool = new ObjectPool(this.enemies[0], this.node, 5, Enemy);
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this.spawnTimer = new GameTimer(5);
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}
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public gameTick(deltaTime: number): void {
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this.spawnTimer.gameTick(deltaTime);
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if (this.spawnTimer.tryFinishPeriod()) {
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this.spawnNewEnemy();
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}
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}
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private spawnNewEnemy(): void {
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const enemy = this.enemyPool.borrow();
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enemy.node.active = true;
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enemy.node.setPosition(new Vec3(randomRange(-300, 300), randomRange(-300, 300)));
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enemy.setup();
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enemy.DeathEvent.on(this.returnEnemyToPool, this);
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}
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private returnEnemyToPool(enemy: Enemy): void {
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console.log("Return to enemy pool");
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enemy.DeathEvent.off(this.returnEnemyToPool);
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this.enemyPool.return(enemy);
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}
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}
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9
assets/Scripts/Game/Enemy/EnemySpawner.ts.meta
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9
assets/Scripts/Game/Enemy/EnemySpawner.ts.meta
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@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
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"uuid": "8aa2a393-cd51-4bb4-a979-095e6fce95a9",
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"files": [],
|
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"subMetas": {},
|
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"userData": {}
|
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}
|
34
assets/Scripts/Game/GameBootstrapper.ts
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34
assets/Scripts/Game/GameBootstrapper.ts
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@@ -0,0 +1,34 @@
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import { Component, _decorator } from "cc";
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import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
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import { WeaponCollisionSystem } from "./Collision/WeaponCollisionSystem";
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import { EnemySpawner } from "./Enemy/EnemySpawner";
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import { VirtualJoystic } from "./Input/VirtualJoystic";
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import { Player } from "./Player/Player";
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import { Weapon } from "./Weapon";
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const { ccclass, property } = _decorator;
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@ccclass("GameBootstrapper")
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export class GameBootstrapper extends Component {
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@property(VirtualJoystic) private virtualJoystic: VirtualJoystic;
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@property(Player) private player: Player;
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@property(Weapon) private weapon: Weapon;
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@property(EnemySpawner) private enemySpawner: EnemySpawner;
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@property(Number) private strikeDelay = 0;
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@property(Number) private collisionDelay = 0;
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private playerCollisionSystem: PlayerCollisionSystem;
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public start(): void {
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this.virtualJoystic.init();
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this.weapon.init(this.strikeDelay);
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this.player.init(this.virtualJoystic, this.weapon, 50);
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this.enemySpawner.init();
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||||
this.playerCollisionSystem = new PlayerCollisionSystem(this.player, this.collisionDelay);
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new WeaponCollisionSystem(this.weapon);
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||||
}
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||||
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||||
public update(deltaTime: number): void {
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this.player.gameTick(deltaTime);
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this.playerCollisionSystem.gameTick(deltaTime);
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||||
this.enemySpawner.gameTick(deltaTime);
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||||
}
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||||
}
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9
assets/Scripts/Game/GameBootstrapper.ts.meta
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9
assets/Scripts/Game/GameBootstrapper.ts.meta
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@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "5faa9913-e167-4014-92de-7061e103e557",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
8
assets/Scripts/Game/GroupType.ts
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8
assets/Scripts/Game/GroupType.ts
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@@ -0,0 +1,8 @@
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||||
// Flags, shift must match index in ProjectSettings > Physics
|
||||
|
||||
export enum GroupType {
|
||||
DEFAULT = 1 << 0,
|
||||
PLAYER = 1 << 1,
|
||||
ENEMY = 1 << 2,
|
||||
WEAPON = 1 << 3
|
||||
}
|
9
assets/Scripts/Game/GroupType.ts.meta
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9
assets/Scripts/Game/GroupType.ts.meta
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@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
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"uuid": "99f179ea-aaed-4e55-9e65-b4d5e45fc997",
|
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"files": [],
|
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"subMetas": {},
|
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"userData": {}
|
||||
}
|
12
assets/Scripts/Game/Input.meta
Normal file
12
assets/Scripts/Game/Input.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "7a57756d-1dfb-4d05-adfd-1401435d75f6",
|
||||
"files": [],
|
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"subMetas": {},
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"userData": {
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"compressionType": {},
|
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"isRemoteBundle": {}
|
||||
}
|
||||
}
|
79
assets/Scripts/Game/Input/VirtualJoystic.ts
Normal file
79
assets/Scripts/Game/Input/VirtualJoystic.ts
Normal file
@@ -0,0 +1,79 @@
|
||||
import { _decorator, Component, Node, Vec3, input, Input, EventMouse, Vec2, EventTouch } from "cc";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("VirtualJoystic")
|
||||
export class VirtualJoystic extends Component {
|
||||
@property(Number) private maxDistance = 10;
|
||||
@property(Node) private knob: Node;
|
||||
|
||||
#isUsingJoystic = false;
|
||||
#defaultPosition: Vec2 = new Vec2();
|
||||
|
||||
public init(): void {
|
||||
input.on(Input.EventType.MOUSE_DOWN, this.activateMouseJoystic, this);
|
||||
input.on(Input.EventType.MOUSE_UP, this.deactivateJoystic, this);
|
||||
input.on(Input.EventType.MOUSE_MOVE, this.moveKnobMouse, this);
|
||||
|
||||
input.on(Input.EventType.TOUCH_START, this.activateTouchJoystic, this);
|
||||
input.on(Input.EventType.TOUCH_END, this.deactivateJoystic, this);
|
||||
input.on(Input.EventType.TOUCH_MOVE, this.moveKnobTouch, this);
|
||||
|
||||
this.deactivateJoystic();
|
||||
}
|
||||
|
||||
public getAxis(): Vec2 {
|
||||
if (this.#isUsingJoystic) {
|
||||
return new Vec2(this.knob.position.x / this.maxDistance, this.knob.position.y / this.maxDistance);
|
||||
} else {
|
||||
return new Vec2();
|
||||
}
|
||||
}
|
||||
|
||||
private activateTouchJoystic(e: EventTouch): void {
|
||||
this.activateJoystic(e.getUILocation());
|
||||
}
|
||||
|
||||
private activateMouseJoystic(e: EventMouse): void {
|
||||
this.activateJoystic(e.getUILocation());
|
||||
}
|
||||
|
||||
private activateJoystic(location: Vec2): void {
|
||||
this.#isUsingJoystic = true;
|
||||
this.node.active = true;
|
||||
this.#defaultPosition = location;
|
||||
|
||||
this.node.setWorldPosition(new Vec3(this.#defaultPosition.x, this.#defaultPosition.y, 0));
|
||||
this.knob.position = new Vec3();
|
||||
}
|
||||
|
||||
private deactivateJoystic(): void {
|
||||
this.#isUsingJoystic = false;
|
||||
this.node.active = false;
|
||||
}
|
||||
|
||||
private moveKnobTouch(e: EventTouch): void {
|
||||
this.moveKnob(e.getUILocation());
|
||||
}
|
||||
|
||||
private moveKnobMouse(e: EventMouse): void {
|
||||
this.moveKnob(e.getUILocation());
|
||||
}
|
||||
|
||||
private moveKnob(location: Vec2): void {
|
||||
if (!this.#isUsingJoystic) return;
|
||||
|
||||
const posDelta: Vec2 = location.subtract(this.#defaultPosition);
|
||||
let x: number = posDelta.x;
|
||||
let y: number = posDelta.y;
|
||||
|
||||
const length: number = Math.sqrt(posDelta.x ** 2 + posDelta.y ** 2);
|
||||
if (this.maxDistance < length) {
|
||||
const multiplier: number = this.maxDistance / length;
|
||||
|
||||
x *= multiplier;
|
||||
y *= multiplier;
|
||||
}
|
||||
|
||||
this.knob.position = new Vec3(x, y, 0);
|
||||
}
|
||||
}
|
9
assets/Scripts/Game/Input/VirtualJoystic.ts.meta
Normal file
9
assets/Scripts/Game/Input/VirtualJoystic.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "a51b28bc-4ef0-4324-97fc-44f964ce087a",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
12
assets/Scripts/Game/Player.meta
Normal file
12
assets/Scripts/Game/Player.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "3697ba4f-16f0-4a2d-9330-47c472df973a",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
50
assets/Scripts/Game/Player/Player.ts
Normal file
50
assets/Scripts/Game/Player/Player.ts
Normal file
@@ -0,0 +1,50 @@
|
||||
import { BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator } from "cc";
|
||||
import { VirtualJoystic } from "../Input/VirtualJoystic";
|
||||
import { Weapon } from "../Weapon";
|
||||
import { UnitHealth } from "./UnitHealth";
|
||||
import { PlayerUI } from "./PlayerUI/PlayerUI";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("Player")
|
||||
export class Player extends Component {
|
||||
@property private speed = 0;
|
||||
@property(BoxCollider2D) private collider: BoxCollider2D;
|
||||
@property(PlayerUI) private playerUI: PlayerUI;
|
||||
|
||||
private virtualJoystic: VirtualJoystic;
|
||||
private weapon: Weapon;
|
||||
private health: UnitHealth;
|
||||
|
||||
public init(virtualJoystic: VirtualJoystic, weapon: Weapon, maxHp: number): void {
|
||||
this.virtualJoystic = virtualJoystic;
|
||||
this.weapon = weapon;
|
||||
this.health = new UnitHealth(maxHp);
|
||||
|
||||
this.weapon.node.parent = this.node;
|
||||
this.weapon.node.setPosition(new Vec3());
|
||||
|
||||
this.playerUI.init(this.health);
|
||||
}
|
||||
|
||||
public get Health(): UnitHealth {
|
||||
return this.health;
|
||||
}
|
||||
|
||||
public get Collider(): Collider2D {
|
||||
return this.collider;
|
||||
}
|
||||
|
||||
public gameTick(deltaTime: number): void {
|
||||
const movement: Vec2 = this.virtualJoystic.getAxis();
|
||||
movement.x *= deltaTime * this.speed;
|
||||
movement.y *= deltaTime * this.speed;
|
||||
|
||||
const newPosition: Vec3 = this.node.worldPosition;
|
||||
newPosition.x += movement.x;
|
||||
newPosition.y += movement.y;
|
||||
|
||||
this.node.setWorldPosition(newPosition);
|
||||
|
||||
this.weapon.gameTick(deltaTime, movement);
|
||||
}
|
||||
}
|
9
assets/Scripts/Game/Player/Player.ts.meta
Normal file
9
assets/Scripts/Game/Player/Player.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "b570abb8-1bcd-4ef0-85e8-4d783531001d",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
12
assets/Scripts/Game/Player/PlayerUI.meta
Normal file
12
assets/Scripts/Game/Player/PlayerUI.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "82d14029-0ea6-4de6-b796-05339d2d19b1",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
19
assets/Scripts/Game/Player/PlayerUI/PlayerHealthUI.ts
Normal file
19
assets/Scripts/Game/Player/PlayerUI/PlayerHealthUI.ts
Normal file
@@ -0,0 +1,19 @@
|
||||
import { Component, ProgressBar, _decorator } from "cc";
|
||||
import { UnitHealth } from "../UnitHealth";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("PlayerHealthUI")
|
||||
export class PlayerHealthUI extends Component {
|
||||
@property(ProgressBar) public healthBar: ProgressBar;
|
||||
private health: UnitHealth;
|
||||
|
||||
public init(health: UnitHealth): void {
|
||||
this.healthBar.progress = 1;
|
||||
this.health = health;
|
||||
this.health.HealthPointsChangeEvent.on(this.updateHealthBar, this);
|
||||
}
|
||||
|
||||
private updateHealthBar(): void {
|
||||
this.healthBar.progress = this.health.HealthPoints / this.health.MaxHealthPoints;
|
||||
}
|
||||
}
|
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "84a1c057-2ef8-4ead-8903-5753f36ac735",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
13
assets/Scripts/Game/Player/PlayerUI/PlayerUI.ts
Normal file
13
assets/Scripts/Game/Player/PlayerUI/PlayerUI.ts
Normal file
@@ -0,0 +1,13 @@
|
||||
import { Component, _decorator } from "cc";
|
||||
import { UnitHealth } from "../UnitHealth";
|
||||
import { PlayerHealthUI } from "./PlayerHealthUI";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("PlayerUI")
|
||||
export class PlayerUI extends Component {
|
||||
@property(PlayerHealthUI) private healthUI: PlayerHealthUI;
|
||||
|
||||
public init(playerHealth: UnitHealth): void {
|
||||
this.healthUI.init(playerHealth);
|
||||
}
|
||||
}
|
9
assets/Scripts/Game/Player/PlayerUI/PlayerUI.ts.meta
Normal file
9
assets/Scripts/Game/Player/PlayerUI/PlayerUI.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "634f676f-c335-42a2-85e8-f214e9ce5eb7",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
42
assets/Scripts/Game/Player/UnitHealth.ts
Normal file
42
assets/Scripts/Game/Player/UnitHealth.ts
Normal file
@@ -0,0 +1,42 @@
|
||||
import { ISignal } from "../../Services/EventSystem/ISignal";
|
||||
import { Signal } from "../../Services/EventSystem/Signal";
|
||||
|
||||
export class UnitHealth {
|
||||
private healthPoints: number;
|
||||
private maxHealthPoints: number;
|
||||
private healthPointsChangeEvent: Signal<number> = new Signal<number>();
|
||||
|
||||
public constructor(maxHealth: number) {
|
||||
this.maxHealthPoints = maxHealth;
|
||||
this.healthPoints = maxHealth;
|
||||
}
|
||||
|
||||
public get IsAlive(): boolean {
|
||||
return 0 < this.healthPoints;
|
||||
}
|
||||
|
||||
public get HealthPoints(): number {
|
||||
return this.healthPoints;
|
||||
}
|
||||
public get MaxHealthPoints(): number {
|
||||
return this.maxHealthPoints;
|
||||
}
|
||||
|
||||
public get HealthPointsChangeEvent(): ISignal<number> {
|
||||
return this.healthPointsChangeEvent;
|
||||
}
|
||||
|
||||
public heal(points: number): void {
|
||||
this.healthPoints = Math.min(this.maxHealthPoints, this.healthPoints + points);
|
||||
this.healthPointsChangeEvent.trigger(this.healthPoints);
|
||||
}
|
||||
|
||||
public damage(points: number): void {
|
||||
this.healthPoints -= points;
|
||||
this.healthPointsChangeEvent.trigger(this.healthPoints);
|
||||
}
|
||||
|
||||
public setMaxHealth(maxHealth: number): void {
|
||||
this.maxHealthPoints = maxHealth;
|
||||
}
|
||||
}
|
9
assets/Scripts/Game/Player/UnitHealth.ts.meta
Normal file
9
assets/Scripts/Game/Player/UnitHealth.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "8118806a-dc7c-4e94-84c2-b0a95be43209",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
39
assets/Scripts/Game/Weapon.ts
Normal file
39
assets/Scripts/Game/Weapon.ts
Normal file
@@ -0,0 +1,39 @@
|
||||
import { Animation, BoxCollider2D, Collider2D, Component, Vec2, Vec3, _decorator } from "cc";
|
||||
import { GameTimer } from "../Services/GameTimer";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass("Weapon")
|
||||
export class Weapon extends Component {
|
||||
@property(Animation) private weaponAnimation: Animation;
|
||||
@property(BoxCollider2D) private collider: BoxCollider2D;
|
||||
|
||||
private strikeTimer: GameTimer;
|
||||
|
||||
public init(strikeDelay: number): void {
|
||||
this.strikeTimer = new GameTimer(strikeDelay);
|
||||
}
|
||||
|
||||
public gameTick(deltaTime: number, movement: Vec2): void {
|
||||
this.strikeTimer.gameTick(deltaTime);
|
||||
if (this.strikeTimer.tryFinishPeriod()) {
|
||||
this.strike(movement);
|
||||
}
|
||||
}
|
||||
|
||||
public get Collider(): Collider2D {
|
||||
return this.collider;
|
||||
}
|
||||
|
||||
public get Damage(): number {
|
||||
return 5;
|
||||
}
|
||||
|
||||
private strike(movement: Vec2): void {
|
||||
const direction: Vec2 = movement.normalize();
|
||||
const angle: number = (Math.atan2(direction.y, direction.x) * 180) / Math.PI;
|
||||
this.node.eulerAngles = new Vec3(0, 0, angle);
|
||||
|
||||
this.weaponAnimation.getState("WeaponSwing").speed = 4;
|
||||
this.weaponAnimation.play("WeaponSwing");
|
||||
}
|
||||
}
|
9
assets/Scripts/Game/Weapon.ts.meta
Normal file
9
assets/Scripts/Game/Weapon.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "2391b8b7-f9fa-42a8-b046-55ff57b07d02",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
Reference in New Issue
Block a user