Audio player

This commit is contained in:
Martin
2022-12-20 10:00:47 +01:00
parent 8512aa898d
commit 2105682fd9
14 changed files with 713 additions and 270 deletions

View File

@@ -1,5 +1,5 @@
import { Component, Node, random, randomRange, Vec3, _decorator } from "cc";
import { ISignal } from "../../../Services/EventSystem/ISignal";
import { EnemyManagerSettings } from "../../Data/GameSettings";
import { GoldSpawner } from "../../Gold/GoldSpawner";
import { XPSpawner } from "../../XP/XPSpawner";
@@ -30,7 +30,7 @@ export class EnemyManager extends Component {
public init(targetNode: Node, settings: EnemyManagerSettings): void {
this.enemySpawner.init(targetNode, settings.enemies);
this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
this.enemySpawner.enemyRemovedEvent.on(this.onRemoveEnemy, this);
this.enemySpawner.EnemyRemovedEvent.on(this.onEnemyRemoved, this);
for (const individualSpawnerSettings of settings.individualEnemySpawners) {
const individualSpawner = new IndividualEnemySpawner(this.enemySpawner, individualSpawnerSettings);
@@ -65,10 +65,25 @@ export class EnemyManager extends Component {
}
}
private onEnemyDied(enemy: Enemy): void {
enemy.DeathEvent.off(this.onEnemyDied);
enemy.LifetimeEndedEvent.off(this.onEnemyLifetimeEnded);
public get EnemyAddedEvent(): ISignal<Enemy> {
return this.enemySpawner.EnemyAddedEvent;
}
public get EnemyRemovedEvent(): ISignal<Enemy> {
return this.enemySpawner.EnemyRemovedEvent;
}
private onEnemyAdded(enemy: Enemy): void {
enemy.DeathEvent.on(this.onEnemyDied, this);
this.getEnemyMover(enemy).addEnemy(enemy);
}
private onEnemyRemoved(enemy: Enemy): void {
enemy.DeathEvent.off(this.onEnemyDied);
this.getEnemyMover(enemy).removeEnemy(enemy);
}
private onEnemyDied(enemy: Enemy): void {
for (let index = 0; index < enemy.XPReward; index++) {
const position: Vec3 = enemy.node.worldPosition;
position.x += randomRange(-10, 10);
@@ -92,22 +107,6 @@ export class EnemyManager extends Component {
}
}
private onEnemyLifetimeEnded(enemy: Enemy): void {
enemy.DeathEvent.off(this.onEnemyDied);
enemy.LifetimeEndedEvent.off(this.onEnemyLifetimeEnded);
}
private onEnemyAdded(enemy: Enemy): void {
enemy.DeathEvent.on(this.onEnemyDied, this);
enemy.LifetimeEndedEvent.on(this.onEnemyLifetimeEnded, this);
this.getEnemyMover(enemy).addEnemy(enemy);
}
private onRemoveEnemy(enemy: Enemy): void {
this.getEnemyMover(enemy).removeEnemy(enemy);
}
private getEnemyMover(enemy: Enemy): EnemyMover {
if (this.movementTypeToMover.has(enemy.MovementType)) {
return this.movementTypeToMover.get(enemy.MovementType);

View File

@@ -12,8 +12,8 @@ const { ccclass, property } = _decorator;
export class EnemySpawner extends Component {
@property(Prefab) private enemies: Prefab[] = [];
public enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
public enemyRemovedEvent: Signal<Enemy> = new Signal<Enemy>();
private enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
private enemyRemovedEvent: Signal<Enemy> = new Signal<Enemy>();
private enemyGraphicsTypeToPool = new Map<EnemyGraphicsType, ObjectPool<Enemy>>();
private targetNode: Node;