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https://github.com/MartinKral/Slash-The-Hordes
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@@ -1,5 +1,5 @@
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import { Component, Node, random, randomRange, Vec3, _decorator } from "cc";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { EnemyManagerSettings } from "../../Data/GameSettings";
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import { GoldSpawner } from "../../Gold/GoldSpawner";
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import { XPSpawner } from "../../XP/XPSpawner";
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@@ -30,7 +30,7 @@ export class EnemyManager extends Component {
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public init(targetNode: Node, settings: EnemyManagerSettings): void {
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this.enemySpawner.init(targetNode, settings.enemies);
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this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
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this.enemySpawner.enemyRemovedEvent.on(this.onRemoveEnemy, this);
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this.enemySpawner.EnemyRemovedEvent.on(this.onEnemyRemoved, this);
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for (const individualSpawnerSettings of settings.individualEnemySpawners) {
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const individualSpawner = new IndividualEnemySpawner(this.enemySpawner, individualSpawnerSettings);
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@@ -65,10 +65,25 @@ export class EnemyManager extends Component {
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}
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}
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private onEnemyDied(enemy: Enemy): void {
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enemy.DeathEvent.off(this.onEnemyDied);
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enemy.LifetimeEndedEvent.off(this.onEnemyLifetimeEnded);
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public get EnemyAddedEvent(): ISignal<Enemy> {
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return this.enemySpawner.EnemyAddedEvent;
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}
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public get EnemyRemovedEvent(): ISignal<Enemy> {
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return this.enemySpawner.EnemyRemovedEvent;
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}
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private onEnemyAdded(enemy: Enemy): void {
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enemy.DeathEvent.on(this.onEnemyDied, this);
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this.getEnemyMover(enemy).addEnemy(enemy);
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}
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private onEnemyRemoved(enemy: Enemy): void {
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enemy.DeathEvent.off(this.onEnemyDied);
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this.getEnemyMover(enemy).removeEnemy(enemy);
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}
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private onEnemyDied(enemy: Enemy): void {
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for (let index = 0; index < enemy.XPReward; index++) {
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const position: Vec3 = enemy.node.worldPosition;
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position.x += randomRange(-10, 10);
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@@ -92,22 +107,6 @@ export class EnemyManager extends Component {
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}
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}
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private onEnemyLifetimeEnded(enemy: Enemy): void {
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enemy.DeathEvent.off(this.onEnemyDied);
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enemy.LifetimeEndedEvent.off(this.onEnemyLifetimeEnded);
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}
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private onEnemyAdded(enemy: Enemy): void {
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enemy.DeathEvent.on(this.onEnemyDied, this);
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enemy.LifetimeEndedEvent.on(this.onEnemyLifetimeEnded, this);
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this.getEnemyMover(enemy).addEnemy(enemy);
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}
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private onRemoveEnemy(enemy: Enemy): void {
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this.getEnemyMover(enemy).removeEnemy(enemy);
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}
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private getEnemyMover(enemy: Enemy): EnemyMover {
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if (this.movementTypeToMover.has(enemy.MovementType)) {
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return this.movementTypeToMover.get(enemy.MovementType);
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@@ -12,8 +12,8 @@ const { ccclass, property } = _decorator;
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export class EnemySpawner extends Component {
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@property(Prefab) private enemies: Prefab[] = [];
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public enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
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public enemyRemovedEvent: Signal<Enemy> = new Signal<Enemy>();
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private enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
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private enemyRemovedEvent: Signal<Enemy> = new Signal<Enemy>();
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private enemyGraphicsTypeToPool = new Map<EnemyGraphicsType, ObjectPool<Enemy>>();
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private targetNode: Node;
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