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https://github.com/MartinKral/Slash-The-Hordes
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Audio player
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12
assets/Scripts/Game/Audio.meta
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12
assets/Scripts/Game/Audio.meta
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@@ -0,0 +1,12 @@
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "263ab535-5757-4b2b-adc1-04823e77e433",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
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32
assets/Scripts/Game/Audio/GameAudioAdapter.ts
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32
assets/Scripts/Game/Audio/GameAudioAdapter.ts
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@@ -0,0 +1,32 @@
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import { _decorator, Component, Node, AudioClip } from "cc";
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import { AppRoot } from "../../AppRoot/AppRoot";
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import { AudioPlayer } from "../../Services/AudioPlayer/AudioPlayer";
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import { Enemy } from "../Unit/Enemy/Enemy";
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import { EnemyManager } from "../Unit/Enemy/EnemyManager";
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const { ccclass, property } = _decorator;
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@ccclass("GameAudioAdapter")
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export class GameAudioAdapter extends Component {
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@property(AudioClip) private enemyHit: AudioClip;
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private audioPlayer: AudioPlayer;
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public init(enemyManager: EnemyManager): void {
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this.audioPlayer = AppRoot.Instance.AudioPlayer;
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enemyManager.EnemyAddedEvent.on(this.addEnemyListeners, this);
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enemyManager.EnemyRemovedEvent.on(this.removeEnemyListeners, this);
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}
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private addEnemyListeners(enemy: Enemy): void {
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enemy.Health.HealthPointsChangeEvent.on(this.playEnemyHitSound, this);
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}
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private removeEnemyListeners(enemy: Enemy): void {
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enemy.Health.HealthPointsChangeEvent.off(this.playEnemyHitSound);
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}
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private playEnemyHitSound(): void {
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this.audioPlayer.playSound(this.enemyHit);
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}
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}
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9
assets/Scripts/Game/Audio/GameAudioAdapter.ts.meta
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9
assets/Scripts/Game/Audio/GameAudioAdapter.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "eb84241d-4cc1-4e50-911d-c0c880ec024d",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -2,6 +2,7 @@ import { Camera, Component, JsonAsset, KeyCode, Vec2, _decorator } from "cc";
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import { runInThisContext } from "vm";
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import { ModalWindowManager } from "../Services/ModalWindowSystem/ModalWindowManager";
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import { delay } from "../Services/Utils/AsyncUtils";
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import { GameAudioAdapter } from "./Audio/GameAudioAdapter";
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import { Background } from "./Background/Background";
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import { PlayerCollisionSystem } from "./Collision/PlayerCollisionSystem";
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import { PlayerProjectileCollisionSystem } from "./Collision/PlayerProjectileCollisionSystem";
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@@ -39,6 +40,7 @@ export class Game extends Component {
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@property(GameUI) private gameUI: GameUI;
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@property(Background) private background: Background;
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@property(ModalWindowManager) private modalWindowManager: ModalWindowManager;
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@property(GameAudioAdapter) private gameAudioAdapter: GameAudioAdapter;
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private playerCollisionSystem: PlayerCollisionSystem;
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private haloProjectileLauncher: HaloProjectileLauncher;
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@@ -127,6 +129,7 @@ export class Game extends Component {
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this.player.Level.addXp(testValues.startXP);
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}
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this.gameAudioAdapter.init(this.enemyManager);
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this.gamePauser.resume();
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while (this.player.Health.IsAlive) await delay(100);
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@@ -1,5 +1,5 @@
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import { Component, Node, random, randomRange, Vec3, _decorator } from "cc";
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import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { EnemyManagerSettings } from "../../Data/GameSettings";
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import { GoldSpawner } from "../../Gold/GoldSpawner";
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import { XPSpawner } from "../../XP/XPSpawner";
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@@ -30,7 +30,7 @@ export class EnemyManager extends Component {
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public init(targetNode: Node, settings: EnemyManagerSettings): void {
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this.enemySpawner.init(targetNode, settings.enemies);
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this.enemySpawner.EnemyAddedEvent.on(this.onEnemyAdded, this);
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this.enemySpawner.enemyRemovedEvent.on(this.onRemoveEnemy, this);
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this.enemySpawner.EnemyRemovedEvent.on(this.onEnemyRemoved, this);
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for (const individualSpawnerSettings of settings.individualEnemySpawners) {
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const individualSpawner = new IndividualEnemySpawner(this.enemySpawner, individualSpawnerSettings);
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@@ -65,10 +65,25 @@ export class EnemyManager extends Component {
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}
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}
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private onEnemyDied(enemy: Enemy): void {
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enemy.DeathEvent.off(this.onEnemyDied);
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enemy.LifetimeEndedEvent.off(this.onEnemyLifetimeEnded);
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public get EnemyAddedEvent(): ISignal<Enemy> {
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return this.enemySpawner.EnemyAddedEvent;
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}
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public get EnemyRemovedEvent(): ISignal<Enemy> {
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return this.enemySpawner.EnemyRemovedEvent;
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}
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private onEnemyAdded(enemy: Enemy): void {
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enemy.DeathEvent.on(this.onEnemyDied, this);
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this.getEnemyMover(enemy).addEnemy(enemy);
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}
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private onEnemyRemoved(enemy: Enemy): void {
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enemy.DeathEvent.off(this.onEnemyDied);
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this.getEnemyMover(enemy).removeEnemy(enemy);
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}
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private onEnemyDied(enemy: Enemy): void {
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for (let index = 0; index < enemy.XPReward; index++) {
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const position: Vec3 = enemy.node.worldPosition;
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position.x += randomRange(-10, 10);
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@@ -92,22 +107,6 @@ export class EnemyManager extends Component {
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}
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}
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private onEnemyLifetimeEnded(enemy: Enemy): void {
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enemy.DeathEvent.off(this.onEnemyDied);
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enemy.LifetimeEndedEvent.off(this.onEnemyLifetimeEnded);
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}
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private onEnemyAdded(enemy: Enemy): void {
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enemy.DeathEvent.on(this.onEnemyDied, this);
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enemy.LifetimeEndedEvent.on(this.onEnemyLifetimeEnded, this);
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this.getEnemyMover(enemy).addEnemy(enemy);
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}
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private onRemoveEnemy(enemy: Enemy): void {
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this.getEnemyMover(enemy).removeEnemy(enemy);
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}
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private getEnemyMover(enemy: Enemy): EnemyMover {
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if (this.movementTypeToMover.has(enemy.MovementType)) {
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return this.movementTypeToMover.get(enemy.MovementType);
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@@ -12,8 +12,8 @@ const { ccclass, property } = _decorator;
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export class EnemySpawner extends Component {
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@property(Prefab) private enemies: Prefab[] = [];
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public enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
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public enemyRemovedEvent: Signal<Enemy> = new Signal<Enemy>();
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private enemyAddedEvent: Signal<Enemy> = new Signal<Enemy>();
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private enemyRemovedEvent: Signal<Enemy> = new Signal<Enemy>();
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private enemyGraphicsTypeToPool = new Map<EnemyGraphicsType, ObjectPool<Enemy>>();
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private targetNode: Node;
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