Periodic follow mover

This commit is contained in:
Martin 2022-12-20 13:02:57 +01:00
parent 8d953ec9f6
commit 1c009e9fa4
10 changed files with 94 additions and 8 deletions

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@ -258,6 +258,13 @@
"goldReward": 1 "goldReward": 1
} }
], ],
"periodicFollowMovers": [
{
"enemyIdToAffect": "BasicCheetah",
"followTime": 3,
"waitTime": 5
}
],
"individualEnemySpawners": [ "individualEnemySpawners": [
{ {
"common": { "common": {

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@ -66,11 +66,18 @@ export class MetaUpgradeSettings {
export class EnemyManagerSettings { export class EnemyManagerSettings {
public enemies: EnemySettings[] = [new EnemySettings()]; public enemies: EnemySettings[] = [new EnemySettings()];
public periodicFollowMovers: PeriodicFollowMoverSettings[] = [new PeriodicFollowMoverSettings()];
public individualEnemySpawners: IndividualEnemySpawnerSettings[] = [new IndividualEnemySpawnerSettings()]; public individualEnemySpawners: IndividualEnemySpawnerSettings[] = [new IndividualEnemySpawnerSettings()];
public circularEnemySpawners: CircularEnemySpawnerSettings[] = [new CircularEnemySpawnerSettings()]; public circularEnemySpawners: CircularEnemySpawnerSettings[] = [new CircularEnemySpawnerSettings()];
public waveEnemySpawners: WaveEnemySpawnerSettings[] = [new WaveEnemySpawnerSettings()]; public waveEnemySpawners: WaveEnemySpawnerSettings[] = [new WaveEnemySpawnerSettings()];
} }
export class PeriodicFollowMoverSettings {
public enemyIdToAffect = "";
public followTime = 0;
public waitTime = 0;
}
export class GeneralEnemySpawnerSettings { export class GeneralEnemySpawnerSettings {
public enemyId = ""; public enemyId = "";
public startDelay = 0; public startDelay = 0;

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@ -18,6 +18,7 @@ export class Enemy extends Component {
private deathEvent: Signal<Enemy> = new Signal<Enemy>(); private deathEvent: Signal<Enemy> = new Signal<Enemy>();
private lifetimeEndedEvent: Signal<Enemy> = new Signal<Enemy>(); private lifetimeEndedEvent: Signal<Enemy> = new Signal<Enemy>();
private id: string;
private movementType: EnemyMovementType; private movementType: EnemyMovementType;
private health: UnitHealth; private health: UnitHealth;
private damage: number; private damage: number;
@ -31,6 +32,7 @@ export class Enemy extends Component {
private endOfLifetimeTriggered = false; private endOfLifetimeTriggered = false;
public setup(position: Vec3, settings: EnemySettings): void { public setup(position: Vec3, settings: EnemySettings): void {
this.id = settings.id;
this.movementType = <EnemyMovementType>settings.moveType; this.movementType = <EnemyMovementType>settings.moveType;
this.health = new UnitHealth(settings.health); this.health = new UnitHealth(settings.health);
this.damage = settings.damage; this.damage = settings.damage;
@ -48,6 +50,10 @@ export class Enemy extends Component {
this.endOfLifetimeTriggered = false; this.endOfLifetimeTriggered = false;
} }
public get Id(): string {
return this.id;
}
public get MovementType(): EnemyMovementType { public get MovementType(): EnemyMovementType {
return this.movementType; return this.movementType;
} }

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@ -3,9 +3,9 @@ import { ISignal } from "../../../Services/EventSystem/ISignal";
import { EnemyManagerSettings } from "../../Data/GameSettings"; import { EnemyManagerSettings } from "../../Data/GameSettings";
import { Enemy } from "./Enemy"; import { Enemy } from "./Enemy";
import { EnemyMovementType } from "./EnemyMovementType"; import { EnemyMovementType } from "./EnemyMovementType";
import { EnemyMover } from "./EnemyMover/EnemyMover"; import { IEnemyMover } from "./EnemyMover/EnemyMover";
import { FollowTargetEnemyMover } from "./EnemyMover/FollowTargetEnemyMover"; import { FollowTargetEnemyMover } from "./EnemyMover/FollowTargetEnemyMover";
import { PeriodicFollowTargetEnemyMover } from "./EnemyMover/PeriodicFollowTargetEnemyMover"; import { PeriodicFollowMovers } from "./EnemyMover/PeriodicFollow/PeriodicFollowMovers";
import { WaveEnemyMover } from "./EnemyMover/WaveEnemyMover"; import { WaveEnemyMover } from "./EnemyMover/WaveEnemyMover";
import { CircularEnemySpawner } from "./EnemySpawner/CircularEnemySpawner"; import { CircularEnemySpawner } from "./EnemySpawner/CircularEnemySpawner";
import { DelayedEnemySpawner } from "./EnemySpawner/DelayedEnemySpawner"; import { DelayedEnemySpawner } from "./EnemySpawner/DelayedEnemySpawner";
@ -19,7 +19,7 @@ const { ccclass, property } = _decorator;
export class EnemyManager extends Component { export class EnemyManager extends Component {
@property(EnemySpawner) private enemySpawner: EnemySpawner; @property(EnemySpawner) private enemySpawner: EnemySpawner;
private movementTypeToMover: Map<EnemyMovementType, EnemyMover> = new Map<EnemyMovementType, EnemyMover>(); private movementTypeToMover: Map<EnemyMovementType, IEnemyMover> = new Map<EnemyMovementType, IEnemyMover>();
private spawners: DelayedEnemySpawner[] = []; private spawners: DelayedEnemySpawner[] = [];
@ -45,7 +45,7 @@ export class EnemyManager extends Component {
this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode)); this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode));
this.movementTypeToMover.set(EnemyMovementType.Launch, new WaveEnemyMover(targetNode)); this.movementTypeToMover.set(EnemyMovementType.Launch, new WaveEnemyMover(targetNode));
this.movementTypeToMover.set(EnemyMovementType.PeriodicFollow, new PeriodicFollowTargetEnemyMover(targetNode, 5, 5)); this.movementTypeToMover.set(EnemyMovementType.PeriodicFollow, new PeriodicFollowMovers(targetNode, settings.periodicFollowMovers));
} }
public gameTick(deltaTime: number): void { public gameTick(deltaTime: number): void {
@ -74,7 +74,7 @@ export class EnemyManager extends Component {
this.getEnemyMover(enemy).removeEnemy(enemy); this.getEnemyMover(enemy).removeEnemy(enemy);
} }
private getEnemyMover(enemy: Enemy): EnemyMover { private getEnemyMover(enemy: Enemy): IEnemyMover {
if (this.movementTypeToMover.has(enemy.MovementType)) { if (this.movementTypeToMover.has(enemy.MovementType)) {
return this.movementTypeToMover.get(enemy.MovementType); return this.movementTypeToMover.get(enemy.MovementType);
} }

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@ -1,7 +1,7 @@
import { Node } from "cc"; import { Node } from "cc";
import { Enemy } from "../Enemy"; import { Enemy } from "../Enemy";
export abstract class EnemyMover { export abstract class EnemyMover implements IEnemyMover {
protected targetNode: Node; protected targetNode: Node;
protected enemies: Enemy[] = []; protected enemies: Enemy[] = [];
@ -21,3 +21,9 @@ export abstract class EnemyMover {
public abstract gameTick(deltaTime: number): void; public abstract gameTick(deltaTime: number): void;
} }
export interface IEnemyMover {
addEnemy(enemy: Enemy): void;
removeEnemy(enemy: Enemy): void;
gameTick(deltaTime: number): void;
}

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@ -0,0 +1,12 @@
{
"ver": "1.1.0",
"importer": "directory",
"imported": true,
"uuid": "6a81340e-e6eb-4fa0-9d0c-09d988986e6a",
"files": [],
"subMetas": {},
"userData": {
"compressionType": {},
"isRemoteBundle": {}
}
}

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@ -0,0 +1,39 @@
import { Node } from "cc";
import { PeriodicFollowMoverSettings } from "../../../../Data/GameSettings";
import { Enemy } from "../../Enemy";
import { IEnemyMover } from "../EnemyMover";
import { PeriodicFollowTargetEnemyMover } from "./PeriodicFollowTargetEnemyMover";
export class PeriodicFollowMovers implements IEnemyMover {
private enemyIdToMover = new Map<string, PeriodicFollowTargetEnemyMover>();
public constructor(targetNode: Node, settings: PeriodicFollowMoverSettings[]) {
for (const moverSettings of settings) {
this.enemyIdToMover.set(
moverSettings.enemyIdToAffect,
new PeriodicFollowTargetEnemyMover(targetNode, moverSettings.followTime, moverSettings.waitTime)
);
}
}
public addEnemy(enemy: Enemy): void {
this.requireEnemyMover(enemy);
this.enemyIdToMover.get(enemy.Id).addEnemy(enemy);
}
public removeEnemy(enemy: Enemy): void {
this.requireEnemyMover(enemy);
this.enemyIdToMover.get(enemy.Id).removeEnemy(enemy);
}
public gameTick(deltaTime: number): void {
for (const enemyMover of this.enemyIdToMover.values()) {
enemyMover.gameTick(deltaTime);
}
}
private requireEnemyMover(enemy: Enemy): void {
if (!this.enemyIdToMover.has(enemy.Id)) {
throw new Error("There is no periodic follow mover for enemy with id " + enemy.Id);
}
}
}

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@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "dadbf2fc-29f0-4348-83e8-c186353581e9",
"files": [],
"subMetas": {},
"userData": {}
}

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@ -1,6 +1,6 @@
import { Node, Vec3 } from "cc"; import { Node, Vec3 } from "cc";
import { Enemy } from "../Enemy"; import { Enemy } from "../../Enemy";
import { EnemyMover } from "./EnemyMover"; import { EnemyMover } from "../EnemyMover";
export class PeriodicFollowTargetEnemyMover extends EnemyMover { export class PeriodicFollowTargetEnemyMover extends EnemyMover {
private enemyToFollowState: Map<Enemy, EnemyFollowState> = new Map<Enemy, EnemyFollowState>(); private enemyToFollowState: Map<Enemy, EnemyFollowState> = new Map<Enemy, EnemyFollowState>();