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https://github.com/MartinKral/Slash-The-Hordes
synced 2026-02-14 12:22:42 +00:00
Periodic follow mover
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@@ -3,9 +3,9 @@ import { ISignal } from "../../../Services/EventSystem/ISignal";
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import { EnemyManagerSettings } from "../../Data/GameSettings";
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import { Enemy } from "./Enemy";
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import { EnemyMovementType } from "./EnemyMovementType";
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import { EnemyMover } from "./EnemyMover/EnemyMover";
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import { IEnemyMover } from "./EnemyMover/EnemyMover";
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import { FollowTargetEnemyMover } from "./EnemyMover/FollowTargetEnemyMover";
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import { PeriodicFollowTargetEnemyMover } from "./EnemyMover/PeriodicFollowTargetEnemyMover";
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import { PeriodicFollowMovers } from "./EnemyMover/PeriodicFollow/PeriodicFollowMovers";
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import { WaveEnemyMover } from "./EnemyMover/WaveEnemyMover";
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import { CircularEnemySpawner } from "./EnemySpawner/CircularEnemySpawner";
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import { DelayedEnemySpawner } from "./EnemySpawner/DelayedEnemySpawner";
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@@ -19,7 +19,7 @@ const { ccclass, property } = _decorator;
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export class EnemyManager extends Component {
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@property(EnemySpawner) private enemySpawner: EnemySpawner;
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private movementTypeToMover: Map<EnemyMovementType, EnemyMover> = new Map<EnemyMovementType, EnemyMover>();
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private movementTypeToMover: Map<EnemyMovementType, IEnemyMover> = new Map<EnemyMovementType, IEnemyMover>();
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private spawners: DelayedEnemySpawner[] = [];
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@@ -45,7 +45,7 @@ export class EnemyManager extends Component {
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this.movementTypeToMover.set(EnemyMovementType.Follow, new FollowTargetEnemyMover(targetNode));
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this.movementTypeToMover.set(EnemyMovementType.Launch, new WaveEnemyMover(targetNode));
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this.movementTypeToMover.set(EnemyMovementType.PeriodicFollow, new PeriodicFollowTargetEnemyMover(targetNode, 5, 5));
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this.movementTypeToMover.set(EnemyMovementType.PeriodicFollow, new PeriodicFollowMovers(targetNode, settings.periodicFollowMovers));
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}
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public gameTick(deltaTime: number): void {
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@@ -74,7 +74,7 @@ export class EnemyManager extends Component {
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this.getEnemyMover(enemy).removeEnemy(enemy);
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}
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private getEnemyMover(enemy: Enemy): EnemyMover {
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private getEnemyMover(enemy: Enemy): IEnemyMover {
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if (this.movementTypeToMover.has(enemy.MovementType)) {
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return this.movementTypeToMover.get(enemy.MovementType);
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}
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