2022-12-21 13:08:49 +00:00
|
|
|
import { MenuModalWindowTypes } from "../../Menu/ModalWindows/MenuModalWindowTypes";
|
|
|
|
import { Empty } from "../../Menu/ModalWindows/Upgrades/UpgradesModalWindow";
|
2022-11-25 11:00:09 +00:00
|
|
|
import { ModalWindowManager } from "../../Services/ModalWindowSystem/ModalWindowManager";
|
2022-12-13 15:58:55 +00:00
|
|
|
import { TranslationData } from "../Data/TranslationData";
|
2022-12-21 13:08:49 +00:00
|
|
|
import { Game } from "../Game";
|
2022-11-25 11:00:09 +00:00
|
|
|
import { Pauser } from "../Pauser";
|
2022-12-13 15:58:55 +00:00
|
|
|
import { LevelUpModalWindowParams } from "../UI/LevelUpWindow/LevelUpModalWindow";
|
2022-11-28 10:49:16 +00:00
|
|
|
import { Player } from "../Unit/Player/Player";
|
2022-11-25 11:00:09 +00:00
|
|
|
import { Upgrader } from "../Upgrades/Upgrader";
|
|
|
|
import { UpgradeType } from "../Upgrades/UpgradeType";
|
|
|
|
import { GameModalWindowTypes } from "./GameModalWindowTypes";
|
|
|
|
|
|
|
|
export class GameModalLauncher {
|
|
|
|
public constructor(
|
|
|
|
private modalWindowManager: ModalWindowManager,
|
|
|
|
private player: Player,
|
|
|
|
private gamePauser: Pauser,
|
2022-12-13 15:58:55 +00:00
|
|
|
private upgrader: Upgrader,
|
|
|
|
private translationData: TranslationData
|
2022-11-25 11:00:09 +00:00
|
|
|
) {
|
|
|
|
this.player.Level.LevelUpEvent.on(this.showLevelUpModal, this);
|
|
|
|
}
|
|
|
|
|
|
|
|
private async showLevelUpModal(): Promise<void> {
|
|
|
|
this.gamePauser.pause();
|
2022-12-13 15:58:55 +00:00
|
|
|
const skillToUpgrade: UpgradeType = await this.modalWindowManager.showModal<LevelUpModalWindowParams, UpgradeType>(
|
2022-12-16 10:49:52 +00:00
|
|
|
GameModalWindowTypes.LevelUp,
|
2022-12-13 15:58:55 +00:00
|
|
|
{ availableUpgrades: Array.from(this.upgrader.getAvailableUpgrades()), translationData: this.translationData }
|
2022-11-25 11:00:09 +00:00
|
|
|
);
|
2023-01-02 07:57:59 +00:00
|
|
|
this.upgrader.upgradeSkill(skillToUpgrade);
|
2022-11-25 11:00:09 +00:00
|
|
|
this.gamePauser.resume();
|
2023-01-02 07:57:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public async showChestModal(): Promise<void> {
|
|
|
|
this.gamePauser.pause();
|
|
|
|
const skillToUpgrade: UpgradeType = await this.modalWindowManager.showModal<LevelUpModalWindowParams, UpgradeType>(
|
|
|
|
GameModalWindowTypes.Chest,
|
|
|
|
{ availableUpgrades: Array.from(this.upgrader.getAvailableUpgrades()), translationData: this.translationData }
|
|
|
|
);
|
2022-11-25 11:00:09 +00:00
|
|
|
this.upgrader.upgradeSkill(skillToUpgrade);
|
2023-01-02 07:57:59 +00:00
|
|
|
this.gamePauser.resume();
|
2022-11-25 11:00:09 +00:00
|
|
|
}
|
2022-12-21 13:08:49 +00:00
|
|
|
|
|
|
|
public async showPauseModal(): Promise<void> {
|
|
|
|
this.gamePauser.pause();
|
|
|
|
const shouldExit = await this.modalWindowManager.showModal<ModalWindowManager, boolean>(GameModalWindowTypes.Pause, this.modalWindowManager);
|
|
|
|
|
|
|
|
if (shouldExit) {
|
|
|
|
Game.Instance.exitGame();
|
|
|
|
} else {
|
|
|
|
this.gamePauser.resume();
|
|
|
|
}
|
|
|
|
}
|
2022-11-25 11:00:09 +00:00
|
|
|
}
|